DAMN that ultra 2 on abels ex heel kick in mid air was awesome. Haven't played aquasilk since vanilla in the ps3, long time ago. Man i cant wait to get AE on ps3 and 360. Hes a very smart player.
Mr. Pavy does it again, damn justin got embarrassed by daigo's parrying to normal-special to ultra. Now Ryan Hart does the same thing. Im pretty hyped but that parry system still looks to easy. Spambusable if you ask me, try to make a right guess either to parry low or overhead high, then punish. Cant believe people whine about focus attacks in super. Its not that easy and you still gotta worry about certain ex attacks that beat it almost 100% every time. How can you go around parrying besides grabbing or command grabs???? Basically how can you beat it out is what im tryna say...? without grabs..
WOW mvc2 people using characters other then storm/magneto and sentinel. pretty awesome.
this is probably the first comeback vid were Daigos comeback isn't the last one to be played. good stuff.
@4
so in other words you havent played 3rd Strike?
go play it and you'll see how parry works. yea there are certain situations were parrying is hard to get around, but its nothing compared to SF4s mechanics (huge reversal windows, ultras, hell even artwork). btw it was Daigos SA3 not an Ultra LMAO
I own 3rdstrike for the ps2 and i only played arcade mode to unlock gill. Never really took this game serious enough or played human players other then my cousin. Then i played arcade mode on hardest difficulty and cpu was abusing parrys non stop. Never thought that my ultra can be parryed 100%. When i seen that i just lost my love for it. And besides there was so much other games to be played. But yea im still hyped but still skeptical about this game. Parrys a love /hate mechanic for every player, not just myself.
Listen fool, i havent played this in ages, ultra or sa3. Whatever that is, its still easy to use and abuse. If bison was in this game or sim, then what would you think about this game. They would be destoryed in this game. Footsies would be useless. And there was playstyle wouldn't fit either. Looks like nothing can break parrying in my opinion. Even projectiles are useless.
You still didn't answer my question about parrys and working around them or through them??? Only thing that i see people use are grabs, or command grabs. Other then that parrys are to good, beats out mostly every attack.If its attack related. I still think 3s online is gonna be a 3 to six month fad. Dont think capcom is gonna get much out this game. Either im hyped for nothing or i have no clue on this game...... Never the less i only played cpu and family. Still AEs on the horizon, people think that 3s online is gonna blow AE???????????
@denaycous_dee85
Footies aren't useless because of parry. In fact, they become too important because of parry. Bison would do just fine because he has quick, long range pokes, grab range, and can probably can mix things up if you put your mind to it. I would agree with on Dhalsim, he would get absolutely destroyed in 3S. In 3S Chun has benefits the most from parry because she has quick high and low mixups with fast, far reaching pokes and a long range command grab to beat out parry. Parry is easily beaten by grabs, and easy to bait. I used to love parry, but after playing other fighting games I've realized that parry was badly implemented in 3S. About parries being abused, it's a lot harder than you think especially since it's obvious that you haven't played a whole lot of 3S.
3rdstrike=who can out parry the other player and make better reads to start there offence and knock out there opponent with a long devastating combo. Thats my opinion. The only characters thats gonna get played with in my opinion are chun, ken, hugo, yun and urien. This game is not gonna last long after its released, but its my opinion. Who knows, and parry system is gonna be its downfall. Thank God for super/AE.
Really? I've watched plenty of 3S videos and I don't remember too many people parring more than 4-5 times per set. In terms of popular characters, its going to be Ryu, Ken, and Akuma (no particular order). Then a few makotos, dudleys, uriens, Qs, hugos, and maybe a yun once in a while. You really have never played 3S if you think people like chun and yun are going to be popular online.
blanka would be a waste in this game, lack of offence and would be parried and punished severely. blanka ball and electricity, forget it. unless it breaks parry. even rog.
Its gonna get boring after 6 months to a year after its release. I can tell you that. im hyped but im not getting my hopes up.
Actually rog could be decent in this game. He pokes are quick and has an abusable grab. Blanka might be ok, because he has good pokes, mixups, and an abusable grab. Electricity could be decent if they gave it good priority, but I doubt he would be as good as rog. The problem with parry is you have to play characters differently for them to work in 3S. Characters without FAST and long-reaching pokes, mixups, or good grabs are heavily punished. Viper could be decent with 3S, with her quick mixup game. The Ryu in 3S is too different from the Ryu in ST and SSF4.
I actually have absolutely no hype at all for this game despite being a 3S fan (former fan to say the least). I'm more interested in what SFxT has to bring to the table in terms of mechanics. Parry-like mechanics have already been tried and tested in other games where it was better implemented. I want to see something new.
look like half the cast people are not gonna use, i hope im wrong for 3rdstrikes sake. wonder if gill will be playable as well. Q intrigues me because his taunts increase his defense, hugo looks very intimating in this game. Dont see alot of people using all the characters in ranked matchs either. Just gotta wait and see.
Thats all i see in 3strike videos. Good luck chipping if all your attacks are gonna be parried. Or grabs...
Fine, im a rook at this game. But i do see alot of 3strike videos and i know what i see.
That's the problem I have with parry. It removes long range zoning. Chipping is worthless in 3S. Again, I hate to sound like an arrogant jerk, but you have no clue what your talking about. If your going to do nothing, but mash Ken's crouching MK then it's going to get parried eventually. Not using mixups in 3S will get you destroyed. In fact I can count on one hand, how many times a set my attacks got parried on GGPO. Nobody is this mind reader that's going to parry all of your attacks unless you spam 1 poke.
@denaycous_dee85
Holy....wow man you take not understanding 3rd strike to a whole new level
U cant even compete in a high level in ggpo. pros say it sucks.
like i said it been awhile since i played 3rdstrike. but i know what i see.
i can't believe the sh*t I'm reading here about parrying/3s LOL. go play some 3s in GGPO while we wait for the online edition. STAY CLASSY EH
@denaycous_dee85
Speculation is just speculation. All I know is that parrying is very difficult when it comes to parrying incoming attacks that aren't from jump ins and only should be done when you have 100% confidence in your read.
People can say it's easy, but I highly doubt they can do it themselves when they are up against a good player. They'll end up getting thrown and read over and over again.
Anyways I learned my lesson when it came to speculating. I thought Marvel vs Capcom 3 was going to be a good game, and I ended up dissapointed.
I have some insight.
I played 3S for 10 years waiting for SF4. I felt 3S was the greatest fighting game ever made. I was skeptical about SF4. More so when is thought it was 3D.
I didn't feel anything could compare to 3S. Boy was I wrong.
Over the last three years 3S has become my second favorite fighting game. And here's why it's second best.
Focus attack > Parry system. Now don't judge me too quickly. Before SF4 came out my greatest wish was that 4 would have parries. To me, Parries was Chess and SF2 became checkers.
I was badly disappointed when parries were left out. Then.... I played SF4!
The Focus attack was/is the most versatile and elegant mechanic introduced to a 2D fighter ever. It made Parries seem very one dimensional.
Instead of reacting, I was on the offensive! Using the FA to Combo, Crumple, Cancel, Cancel Dash, Build meter or simply absorb a single hit of damage. The Chess board just got bigger!
While the parry system isn't as easy to learn at first, I'd argue the FA has 10X more depth.
It's a fun time to be a 3S fan because this is the first time the game will see thr world wide stage of online fighting (not counting SF3AE on X-Box).
I'll buy on day one for sure. But I'm a SSF4 guy these days.
I'd also like to add.
At the Beginner level, new players can use FA by simply pressing two buttons.
While at the Advanced level all of the things I mentioned above become your new tool set.
Some people would say SF4 is "Noob Friendly" and I'd agree. I'd say that not only is it noob friendly, but it also depth for advanced/pro level competion as well.
IMHO Ono San has crafted a game that hits on all points.
1) Capcom makes money
2) The masses feel comfortable purchasing the game due to low/med entry level.
3) Enough layers to the gameplay to satisfy the Advanced/Pro community with a worthy successor to 3S.
@denaycous_dee85
My eyes are slowly scabbing over at your posts in this thread...
There's NO such thing as "spamming" the parry system. A parry isn't just something you "pull" out of a match, like a wake up Super you have to know what you're doing, rather, you have to know what your opponent is doing, which is dangerous.
The whole thing about Parry is risk/reward, and it's case, it's the highest form of it. Going TOWARDS an attack, instead of blocking, at the right moment to negate it completely and give you an incredible window to punish your opponent?
"Good luck chipping if all your attacks are gonna be parried."
You're totally missing the point. You couldn't hit water if you fell out of a boat at this point, so for your sake, just stop.
Maybe you'll understand later on in life, but for now, you just don't.
Edit for last post:
There's NO such thing as "spamming" the parry system. A parry isn't just something you "pull" out of a match, you can't "wake up Super" a parry, you have to know what you're doing, rather, you have to know what your opponent is doing, which is dangerous.
@denaycous_dee85
How to "beat" parrying in one easy step program:
1) Don't be predictable with your attack pattern
That is the only solution.
Oh, maybe it's a two step program:
2) Stop complaining
Dare I say it could even be a THREE step program?!:
3) Simply DON'T play Third Strike
Or...maybe it is just a one step program after all...
1) Simply DON'T play Third Strike
Garou's Just Defend>3rd Third Strike's Parry
3S is a complete joke compared to MOTW. You'll see more character variety in tourneys and outside of Gato, who was still beatable, the game was balanced. Even the playable bosses were tourney legal and mid tier at best.
Any way on topic, that last match and those Dan matches were epic!
Aluppoj#41 & 42 You just took the words right out of my mouth. 100% agree with you. 3rds is a love hate relationship between players and pros. Parry system wasn't the right mechanic for this game. Characters abuse it, some have trouble using it. 3rds's gonna be a great game, just dont see it lasting long in popularity. I still dont think that half the cast wont be used when people start to complain about having a hard time winning with such and such characters. SFA3 MAX is the best and Alpha 2. 3rdS is a heavily required taste and not really made for noobs to jump in and start practicing and playing. Its gonna be hard for capcom to get a big fan base after this game is released.
@^
I'm glad you agree. Buy don't get me wrong. I think the parry system is awesome, and a perfect fit for 3S. I just like the focus system better.
It's just not as accessible to new players. That's probably ok though, because I don't think the Re-Release of 3S is meant to draw in new SF players. It's for the hardcore that wanted it the most.
Maybe it'll be popular, maybe it won't. But it'll be on my system for sure.
Just curious. When you just defend in MOTW you press back right? So when they attack its pretty much a parry since you have to press a direction the moment it hits, but its back right? So that means if you screw up your still blocking so it's not so much risk/reward as much as it is reward/reward.
I could be wrong though, but I never played the game tooo much. I used the Just defend in CVS2 and it was pretty nice since I never got hit tryin it out, but I didn't know if it was the same in MOTW.
@denaycous_dee85
"Characters abuse it, some have trouble using it."
You base your opinion on the CPU on the hardest difficulty and you, yourself, cannot parry.
Wow.
I have nothing else to add to your cause, because it is a VERY lost cause.
You don't get it, you just...don't. Do yourself a favor and just don't ever play Third Strike again, it's obviously above your current level of understanding.
denaycous_dee85
there is a difference between seeing it, and doing it...
Parrying can be exploited (or abused) but only for people who can do it well. When I played SF3, I had a hard time parrying... I'm hype about this game only because I want to play the game that these tops players played back then.
To People saying parrying is easy or abusive ..... I'd like to see them even attempt to Perfect a Level 5 - Sean basketball mini-game (yes it gets harder based on arcade match performance) example : http://www.youtube.com/watch?v=9qwQi8...
@denaycous_dee85
Until you can parry a whole Super on or can predict your opponents attack, parry it, then counter it with your own attack right afterwards all in reaction, please just do us all a favor and click the X button on the top right hand corner of your window over there (or left if you're on a Mac)
im gonna like 3rd strike. another fighter to be replayed again and now its online. imma quick learner so ya ll can hate. sfa3 to sf4 now this, no biggie. im ready.
Let all your posts rain down on me...............keep em coming.......3rdstrike fanbois......cant wait.
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