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Justin Wong: Guile and Honda best characters in 3DS

Posted by Nyoronoru • March 28, 2011 at 12:22 p.m. PDT
Update: An example video of some of the crazy stuff that Guile can do in SSF4 3DS was posted by bk4revenge.

EG.Justin Wong recently tweeted a note about SSF4 3DS which was released in North America today.

Guile and E.Honda IMO are the best chars in SSF4 3DS. No charge for Sonic boom and flashkick? Honda hands one touch LOL

Do you think that the Button Mapping system that the 3DS system uses was a good idea for extremely good charge moves or high-priority mash moves? Keep in mind that you can choose whether or not you can fight against Button Mapping players online and leave your comments below.

Comments

Hitstick said on March 28, 2011 at 12:31 p.m.

Aren't you the guy who said Adon sucked?

#1
MALDA said on March 28, 2011 at 12:31 p.m.

(This user was banned.)

#2
JasonLee said on March 28, 2011 at 12:32 p.m.

(This user was banned.)

#3
yamisora said on March 28, 2011 at 12:37 p.m.

Well that's okay, since they give you the option to not fight against people who button map it's not a problem. It might be kind of fun to try out every once and a while but as long as they don't force you then it doesn't bother me at all.

#4
mfinnegan73 said on March 28, 2011 at 12:45 p.m.

@1 are you really going to give him flack for that he Wong has shown time in and time out that he knows what he is talking about

#5
cvs said on March 28, 2011 at 12:46 p.m.

@3 Lol you'd be suprised.

#6
hugeratjar said on March 28, 2011 at 12:46 p.m.

played it for a hr didnt like it =/ but he is right guile and honda r Extremely good.

#7
dannyboy4885 said on March 28, 2011 at 12:52 p.m.

I tried it for a while. Seems good in and of itself, but the controls seem too far removed from even pad PS3/XBOX 360 to enable you to transfer over skills. And with no equivalent of L2/R2 (3 punches/kicks) I don't understand how you can realistically perform ultras without button mapping. Anyone know?

#8
caruga said on March 28, 2011 at 12:58 p.m.

Well charge time is there for a reason, and is counterbalanced by having stronger properties on the charge moves. Take away the charge time and they're getting superior moves for free. But is Wong correct that charge time is inapplicable?

#9
Mr_Clack said on March 28, 2011 at 1:03 p.m.

@8

The 3DS button layout is meant for MvC3 but OFCOURSE Capcom has no plans to bring that to the platform. Because you know...it makes SENSE!

#10
jakeiswasted said on March 28, 2011 at 1:06 p.m.

@JasonLee totally agree, but i'd like to take it even further and call even coming up with the sheittyy idea of a handehld fightinggame a fiasco

#11
GeeK said on March 28, 2011 at 1:11 p.m.

The problem of SSF43d... Is you?

#12
RandomJohn said on March 28, 2011 at 1:11 p.m.

I don't have SSF4 3D nor a DS but doesn't one touch sonic boom means infinite in the corner? Think about it. Constant booms in the corner. Someone try it out to confirm please.

#13
duckmouth said on March 28, 2011 at 1:18 p.m.

Nyoronoru works for Eventhubs now?

#14
human_scum said on March 28, 2011 at 1:34 p.m.

@RandomJohn No you can't do infinite booms, once you do one you have to wait for it to charge again. I like lite controls though because of the new combo possibilities, ppl can get more creative now. e.g. it's now possible to combo guile's df.hk into sonic boom into super!

Anyway, I think Justin Wong overlooked Balrog, since you can assign TAP punch and TAP kick to two of the buttons, and they will auto-charge from the beginning, no matter what you do. Wait 30 seconds and you are 2 button presses from a KO lol. For more info on 3DS SSF4, go to http://forums.eventhubs.com/viewtopic...

#15
Phoenix_Reborn said on March 28, 2011 at 1:36 p.m.

Well you "are" given a choice when you play the game after all. If button mapping is something a player disagrees with, then the simplest solution would be to set your game so that you don't fight people who use button mapping.

#16
SirDigger said on March 28, 2011 at 1:43 p.m.

considering that guile and honda are already some of the best chars in ssf4, this will pretty much make them extremely strong, but we have to keep in mind that other chargers will also get these "buffs" and that you can simply play without that advantage.

#17
xShonuffx said on March 28, 2011 at 1:54 p.m.

You don't have to play people who use it so it's kind of pointless to say they are the best if your playing for rank points. It's also not a big deal.

#18
kidd said on March 28, 2011 at 1:59 p.m.
#19
anthonyhasgame said on March 28, 2011 at 2:06 p.m.

I picked Guile to main on the portable. The reasoning is simple: Guile only has 2 special moves and it's really hard to do motions on the 3DS. Button presses are a bit easier to get used to, but's its not as convenient as having all 6 buttons right there on the face of the controller. without a proper joystick to do motions things like ultras and focus attack dash cancels become difficult to nearly impossible without shortcuts.

Capcom knows this, and that's why they've thrown in options like auto guard (you take grey damage if you fail to block). I think this actually makes the game both very accessible and fun, and think all the features were implemented amazingly well.

Shortcuts aren't really a bad thing. I like this version of Street Fighter just as much as the console version. It's lack of controls is properly balanced with it's options. With that in mind, if they would have only re-balanced the game for the 3DS (Guile's auto-charge possibly taking longer, tweak Honda's hands, etc) we would have an amazingly balanced and fair game, suitable for tournament play.

The Lite controls are fine. Some people believe it to be broken, but I think it works fine considering the charge moves actually have to charge on the touchscreen (although they do so automatically). What's really wrong with the moves charging on their own? After all, Ken can shoryuken all day long.

#20
Hakansoilbarrel said on March 28, 2011 at 2:49 p.m.

(he took over the site #14)

#21
songman said on March 28, 2011 at 2:50 p.m.

@ Posted by SaitoKojima on March 28, 2011 at 1:42 p.m. #17

People seem to forget that Guile and Honda were already one of the best characters in the console versions.

hmmmm ^^ you need to put in what game because. in Sf4 GUILE was TRASH. Honda was MID tier. SSF4 guile/Honda is very good.

in AE ALL Charge character are TRASH.. in general 3/4 of the character are weaker than the top 5. UP hill battle for all the Shiiit list

#22
ContentBlock said on March 28, 2011 at 3:01 p.m.

wut bout adon. is he still as$?

#23
human_scum said on March 28, 2011 at 3:42 p.m.

@21 much as I don't like the 3ds d-pad, it's easy enough to do qcf/hcf/double qcf motions on, same goes for thumb pad. I can even do super jump cancels into ibuki's super and ultra manually, and I'm not a pad player at all on console version

#24
RandomJohn said on March 28, 2011 at 3:58 p.m.

What about boxer's charge punch into ultra 1. Or constant charge punches or charge uppercuts?
also Vega can finally do dp fadc into ultra 1?

#25
xShonuffx said on March 28, 2011 at 4:13 p.m.

#24 Well he's not a charge character so...yes.

#26
duckmouth said on March 28, 2011 at 4:15 p.m.

@22

Really? No more Catalyst?

#27
Catalyst said on March 28, 2011 at 4:21 p.m.

I'm definitely still here. Nyoronoru now works for EventHubs.

#28
DxEggman said on March 28, 2011 at 5:06 p.m.

This all becomes moot if you
1) use pro controls
2) play against people who use the same control type.
Also the shortcuts do have a cooldown so its not that easy to spam charge moves....although it is a lot easiER.

#29
Gojiguy said on March 28, 2011 at 5:08 p.m.

While I dont play with in lite mode like Wong apparently does (I play in Pro mode), the same thing happens with all "easy" control methods in fighters.

Its a lot of fun to mash around with the easy-mode controls, though. Zangief becomes somethin' else!

#30
Mr_Clack said on March 28, 2011 at 5:11 p.m.

Catalyst

Works for? as in gets paid? How much? What's their role? What does that mean for us regular people?
WHEN ARE WE GONNA GET A QUICK WAY TO TAG SOMEONE's NAME IN A REPLY? @ 7,9,17 & 26 -has to GO!! Nobody wants to type all of those names!

#31
Hitstick said on March 28, 2011 at 6:31 p.m.

@5: The guy doesn't know what he is talking about. As we already found out.

#32
Raven said on March 28, 2011 at 6:43 p.m.

I don't think it's a big deal, logically, because using a handheld isn't as intuitive as a fight stick or pad.

#33
NWAndroid said on March 28, 2011 at 6:53 p.m.

@5
Except when he doesn't know what he's talking about. And it's not just the Adon thing. It's his knee-jerk reactions to every new Capcom fighting game. SSF4 comes out, Adon sucks. MvC3 comes out, you just need Sentinel to win. Now SSF4 3D is out and apparently all you need is Honda or Guile.

Even if months from now Honda and Guile turned out to be the best, I don't think you can really use that as an indicator that Justin knows what he's talking about. The man is already setting up god tier in his head the same week the game comes out. He just did the same exact thing last month.

#34
calvinfoo said on March 28, 2011 at 9:05 p.m.

the console version of Guile should be updated like this. Then Guile can really do wonders.

#35
DK_DOOM said on March 28, 2011 at 9:12 p.m.

This shouldn't even be a matter of discussion. There isn't anything wrong with it because you can filter out people who do it. Therefore, there isn't anything to really complain about.

#36
mfinnegan73 said on March 28, 2011 at 9:34 p.m.

@ hitstick the adon comment was when before several changes that were made to Adon, NWAndroid he never said anything about Sentinal that was everybody else including Capcom because they nerfed the robot, and I trust the judgement of the most acclaimed fighting game player in the US

#37
duckmouth said on March 28, 2011 at 11:51 p.m.

@Catalyst

Aha, thank you. I thought there would have been some kind of an announcement if what Hakansoilbarrel said was true!

#38
Sasuga said on March 28, 2011 at 11:55 p.m.

Is the D-pad any good? I remember playing street fighter alpha on psp and could hardly get a move out because the D-pad sucked so hard.

#39
sojiki said on March 29, 2011 at 12:18 a.m.

wel dpad and thumb pad suck on 3ds ;d but whatever ;d its just for fun anyway

#40
anthonyhasgame said on March 29, 2011 at 2:06 a.m.

@#40

The D-pad on the 3DS is good, way better than the PSPs d-pad. The 3DS is the perfect combination of clicky and lose, but it's a + shaped pad. It's not nearly as good as a fightpad that has a round d-pad, or fightstick that has a joystick, for SFIV. It's the best controller d-pad I've used besides those two ideal controls. It's actually better than all previous DS models for comparisons sake.

#41
x_Who_Is_Alpha said on March 29, 2011 at 5:48 a.m.

@Calvinfoo

lawl you have made my day with that silly comment.

#42
Zarathos said on March 29, 2011 at 7:03 a.m.

@#38

He actually tweeted about Sentinel . The whole 7 stages of grief gag is there for a good reason .

And so what if Adon was changed ? He should know better than trashing a character in an early copy . Not to mention the sheer (repeated) arrogance of claiming you've figured a fighting game out so soon in infancy .

He obviously would wipe out most of us , even with one hand :p ... but he's the last person i'd listen at the release of a game .

#43


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