Word came in this afternoon that about 13 gameplay changes were made to Marvel vs. Capcom 3. This does depend on how you categorize/count the updates, though, but this should keep the community hunting for a little while to track down what has been changed.1. Sentinel's health reduced.
2. Akuma's hit stun on Hurricane Kick decreased, removing infinite.
3. Spencer ground glitch removed.
4. Haggar ground glitch removed.
5. Dormammu's Jumping Medium Attack does 70,000 damage, up from 50,000.
6. Reportedly, Spencer's corner loop has been removed.
No spectator mode yet? Dang it! I'll still be waiting for it.
"This was mentioned by an extremely reliable source, but one that wished to remain anonymous."
rofl
Holla! i was tryin the haggar,spencer thing this morning to no avail. i guess we should try all the gamebreaking glitches and infinites to see whats what now.
I suppose you could add that sentinel's damage was slightly increased
@Lechooga:
The Zero "Sougenmo" Snapback bug is still in. Just did it, it hasn't been patched yet.
(Woot Dormy buff! Now do the same to Arthur and MODOK and me love MVC3 long time!)
@Catalyst
I was just pulling your leg ^_^
Anyway thanks for the updates.
While I agree that the game is somewhat rewarding to new players in that it allows them to perform the BASIC combos and gain a certain level of satisfaction out of it.
I have to say that if we pit those same players against someone of a higher skill level then the said players will be annihilated.
If the game was so easy then any random person could just come out of the wood works and win tournaments.
The fact that this has not, and will not happen is a testament that this game rewards skill. And any game that rewards skill is a good game in my book.
@34: So you don't want newcomers in fighting games?
Sounds like a 3rd Strike fanboy...
I also agree with #33, step in the right direction
#34
I agree. Very well-said. Those new players are more than likely the ones who will be blasting you from a distance and repeatedly using the same tactics anyway. Not to say there's anything PARTICULARLY wrong with that (while it is annoying), the fact is, they don't really care much about extensive combos and well, just kind of want to blast you and have a ball doin' it. Capcom's gotta make sales and appeal to a wider group.
Anyone else been ending a ton of games in "Time Ups"? Womp.
@35 no, I was just pointing out to the people who keep saying that this game is too easy that it isn't.
I enjoy the fact that the game has a nice learning curve for new comers. ;b
Lol at the picture is that the new assist to counter his drones.
They don't want to list it odds are because they want the "fun" of you discovering it yourself.
Oh, man, I'm embarrassed that I lost to a Sentinel this morning, post-patch-update, thinking "Man, this guy has a lot of stamina. HA! I wonder what these "non-gameplay" patches are. Does Event mode count as a change? If so, then there are more changes than 13, no? I forgot what I was talking about haha.
Well, I look forward to seeing the new updates. I wonder who else got a buff (cough Hsien-Ko please cough).
Forgive my ignorance, but what was/is Spencer's corner loop?
While I'm not sure on this, since I don't have a pre-patched version of MvC3 to compare with, it seems like Ryu's X-factor damage multiplier has gone up.
Again, I'm not positively sure on this, it just seemed like he did more damage when I tested him out today and messed around with X-factor.
I wonder if any people that haven't gotten the memo, and booted up the game today had their jaw drop when Sent became pringles.
I'm glad they're listening and this is definitely a step in the right direction.
lol if you think this will change the quality of online play though. Most of the kids using Sent because "oh sh*t it's a big, strong robot dude that's really easy to use!" won't even notice the difference.
@50
Your name is 50Sent you made the 50th post and you're defending sent, this is humorous.
What tron assist are people above speaking about if it was tweaked? The fire? What benefit does that assist have? I've used it before but with the team I use I like using the drill much better
LOL capcom hate me? possibly. I learn Gen, you nuke him (which I could write an essay about how you didn't really know what you were doing, mk hands, no get out but you got a faster wall dive derp).
New game and I think to myself "F**K THIS, I'm not gonna limit myself to lower tier characters." Sentinel/dormammu/DOOM
You HEAVILY nerf sentinel... now, sentinel needed to be nerfed but 400k is a lot. Switching Dormammu out for Spencer (glad I didn't take the time out to learn that F**king loop lol)
I think they cave too easily to the randy bucks crys. Though I sound like a massive faggat; Capcom... I still love you.
I now proclaim Phoenix to be the new sentinel and focus of everyone's future rage.
@34 Well said. MvC3 even with it's glitches and what people refer to as "brokenness" there is still a noticeable gap between someone who either mashes, someone who knows basics, and a skilled player. This is the mark of a good fighting game. Canada Cup is a perfect example of this. Seems a lot of the players had a knowledge of basics and combos but when the skilled players hopped on there (and I dont just mean Jwong) there was a HUGE gap in gameplay between them. Whoever complains this game is too scrub-friendly or a masher either 1) is a scrub themselves and likes to just troll and talk crap or 2) has never played an actual skilled person in the game yet.
sorry for wall of text.
#60
I take it you've never played any other fighting game online.
@InitialR Just because I have one team with Sent doesn't mean I don't know how to play. PSN ID: NEW_kid_CJ_09
Be careful of what you say.
I'll tell you my team so you can learn how to beat it.
Trish/Taskmaster/Spencer
If you want I can play you offline too. Just message me on PSN.
(Just in case you missed my last post) RUN IT!
Or Message me on XBL but I don't have the game for that system yet. XBL: NEW kid CJ
@noizychild: dont make assumptions. ive played lots of fighting games; sf2, sf alpha 1 and 3, mvc2. online ive played sf3, sfa3, mvc2 and ssf4 online. mvc3 is the worst game ive played online because on the rare occasion i can connect its either someone who plays sentinel poorly and ragequits, someone who plays sentinel well and ragequits, or someone who doesnt play sent and ragequits. all the while sending "lol u scrub" hatemail.
I don't mid losing if i have fun, but mvc3 isnt fun online, win or lose.
#63 @NEWkidCJ
uhhhh, has Initial even posted on this thread? What are you responding to?
Please, the most important update that we need is to see the status connection of our opponent, I don't want to fight laggy spammers all day.
Sh*t, remember that time where Akumas were overrunning online and tourney play with the Tatsu infinite (due to it's ease) to the extentthat everyone was crying about how it was gamebreaking!?
Killing the MvC3 hype Capcom. Killing it.
Maybe 910k life was a bit too much. I think 1000K or even 1050k would have been ok, but seeing how Sent has the biggest damage output in the game plus one of the best if not the best assist, I guess 910k is a fair trade off. He was a very low risk high reward character, now you need to be more careful when you use him.
"This was mentioned by an extremely reliable source, but one that wished to remain anonymous."
I have a feeling it relates to a certain...table. one that discovered all the glitches and infinites in a month.
also, capcom said that they weren't going to put in a spectator mode until they can fix the lag problem, and zero's snap-back glitch is still their.
#74 Well I'm glad you have some decency I feel bad when I spam the computer how do you think i would feel with a human. I remember the other day I fought some 8th lord who i'm assuming got by past the first ranks with using beam attacks continuously now that is a scrub move which should be fixed.
#64
Are you serious man? I also played all fighting games and mvc3 is awesome. I loved mvc2 even if everyone, but me, picked the same 6 characters. So I dont get it when in mvc3, every character has a fighting chance, you dont like it. It's so well balanced. The lag isnt bad at all MOST of the time I play, check ur connection maybe. Tekken is my all time favorite but look at their lag, geez... I still havent heard a good debate from ppl bashing mvc3 when they like mvc2. Why do you believe mvc2 trumps mvc3?
Nerf on Amaterasu
Amaterasu hyper combo - Okami Shuffle = 256300 dmg now
was 316 500
#64
Ha! Reminds me of the time I played against a guy who spammed Iron Man's beam, and this was just three days ago (just got the game that day) so I just picked it up. I didn't spam a single thing, (well, maybe Morrigan's standing H a bit to start a simple combo), and I got soooo much hate mail. Goodness, people online are jerks. I'm not the one spammin', sucka fool.
Where are the other 7 updates? I'm disappointed eventhubs. jk. Keep the good work going.
@ 32
People don't like the invincibility in Tron's fire assist. I for one think it's fine solely on the fact that it doesn't have much range and it doesn't last FOREVER like Sentinel assists.
Sentinel assists is still the most scrub friendly because your opponent can't do anything except wait while you try to mix them up. At least Tron assist is just a brief attack.
@ 80
Really? Lol the Okami Shuffle was already one of the weaker hypers (damage wise).
imo sentinel's best attribute is actually his assist. Well maybe not best... but if you expect it, low M and Random boots are easy to read. At least from low to mid level gameplay haha. JUST when I was starting to think sent isnt too hard to deal with, they take more from him.
I feel dropping to 910k was a bit much, but ah what can ya do? I used him mostly for drone assists, but failed at using him individually. So more incentive for me to switch now :p
Theres always hulk lol
Guess because it was instant from anywhere they saw how cheap it can be.
But i agree with that nerf simply because ama is completely safe after using the okami shuffle regardless of where the opponent is. Unless they have means to get around the gaps in the elements or take the risk and try to air grab her
@ 58
I don't think the nerf is that bad. Sent still has the highest damage output with the easiest combos in the game. He also has hyper armor and the gayest assist of the game. So I think he's still going to be a good character. But now, he's more risky. As they should be.
Characters like Vanilla Sagat and pre-patch Sentinel (with the highest damage and highest life) make fighting games unbalanced.
#83
Agreed but with everyone using it. You start finding many ways around it. Like the wesker/sentinel combo. They assist, shot, n teleport to you. Leaving sentinel all lonely and ready to be punished :) but that requires a fast air dash like magneto, doom, zero, dormammu's teleport, felicia's shadow thingy, etc... So NOW with sentinel's low health. My lord is he gonna be destroyed so fast. About 75% of the noob online players who picked him just turned scrubby and useless. LOL.
@78 dont get me wrong: i love mvc3; when i play with friends. random online is garbage cause the communuty is loaded with "stop-having-fun" guys. I never said anything about lag, either. mvc3 is hella fun, im just gonna stay away from random Live for a bit till the losers get tired of the game.
Could be possible but there are a bunch of sources noting shuffle does 316.
@91
Oh ok, I got you. I dont even mind it. I beat majority of the spammers online. The one's who are actually good at it, they actually have a solid rush down game too. Just choose not to do it. So I can appreciate that. The rage quitters, well, I thought capcom made something that puts them in a rage quitting server or something? I havent been raged quitted often, and when I do, I have a saved message for them... "Hahahahaha" That's it. I'll put mvc3 down for a little once MK comes out. Then AE. Then everyone goes on hold once SF x TK comes out. lol
Alright, I just tried it myself, without comboing beforehand. Okami Shuffle statistics:
BradyGames guide says it does 311,600. Shoryuken Wiki says 316,500. I just tried it myself a few times and got: 255,000 ... 270,400 ... 247,600 ... 268,000 ... 246,500 ... 272,300 ... 262,200 ... 252,100 ... 293,400 ... 271,400.
It seems to vary based on what character I'm doing it to, and whether or not they're airborne when I do it. But if it was reaching over 300k pre-patch, then it's safe to say this patch toned down the damage.
@92
You're right, on here it says 316, but it hasn't been updated yet.
http://wiki.shoryuken.com/Marvel_vs_C...
That's probably if it gets in all the hits though. Are you sure you're testing it properly?
I don't think it ever got 300k like the guide said. This is just my opinion but I always thought that Okami Shuffle was one of the weakest hypers in the game. Most lvl 3's do about 400k and I thought almost all lvl 1's did about 250k.
@#100
Okami Shuffle is not all that weak, but its damage is a bit lower over all than other Level 1s, probably because it's a full-screen move and is quite useful. Its damage is definitely quite variable, though, because of how all the hits are somewhat spread out. I have yet to break 300k using just the move alone, but if I combo into it first, I can get some damage borderlining on 400k.
And yeah, Level 3s are minimum 400k, with Akumas being the most at 465k. The exception is Shuma's, which is 350k on its own. The bite he does when he activates it is 50k, though, so together they'd add to 400k, if you just wanted to do them together instead of attempting a combo into CD.
IMO the Sent nerf was totally unnecessary. Attack his health? No, he needs that health because of his speed, they should have nerfed damage.
Sent easily has the most bad matchups of any character in the game and now that he's at 900k? Lol There goes his usability, his assist will be terrible now because he stays on screen for so long and he'll hardly need to be punished to die. I disliked Sent before but I didn't think he was unbeatable, certain strats against him leave him almost no options. When he can't use super armor because the other player is too good at landing enough hits his options become adv guard and that's it. Capcom created a dumb character for dumb people then decided they actually didn't like how dumb he was? They shouldn't have nerfed him, they should have made him correctly without every tool in the game. Now their solution is this? He already ate it hard enough against Ammy even with his health. The people who really tried found ways around Sent, Justin at Winter Brawl made Ryry's Sent look like a liability and he was. Sent was more than beatable, he was 100% shut downable, now he has no usability IMO. However, I do like that we'll likely see a massive drop in Sentinels in tournament.
Yea, I have been testing it on majority of the cast and it doesn't break 300.
I'm doing it on jumping and standing chars
Sentinel can push 300 by a slight bit but that's with him jumping and directly in the middle so its very situational.
Just tested dormammu's j.M on my un-updated xbox and it was always 70k damage.
The 50k figure was pulled from the Brady Guide, which was just wrong. They probably changed it after it was written (or it was a typo).
It looks like they put 50k for his j.L then again for his j.M on accident.
#104
You nailed it on the money. If anything, I woulda said bring it down to 1,000,000. Oh well, The last part is definitely a good thing. Sentinels in tournaments and online will drop greatly and bringing forth more unique teams. Which is one of their targets for doing this, i read.
Okami Shuffle third strike before the Final Thunder Bolt, the lightening sparks always hit different areas, areas are close, but not exactly the same spot side. Need to have a little bit of luck also on your side too. I did 319,000 on Sentinel, in the corner.
Also each characters had their own hit box, Viewtiful Jow was only about 230,000 to 250,000.
@87
oh it's bad. compare him w. other ~900K (dante, viper, deadpool) and he's not good. people were expecting health slightly lower than thor/hulk/hagger, but not dante, viper, deadpool health. he will also be eating more combos than those characters cause of his large hitbox.
It's amazing how Justin Wong, and ComboFien can win tournaments WITHOUT using Sentinel and find ways to beat all the Tier Dik riders out there...YET here we are....a couple thousand salty scrubs cry to Capcom, and we get a Sentinel nurf. Then take out an Akuma infinite that honestly never is done by ANYBODY! I don't see it done in tournaments, online...why that infinite? Not Caps, that takes absolutely NO skill whatsoever! When games back in the days were made, you dealt with the stronger characters and took the challenge to be either better, smarter, or just defeat them on a tactical gameplay level. Now, mans on a "how comes he has a 1000k health and this person has a blah blah heath?! Geez people....Y'all ain't THAT good to be all concerned with damage specs!?!? Tournament heads aren't rage quiting on life because a Sentinel is picked. I wonder with every tournament that is made for MVC3...how many Sentinels get picked on the selection screen....how many win tournaments? Its obvious that Sentinal is a beast in the game, but if you're the better player you can find a way....PERIOD! Or pick him yourself and stop complaining....
Joke is....now that he is nurfed, I wonder who the scrubs gonna use now? duh, SENTINEL!!! Like the nurfs are gonna stop people from using him?!
You think scrubs online are gonna stop using Ryu in AE when it comes out just because he got tweaked?! HA!
#113 I don't think infinites are ever a good thing.
And I think Capcom made Sentinel dramatically weaker so people wouldn't just use just Sentinel because he was good.
So yeah, I'm sure we can all say Sentinel won't be as popular of a character anymore.
He guise, I'm back ^-^
@104 Why do Sent needs speed when most of his attacks hit half way across the screen. Most bad match up in the game? He can do 75%-100% to nearly the entire cast, and yes he does have bad match ups, but he can beat most of his troubling opponents in two combos WITHOUT X-factor. Sent is STILL a beast, and what your trying to say is that he is useless, when he isn't. What Capcom did is they took away crutch on most teams, and now people either can man up and get good with Sent, or drop him and find another team member.
I know this will be mentioned, so I want to clear it up!
X-23 has always had 835,000 hp, and Silent Kill has always dealt 400,000 dm. The strategy guide was wrong.
This is not a patch change!
Laughing at all the sentinel users crying now. Talking about how harsh it is. Great job capcom. Make them be a little more careful when throwing out launcher and crouching m attacks. With high damage there should always be high risk. So 900,000 or so is just about right. There is no reason for a character to have projectile normals, projectiles that cover the screen constantly, can fly, double jump,have super armor, most damage bnb, and have the highest health in the game.
People crying about hitbox... Other characters with as much health as him don't have super armor (dante Deadpool,viper). Besides if anyone got into your hitbox or jumped above you. You just spammed launcher anyway. It was fun destroying sentinel before, but now its even more fun to see you run.
@ 115
Just cause Justin Wong and Combofiend can beat Sentinel easily doesn't mean the majority of us can.
@ 116
Yup, even more than making him balanced, they wanted the community to use more characters than just him. Almost everyone had a Sentinel on their team, not because they like him, but because he was too good.
The funny thing is, the majority of people that are saying Sent should have 1 million health rather than 900k are the same people who, if sent had 1 million health, would cry saying Sent should have 1.1 mil. You just can't please idiots.
@115
I agree and disagree. The only thing I disagree is the Ryu comment. Most scrubs (as you would call them) pick characters NOT because they like them. Only because they're high tier, have easy, or cheap moves. If they continue to pick the nurfed Ryu or sentinels then they must truly like them. Otherwise, they'll move to the next cheap characters. Possibly Phoenix with arthur and dormammu as points to build meter for her while they run the entire match. Doesn't matter tho, the gap between the top tiers and the bottom tiers is NO WHERE near the gap it was in mvc2.
damn you guys are scrubs... i'm starting to see why people call this place event scrubs. i guess sentinels lack of mix ups and ways to land combo's was to much for all of you? learn how to block and learn match ups instead of complaining on eventhubs/srk forums.
funny thing is, the majority of scrubs who complained about sentinel will still get rocked by decent sentinel users. maybe then you'll come to the reality that sentinel isn't the problem =|.
@115 Have you ever considered that Capcom was gonna nerf Sentinel in the first place?
Have you guys even considered that the glitches Desk and such found and any others discovered now fixed was intended to be fixed eventually?
Seth even said their are glitches many people found they knew about and there are still some glitches not discovered that Capcom knows about that are game breaking.
MvC3 was underdeveloped and was released early to satisfy demand, these patches are basically what would have been if it was released in April. Sent probably would have had 900K health anyways.
When the game came out and I seen how powerful Sentinel was, I had this feeling Capcom was gonna nerf him weather people wanted him nerfed or not because it was obvious he had too many advantages. It was only a matter of time. So these nerfs are not surprising.
If they are gonna take out infinites on characters then they need to take infinites from all characters. Hopefully they also removed Sentinel's infinite and Captain America's infinite with the sheild.
@#104
HAHHAHAHAHA !! This nerf is unescessary ?! Are you kidding ?! Sentinel was a pure beast with all the tools that he had. Having the amount of life he had, made him broken so they had to nerf him for the good of the game. Not because Justin Wong and Combofiend could beat Sentinel that the character wasn't broken. And you said it yourself, you had to come up with a specific strategy to beat Sentinel, which makes you recognize that he was a real threat!!
Capcom wanted more diversity. Putting the nerf stick on Sentinel was the way to go... 80% of the teams had Sentinel on them, which is something Capcom and Probably Marvel hated as hell. Nobody wants another Marvel VS Capcom 2, this a whole new game so broken characters should be fixed.
Now we will finally see diversity online and in tournament plays which is absolutely fantastic. I hope that we'll finally see other characters potential.
I'm laughing out loud about this nerf as I hate Sentinel since MVC2. IT WAS ABOUT DAMNNNN TIME CAPCOM !!!!
All the Sentinel bandwagonners are probably crying somewhere in their bed. Now we will finally see good Sentinels online who knows how to play him, not scrubs who spam the beam all day hiding behind Doom hidden missiles.
WOOHOOOOOOO !!!! And to you all the Sent bandwagonners, IN YOUR FACE !!! AAHAHAHAHAHAH
Now cry me a river !!! :D
Haha. Over at SRK most of the people are pissed off at the patch. I think it's funny. I'm glad Capcom is patching this game even if it's a month after release, that means we probably will get more patches to come and can expect things of change.. perhaps it will keep the game fresher.
Down to 905,000 is a little steep.. 1,000,000 would have been a little more ideal but oh well. Who says Capcom won't patch it again and bring his health up? Anyways this will change the dynamics of the game quite a bit in a good way and will definitely change the demographics of Sent-users online and tournament-wise.
IMO this patch makes my Thor more relevant.. now he's got the most health. :D
What they did to akuma is lower the hit stun on his hurricane kick. Akuma's Hurricane kick is so godly and Scrubs spam it ALL the time. They hit you with two hard Hurricane kicks to His beam Hyper. No skill is involved, and push blocking it doesn't help at all. I don't care about Sents Nerfs, but Akuma's Hurricane kick s annoying as hell.
#134
While I do agree, I think the time frame needs to be taken into consideration. The Akuma infinite has been known for awhile, and people in the community made a bunch of noise about it. Cap's infinite is a little fresher and there hasn't been much in the complaint department (probably because Cap isn't popular). So who knows, maybe down the road we get another update that changes infinites that other characters have.
I think it was Seth that posted a few days ago saying that the guys at Capcom have learned a lot of exploits and tricks, some of which the community hasn't caught yet.
@129: Yeah you make the most sense out of anybody here.
So... the release a crappy/unfinished game and are now punishing those who exploited the games weaknesses and possibly destroying the competitive community. What's the point of maining a character if they could be nerfed any second?
next time, just make a better game, Capcom.
I think we should have seen the character shake out after a few more major tournies before nerfing Sent so much, the last tourney I saw the results for did have a Sent in the top 3 but that was Marn's Sent and he's got quite a bit on the average player's ability. I'm still going to stick with Sent I just need to be much more careful against solid rush down and beam types. Overall though I don't mind the changes made coupled with the fact that my friends and I play on the lowest damage settings to keep the matches going longer. Once we get a spectator mode I'm set :-)
I made my main point in my original post in this thread, but I'd just like to add a healthy LOL @ the people still crying about no spectator mode when it's been explained a thousand and one times it would cause too much lag. (which these same people would then cry about of course while playing)
I was gonna respond to some comments but then realized that the majority of what's said in here is completely moronic. I.E. #104.
You didn't comprehend what I said at all, and to deny that Sent has the worst match ups in the game? LOL come on no one character has that many bad match ups. He has characters he loses to and characters he gets stomped on by I.E. Spencer and Ammy.
I do think anyone can beat Sent if they put the work into it, his mix up is terrible because of his speed and his 1 low attack, his projectile is slow and easily punished when looked for.
For the crying nubs here's a tip: DON'T MASH SO MUCH
I use Thor Tron Doom, Wolverine Iron Man Akuma, and Chris Hulk Iron Man yet Sent gives none of these teams problems. Use your head, you have options 3 characters assists and adv guard.
He was beatable, now he's practically useless at high level... not that he wasn't already.....
#143 You realize every ongoing game that is worth it's salt ( World of Warcraft, Dota all stars etc, Starcraft 2, Diablo etc to name a few) have had many patches applied to them. No game is ever "finished", ask any developer.
Nitsuma even said so himself, if they could develop a game to perfection it would take them an indefinite number of years.
So, it's not that Capcom released an unfinished game, it's that you need to understand every successful game that is still ongoing will get patches/dlc etc otherwise it will become repetitive and die out because there is nothing new to challenge players and it doesn't evolve. ;)
Its all about marketing and promotion they knew this game was broke same as vanilla sf4.. keep it bumb friendly to please the casual gamers for awhile then.. BAM update city. They do it simply because if the game wasn't broke then they couldn't milk some dough by doing updates along with DLC's... for goodness sake just make a good game the first time and the updates won't be so detrimental!!
someone clear this up, the so-called hardcore gamers claim they can beat scrubs even if sentinel gets nerfed......then they complain that he got nerfed? if youre such a pro, why u mad?
i need to stop reading about this, i took a look at srk for like 5 minutes and its wall to wall "scrubs complain about sent but im gonna whine just as hard when they take him down a peg"
video games aew supposed to be where people can have fun, not yell "scrub" everywhere.
Wow this is all good news! dope patch! I can't believe some sentinel users complain. He's still a dmg monster, and retardedly easy to use, isn't that what you need? But now you'll have to think a bit before throwing a low medium or a launcher, 'cause I'ma f**k you up with my American combo haha.
They should nerf the frying pan so it doesn't ground bounce haha kidding
@147
i can tell half the people in here are scrubs.
sentinel hate should have stopped after day 1 when everyone realized that all you have to do to beat sentinel is super jump over hyper sodium force and block low while he's on the ground and high while in the air.
but apparently the kids on eventscrubs can't comprehend that mashing crouching lp isn't going to work on characters with super armor so they then complained about super armor and whine and bitched and moaned until sentinel was nerfed.
sentinel was worthless (outside of his assist) at high level play before the update. he was only used as an assist and that's what he'll stay as.
If anything changes, people are just going to use tron or haggar for their assist characters and then scrubs will complain that "tron has to long combo's" or "haggars pipe hurts"
Marn's team is magneto, zero, sentinel. have you ever seen marn really use sentinel outside of his assist? i haven't, you know why? because sentinel sucks!
the end
#156 Marn literally said he uses Sentinel because he wants to win.
Sentinel is used as an anchor because Sentinel is insane with X-factor, and has a good assist so he can use characters he specializes at.
that is why you never see a Sentinel lead, because Sentinel suxs as a lead (like Dormammu), but is(was) amazing as an anchor/clutch and assist character.
Wait, I'm confused. Who are the scrubs? Is it...
A) The invisible, nameless group that keeps getting called out for Sentinel hate?
or
B) The visible, named people on this comment section who waited until now to call out the invisible, nameless group that hates Sentinel?
Because it sounds a lot like B. All these comments about scrubby Sent haters still being scrubby after the update because they're scrubby. You would think if these Sent players were really confident enough to believe what they're saying, they'd just shut up, play the game, and prove it.
I guess that's too much to ask of the internet.
Lol @ Malda and Thunderhawk trolling. It's obvious you guys suck. Go back to SSFIV where even scrubs can win in that game.
@ 156
About 90% of the pros have Sentinel on their team. They have him because they know he's good; not just as an assist but as an anchor. The only pros that are successful without a Phoenix or a Sentinel is Justin Wong and Combofiend. But since the majority of players aren't at their level, they don't count.
Stop being stupid.
@161
do i have to write you a full guide?
sentinel activates lvl 3 xfactor
get the hell away from him
stay away from him
if sentinel jumps and trys to hit you with frying pan then block and use advance guarding
if sentinel trys to hit you with crouching medium then crouch block and advance guard
if sentinel dashes up and tries to go for a command throw then hold up back to jump and avoid all of his options.
if sentinel activates hyper sentinel force then super jump forward and punish.
if sentinel empty jumps then dash under him and then start moving away again.
i'm pretty sure that's all you have to do unless sentinel now has some un-guardable infinite.
honestly sentinel has almost no options to open anyone up offensively and if you have a basic general knowledge of blocking then you should be able to handle sentinel's lvl 3 xfactor.
the problem is scrubs press buttons and get mad when they get frying panned
The Comments section on this site is pretty funny almost as good as youtube.
"Your a scrub"
"No your a scrub"
"no your a scrub"
"LOL at all the people calling each other scrubs"
"Why you dudz trollin"
Sentinel was never a problem for me, But it's good to see he's just a mere mortal now
@165
I agree with people here who say Sentinel isn't the greatest character in the game. I would even agree that he wasn't overpowered before the update.
However, it's significantly easier to type up the keys to beating Sentinel than to actually apply them during a match. You're not taking into account numerous things, like what assists the Sent player is using, how much time is on the clock, who's winning, etc. If it was as easy as just doing everything you said then Floe wouldn't be bodying people with his Sentinel.
The same goes for any other character. You can watch a ton of match footage and catch patterns and tell people how to avoid getting caught in them, but at the end of the day most of that can't apply because it's not 1v1.
Quoted for truthness "Just because people complain that something is broken, and may be correct, doesn't mean they are suggesting the correct way to fix it. Adjusting health is one of the easiest and safest things to do in the game, without screwing up the complex balance of move properties, hit boxes, individual move damage output, and so forth.
The problem with Sentinel is that he had so little risk (for a while at least) to compensate for his huge damage output and very effective BnB combos. People were very angry that Sentinel killed them in 2 combos. Maybe even one. So they simply said "Grr! I do not like being hurt by Sentinel! Make him do less damage!"
However, if Sent did less damage but was still a tank for damage, there would be a new problem. Sent would be a big easy target to take lots of damage, but he wouldn't have the damage output to make up for that. Suddenly the game might shift to other characters with nearly as much health, good damage, but none of Sent's weaknesses such as huge size and hit box, and vulnerability to instant overheads.
People had already figured out ways around Sentinel's easy mode spam, but his huge health still allowed Sent to make more mistakes than anyone else, and come back to kill the offender in one combo. Now, Sentinel still has his high damage output to justify the weaknesses of his size and vulnerability... but the Sentinel player will no longer be allowed a lazy mindset and sloppy play. And the other player will be greatly rewarded for learning how to punish Sentinel, and the match won't drag out while Sent is active since he won't require multiple attempts (with many characters) to finally whittle his health down and kill him.
Balancing games like this is not always direct and simple. An indirect method is often required. "
@#104
HAHHAHAHAHA !! This nerf is unescessary ?! Are you kidding ?! Sentinel was a pure beast with all the tools that he had. Having the amount of life he had, made him broken so they had to nerf him for the good of the game. Not because Justin Wong and Combofiend could beat Sentinel that the character wasn't broken. And you said it yourself, you had to come up with a specific strategy to beat Sentinel, which makes you recognize that he was a real threat!!
Capcom wanted more diversity. Putting the nerf stick on Sentinel was the way to go... 80% of the teams had Sentinel on them, which is something Capcom and Probably Marvel hated as hell. Nobody wants another Marvel VS Capcom 2, this a whole new game so broken characters should be fixed.
Now we will finally see diversity online and in tournament plays which is absolutely fantastic. I hope that we'll finally see other characters potential.
I'm laughing out loud about this nerf as I hate Sentinel since MVC2. IT WAS ABOUT DAMNNNN TIME CAPCOM !!!!
All the Sentinel bandwagonners are probably crying somewhere in their bed. Now we will finally see good Sentinels online who knows how to play him, not scrubs who spam the beam all day hiding behind Doom hidden missiles.
WOOHOOOOOOO !!!! And to you all the Sent bandwagonners, IN YOUR FACE !!! AAHAHAHAHAHAH
Now cry me a river !!! :D
Why in the hell are people congratulating this?! They removed the infinite, they removed spencers corner loop, I mean thats what makes this game interesting! What the fck people?
Awesome job Capcom! Isn't great how tables can turn so quickly. Now we have sentinel cry babies.
Waaaaaaah waaaaah thats all i hear with Sentinel fags.
Haha this is what you get you cheap Sentinal players. Oh wait I'm a cheap Sentinal player... CRAP! lol
how is this surprising that they nerfed sentinel? of course they nerf him. it was a matter of when really... i never picked sentinel because even though he was OP, he wasnt my playstyle and i knew eventually they would nerf him good. hopefully this will make people stop using sentinel so much, and we can start seeing some new characters online. mix things up people.
People who say that Sentinel didn't need the nerf and he had a lot of problems against characters...
YOU'RE A F*CKING SCRUB!! HOW BIG OF A PU55Y ARE YOU?!!
REEVALUATE YOU'RE F*CKING LIVES!!!
@132
Because changing Sentinels health was probably somthing they could'nt decide on. Remembe when SSFIV came out? Seth Killian said that Abel was stronger than they had anticipated after release. Obviously it lead to his hurtful nerfs in AE but based on what they said eariler it seemed Capcom did'nt like him that strong anyways. So...
The MvC3 team probably did'nt know if Sentinel would be a balancing problem or not. Probably disagreed if he should have high or low stamina. Knowing they had little development time and rather than take a risk they just left the stamina high and kept an eye on the community (Something Seth and Sven also mentioned they would do before balancing and patching). Apparently the outcry about Sentinel made up their minds so now Sentinel gets the Health Nerf.
Sometimes a lot of these nerfs are not because the community cried about it. At least not always, sometimes the dev team just waits to see what happens then act on it. Just the way things work when you have little time to make a game.
I personally don't feel Sentinel is overpowered or needed a nerf but, I'm all for it. All you see online is Sentinel, IMO if you're playing at a really high level he's not that powerful and has a lot of bad match ups. But if you're an average player like me he's definitely overpowered as hell and majority of us players will never get to that super high level of play. I'm actually glad we'll see more diversity in teams now and Sentinel is still very strong to the average player but, we'll definitely see more players stepping their game up. After they nerfed Sagat In SSF4 I honestly felt like there were more good players and higher level of game play, hopefully we'll see the same with MVC3.
y'know... i swear i never saw that zero trick work. maybe because i was in practice mode... idk.
in any case, i'm glad they removed some of this stuff.
umm... did they reduce taskmaster insane damage?
getting shot with his 3 hit arrows 2x = more damage than his hyper arrow shots... -_-
chip damage was ridiculous too.
They need to put tech-rolling back in i'm tired of laying on the ground for 3hrs after an air combo.
They also need to nerf chip dmg like a mofo. Storm's ice storm super on X-factor is just freaking rediculous and even without xfactor its stupid too.
Oh my god I didn't mean to read this whole thing but I did. And then it hit me. This is like the text-equivalent of Jerry Springer! It's a mess. A big, beautiful mess.
I can't wait for Shadow mode JWong, Combo and Marn.
Also, shut up about nerfs killing the game. Your still reading eventhubs aren't you? I seem to remember about three years of nerfs since SFIV.
Don't listen to the whiners Capcom and Seth, kill the Zero corner cross-up next!
Sentinel wasn't nerfed nearly enough. This is how he should be.
http://www.youtube.com/watch?v=A5v2Rd...
^ w0rd. So anyways... any ideas on what Event Mode is. Are they gonna release all 50 at once?
@191
"Don't listen to the whiners Capcom and Seth, kill the Zero corner cross-up next!"
But they did listen to the whiners, that's why Sent got the nerf, ahahaha.
Such a bad move by capcom... The game is supposed to be broken, people can play balanced games like streetfighter somewhere else
Nerfing the robot this early in game is rediculous especially because it's a simple fight as is.
man fk this half azz finish game cheap azz characters and now capcom changin the characters now hahaha oh man weres my toilet thats were this game going so i can s**t on it time to play more ssf4 XD
Remeber when everyone, even pros, thought Iceman was god tier broken in early MvC2 days. That was clearly the dumbest opinion ever. Nowadays, he'd have been nerfed for no reason before anything in the game had been figured out and would be even more of a garbage character.
Nerfs are bad this early in a fighting games life.
Sent is just straight up ass now. I used him today, and he's pathetic. His assist still rocks...when you aren't getting caught by a random hyper that kills him. If you whiff one attack, you're pretty much guaranteed to eat a combo that'll take off half of your life or more. If they're gonna lower Sent's stamina, at least give him something he can work with to overcome it. Right now he's just completely getting slaughtered by faster characters. I really have no idea why Capcom just didn't lower his attack power. I would have been perfectly fine with that!
^lol at the comment above me.... What else can they give him? he has about every tool in the game. How about armored normals, flight and a command grab? oh wait...
@197
I'm sure Seth, or Ono had said it in an interview or tweet at some point.
I don't really see the problem with the Sent nerf, if it makes people play smarter with Sent, it'll force them to improve as players since it isn't so safe to use anymore. And improving is never a bad thing.
Dormammu's j.M has ALWAYS done 70,000 damage. I just made sure of it myself on my non-updated version of the game.
Over at SRK, Amazing Ampharos confirmed that there are no changes in this patch other than the glitches/infinites that were removed, and Sentinel's health being nerfed.
jeez call the waaahmbulance. None of you will even care in a week. This is a game where landing ONE light attack leads into easy launch target combo, into easy air combo, into knock down into easy OTG into 3 hypers in a row.
Typical over reaction and people will still be using Sentinel.
@#197
In the mentality of a lot of people who didn't even played MvC2 but heard a lot of exaggerated histories about it.
I bet my ass that more than half of the people who says "It's a Mahvel thing" couldn't pull off most of the complicated stuff in MvC2. But now they can, and they love it.
@197
Because if it was meant to play anything like something meant to be controlled and tame.
Ryu wouldn't be shooting lasers, Magneto wouldn't be so Manuverable and etc.
We wouldn't be seeing the amazing combo potential that players display wether it be from the core competitive audience, or the laid back for fun exhibition players.
To make patches to anything, in MvC3, takes away from the compendium of information we can uncover and learn about the game and all the things we can do with. And when a company looks back and goes "oh woops, let's just patch this in here" tthat really detracts from the purpose and the Merit of the game they boast as "Smash hit, and breaking the limits"
@182
Yes I love game imbalance, because in most situations the more balanced a game is, the flatter it becomes...If they made it more balanced by giving everyone the tools to do more crazy sht, sure, but mostly nerfs is a bad way to balance a game in my mind. Spencer loop and Akuma infinite removed is just one step towards making this already lack luster combo system even flatter.
@215 I think you riding the MvC2 Legacy d*K a bit too much.
A health adjustment and a few "REAL" game breaking glitch fixes is not gonna ruin the discovery element of MvC3. This is a new generation and it's time to get with the times. MvC3 is not gonna get better for the next 10 years in the same way MvC2 did. It was never made in the same time or generation where that's accepted.
People are naturally gonna be mad about the Sentinel health issue cuz fudge... a lot of people were using Sentinel, I wonder why. Possibly it can't be that he has Armor normals, self extending long combos, high damage output, uncanny speed, double jump and a freakin flight mode, no never.
MvC3 is probably gonna have a legacy all on it's own, it's not gonna be exactly like MvC2. MSS will not reign supream on MvC3, a new team will take over. Things change, times change and even Jwong said it's time to get with the times.
So get with the freakin times people.
to all the people complaining; they did the same thing to akuma way back when, and now he's actually balanced. many people, such as myself, though they would never see the day, but they did, and they were happy. also, they gave seth less stamina than akuma (somehow), because if they didn't, he'd be top tier or banned in SSF4. a severe health nerf has done wonders in the past, and only time will tell what the outcome will be for senty.
.....Now they just have to nerf Zero's health like Phoenix's, then il die a happy man. Lol.
@202
So he's terrible now because he doesn't have everything in the world going for him like he did before? Gimme a break. No more winning on auto-pilot now. He might actually need to be played in a non-reckless manner? Health in-line with the rest of the cast? Oh my god, say it isn't so.
Not saying who the source is, but you'll just have to trust me when I say they're reliable.