An interview with Capcom's Seth Killian covering a lot of the company's recent back history has been posted by TheGamingVault. In this piece, you learn how and why Seth joined the company, what fighting games he's worked on since arriving, and what some of the internal perceptions of vanilla Street Fighter 4 and the community were.TGV: When you came in, what was the attitude towards [SF4]? Was this a last chance of sorts for Street Fighter, or fighting games in general?
Seth: Yeah, well – very much so. I don’t think anybody is ever willing to say ‘that’s it’ forever, but we’d pretty much already said that was it when Street Fighter IV was green-lit. Internally it wasn’t considered a winner. It wasn’t considered a likely winner at all.
It was a long shot, and it was struggling because fighting games had sort of gone into a 3D space that we didn’t feel was a great fit for Street Fighter, and the feeling was that modern kids won’t want to play a side-to-side kind of fighting game like that. They want it to be this crazy 3D world where you’re running around, and classic sort of Street Fighter gameplay will seem archaic and dated.
So we made our bet saying that well, if we update the models and they look really great we think the gameplay is so inherently strong that it’ll shine through to a new generation – so that was Ono-san’s concept. I, of course, was a very big fan of that. I didn’t want to see a 3D Street Fighter as such – that wasn’t the game I grew up with. Could it be a great game? Sure – but it’s not the same, and it wasn’t my Street Fighter.
I probably wouldn’t have come on board to work on a 3D Street Fighter – it would’ve been too far from my heart. So, I was excited about the concept and then the early wire frames did not look promising, so I really thought I had to do whatever I could to try and make this a Street Fighter game that will let everybody remember what was so great about Street Fighter before.
Submitted by Luthion and an anonymous reader.
And thank God it stayed on a 2-D plane! I was so worried about that when I first saw the trailer. I thought I'd just keep playing SF3 for another 10+ years.
But SF4 turned out AMAZING! thank you Seth for any input you had in keeping it classic!
And Ono San, even though you're a weird dude... Thank you for bringing SF back to greatness! I've played every day since release!
There are some games that will just be inherently better as 2D. Namely SF, Metroid, Contra, Pacman, Mortal Kombat, and so on. So yeah 2D rules!
i have and always will LOVE SF4/SSF4. I wasnt as big with sf back in the day but i was on board with sf4 since day one and im still at it. Thank you Seth, Ono and all the development team that came up with this great game. its not just a game, but a work of art.
Soon as I heard about SFIV, I was on literally every single day, constantly checking for updates and I still do it today. I loved the SF since I was a kid and while not every SF game was a big hit (EX series), I love it regardless. I question the marketing strategies when it comes to selling us versions of games that we should have had already, but nonetheless, Capcom is doing good. SF forever!!
@5
I played the old Metroid games as a kid, and I can safely say that Prime (the first one) is my favorite of the entire series. So good.
The Seth interview was really interesting. SFxTekken is still a huge maybe for me. The gem system really threw a wrench into my hype machine. I just don't see a legitimate way of implementing that system without breaking the strong fundamentals. I hope I'm wrong, but we'll see.
@5
Don't worry I too favor Prime over Super Metroid. Same as preferring Ocarina to Link to the Past. Both franchises peaked in their SNES days formula-wise, but their 3D incarnations not only perfectly translated the 2D games, they also added quite a lot to them with the added scope. SF games won't work out like that I feel, because their fighting mechanics depend on being on a 2D plane.
@5 - Old Metroid games were great, but I really loved Prime too. I loved the overall presentation of the game. Wasn't sure how first person would work for a Metroid game, but it worked out pretty well.
@5, 10, 11, 12
You guys are either trolling me or grew up with 3D games or don't know a classic when you see one. Super Metroid is King of Games. Has been top 10 if not number 1 in just about every 100 games list of all time.
@14
No trolling, just personal opinion. I loved Super Metroid as a kid, but Prime was phenomenal. It doesn't make me love Super any less, though.
I dont mind SF4 at all, what i DO mind, not much, is the 3D on it, i dunno, it was never "preety" or good looking, nor apealing, it was just there.
But alas, it seems to fit superbly with what the game offers, i cant see it in 2D. just wished it was more appealing.
same goes for MvC3, its over the top-ness some time goes... over the top.
when i see a guy hit a light, and fireworks shoot form the enemy and such, its just a it too much, wish it was cleaner.
when things get a bit too much chaotic, but in a non sense making way i tend do dislike, still a blast to play for fun.
(*Resists making Arcade Edition ruined it comment*
And to clear things up: EVERY metroid game is good, EXCEPT for Metroid: Other M)
I liked since I could actually BEAT the lowest level AI. Playing with friends is fun and all, but without playing online (which I don't do as I won't pay a subscription to play fighting games online) you need bots. There just aren't that many people who'd play me more then a few times a year, and usually casual when it happens.
Concerning Metroid, it comes down to preference really. All the games shine differently from each other that it comes down to personal opinon.
Super Metroid: lots of exploration/tons of exploits/classic
Fusion: good story and suspense
Zero Mission: really open-ended
Prime: amazing atmosphere
My personal favorite is Super Metroid (ironically because it has SO many glitches), but the rest definitely have their own merits, 2D or 3D. I will say, though, that Other M was complete garbage, even disregarding Samus's character.
It needs to be emphasized, who was the bastard that Ono pitched the idea of SF4 to and who opposed giving the game a go ahead? A certain Keiji Inafune. Apparently it's alright to release crappy Megaman games over and over ahead till the sales numbers go from bad to worse, yet it's not alright to release a new Street Fighter game. It's not possible to be a bigger hypocrite than that.
never liked the 3d metroid and castelvania (except the last one), and my favorite zelda is a link to the past (call me old school)but loving oblivion and waiting for soulcalibur 5
capcom really brought back 2d like fighting games (thought kof and bb were around almost at the same time i think) and with the online play those games are better than ever
I love Super Metroid but I also loved Prime. My only problem with Prime series was it was too liner where in Super Metroid you had options to go anywhere. Prime was a lot like Zelda where you needed a special item to get somewhere but it was only useful for one dungeon access wher in S.Metroid you could go to a couple of places early and try your luck without the appropiate gear. Games with that kind of flexability 3D or not is always the best. I hate liner streamed games because it feels iike your playing their story not your own.
CoD is just a brand, ironed onto people's skulls (like Apple). MW3 is actually said to be good, Max likes it.
But it isn't innovative. If anything, it needs to bare itself back to fundamentals and remove a lot of nonsense (some of which happened in the latest title).
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