Updated: It's been confirmed that Sentinel's health has been nerfed. It's about 910,000 now — down from 1,300,000. Sentinel has a bit more stamina than Spider-Man now (900,000), but less than Wolverine (950,000). There may be other changes in the patch as well, time will tell. As they're discovered, they'll be reported here on the front page of the website.Meh, unless it's spectator mode, I don't really care for any updates that Capcom might put into the game.
I feel like these "events/challenges" are merely just to keep people preoccupied in the hopes that they forget what's important (i.e. spectator mode).
I don't know. I love this game, but sometime, I feel like just watching others play instead of actually playing myself. I would like to see how others play this game and just enjoy watching it instead of getting salty over having to wait at the back of a 3-8 player lobby after a loss.
(Woah 1 Megabyte, it must be *snicker* on the disc already!
*snicker*)
@1 i dont think they will improve or change on any playability and or fixing characters its just the way the game is so we all have to deal for now. looking foward to new content but whatever happened to just unlocking something. now we have to buy or download everything later if these modes were there from the get go it would have been the total mvc3 experince. but they have to dish it out in segments y go thru the effort. maybe the content could have been a deciding factor for some people to actually be interested.
in my case i wish they would just put about ten new characters. one should be anti sentinel even though i think jill does a good job of that. and spectator and recording matches thats whats missing to me.
@13 actually that would be the best way to do it sorta like soul calibur and there tower
They nerfed Sentinel's health. It's under 1 million now. I did a combo on him with Doom that was 950,300 and it depleted his health completely. Let me get some conformation on this guys. Hit the training room up.
Hey I thought it was trolling too, its no lie, he has 900ish. anyone else get nerfed? maybe jean isnt as powerful now?
I wonder if the Sent health change is the only change they've made? Also while yes with Sent's damage output his health was pretty high it seems in many ways they are going to be very proactive with balance changes. The complainers got their wish, #12 your DLC came true the character is nerf hammer.
@29
although i agree that thats an enormous nerf. something was needed for such a dominating character. but this is overboard. it should have been damage reduction not such an enormous health nerf. but i understand high damage/low health characters as well. i feel it should have been the other way around
Now that sent is nerfed this people are saying "THIS IS TOO MUCH" make up your damned minds people. You asked for a nerf, they nerfed him. Now you're going to start whining and complaining about that they need to buff him??? God damn make up your minds.
@28
I messed around a bit with a couple other characters' stamina and so far only Sentinel is the only noticeably different one. I think Wesker may have lost about 50k, but my eyes may have been playing tricks on me...it's hard to do an exact amount of damage, heh.
Also, I did one more damage test on Sentinel before moving on, and he dies from 876k as I mentioned above, but doesn't die from an 862k combo...so he's somewhere between there.
@32
Those glitches are not a big deal. Why you ask? Because they are impractical, not something you can readily abuse, and NEVER happen in actual match.
It's smart on Capcom's part to prioritize things like buffs and nerfs over glitch fixes because buffs and nerfs have a more direct and immediate impact on the game.
InitialR, you DO realize different people were asking for different things right? Personally, I didn't see the need for a nerf at all (except for maybe a x-factor damage nerf, but only if you absolutely have to nerf something).
Bringing his health down to 950k (just tested it, 19 overheads from Joe kills him) was not necessary.
@J So having the Highest attack/Health and best super Armor (besides Lei lei) in the game doesn't seem just a bit broken to you? What they did with Sent is that you now have to actually THINK and PLAN when using him. He might be able to take characters out in one combo, but now, you have to be more precise with him, instead of going buck wild, because if you mess up, you might lose him. Before, you could mess up 3/4 times before you lose him, depending on the character.
And also, I was fine with the game as is, it didn't bother me how high sent's health was, nor was I really complaining, I kinda like doing epicly long combos on the guy, but thats not the case now, and I really don't care either, as i'm not a sent user. Sorry Sent users, it is time for you guys to actually learn how to play.
To be fair InitialR, you have to look at it from a match-up perspective too, since a good chunk of the cast could easily handle Sentinel before. Even though I generally dislike Sentinel and have never played as him myself, I still think a 450-500k nerf is a bit overboard.
@Snake People fail to realize the other quirks Sent has other then the Massive attack and (used to be)massive health. Sent has a Double Jump, Super Armor that doesn't take health unlike hulks, AND flight. The one that people also fail to realize, which is really big if you ask me, is that Some of his neutral attacks NULLFIES Projectile Attacks, Like Some of Dormamus attacks. Sent is STILL a force to be reckoned with, BUT now people have to find a way to be effective with him, other then throwing around his super armor.
(Sentinel got nerfed? It really is the apocalypse...)
Never played Sentinel myself, since it was my goal to never board that train. But even so I have to admit that's a pretty epic nerf. Maybe reducing his health to 1.2 million or 1.1 million would have been reasonable. But then again he does have a lot more options then the other heavy hitting high health characters like Tron and Hulk. I already foresee a lot of people dropping him now that they won't be able to just throw out unsafe things, and clutch out a win for no reason. Also the tournament scene should be a lot more interesting now that people may actually start playing other characters.
@50 If people knew that Nearly ALL of sent's attack cancels projectiles, and instead of throwing around his health, attack, and super armor and actually decided to PLAN ahead, Chris wouldn't be so much of a problem. Also, my online has been fine. Whats wrong with you guise online?
how can you nerf the health of the biggest target in the game? you can hit him from every angle possible, instant overheads, unblockables.. and now you can kill him basically in 1 combo, lol
Capcom should've let the game sink in, then patch whatever was really OP. instead they listened to a bunch of overreacting scrubs, gg :D
@InitialR
It only nullifies fireball type projectiles, not beams or multi hit ones, and it's not exactly a walk in the park when trying to nullify bullet projectiles either. That's why no one ever talks about it really. It's really only good against brain-dead fireball spammers, and Sentinel already had more than enough ways of getting around them to begin with, as I'm sure you're aware.
But he really wasn't that big of a hurdle as you make him out to be. Yes, he's got a ton of benefits, is a very powerful character, and is extremely easy to pick up, but you can't only look at it from just one side of the fence.
I'll mention it again, you have to consider his match-ups.
The most obvious example is Amaterasu, as she completely ruins Sentinel despite all of his benefits. And she's certainly not the only one. Wesker has a pretty easy time with Sentinel as well, as does Spencer. Same goes with Wolverine. And that's just the tip of the iceberg, really.
I dont think he really deserved that much of a vitality nerf. Maybe nerf super armor so it doesn't have so much priority, especially on jumping S. Let it trade at least. Slight damage nerf would have been good too. It's actually kind of odd they included this one character tweak in the patch.
@51 His assist is good, but really easy to punish. With his health being so low now, two hail storms would be enough to kill him. So calling him out is a risk some people may think is too high to take. I've seen some people catch Sentinel as an assist and combo the hell out of him. Yet the damn thing still managed to walk away with it's life when any other character would have died.
Sentinel hp nerf seems a bit much. I would have just done something about the damage but whatever. Now maybe I can pick him without having to hear people crying about how OP he is.
Ahh who am I kidding people will still cry.
@Snake No, it nullfies beams as well bro. Use his Stand S and you'll see that the beam will go right through you, and his Standing S is long enough to go through CERTAIN bullet attacks.
And i'm not making him into any hurdle. I know certain characters have a easier time with dealing with him then others, MY POINT was that with sents Massive Health/Attack/ And super armor made him probably the easiest character to pick up, and without the least amount of skill to use, can with one combo can do about 75%-100% without X factor and with probably at most 2 Guages to most of the characters in the game.
AND that without an Xfactor NONE of those characters can take him out in one hit, and barely any of them can do more then half damage to him in one combo, where if Sent gets Ammy in a combo, she is most likely DEAD.
Pretty surprising nerf, although it won't deter me from using Sentinel in my team. For the most part, this will only affect the people who recklessly throw around their Sent and take for granted the fact he can survive a few combos before using their own random supers.
As far as spectator mode and fixing infinite's, be patient. This was an update that was free of charge, just like the shadow battle update. This shows that Capcom is still putting forth the developmental effort to help this game continue to grow, and people need to be happy with that.
@#60
Now the ammy vs. sent match is 9-1 instead 7-3 since ammy can just OHKO him and zoned him out. Horray for balancing.
Are you really going to dispute that Ammy doesn't ruin him? She quite literally has all the counters she needs to put him down. She doesn't need to kill him in one combo. None of the characters that are good against him do. The fact that they have the tools necessary to counter his best efforts is enough.
I really don't see how ammy ruins him except for being smaller then him, meanig his attacks will miss her? But you see, Let Ammy get hit by a random Standing S, which is most likely going to happen as Past Sents throw out this attack like no tomorrow, Then it is lights out for her. It takes MORE effort to take out Sent from Ammy, while taking out Ammy with sent is easy as hell, no matter if she has the counters, Old sents Abused his Health and Standing S, Now with his lower health, They CAN'T.
I'm just happy that the MvC3 Capcom dev team is actively striving to make the game even better than it already is. Seth has been watching most if not all of the road to Evo tournaments.
I cannot wait to try event mode and get me some more titles. =)
Even though I don't believe Sentinel was broken, I'm not against this nerf at all. More than 30% of the tournament scene was using Sentinel as a crutch and nerfing the most common anchor character will lead to more lab-work on the other characters.
In other words, this game's potential is going to unravel faster now. If Sentinel was no longer viable, that would be a different story, but he clearly is.
But again: I don't believe Sentinel was ever broken. The only nerf he needed was his assist. The people were right about that.
#70
Cold star is your friend. Sj okami shuffle, frame advantage to punish sents b moves start up frames, easy ass instant overhead. If sent throws sent s like a dumb ass. It gets punish hard by ammy. Can get airthrown like a giant ragdoll.
and 5S is stupid punishible. Hell you can just okami shuffle right after its block and it will hit.
#@70
Cold star is your friend. Sj okami shuffle, frame advantage to punish sents b moves start up frames, easy ass instant overhead. If sent throws sent s like a dumb ass. It gets punish hard by ammy. Can get airthrown like a giant ragdoll.
and 5S is stupid punishible. Hell you can just okami shuffle right after its block and it will hit.
I really don't see them fixing the American infinite, at least I hope they don't. Despite being one of the easiest infinites to pull off in fighting game history, I don't see all that many people with Cap even on their team, let alone landing the infinite for any significant amount of time. There surely wasn't an outcrying of "You can't win without Cap on your team." I think the Sent nerf is fair. Perhaps a little drastic, but cutting his health down is completely reasonable. Characters like Hulk, Haggar, and Tron having large health pools make sense, as they need to use that health to get in, and some of them can't even do comparable damage to Sentinel once they do get in. Sentinel having as much health as he did seems more like some great oversight than anything else.
awww. guess im gonna have to improve my game :P i've lost track of the ammouont of games i've won because my Ryu and Dante, or my wesker and Wolverine has been killed but then sentinal has come in level 3 x factor and saved the day, but then i neither play the game competitively or know what im doing to a large degree (i dont even use assists!!!) so for people like me sentianl is a way of making sure that when i do lose i just dont lose that badly haha.
but i do love this game and its a nice break from SF which is a lot more methodical and defensive. its also more fun to play with my friends when they come over as none of them can play street fighter and get bored in ten minutes, they find this much more fun.
i guess on topic it doesn't really bother me and i rarely play online as i dont really know what i'm doing, waiting for a comprehensive tutorial from someone like vesper before i think about playing the game competitively. guess on the rare occasions i play online now i will just have to be a bit more careful and choice my launcher mashing moments more carefully :P
@70 well, I didn't know that, I don't play Ammy, so I didn't know how she counters him. But the Okami Shuffle can Get punshined by Sent with his HARD DRIVE as the move is just basically One Big Invicibilty frame. and you still have to get past some of his Super Armor. But hey, your job with sent is easier now, I guess, IMO I see more Akumas then sents, and Akuma Spams His spinning kick like no tomorrow...
http://www.youtube.com/watch?v=e8dij-...
If further proof is needed.
You can hard drive but okami shuffle is punishble by everybody anyway.
This is what Capcom does.
First Publishes a crap full of underpowered and overpowered characters.
then for balance issues nerfs someone and buffs the other one in the hopes that people would wanna buy their crap.
they've been doing this from vanilla sf to the bs mvc3.
well, fcuk you capcom.
The guys at Capcom play this game constantly to find balance issues and glitches, infinite combos, etc., as well as looking at the community and what other people are finding, and saying about the game.
If Capcom nerfed Sentinal to 950, 000 health, it seems dramatic, but they worked hard to put 37 other chars in the game, too. A nerf that size has more to it than just "people were complaining".
LOL don't care about the changes. Still gonna waste face with sentinel.
This update made the strategy guide stamina rankings wrong now lol
lol I can only assume now that those who pick sent will be the people that enjoy using him; as opposed to those looking for a shortcut to an easy win.
Wow from what I've saw from people's experiements with Sentinel's new health, it looks like he has Akuma health or less unlike what the article states. I think it's better to nerf his damage rather than his health. People are still going to play the same way as before. Level 3 x factor Sentinel to perform a scrub comeback. I have yet to see anyone play Sentinel to its potential. Not necessarily "fancy" combos but extended combos to do more damage. EVERYONE does the same simple and VERY DAMAGING combo (launcher, three or four hits in the air, OTG rocket punch, hyper sentinel force) when x factored. I've seen extended combos from Sentinel but no one does them because that repetitive simple damaging combo is all it needs to win.
@93 And thats the reason why instead of nerfing his damage, they nerfed his health. He is the Akuma of Marvel now. And the thing is, they can play him like they used too, but when he is punished, He is punished HARD, not like before when it barely did anything to sent without x Factor to punish him. Also, with his Assist, People can't spam it as much
Wow, that's a pretty big nerf. This basically made all the matchups that raped Sentinel like 8-2 or 9-1. Can't say it was really needed. I raped Sentinel with X-23 no problem. Well I guess Sentinel won't be killing as many scrubs online anymore. And for the people who know how to fight him he's gonna be no contest.
i don't even play sentinel and i think the health nerf was a bit too much....if his health is around spidey's health, that's kind of absurd. i understand how high is damage output is, but sent aint that scary anymore. i'm more scared of dark phoenix. i think they shoulda dropped his health to about a mil or 990k tops
I don't even play online so no update for me lol
As much as I hate Sent online because of lag, I don't think he deserved such a drop in health, should have had damage reduction instead.
He would have been a high defense, high priority, but normal-ish damage character. This would have balanced him out a bit.
Either way, I know this makes the scrubs sh!t their pants in excitement.
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