Capcom's Christian Svensson has been very busy on the Unity Boards as of late, talking a lot about Super Street Fighter 4 Arcade Edition's release on the PC. Most of the stuff revolves around the DRM (Digital Rights Management), but he also addresses a few other concerns that have come up as well.Are we going to get a rebalanced version of SSFIV AE? — Imdahman
Svensson: Arcade Edition is "working as intended" from a balance perspective.
Will the PC benchmark tool for SSF4 AE be released separately?
Svensson: Sorry, the benchmark will not be released separately.
I think what he means is you can only use 15 of the 39 cast members if you are using an offline GFWL profile. Pirates can do that and I guess that's to restrict them from features until they buy the game and register it online. — A
Svensson: Correct. Only 15 of the 39 player characters will be selectable if you aren't authenticated (not just offline account). We preferred doing this rather than not having any playable experience offline (which many other games do).
What if my internet connection gets knocked out while playing SSF4 AE on the PC, what happens then?
Svensson: If your internet "gets KOed" for a bit, and you're playing an online match, you're going to get knocked off online entirely and out of the match. Nothing anyone can do about that.
If your internet "gets KOed" for a bit and you're doing something offline (training, challenges, etc.), you'll get to keep doing exactly what you're doing until you finish that thing, then you will be prompted to log back in to GFWL to complete/get credit for it and be able to save. So "intermittent" internet outages shouldn't affect your moment to moment experiences at all (again unless you were doing something online, which is out of our control).
If you are not logged in in any way and are totally offline, you will only have access to 15 specific characters to do those offline activities. In short, you must be authenticated via SSA to have complete access to all content and services. If you haven't authenticated, we don't make it so you can't play the game at all, but we do limit what you can do.
[Various concerns and complaints about the DRM for SSF4 AE PC.]
Svensson: I understand there's some very strong opinions here and around the net.
Let me ask a few questions of the users here and perhaps we can come to a better solution for all folks involved. What I'm proposing is a constructive dialog and I'll take this feedback back to the team.
But first some ground rules for this discussion to be constructive:
• Any posts dealing with complaints about GFWL will be summarily ignored and/or deleted depending upon the language used. That is a non-negotiable point at this point in development and it's not constructive to make that an issue. We have used GFWL with no problems on several releases and it works great on SSFIV:AE.
• Any posts outright dismissing the need for DRM of some form are also not feasible, especially given the history with SFIV. Sorry, but that's another reality in which we live. Blizzard and Valve both use DRM in their games... and when they do have offline forms, they have reduced functionality/features. This is not new or exclusive in any way to Capcom.
Now, that said, it is in no way our intention to punish legitimate users. That's definitely not the purpose here. It is to attempt to ensure that our content is only enjoyed fully by legitimate users.
Question 1: Without using a secure network authentication mechanism of some kind (SSA, Steam CEG, Impulse GOO, SecuROM, etc.) how can we validate that a copy is legitimate versus pirated?
Question 2: If it isn't what we've proposed, what form of limitations would be acceptable in the event that there in a "non trusted" mode, assuming that it can be secured?
Question 3: If there were a network validated install and we put in an offline mode that would allow you to have functionality for some period of time, but require revalidation on a frequent interval, would that be acceptable?
Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?
Happy to hear any other proposed solutions that could work and I'll see what we can do with the team.
Is somebody seriously asking if AE will be rebalanced? Again?
Indeed This has put a damper on the PC Version. As Capcom states
"Any posts outright dismissing the need for DRM of some form are also not feasible, especially given the history with SFIV. Sorry, but that's another reality in which we live. Blizzard and Valve both use DRM in their games... and when they do have offline forms, they have reduced functionality/features. This is not new or exclusive in any way to Capcom.
Now, that said, it is in no way our intention to punish legitimate users. That's definitely not the purpose here. It is to attempt to ensure that our content is only enjoyed fully by legitimate users."
of course some games do implement this type of DRM but the last Game you want to DRM is a Fighting Game. if anything, this will encourage hacking and thus cracking the game to achieve those full features of the without jumping through hoops, in which will condone Piracy. DRM is a terrible idea in this case.
why would a pc capable of playing ssf4 ae not have internet? taking your pc into the congo? unless you live in a country where gfwl isn't supported (and there are ways to bypass that), this will probably never be an issue for you.
pc gamers are always looking for excuses to pirate.
Putting in some protections to keep people from pirating a game is very important. Now there's no way to track who ended up buying a game because they couldn't pirate it, but it's a safe bet that if it's easy to pirate... a lot of people won't bother buying it.
Vanilla SF4 was pirated like mad and SSF4 didn't even come out on PC cause Capcom kept complaining SF4 was pirated into oblivion. Anyone who says the game doesn't need some pirating protection has no clue how a business is ran and is probably some 12-year-old kid who has mommy and daddy pay for their games anyway. Games cost time and money to build and the companies behind them need to recoup that money.
Sven requested something reasonable here. Come up with a workable solution and let them know what it is. They're listening and will implement it. If you're too stupid to realize the realities facing PC games being pirated please don't comment as you just make the community look stupid.
After Micosoft changed it's serial keys to be useable for one and only game in GfW Live, pirates can't play online with newer games. This happend about 2 years ago.
I don't see the reason of this "15 characters in offline mode" DRM. It's absolutely okay, but once I verified my game on GfW Live with it's serial (not to mention I'll buy it on steam...), I don't see why should I suffer from this DRM after online activation in GfW Live.
I'm sure everyone had an experience with connection issues (caused by a big storm out there, for example), and this time is perfect to stay in training mode, do challanges, stuff like this. I can't enough time, AFTER we verified our game, we should be able to play all characters. Pirates can't go online because of the "new" type GfW Live serial keys, and the offline DRM will be cracked soon enough. This is a typical example of making honest customers suck.
@9
you hit the nail on the head sir. I'm not condoning piracy but facts are facts, as long as the character data exists on the physical media (CD, HD or whatever) there will be a method to unlock and access it, the early reveals of Jill in MVC3 and Skarlet in MK proved that. People often forget that the guy who wrote the anti hacking security protocols for games and what not probably sat in class with the same guy who figured out how to break those protocols for fun.
The Q3 and Q4 suggestions are VERY good.
Blizzard does Q3 with SC2. You're free to install the game whether you have an account or not, and so long as someone with a legitimate account logs on to the computer every once in a while, guest play (an equivalent to offline play) for non-account holders is enabled on that computer for a certain amount of time.
Q4 would be something rather bold to commit to, but it is certainly commendable if capcom does do that. If pirates do have a fully functional version of the game without any of the online restrictions, that's a bit of a disincentive for people to use the legitimate version which will have online restrictions in place.
#6
Every generation of Street Fighter had 3 editions, each one had more content than the older one. CAPCOM knows PC players won't buy "the same" game 3 times, this is why they didn't relased SSFIV on PC. Just think about it: if they relase it for PC and they sell a LOT copies of it to people who had bought vanilla SFIV before, CAPCOM can't sell AE to these people. Piracy was always an "easy to cry about it" thing, so they defended themselves with it while vanilla SFIV sellings WAS much better (it's a fact!) than CAPCOM expected. They said this in an older interview. It's another question it has been pirated in incredible numbers.
But seriously, pick another example: Call of Duty series. Millions buying it on the relase day, and much much more people download it by pirate sources. Who cares, if honest players, A LOT honest players paid or wants to pay for it? A DRM making these players suck is not the correct answer to piracy.
This is unfair isnt a once online activation enough why put such restriction
what if we just want to play arcade mode or versus with a friend,,,
I dont what to say this but if this continues i might get the pirated version for all the characters...
original for the online matches...
This has been trailed and error before. Just look at ubisoft history.
Well I for one will not have any problems with internet connection. But thats just me, and it's sad that it cant be said about everyone.
What worries me most is how this will impact on tournaments and such. Just think of it, a.g 100 players 50 monitors and consoles = 50 cables and a 50 slot hub and a decent internet connection.
Thats me pondering, i'm i wrong? =/
Right I'm not too good with computers so I'll appologise in advance. So DRM on SSF4AE would mean that no one will be able to mod skins and such?
well
I guess there is no point for me to get this now since I will be getting it for ps3 anyways. I was going to get this game so I can play it when I return to my country in the summer but connection back home is not really that good.
I might just get it when steam has the black Friday sale though.
So what characters can you chose offline?
Cause, you know, 15 is way more than most players chose. So if you throw in there guys like the shotos, Guile, Guile & Blanka, that already covers most people's choices. I see no effect at all for most pirates. u.u
I would preffer if Capcom chose some very random characters, like Dee Jay, C. Viper, Seth, Adon, etc. For most people, a roster without shotos or world warriors would be a really big deal.
That said, I think not letting people play online is still the biggest way to fight piracy. I for one would have no use for my fighting games (PS3) if I couldn't go online.
the problem is, when the DRM server will be down (and it will, maybe in 1 year, maybe in 10years after support is close), how i am supposed to play a game that is forever locked, that i bought ?
Sorry but never this.
At least, for steam, you can really play offline, and if steam was to close, they said they would provide patches to allow people to still play
(If they're looking at SCII, then they're doing DRM right)
i want to play this on my laptop As well..
so if im outside i need to get a Wifi or internet connection
just to play the game with all the characters...
i call it Mass murder..
Check Half life 2 you always need steam connection just to play single campaign mode.. it sucks
millions of people complain about it
i mean millions...
I was going to buy AE for PC just to have a second copy to play on trips. Good thing I didn't preorder yet, I'm not buying this DRM'd crap.
The me from 10 years ago would've just downloaded the pirated version, since its the best version available, but the me from today will just ignore the game.
Optimal for me would be no DRM, since it only hinders me as a paying customer, and I definitely consider it of primary importance for my purchase decision.
For a compromise, online authentication of the copy during installation I could accept. But definitely no periodic checks or online-required-for-offline. This is the way most steam games work, you need to login to install, but after this the offline works without any authentication. This is also how it works on the PS3.
Removal of DRM after crack would definitely generate goodwill from me, but you better have the patch prepared for launch day ;)
kakattekina, you have no clue about anything. But keep pretending consoles players have little halos over their heads, its hilarious.
if capcom is smart, the 15 least played characters will be available for pirates.
if capcom is dumb, ken ryu akuma sagat cammy and other popular ones will be available for pirates.
If Capcom were Genius' that would only have El Fuerte unlocked for pirates. Because he's useless as Capcom intended in AE.
Who cares who is that 15 charactesr? I simply can't accept this. I had no problems with my connection before, maybe 2 or 3 times a year caused by storm out there.
But why console players are "better" than us? Why PC customers (who actually PAY for the game) have to suffer from these kind of "protection". It will be cracked on the 1st day, so it won't stop pirates, but still annoys HONEST PEOPLE who paid for the game. The only thing stopped pirates in gaming history was a good serial key and a system which could separe legal and illegally generated keys. This is how steam works, this is how GfW Live works nowadays.
Vanilla was pirated because it could (and still can) be played with a single Live key (if you bought for example Gears of War, it's key CAN be used to play SFIV online). Microsoft fixed the problem, and nowaday game serials can be used for only the bought game itself. Problem? Pirates can't play online, so the problem IS solved.
They won't play offline for a long time, that's a fact too. Reduce their options (15 characters), that's okay too. But hell, after we verified our game with our unique and legal serial key in GfW Live, WHY SHOULD WE STILL SUFFER FROM THE DRM? Not to say Steam version should be totally DRM free because Steam itself is a DRM.
I don't really see how this is supposed to be way better than just locking the game until online registration. I mean they could just make the customer activate his copy online the first time or he would be unable to play but once it is done, there should be no restriction. Like #28 said, if we want to play SSF4 on a train, or wherever you could have a laptop and no internet connection, we should be able to play the game to its fullest !
Someone pointed out that since all the features are physically present on the game disc, the game will eventually be cracked one day or another, which is true. So why bother anoying legitimate user ? I'm sure there must be an other way to fight piracy.
People that think those of us with great computers can always be connected to the internet are wrong. I have an $1000 computer and I can't always be connected to the internet. It's just not physically possible given the area in which I live. Sure my computer can more than handle the game on very high settings, but it's just simply not possible for me to be connected to the internet. I feel like this DRM for preventing access to that many characters it just outrageous. Why can't it do a one time check for the person to see if they actually bought the game with that GFWL profile when they install it and then move from there. Sure, maybe pirates can then write a program that performs that check, just like they make keygens, but pirates WILL ALWAYS find a a way. ALWAYS. I actually don't even understand why companies waste their time with DRM anymore.
Couldn't they have done something along the lines of this to prevent piracy:
http://www.cracked.com/article_19162_...
Making the game incomplete offline for people who want to play without an internet connection on like a long road trip or something is too harsh.
I'm so glad I'm not a PC gamer. =S Can't wait till AE comes out on the consoles.
This doesn't bother me since I play SSF4 Online mostly, but at the same time; I believe it is pointless.
If you can stop me from letting my brother borrow a pen; then you can stop pirating. ---------------------------
The more knowledge you have, the more money you can make of solving each other solutions that we have no knowledge on. With the hackers perspective. They leek the game for free, and as long as that free hacked game is available somewhere. It can still be distribute.
Also, I think even if the government owns the internet. They still wouldn't be able to stop pirating. There might be some sort of underground internet.
If you would have a very hard time getting a digital file from the internet. There would be at least a few computers in the world, that would have that digital copy/file somewhere.
I don't have a problem at all with the way Capcom deal with hackers. When it comes to PC, I think it is an ongoing fight that will keep on changing and (hopefully) improving. I think
Capcom could also use a license number to activate that can be used only a few time per year (I think Windows Vista does the same).
My personal worry is that the game run even slower than SF4 because the code is not optimized... forcing me to get a computer to play the game. I meant there are tons of game from a content point of view that run faster on my computer, but somehow SF4 was not one of them.
lol Mr.Clack is such a troll. and he has some sort of grudge against fuerte.its starting to get funny now
I bought SF4 on both 360/PS3
I bought SSF4 on both 360/PS3
I will buy AE on both 360/PS3
I pirated SF4 on PC, because I can't use online while at work. Letting me play street fighter in training mode or arcade while at work. Capcom has gotten my money plenty of times over, the only reason I get it for the PC is to practice when I'm not home, and to put cool costumes on the characters.
Just take away online, not limit the characters for people. Like everyone has said pirates crack games all the time. There is even a crack to unlock everything for SF4. I don't see why they wouldn't crack the characters back in.
Capcom is screwing over the users that buy PC games, as for me I will have 2 copies on console. So even if I don't pirate AE on PC, I still don't lose. It's the people that do BUY it that lose, because what if they take a trip? what if they go to a friends house who doesn't have internet? what if they take their laptop to work, and have no access to internet on their personal computer? These things do happen, and those that bought the game will be punished for no reason.
agree with #39-41
I dont see why people are crying about anything.
Im happy it is soon to be on PC, the best place to play SF.
GFWL works great for me, and I respect any protection they decide to put in place on their work.
PC FTW
Here's what I posted, page 26:
Hey, Sven. Love your work (really, I do), and just want to give a two-and-a-half-decade Capcom loyalist point of view to you.
If someone like myself were to build one legendary beast of a gaming laptop, and want to take it to places that didn't have an internet connection, how are my stick-toting friends and I supposed to play with more than 15 characters, and how am I supposed to use the costumes that I've purchased?
I get locking achievements down, unless connected to GFWL. Also, I understand restricting online match access to GFWL as well, so absolutely no online play takes place without it being on Capcom's terms. This all makes total sense.
Where it stops making sense is not allowing you to use costumes you've paid for or full access to the software you've paid for if you're playing offline. If I unplug my 360 or PS3 from my router, I won't lose access to over half of the roster or the outfits I've paid EXTRA for, and if I take it somewhere with no internet connection, then I have full confidence that I have everything I've paid for to use for local matches wherever I decide to take my hardware/software. On PC, this misguided loss of functionality when offline seems to be the case, and this only ends up adding more fuel to the fire of those who would hack/pirate the game in the first place...and it can end up making the community at large raise a concerned eyebrow, while not necessarily outright condemning the game for the sake of overzealous DRM.
I know how bad SF4 got hit, and I can completely understand the knee-jerk reaction of wanting to shield one's balls as to not take a kick in the junk twice. The online cutoff is enough, and an initial online GFWL/Steam validation just after install should also be enough. Anything beyond that, well...pure overkill, really.
Just my two cents.
@#37, JEABOI
That cracked article cracked me up! *pun intended*
I bet it'd be hilarious if Capcom did something similar, maybe mess up the models (like so: http://www.youtube.com/watch?v=i7aTlr...) or give you Dan no matter who you pick.
Of course, this would potentially fail against Dan lovers.
I really find it hard to believe that everyone who wants a PC version of SSFIV is againts having to be online to update and check for validity to counter pirating, at least this is what im reading, correct me if im wrong. I mean if these guys are PC only owners, should'nt they have Internet to get the most out of their PC?
Almost any software you purchase these days require you to be online to register or get the most out of your product. If your online your gonna need online updates for your virus protection too obviously.
Any PC owner who is trying to function without online on their PC is living in the stone age and I think only a small percent really live like this when you count the US only.
I think the people who are againts DRM are just griefing Capcom, yeah there is some bad DRM systems in place but you gotta give at some point, it can't be all one way. Capcom can't risk losing money just as much as you don't want your rights supressed. You guys gotta come to an agreement and move on because one way or another something is gonna get implemented because SSFIV AE is coming to PC one way or another.
1) I don't play PC, so from an impartial standpoint.... This is crap! I can't believe they would lock content for offline play. I don't like PC games, but must admit that having a full version portable sounds amazing. And it seems that's been ruined.
2) Please God stop with the Yun/Yang crying! These characters will ONLY be a threat in the hands of a skilled player. Beyond that, they'll be the Rufus of AE!
A Gdlk character that scrubs can't easily use, therefore they'll be dumped after a month!
@52: >Implying Rufus was god/S-tier in either of the previous games.
I'm implying that Rufus was almost S-Tier in Vanilla, and while nerfed slightly for Super, gained an Fu<kin amazing U2!
I'm also saying that each version of the game has had uber powerful characters. Sagat, Ryu, Rufus, Guile, Bison, Chun Li, etc,etc,etc. If you remove any of these characters then a different character would take their place as "Top Tier!"
Hey Master, why not come down from your Yun soapbox for a while and think for a minute! Have you even played AE!?!
Do you realize that there is a difference between what 15 pro players tell you and what will happen when 3 million ppl open this game up?
Do you realize that what J.Wong and Daigo can do, is probably not what YOU can do?
You know that there are top tier characters in both previous versions right? So what majors are you winning by virtue of simply moving your cursor to that character?!? None you say?!? Big surprise.
The_GDM, you are simply the biggest hater I've ever read. Yun,Yun,Yun,Yun,Yun, it's getting old real fast dude.
I just have a few questions for people who are defending every choice capcom has made in terms of the DRM.
1. how many of you have a laptop or a friend who has a laptop?
2. how many of you play games on a laptop or have friends who play a game on a laptop?
3. how many of you have taken a laptop on the road such as a trip with a friend, a road trip, etc?
does ANYONE think these are unrealistic situations? HONESTLY? look at this from the honest game buyer's prospective.
because i feel like you can only defend all the crippled content if you think this never happens to a lot of people.
Yes, it is true that it would be ridiculous for people to say that they will never have internet and will have a crippled product on onset especially in this digital age, but with this digital age there is also tons of mobility. Laptops are quickly becoming just as prevalent as desktops. Hell, from my experience of going off to college, probably only me and a few friends out of dozens actually had a desktop that had guaranteed internet at all times. That being said, look at the situations people would take their laptops to places as a gaming console, on trips not coffee shops and other places that have guaranteed wifi. And how many airports actually offer FREE wifi? Ohare airport sure as hell ISNT free, and roadtrips? where the hell are you going to find a free wifi spot on the interstates?
Now think about it realistically, what would you want to be able to do in those situations such as in an airport or on a roadtrip. Can you HONESTLY say "i want to play only 15 characters while on a road trip"
probably not. That being said, the other features that are lost without constant internet such as costumes, achievements, challeges/saves/progress, who actually thinks that these are NECESSARY for you to have fun without internet? not much right? so whats the point here?
My only real gripe, but its a very strong one is that character limitation without being connected to the internet is a loss of CORE GAME FEATURES that are essential for the entire experience, not little bells and whistles such as achievements.
I personally would be fine with a one time authentication for CHARACTER UNLOCKS ONLY because everyone will probably have internet one time or another, but all the time (especially with laptops) are not guaranteed. Nonessential game components being locked i do not mind. 15 Characters in my opinion is definite overkill and harms/pisses off LEGITIMATE BUYERS and puts a minor annoyance to pirates. So is it worth the tradeoff for capcom? How much should they push their real customers to stave off piracy?
you shouldn't even be able to play videogames on the computer these days unless you have an internet connection to begin with imho.
all you people do is cry...
On the balance issue. I admit I haven't played AE, I would say that everything I have heard makes the game sound way more unbalanced than SSF4. I don't remember there being an outcry as to any god tier characters for SSF4 and still don't.
If AE does turn out unbalanced with Yun being god tier I think people will go back to SSF4.
Having said all that it's the least played characters you have to watch out for because you don't know the match up! I remember when Gen had his moment in Vanilla and then Adon in SSF4.....
But it's interesting. Without Gamerbee Adon wouldn't be talked about, without Daigo Ryu wouldn't have been considered so good (I mean who else was winning with Ryu in Vanilla?), without Tokido I doubt Akuma would be rated so highly (wow, the damage he takes is insane), and now Shiro is making Makato look top tier.
There's definitely a big difference between the pro tier list and the rest of us, lol!
The scrub tier list would be awesome to put together. Basically easiest charaters to win with.
E.G.
1. Ken (gotta love that flaming DP)
2. Bison (strong, quick, simple to use specials)
3. Blanka (roll, electricute, repeat)
4. Honda (gotta love mashing that hundred hand slap)
Anyway, I'm rambling and I've got stuff to do. Moral of the story is probably something about Tier Lists are BS...
Peace!
Also anyone saying Yun isn't going to be stupid, are delusional. The Rufus comparison is AWFUL.
1. Daigo is playing Yun, in turn even if Yun was insanely hard to play (he's not) there would be a ton of Yun players just because of Daigo.
2. Yun is easy. Rufus Bnb was a 1f link, doing 1f links is hard enough online. Yun's combos are very easy, even his Genei Jin juggles are nowhere near 1f strict.
3. The game has been out for FIVE MONTHS in Japan. Yun isn't how Dudley was in SSF4. He's mostly been figured out, if you think Yun is going to just randomly become not broken, you need to stop dreaming.
^
Meskiukas: "3. The game has been out for FIVE MONTHS in Japan. Yun isn't how Dudley was in SSF4. He's mostly been figured out, if you think Yun is going to just randomly become not broken, you need to stop dreaming."
And also, the Yun players shot to the top immediately, with barely any experience using him. That wasn't true of Rufus. I think you've raised valid points.
I would hope at least the possibility of a future final rebalance would be considered—based on data that would be gathered after the console release of AE.
@58 People going back to Super instead of AE is lol funny. Not going to happen.
@59,60 Guess we'll see you in the Top 8 at Evo then Mr.Know it all.
I mean, it's all so easy right? Were all going to be picked apart by the Yun army right? We can't possibly win right?
Daigo is arguably the best sf player of all time right? And Yun is a "God" right?
Then why does it appear that he had to work his A$$ off for his wins at Topanga?
You guys need to face facts.
Fact 1) Daigo would be winning no matter who he chose.
Fact 2) Most of you sound like cowards/babies. Just shut up and fight!
@62: And there we see what happens when the Yun fanboys start losing an argument. He's not even countering other people's points anymore, just falling back on his mantra 'level up your game'/'shut up and fight'.
I just don't get it. Do you guys go online looking to play scrubs? If ever scrub switched to Yun why would you care?
You think all of the quality players will just drop their mains and switch to Yun?
Online will be 100% composed of gdlk yin players? You can't really believe that.
Anyway, I'm so sick of hearing you scared clowns cry about Yun.
Just quit then. Give up now.
balance it for the PC for all i care. please Capcom dont touch it for the consoles. make it an exact port of the arcade cabinets. same balance, same ranking system, same EVERYTHING!!!!!!
@57 Creation_Scapes
have you ever been to a tournament or a local gathering?
i will gaurantee 80% of those consoles are NOT connected to the internet, are you serious? what if XBOX/PS3s also had the 15 character limit without being connected online?
Also, do you not own a laptop and carry it around? Can you seriously without a doubt say that you've never been to a place with your laptop without an internet connection? i mean you can troll all you want but you're lying to yourself if you think the game should be 15 character crippled without the internet
WalrusKungFu: Allex Valle plays an exceptional Ryu as well.
I understand the reason for them wanting a DRM in the game, but the truth is a lot of people will pirate it just for that reason. Hell, the game will get cracked anyway. Do you think you could stop people from speeding on the high way?
DRMs are software that limit the amount of times you can install the game and you need to be connected to the internet to play it. What if someone loses their job and needs to cut their internet? lol
I'm not going to complain, I'm not buying it for PC. But I read all the time that on amazon that people are not fond of any game with a DRM installed. Any game on steam is find, I haven't found anything intrusive with their games.
Well, let Capcom try. Maybe they won't put it on 3rd Strike after they see the game is cracked in a week. lol
Still more stuff about SF but nothing about MvC yet? Capcom, I am dissapoint.
Raven: I know Air and Valle now have fantastic Ryus now. But not back in Vanilla. You really don't see that many Ryus winning tournaments. For all the complaining about Ryu what people don't realize is they all know the match up very well.
That's actually what makes Daigos successes even more impressive.
Without Daigo Ryu wouldn't have been considered so high on the Tier list. It's down to the players and their dedication. That's why Tier lists are stupid.
I was going to get a pc copy until i read this. But i think with these limits, i can pass on this one. even though i have internet. From my point of view, its not worth buying a game you can play fully, regardless of where you take it. I have friends without internet. So i cant take the game there. That's a limit i don't like.
Lost sales +1.
@ 69 : "Stupid Pirates"
If they are stupid, how they can crack all those pc games? -_-
What i hate about AE is not because of the twins, but why did the 2 Monster shotos aren't overpowered? they supposed to be. Because they are basically powered up version of the character in the same game. And not in cheap way.....
If they dissapoint me once more with SF X T, i'm not buying their game anymore.....
I'm optimistic.. at least there's dialog and possibilities.
"We preferred doing this rather than not having any playable experience offline" - like wow and guildwars? I don't believe there's an offline game that can't be played offline. Be serial.
I'm assuming their intention was to throw out all previous balance tweaks so that the twins would reign over everyone along with fei; what a joke.
omg! ppl need to stop with the balance bitching! the twins and fei and VERY beatable.those 3 chars require skill to use. the twins need their dive kicks to be effective and both are easily beaten and if any1 bitching here doesn't know the fei matchup by now ya need to shut up and play the damn game. oh and by game I mean AE.
Soooo.... If i want to play a player match i have to be logged online so i can use all characters?