More characters:
Wow, look how Zero's low damage output screwed him out of that 1,000,000+ damage range lol.
True, you could have added in a j.H before the Buster Shot, but I was wondering if that would've deteriorated the hit stun just enough for the rest of the combo to not register.
You wouldn't be able to DHC into Dante and then do the Acid Rain loop unless its a DHC trick.
Acid Rain loop after propeller shredder isn't to hard though. MGS > S>H>S>d,df,f,fu>A>d,df,f>A begins the loop, after that it's just to the timing, get the opponent down when you've hit 3 or more depending on the character with a j.S and then just continue the combo with a OTG into f.H > Bold cancel > j.S > OTG > f.H > Bold Cancel > Reverb Shock > Guns (Spam H) > Jackpot > DHC
Would be my guess.
Not sure if that would leave any hit stun deteroriation though :p
@11 They're aren't cinematic hypers, it's not using the DHC trick I'm just taking advantage of untechable knockdown hypers or hypers that keep going post DHC and Dante's ability to do a combo even when the hitstun scaling is massive. Think of the post DHC combo just like a hyper as in a normal DHC.
as these aren't using the dhc glitch shouldnt people be impressed as hes not needing a glitch to get damage like this
None of them are utilizing the actual DHC trick.