This exploit is actually combined with the DHC glitch. Though typically one can perform 2 aerial exchanges (tags) per combo, we've discovered that the rule is actually two aerial exchanges per launch. Characters that can hit the ground after an exchange and launch can perform many aerial exchanges per combo. There is a limiter in place so that each launch greatly increases diminishing stuns. This can be circumvented by using the DHC glitch to reset the stun meter back to zero. That coupled with the massive amount of super meter gained by Aerial tags makes this essentially an infinite reset.
That was awesome and entertaining. This is fun and would make for some awesome combo videos in the future.
Let's see what the "pros" can use this for.
ph man i read that title so fast and my heart dropped because of megaman lol
Looks like going to the side or down can work, but that just means its a 50/50 shot. The don't necessarily have to go down for the meter since they can possibly continue relaunching without the Hypers.
@10 they need to DHC twice to reset the Hit Stun Deterioration back to zero, and if they dont go down with team aerial, the opponent will be too high and will recover in time before magneto can relaunch.
Wow, thats pretty ridiculous.