Pointed out by WorstGiefEVER.
Only person that really looked useful against was Storm since he did it after seeing storm start up hers. Against the other 2 he had to do his first and they tried to punish it.
I need to look out for that next time. Good find.
@3
It looks that way, but it's cause Iron Man's takes longer to go into the super flash animation. You could see the Proton Cannon start to fall, and then Chris does his super.
situational moves only seem useful for storm. People crying about balance when it probably wont effect them.
While Ironman he had to do random super at the same time as iron man or a bit before. Doubt anyone could predict it on a pro-level.
And random super fail punish from akuma
this is good...chris is kinda low mid tier right, maybe this bumps him to mid midtier
@14
It is a Bug/Glitch
There's some property to Chris' Hyper that makes his first grenade totally negate the entire hitbox for the beam hypers, and that isn't exactly the "reason" to using that Hyper, let alone having an adverse effect on the opponent's Hyper.
What should happen is the first Grenade taking a hit or two from the beam, then Chris getting pelted by the rest of the Hyper. I wouldn't be surprised if they patch this.
It's useful againts storm the most because her hyper is designed for chiping which almost all Storm players will try to do because it's free damage. With this, this makes Storm long range game almost non existant brining to fight closer to Chris.
However Storm can Whirlwind H into Hail Storm for free chip> Chris can't do nothing because he is in block stun so it's not totally free.
You won't put up that video that shows off MODOK but you can put up this really stupid Chris Video on the Front page? Get out of here with that cdrap Cataclysm man.
(This user was banned.)