You can find a full transcript and some additional notes by checking out the video description on YouTube.
Your name's Zero? Hope you don't fight like o...
-sees combos-
Oh scheize!
@1/Sandman
He says they were needed to keep the combo going. The move has the same cancel properties as a hyper I believe, and it comes out fast and, when not snapping back, keeps them airborne for a good amount of time. Most likely those reasons.
Amazing vid. Zero has the best theme song in this game IMO.
@Mr.Pavy
I hate it as well, but I watch every stream and it makes me keep at it. I just hate not having any auto-guard, even MvC2 had it. Yet, watching these guys handle it makes me just want to level up.
Still shocked they don't yell shenanigans more often though.
sandman, what eclipse said and also another reason could to fancy looking. If you ever played marvel 2 experts play, sometimes magneto players, storm, etc who have the opponent to 1 char left do juggle snapback tricks. Pretty flashy stuff. In this game magneto can do c.l, c.l, c.m, c.h, snapback, xfactor, dash, snapback 4x more times. and that's kinda unlikely but if he has the meter leftover & xfactor unused, it's a neat looking combo to do
great stuff really enjoyed gotta level up to this attack status man that was good
Awesome, but can someone explain to me what the purpose of the snap back in the combo is for?