Updated: It's been confirmed that Sentinel's health has been nerfed. It's about 910,000 now — down from 1,300,000. Sentinel has a bit more stamina than Spider-Man now (900,000), but less than Wolverine (950,000). There may be other changes in the patch as well, time will tell. As they're discovered, they'll be reported here on the front page of the website.Meh, unless it's spectator mode, I don't really care for any updates that Capcom might put into the game.
I feel like these "events/challenges" are merely just to keep people preoccupied in the hopes that they forget what's important (i.e. spectator mode).
I don't know. I love this game, but sometime, I feel like just watching others play instead of actually playing myself. I would like to see how others play this game and just enjoy watching it instead of getting salty over having to wait at the back of a 3-8 player lobby after a loss.
(Woah 1 Megabyte, it must be *snicker* on the disc already!
*snicker*)
@1 i dont think they will improve or change on any playability and or fixing characters its just the way the game is so we all have to deal for now. looking foward to new content but whatever happened to just unlocking something. now we have to buy or download everything later if these modes were there from the get go it would have been the total mvc3 experince. but they have to dish it out in segments y go thru the effort. maybe the content could have been a deciding factor for some people to actually be interested.
in my case i wish they would just put about ten new characters. one should be anti sentinel even though i think jill does a good job of that. and spectator and recording matches thats whats missing to me.
@13 actually that would be the best way to do it sorta like soul calibur and there tower
They nerfed Sentinel's health. It's under 1 million now. I did a combo on him with Doom that was 950,300 and it depleted his health completely. Let me get some conformation on this guys. Hit the training room up.
Hey I thought it was trolling too, its no lie, he has 900ish. anyone else get nerfed? maybe jean isnt as powerful now?
I wonder if the Sent health change is the only change they've made? Also while yes with Sent's damage output his health was pretty high it seems in many ways they are going to be very proactive with balance changes. The complainers got their wish, #12 your DLC came true the character is nerf hammer.
@29
although i agree that thats an enormous nerf. something was needed for such a dominating character. but this is overboard. it should have been damage reduction not such an enormous health nerf. but i understand high damage/low health characters as well. i feel it should have been the other way around
So how else are they going to make the best game guide to come out in ages inaccurate. :D
Anyways Im gonna laugh when all everyone did was make sent vs sent jokes and whine and moan about him, and now will start whining he got nerfed too much.
Only thing that needs proper "fixing" in this game are the glitches like Desk has been showing. (the float glitch, the snapback assist timeout glitch, etc) The stuff that is FACTUALLY BROKEN, not because someone "thinks" it is.
Now that sent is nerfed this people are saying "THIS IS TOO MUCH" make up your damned minds people. You asked for a nerf, they nerfed him. Now you're going to start whining and complaining about that they need to buff him??? God damn make up your minds.
@28
I messed around a bit with a couple other characters' stamina and so far only Sentinel is the only noticeably different one. I think Wesker may have lost about 50k, but my eyes may have been playing tricks on me...it's hard to do an exact amount of damage, heh.
Also, I did one more damage test on Sentinel before moving on, and he dies from 876k as I mentioned above, but doesn't die from an 862k combo...so he's somewhere between there.
@32
Those glitches are not a big deal. Why you ask? Because they are impractical, not something you can readily abuse, and NEVER happen in actual match.
It's smart on Capcom's part to prioritize things like buffs and nerfs over glitch fixes because buffs and nerfs have a more direct and immediate impact on the game.
InitialR, you DO realize different people were asking for different things right? Personally, I didn't see the need for a nerf at all (except for maybe a x-factor damage nerf, but only if you absolutely have to nerf something).
Bringing his health down to 950k (just tested it, 19 overheads from Joe kills him) was not necessary.
@36 I'd still rather they fix the real broken stuff vs unnecessary nerfs. (and no I am NOT a sent player so Im not whining about it))
@J So having the Highest attack/Health and best super Armor (besides Lei lei) in the game doesn't seem just a bit broken to you? What they did with Sent is that you now have to actually THINK and PLAN when using him. He might be able to take characters out in one combo, but now, you have to be more precise with him, instead of going buck wild, because if you mess up, you might lose him. Before, you could mess up 3/4 times before you lose him, depending on the character.
And also, I was fine with the game as is, it didn't bother me how high sent's health was, nor was I really complaining, I kinda like doing epicly long combos on the guy, but thats not the case now, and I really don't care either, as i'm not a sent user. Sorry Sent users, it is time for you guys to actually learn how to play.
To be fair InitialR, you have to look at it from a match-up perspective too, since a good chunk of the cast could easily handle Sentinel before. Even though I generally dislike Sentinel and have never played as him myself, I still think a 450-500k nerf is a bit overboard.
@Snake People fail to realize the other quirks Sent has other then the Massive attack and (used to be)massive health. Sent has a Double Jump, Super Armor that doesn't take health unlike hulks, AND flight. The one that people also fail to realize, which is really big if you ask me, is that Some of his neutral attacks NULLFIES Projectile Attacks, Like Some of Dormamus attacks. Sent is STILL a force to be reckoned with, BUT now people have to find a way to be effective with him, other then throwing around his super armor.
(Sentinel got nerfed? It really is the apocalypse...)
Never played Sentinel myself, since it was my goal to never board that train. But even so I have to admit that's a pretty epic nerf. Maybe reducing his health to 1.2 million or 1.1 million would have been reasonable. But then again he does have a lot more options then the other heavy hitting high health characters like Tron and Hulk. I already foresee a lot of people dropping him now that they won't be able to just throw out unsafe things, and clutch out a win for no reason. Also the tournament scene should be a lot more interesting now that people may actually start playing other characters.
@50 If people knew that Nearly ALL of sent's attack cancels projectiles, and instead of throwing around his health, attack, and super armor and actually decided to PLAN ahead, Chris wouldn't be so much of a problem. Also, my online has been fine. Whats wrong with you guise online?
how can you nerf the health of the biggest target in the game? you can hit him from every angle possible, instant overheads, unblockables.. and now you can kill him basically in 1 combo, lol
Capcom should've let the game sink in, then patch whatever was really OP. instead they listened to a bunch of overreacting scrubs, gg :D
@InitialR
It only nullifies fireball type projectiles, not beams or multi hit ones, and it's not exactly a walk in the park when trying to nullify bullet projectiles either. That's why no one ever talks about it really. It's really only good against brain-dead fireball spammers, and Sentinel already had more than enough ways of getting around them to begin with, as I'm sure you're aware.
But he really wasn't that big of a hurdle as you make him out to be. Yes, he's got a ton of benefits, is a very powerful character, and is extremely easy to pick up, but you can't only look at it from just one side of the fence.
I'll mention it again, you have to consider his match-ups.
The most obvious example is Amaterasu, as she completely ruins Sentinel despite all of his benefits. And she's certainly not the only one. Wesker has a pretty easy time with Sentinel as well, as does Spencer. Same goes with Wolverine. And that's just the tip of the iceberg, really.
I dont think he really deserved that much of a vitality nerf. Maybe nerf super armor so it doesn't have so much priority, especially on jumping S. Let it trade at least. Slight damage nerf would have been good too. It's actually kind of odd they included this one character tweak in the patch.
@51 His assist is good, but really easy to punish. With his health being so low now, two hail storms would be enough to kill him. So calling him out is a risk some people may think is too high to take. I've seen some people catch Sentinel as an assist and combo the hell out of him. Yet the damn thing still managed to walk away with it's life when any other character would have died.
Sentinel hp nerf seems a bit much. I would have just done something about the damage but whatever. Now maybe I can pick him without having to hear people crying about how OP he is.
Ahh who am I kidding people will still cry.
@Snake No, it nullfies beams as well bro. Use his Stand S and you'll see that the beam will go right through you, and his Standing S is long enough to go through CERTAIN bullet attacks.
And i'm not making him into any hurdle. I know certain characters have a easier time with dealing with him then others, MY POINT was that with sents Massive Health/Attack/ And super armor made him probably the easiest character to pick up, and without the least amount of skill to use, can with one combo can do about 75%-100% without X factor and with probably at most 2 Guages to most of the characters in the game.
AND that without an Xfactor NONE of those characters can take him out in one hit, and barely any of them can do more then half damage to him in one combo, where if Sent gets Ammy in a combo, she is most likely DEAD.
Pretty surprising nerf, although it won't deter me from using Sentinel in my team. For the most part, this will only affect the people who recklessly throw around their Sent and take for granted the fact he can survive a few combos before using their own random supers.
As far as spectator mode and fixing infinite's, be patient. This was an update that was free of charge, just like the shadow battle update. This shows that Capcom is still putting forth the developmental effort to help this game continue to grow, and people need to be happy with that.
@#60
Now the ammy vs. sent match is 9-1 instead 7-3 since ammy can just OHKO him and zoned him out. Horray for balancing.
Are you really going to dispute that Ammy doesn't ruin him? She quite literally has all the counters she needs to put him down. She doesn't need to kill him in one combo. None of the characters that are good against him do. The fact that they have the tools necessary to counter his best efforts is enough.
I really don't see how ammy ruins him except for being smaller then him, meanig his attacks will miss her? But you see, Let Ammy get hit by a random Standing S, which is most likely going to happen as Past Sents throw out this attack like no tomorrow, Then it is lights out for her. It takes MORE effort to take out Sent from Ammy, while taking out Ammy with sent is easy as hell, no matter if she has the counters, Old sents Abused his Health and Standing S, Now with his lower health, They CAN'T.
I'm just happy that the MvC3 Capcom dev team is actively striving to make the game even better than it already is. Seth has been watching most if not all of the road to Evo tournaments.
I cannot wait to try event mode and get me some more titles. =)
Even though I don't believe Sentinel was broken, I'm not against this nerf at all. More than 30% of the tournament scene was using Sentinel as a crutch and nerfing the most common anchor character will lead to more lab-work on the other characters.
In other words, this game's potential is going to unravel faster now. If Sentinel was no longer viable, that would be a different story, but he clearly is.
But again: I don't believe Sentinel was ever broken. The only nerf he needed was his assist. The people were right about that.
#70
Cold star is your friend. Sj okami shuffle, frame advantage to punish sents b moves start up frames, easy ass instant overhead. If sent throws sent s like a dumb ass. It gets punish hard by ammy. Can get airthrown like a giant ragdoll.
and 5S is stupid punishible. Hell you can just okami shuffle right after its block and it will hit.
#@70
Cold star is your friend. Sj okami shuffle, frame advantage to punish sents b moves start up frames, easy ass instant overhead. If sent throws sent s like a dumb ass. It gets punish hard by ammy. Can get airthrown like a giant ragdoll.
and 5S is stupid punishible. Hell you can just okami shuffle right after its block and it will hit.
I really don't see them fixing the American infinite, at least I hope they don't. Despite being one of the easiest infinites to pull off in fighting game history, I don't see all that many people with Cap even on their team, let alone landing the infinite for any significant amount of time. There surely wasn't an outcrying of "You can't win without Cap on your team." I think the Sent nerf is fair. Perhaps a little drastic, but cutting his health down is completely reasonable. Characters like Hulk, Haggar, and Tron having large health pools make sense, as they need to use that health to get in, and some of them can't even do comparable damage to Sentinel once they do get in. Sentinel having as much health as he did seems more like some great oversight than anything else.
woooooooo sentinel nerf! YES! Sentinel sucks as a character, there's nothing cool about him except that he's a robot. People only used him b/c they wanted to win. Now we'll see less Sentinel teams and see what this game really has to offer besides just seeing Sentinel teams. Good stuff
awww. guess im gonna have to improve my game :P i've lost track of the ammouont of games i've won because my Ryu and Dante, or my wesker and Wolverine has been killed but then sentinal has come in level 3 x factor and saved the day, but then i neither play the game competitively or know what im doing to a large degree (i dont even use assists!!!) so for people like me sentianl is a way of making sure that when i do lose i just dont lose that badly haha.
but i do love this game and its a nice break from SF which is a lot more methodical and defensive. its also more fun to play with my friends when they come over as none of them can play street fighter and get bored in ten minutes, they find this much more fun.
i guess on topic it doesn't really bother me and i rarely play online as i dont really know what i'm doing, waiting for a comprehensive tutorial from someone like vesper before i think about playing the game competitively. guess on the rare occasions i play online now i will just have to be a bit more careful and choice my launcher mashing moments more carefully :P
@70 well, I didn't know that, I don't play Ammy, so I didn't know how she counters him. But the Okami Shuffle can Get punshined by Sent with his HARD DRIVE as the move is just basically One Big Invicibilty frame. and you still have to get past some of his Super Armor. But hey, your job with sent is easier now, I guess, IMO I see more Akumas then sents, and Akuma Spams His spinning kick like no tomorrow...
http://www.youtube.com/watch?v=e8dij-...
If further proof is needed.
You can hard drive but okami shuffle is punishble by everybody anyway.
This is what Capcom does.
First Publishes a crap full of underpowered and overpowered characters.
then for balance issues nerfs someone and buffs the other one in the hopes that people would wanna buy their crap.
they've been doing this from vanilla sf to the bs mvc3.
well, fcuk you capcom.
The guys at Capcom play this game constantly to find balance issues and glitches, infinite combos, etc., as well as looking at the community and what other people are finding, and saying about the game.
If Capcom nerfed Sentinal to 950, 000 health, it seems dramatic, but they worked hard to put 37 other chars in the game, too. A nerf that size has more to it than just "people were complaining".
LOL don't care about the changes. Still gonna waste face with sentinel.
This update made the strategy guide stamina rankings wrong now lol
lol I can only assume now that those who pick sent will be the people that enjoy using him; as opposed to those looking for a shortcut to an easy win.
Wow from what I've saw from people's experiements with Sentinel's new health, it looks like he has Akuma health or less unlike what the article states. I think it's better to nerf his damage rather than his health. People are still going to play the same way as before. Level 3 x factor Sentinel to perform a scrub comeback. I have yet to see anyone play Sentinel to its potential. Not necessarily "fancy" combos but extended combos to do more damage. EVERYONE does the same simple and VERY DAMAGING combo (launcher, three or four hits in the air, OTG rocket punch, hyper sentinel force) when x factored. I've seen extended combos from Sentinel but no one does them because that repetitive simple damaging combo is all it needs to win.
@93 And thats the reason why instead of nerfing his damage, they nerfed his health. He is the Akuma of Marvel now. And the thing is, they can play him like they used too, but when he is punished, He is punished HARD, not like before when it barely did anything to sent without x Factor to punish him. Also, with his Assist, People can't spam it as much
Wow, that's a pretty big nerf. This basically made all the matchups that raped Sentinel like 8-2 or 9-1. Can't say it was really needed. I raped Sentinel with X-23 no problem. Well I guess Sentinel won't be killing as many scrubs online anymore. And for the people who know how to fight him he's gonna be no contest.
i don't even play sentinel and i think the health nerf was a bit too much....if his health is around spidey's health, that's kind of absurd. i understand how high is damage output is, but sent aint that scary anymore. i'm more scared of dark phoenix. i think they shoulda dropped his health to about a mil or 990k tops
I don't even play online so no update for me lol
As much as I hate Sent online because of lag, I don't think he deserved such a drop in health, should have had damage reduction instead.
He would have been a high defense, high priority, but normal-ish damage character. This would have balanced him out a bit.
Either way, I know this makes the scrubs sh!t their pants in excitement.
I am so glad they nerfed sent. Now we will see a lot more variety when people decided to pick there three. Can't wait to see the next wnf and watch all the sentinel drops.
Sentinel was on like 80% of the teams in game and people are complaining about a nerf? The whole point of a roster with 38 characters is that you see SOME variety in the teams that show up, not 2 people + Sentinel. Sentinel will still be popular because he has some ridiculous stuff like level 3 xfactor and that assist... but now he'll just show up like 40% of the time.
A lot of people are going to drop him because of this and that's a very good thing. No more easy mode for you... well... not as easy mode anyway.
Huh... I hate Sentinel as much as the next guy and he definitely did need some nerfs, and I'm glad to see they're putting them into action sooner rather than later, but nerfing his health that far doesn't really make a whole lot of sense... sure it shouldn't have been the highest in the game, but I don't really think it makes sense for it to be anywhere below 1,000,000 really. What he needed nerfed was his combo damage, his mobility, and a few of his moves, eg. there should be a bigger interval between how regularly he can send out his Sentinel Force, his spit should have bigger recovery and only be cancelable on hit, his standing S should be easier to punish on block, etc. Hopefully there are more changes to come and a massive nerf to X-factor will be amongst them but I'm not holding my breath.
all i can say is this was at 65 comments when i read it, went to drop a deuce and now its at 105, people must really hate sentinel lol
Like in the past, I think people are reacting really big to the change, but after 2 weeks of solid play they will be complaining about something else.
I know there are some characters I haven't even touched in the game yet, and for me Sent is one of them. I'm betting all those ppl spamming Sentinel have yet to explore their options.
Time for everyone to learn how to play instead of only learning SSD oppression tactics.
So now that you can't just spam his assist all day long, he's underpowered?
I get the feeling most of the posters didn't even think about this before commenting...
I highly doubt that Sentinel was nerfed just because of people complaining. I'm also doubting that Capcom's balance team is exclusively listening to low level player's complaints in regard to their decision making. There's a lot more going through the developer's heads when balancing a character than "What are the noobs complaining about?"
Also @85, I highly doubt that casual fence-sitters are debating balance and tweaks when considering their MvC3 purchase. They're more interested in price. I'd imagine most people who keep a close eye on individual character adjustments have already made their purchase.
Apologies for being overly critical, but I'm okay with these changes. Sentinel's damage output appears to be unphased, so it's more or less going to be an issue of risk management.
@103 Im thinking exactly the same. Theres no way a huge robot would be @ squishy 900k health.
@118 Theres no way, Spider-Man's stamina should be lower than Captain America or Ryu either, but thats how it goes.
People saying Sentinel was beatable are missing the point. The problem is he was a vastly superior character to almost every person in the game, had very few weaknesses and the best assist.
Was Sentinel beatable? Did he have some really bad match ups? Yes!! The problem is he also didn't have nearly as many weaknesses as the rest of the cast. HE WAS OVERPOWERED and anyone saying differently should just look over the tournament results here. Besides JWong and Combofiend almost every team had a Sentinel on it and that's ridiculous.
You have teammates to cover bad matchups... if Sentinel is getting dominated by Ammy, GET HIM THE HELL OUT OF THERE. It's not rocket science. Every character besides Phoenix has bad match ups where they get their ass kicked. This update brought Sentinel in line with the rest of the cast... that's it. Like I said before: The game used to be 2 people + Sentinel, now you have to actually think about your team and don't get to play an obviously easy mode character.
@119 Wolverine should have more health than Sentinel. Wolverine carves up Sentinels like paper. Sentinel is a robot; shouldn't be doing damage near Thor or the Hulk.
We can't use logic for power and health, here. I think Sent's nerf makes sense for the game. Like I, and others, have said above, there is a lot going into a nerf like this, not just scrubs complaining about scrubs.
Now it doesn't make sense now, a giant robot with less health, that's actually pretty funny. They went to far, he should stayed at least 1.1 million. I think Thor has the most health now, but not by much.
Phoenix needs to be nerfed as well, she needs MORE health, at least at 650,000.
lol now sentinel is like an average sentinel from the comics and the 90's cartoon.. You know.. the ones that got DESTROYED WITH ONE MUTANT ATTACK???
Tell me one time where a sentinel had more durability than Thor or The Hulk or She Hulk.. And I dont mean Nimrod either. I'm talking about the purple ones. I saw Captain America break a sentinel's head to pieces with one punch in the comics. If you are true to the comics in the LEAST then Sentinel is a robot that is supposed to be destroyed easily but have powerful attacks
I only say this because like how Capcom said about vanilla Sagat "well he's a huge tai fighter he's supposed to do big damage" people also like to say "well Sentinel is a huge robot he's supposed to be super powerful". Well NOT THIS ROBOT and Capcom smartened up.
Chopping his HP seems like the wrong way to do it, they should've kept his high HP but chopped his damage by a lot, making him a high-HP but low damage character.
I dunno what changes has arrived, but I hope some of the more insanely godlike moves/assists have been toned down a bit. Or at least, that they will be.
Be prepared for the incoming storm of Hulks. Hopefully, the masses won't realise how insane She-Hulk is so we won't have to deal with her.
I'm a Sentinel user.
Do I think Sentinel should be nerfed that hard?
No.
Do I think it will make a difference in the long run to people who actually like and try to get good with Sentinel?
No.
A big part of this game is NOT GETTING HIT! Every character is lethal as all hell. This does mean that Sentinel can be runaway spammed more, but in the long run an accurate Sentinel player will still do just fine. Just don't get hit as much. I don't see Zero players complaining about their 800,000 life and low damage (low compared to Sentinel at least).
Get hit less.
Also, can someone search to see if ANY other characters were changed? I can't help but think this big Sentinel nerf is distracting us from other possibly important changes.
The only reason Sentinel hasn't won a tournament is because Justin Wong happens to exist.
I don't even think Sentinel deserved to be nerfed, and I play the game very casually. If anything, Phoenix deserves some major balance changes. As things stand, you can get completely randomed/spamming out by players w/ an XF3 Dark Phoenix easily. Why in the world did they let her be so good?
Just warning everyone that there's a lot of false information being spread around. Just confirmed that Thor's health is unchanged from 1,250,000. This is now the highest in the game, unless someone got a major health buff that I haven't heard about.
So in other news:
Event modes =/= Mission mode? I wonder what you'll have to do in them besides perform impractical combos that involve assists you'll never use in a real match?
Oh and anyone else think its kinda funny how the first thing they ever patch in this game ISN'T spectator mode for player lobbies?
@131 actually AE can be debeatable since quite a bit of the nerfs didn't even make sense altogether that even I believe people didn't ask for.
Now for the Sent nerf good more variety now before the whole "half the cast" argument remember most if not all sent teams used the other two characters as the ones to eliminate his bad MU.
Finally holy crap this wasn't on last night or real early in the morning and I wake up and over 100 comments but props to the players who hit the lab about Sent.
Delicious tears from Sent players who used him like Marn did; an easymode crutch that allowed people to only learn to play 2 of their 3 characters and still win easily. Now you can't spam Sent assists at random without seriously risking losing him to a punish. He will go from 80% online usage to about 5% in a week, and nothing of value will have been lost.
#134 Agreed and Dark Phoenix is the true problem of this game, it's saying a lot when your best game plan against her is too randomly super. It's like she throws out playing solid, whereas Sent kept you on your toes and facing him creates better overall blocking habits on rushdown.
for all the people who are complaining that sentinel has 9-1 matches right now, i say don't worry. For a while in sf4 zangeif win rate vs seth was 10-0. Then people got fancy/creative and brought that up. Its time to go to the lap and figure how to deal with ammy and wolverine. I think it will be 9-1 for a while till someone figures it out then it will be more balanced like 6-4 or 7-3. Give it time.
Oh the tears. "Nerf sent, he's too powerful" *Nerf "OH Sent didnt deserve that nerf BOO HOO". haha. I love reading all these comments; They show your true ages.
@150 Clever name, yo. 50Sent. I think your comment is on point. Sent is still strong. In the end people will remember this as a good day in MvC3 history, but for people playing strong Sent game, this won't change much in their strategy.
That still says a lot.
134
As a Phoenix player, she takes a lot of work to actually play well, shes a huge risk huge reward character. One mistake can kill her, I understand there is a lot of frustration with her level 3 x factor but she can be beat. Besides the moment you start a match against a phoenix player your first objective should be to snap her in and kill her, Then you don't have to worry about Dark Phoenix.
As for Sentinel, I don't play him but I think the nerf was a bit much, I mean he does a lot of damage but can be beat. The game has only been out a little over a month it wasn't needed. What now Capcom you wanna nerf Tron Bonne too?
On Shoryuken, a comment said that Spider-Man's low medium hitbox was changed as well, can someone test this?
Can someone test anything other than Sentinel health?
Good times... think they decided rather than to bother properly balancing him to just wiper him out ala vanilla sagat.
Next tourney is gonna be a good watch
http://www.youtube.com/watch?v=CMkiIp... People are saying this Spencer loop is gone, but idk if it's true or not
for ppl complaining about dark phoenix:
if you dont know how to snap-back, you deserve to lose.
50Sent is actually right. the only reason i dropped sent is cause of all the hate i get after winning with him. This nerf only does good for dedicated sent users as it will separate the good sentinel users to the scrubs.
Holy crap sent's health got nerfed to death hahaha. You really gotta be cautious when using him now o.o
Like it doesnt SOUND like too much of a change, but I think part of sent's game was just knowing you can take hits and not worry about it TOO much because you could usually survive and tag him out. With 910k, most standard combos won't kill, but really a large drop. I'm interested to see what people change in their sent games.
Ima say it like this, I do like a 80 hit combo and sent would have more than half his health so that's ridiculous.
@162
Sentinel life nerf but damage buff? I can TOTALLY live with that.
I am curious if the glitches are still in.
@168 I guess it's still being figured out these numbers are guesses as of right now.
Regardless of how much Sent was nerfed, It's a good thing. I got tired of seeing Sentinel on nearly every Frikkin team on the streams and online.
I think it is comparable to Phoenix. She is a high risk character and strategically you should want to kill her fast before she turns into Dark phoenix. You could say the same thing about sent. When you have a level 3 x-factor Sent is too dominating IMO. Sure there are characters who can handle sent very well, but oh well. I think it may have been an error on Capcom's team maybe it should have been aroud 1,050,000 or so, but who knows.
Sentinel is still going to be used and is still a fantastic character. He's just a little easier to kill now. 900/910k is a little more than I thought he'd be nerfed, though! I figure 1mil is good enough for a big-ass robot, but I guess they figure he's too good to leave at 7-figure health.
Oh, Sentinel's health is actually 905,000, not 910,000
I couldn't care less about Sentinel. While people complained about his health and power, they failed to realize that he is a huge target with a very limited amount of moves. It takes very little time to come up with a strategy to defend and punish him. With him nerfed, it just makes it that much easier to beat him (not that anyone will use him anymore anyway).
For those who complain about X-Factor, it's just another part of the game. Coming up with a strategy to deal with it is just as easy. It just takes a little more time in the lab figuring out a way to deal with it. If you don't wanna figure it out, don't complain about it. And it's not like only one player gets to have X-Factor. You are always on an even playing field as far as that is concerned. When to use it just becomes part of the strategy as a whole. Man up, stop complaining and do the work.
I hope Zero being able to cross up in the corner is taken out. That's a completely unfair advantage and, with lag, one of the hardest things to defend against when pared with a Sentinel assist.
Wow .I find Wesker more annoying than Sentinel but this doesn't effect me because I don't use him. I found Sent easy to beat once I got use to the match but now he's easier... I don't get it :/
I hope due to these changes, not everyone is going to jump ship and choose Hulk. I've been using him since the beginning.
lol ONE of the things that makes this game a retarded spam circus gets fixed..... more nerfs to follow hopefully
01111001011011110111010100100000011010100111010101110011011101000010000
(you just got nerfed biitch in bianary)
It's not that people don't know how to beat Sent. It's just that he draws down the match a bit which can be boring and fustrating.
Sentinel's combined high health and strength AND hyper armor normals, fast speed and good Hyper combo synergy made him the most dangerous character in the game. Dispite tactics on beating him, when paired with really strong team mates, he became increasingly threatining. Basically a person picks Sentinel when he wants to take chances without the risk of getting KO'd in seconds. This patch will stop that.
Some character team combinations (even good ones) have no chance againts a Sentinel on point and forces them to pick specific team combinations (counter picking) just to beat him which is kind of lame. It discourages players and dumbs down the game a bit.
This will force dedicated Sentinel players to play a smarter game, and if they get hit they now are subjected to the 100% combo kills, forcing them to play better or don't play at all.
This will also make matches less drawn out with Sent run away tactics.
People: Sentinel was simple to beat, but the fact that it takes (took) SO LONG to beat him was his biggest strength. You would spend 70 / 99 seconds beating him, and by the time you're finished, you would be behind and he'd have 2 characters at full health. I agree 100% with the nerf.
@181 This is right. This nerf was still purposeful, but yeah. I looked over the game guide a week after I bought the game, and there wasn't much to gain from it.
Nerfing Sent will change things a lot, though. I don't know if the ripples will make waves, but I'm expecting a big change in online play now.
He shouldn't be squishy? Sentinels get destroyed in the marvel universe. http://www.youtube.com/watch?v=A5v2Rd...
I say that is about right...
His health just took a giant nose dive, but Capcom paid NO attention to his strength? Really, he is a HUGE power house and the fact is, people will still complain about the amount of damage that he does.
IMO, a health nerf was needed, at least to stay around Taskmaster levels but at the same time, maybe a reduction in damage. I main Sentinel and his moves can easily 100% many of the characters in the game.
Oh yea, and the connection online still sucks.
Wait, why are they bothering with patches? I thought the entire point of this franchise was learning how to deal with blatantly overpowered characters...
@Wolfeyes187:
Not all Sentinels are built equal.
Good thing I've gotten all the Sentinel titles, imagine playing on the hardest difficulty against Galactus, with the new health limit. Wait, it makes no difference in single player :p
People who haven't gotten those titles yet would just bring him out after wearing Galactus down.
I really do think at least half the people 'happy' and 'overjoyed' about Sentinel's nerf are still gonna keep losing to Sentinel, or a different character, and then whine about it still.
Scrubs will always remain scrubs, don't blame a game's balance because some of you don't know how to get past Sentinel's slow everything.
He didn't need this big of a nerf, I would've been fine with a damage reduction, or a health drop to around Thor or T.Bonne level.
To the people who say, OH BUT HE HAS A DOUBLE JUMP, FLY MODE, FAST WAVEDASH ETC
His fly is slow, and his hitbox is still humongous, his wavedash isn't any good coupled with his slow normals.
His hitbox is huge, he needed that health.
@Speakertag
So you think lvl 3 xfactor sent was balanced, compared to, lets say lvl 3 xfactor morrigan?
I mean, lets face it, I agree with you, I don't think he was the best character in the game, but a large hitbox isn't big enough of a weakness, they needed to either drop his damage or drop his hp, and they did, get over it.
@InitialR Just because I have one team with Sent doesn't mean I don't know how to play. PSN ID: NEW_kid_CJ_09
Be careful of what you say.
I'll tell you my team so you can learn how to beat it.
Trish/Taskmaster/Spencer
If you want I can play you offline too. Just message me on PSN.
Or Message me on XBL but I don't have the game for that system yet. XBL: NEW kid CJ
Now its the Sentinel players turn to complain.. Which they are doing now lol. I'm glad he's nerfed.
I dont care about being freaking amazing in this game since the entire game is so cheap.
The funny thing is even though he still has all his huge damage most of these people saying he didn't need to be nerfed will drop him because of the nerf; even though they say "oh just up your game and you'll beat him" I wonder if they'll "up THEIR game" and KEEP him. Most likely they'll just man down and drop him though which is freaking funny lol.
"If he dies.. He dies"
While this patch is a good way to start things out, mainly the glitches and infinites.
Next to fix (if undone still):
- Zero Glitch. DUH!! In the meantime, this is still banned in tournaments and a headache online (of course unless we abuse it ourselves to rack up wins LOL).
- Online fixes.
- X-Factor properties. People talk so much about Sentinel when the X-Factor properties for all characters as a whole needs to be re-tooled.
@duckmouth:
http://www.youtube.com/watch?v=eK3Yse...
While in Shadow Clone, Snap Back when an assist pops out. It is very linkable too. The glitch disables character switch to opponent when Snap Back'd, ending the match prematurely until time runs out.
@FREE1UP oh whatever! This coming from someone who plays Bison is SF4, yea I agree that Sentinel was very powerful but he wasn't that serious & last time I checked, most if not all the major MvC3 tourneys have been won without a Sentinel team & that's before the nerf! Also I'm not saying Bison is top tier or anything but he's damn good in SF4 & even better in AE, so unless you can kick butt with low-tier characters, I dont think anyone should be whining on either side.
I guess I'm not against Sentinel getting nerfed, but damn, he's the biggest character and has 10k more health than Spider-Man. I guess Thor has the most now with 1,250,000 health.
@183
You said everything that I was thinking except put into better words...
@193
If they had to drop his health this drastically, they better drop his hitbox size as well, that's how glass cannons work. He needed that health to get in on people alot of the time. And I'm not talking against online scrubs who don't know how to block against c.M and the norris kick.
If they had dropped it to 1.1 or 1.2 while dropping damage slightly, that'd still be more balanced than a HUGE paper target.
@Apathetik
No. Nothing of that sort yet. I'm assuming when Capcom patches the online play, it's going to be something larger than a 1 megabyte update.
The only thing I know about the online play is Capcom is aware of the issue and looking into it.