Since the people that are REAL fighting fans care about SF3:3S
I will put this here. It will be on the sites May 17
"A New Challenger Comes in SFxTekken"
Tiger....
Finally something I like from 3s aside from the well you know...
*sigh* I wish Zangief & Birdie were in this game or the three others in 4 to settle the grappler debate I guess you can throw in Honda, Hawk, elf & Hakan but meh am I forgetting someone...
Oh yeah Abel
First off, LOL @ Master_of_Magnet
If what Clack put up there is legit, its good. Though I would have liked it if it was Rufus and Bob teamed up. Seems more like the kind of team that makes sense, since both first appeared in the latest installments of their respective games and the fact that both of them have similar styles of play (Large yet Fast).
Quite excited to see what the final roster will look like.
Additionally, Looking forward to 3S:OE. I just wanna know when the game is actually coming out. Watching matches like these being posted just gets me more hyped up for what the final OE version looks like, since it would seem that the gameplay would be unchanged.
@6 now all they need is adon and im sold but this is a big step in a good direction
would love to see mirror match 1st-10 set between Hayao and YSB. two of the best Hugos out there going at it.
on a side note, for people wondering, 3rd Strike OE is already playable (parts of it that is). ive already heard from numerous people that theyve tried it out already and thats its beautiful. they may be lying but i'll take there word for it. cant wait for this to come out. although i do hope it comes out later then the AE DLC, just because i wanna play as much SF4 as i can before i move back to the 3rd Strike days (yes i am a 3rd Strike fanboy, but i LIKE SF4 too).
This was like a breath of fresh air...
This my friends is a fighting game! No mashing jabs to start combos, no anti-air bull$#!T. No Ultras to bail anybody out and take half of the opponents bar. No taking a knee or blocking half the match....no turtling or depending on projectiles to chip away and force us to jump. I could go on and on....but I think everybody here who appreciates this game knows the reason why its going to get some serious rotation when it gets re-released.
3rd Strike for life!
P.S. I hope Capcom is ready for the ridiculous traffic that will be online for this game....the netcode better be on point. The hardcore fans wont put up for any excuses....Capcom has way too much time to prep, not to mention this game doesn't use half as much ram or bandwidth than most of these new games coming out. This better run perfect!
@18 I would hope so. It would be a real embarressment to call a game SF3:3rd Strike Online Edition if the netcode wasn't up to snuff. Things like new characters, updated graphics and such were debunked officially so I can't imagine anything better than almost perfect online.
18 made me LOL. 'No mashing jabs to start combos'? Well, I guess Yun, Chun, Ken and Yang don't exist! 'No anti-air BS'? Anti-airs are still in the game, dummkopf.
The only reason I can't wait for this game is for it to get all those creepily obsessed 3S fanboys off the Internet.
(And no, the online play will be even worse than SSF4 and MvC3. Overly technical game mechanics do not work well over CAPCOM's netcode, which you can be sure they'll use.)
@21
You're comments always make me lol for all the opposite reasons.
@15
Post a video if you can then. I'd love to see a real high level Alex.
@15
bro please KSK to this day would probably whoop you.
@20
?!?!?!? You mash jabs with Chun li!?!?! JESUS you're a scrub! you mash jabs with KEN!?!?!! What the FUK!?! We are talking about the same game right?!? Were you even looking at the vid above this very post? You think mashing jabs would get you anywhere in this high level play?
Jabs with Yun are used...but not like the way you do in SSF4 or AE. And once any high level player parries the first jab you're getting punished. In these other games you can mash it all the way till it push blocks the opponent out of hit range....wack! (remember, you can red-parry yo a$$ out of block strings, so mashing jabs isn't something to worry about in 3rd)
But y'all SSF4 heads just don't remember things like that. Or maybe you just don't know, and wasn't even around for 3rd..so I won't hold it against you. KEEP MASHING!
You won't hold it against us, and then in the very next sentence you tell us to keep mashing.
To me, the essence of high-level play in 3rd Strike is that lovely video where Daigo and some other fella were sitting there for about 10-15 seconds Option-Selecting parries.
That post sums up all 3rd Strike fans in a nutshell: making blanket statements about all SF4 players, guffawing loudly, and returning to the overly technical and horrendously unbalanced gameplay of your precious SF3. (Those guys fought for the future so damn well, they killed Street Fighter for nigh on ten years!)
(Also, I laughed heartily at parrying jabs, then punishing them, and your assumption that red parries have some effect on gameplay.)
Naw the online won't be perfect unless you live in Japan remember the same bs the said during the MVC3 netcode so if they come out with this netcode is awesome I hope someone asks them if it wad tested outside of Japan if not you guys will be disappointed. Also lol this a real fighting game you must get owned at 4.
Correction to my last post: it was SVEN, not Seth, who implied that 3SOE would use GGPO:
http://www.eventhubs.com/news/2010/ju...
Q:Are you going to use GGPO with your upcoming fighting games?
Sven: I'm not going to be able to answer this directly but let me ask you a question. What have been the commonalities in titles that have used it (or something like it) and ones that haven't?
@27
Were you even around when 3rd was on Dreamcast? When there wasn't Youtube or Tournament streams to get help? WAY before PS2 was in circulation.
You were probably born in the 90's and didn't even pick up 3rd till it made it on the Internet when the Daigo vs Justin vids made the game popular. Do you even know about red-parry?!? Don't try and defend something you don't know about..
Some call it "block parry". So say when somebody is doing a multiple hitting super to chip your life, you are able to come out of block state and go into parry thus eliminating chip damage to death. It's also used to punish combo block strings. And in the case of the previous post.....mashing jabs!
I like how you said yourself that it's "overly technical". Sorry its not as simple as hadoken, hadoken, hadoken, (I jump) SHORYUKEN! or take a knee....sonic boom, sonic boom, sonic boom, sonic boom...(I jump over sonic boom) BLADEKICK! or cross over medium kick, jab, jab, jab, jab, walk up throw. I'll take overly technical any day over those alternatives..
In 3rd, its about hand eye co-ordination, and timing. Not if X connects do (x y z) or (a b c). You could be a good player in 3rd and lose to a smarter guy that knows how to read your attacks and exploit those attacks with a parry. If you think that the above Alex vs Hugo match was boring or too technical for you....stick to SSF4 and KEEP MASHING!
btw: Im not biased, just saying facts. You face a typical Ryu or Guile online and tell me you don't see the same thing. I do play SSF4 well and I'm also good at 3rd. Im not cocky or anything like that, so don't think that way. SSF4 is a good game, and it gets its props for what it is. However I just can't understand how 3rd can get criticised, when SSF4 is so scrub friendly! (tap down forward twice with punch and you get an uppercut?!)
You're not biased, and yet you insist that all SF4 players mash.
If that helps you sleep better at night, fine. Just don't be surprised when OE doesn't sell well again.
@31
He means mashing because reversals are easier to do in SF4. IMO they should have had less 1 frame links in SF4, but kept the more difficult reversals. Scrub level in any fighting game is always going to be mindless mashing. Don't take his posts too seriously. Although I can't say that I'm much of fan of parrying anymore, especially by how it was implemented in 3S. If you want a more mechanically balanced game with parry, play Garou.
All SSF4 players don't mash...just 80 percent of those who play online. If you don't believe me..go on right now and tell me that in the first 5 matches you don't get either projectile spamming or cross over, into jabs then throw. When last have you even seen efective focus usage these days outside of when somebody is dizzy? Im just saying..
When I say mashing jabs im just referring to the crazy use of it. I don't think there's another game out there that based so much of gameplay of that one button! I remember back in the old days in the arcade when sometimes buttons wern't working we would still be able to play and have fun till the tech dudes fixed it. If it were today? GEEZ nobody could play SSF4. Imagine no jab or throw?! geez most would either throw in the towel right away or not even bother.
btw @32
Mark of the Wolves was a fantastic game! Just defend was a nice alternative to 3rd. it made it easier, not as much risk than tapping forward to parry.
Because it deserves criticism no game is above it even 4. scrubs are in every game so really that's a mute point to bring since it's not affecting the gameplay deal is 4 went back to what the old ones majored in zoning and AA something 3 nearly killed off completely and what's the point of having AA if you can't even used them that makes no sense because basically outside of a combo it has little use.
@35
Its called evolution of Street Fighter...not dumbing it down so it feels like the original, so people can catch up. Get over it. SSF4 was made to bring back people into Street Fighter. Capcom didn't have to make another major Street Fighter because of how great 3rd was. However as the high level serious players got better it became HARDER for others to just pick up the game and compete. SSF4 was designed that ANYBODY with basic knowledge can be a threat as long as they have a full Ultra in their back pocket. Throw in a couple shortcut moves, jab friendly combos, and with the right character selection any newcomer can be challenging. I understand how to newcomers that's great....but to good players, seeing 20 hadokens or tiger shots on the screen per round, or 20 blanka rolls and E Honda headbutts per round....Not to mention 3 dozen vega jabs into EX wall jump or 30 El Fuerte splashes each round.
Trust me, that gets boring quick.
I think the only flaw 3rd had was the building of meter. Just hitting any button OTHER than jab built meter. That's where new gen players used Chun Li (mashing fierce punch) and Yun (mashing medium punch)and the game wasn't as fun to play....mind you, for those who had good parry skills this wasn't a big problem, just a nuisance
Two 3s things in a row?
This needs to happen more.