Sixfortyfive recorded this clip showing an infinite with Hsien-Ko in Marvel vs. Capcom 3, and also offered this explanation of what's going on and how her Weapon Toss (Anki Hou) move works.
This is mostly a proof of concept video. Some info about Hsien-Ko's item toss move, most of it courtesy the Bradygames strategy guide:
Anki-Hou will produce one of 11 items upon use:
- axe
- Chun-Li's bracelet
- kunai
- shuriken
- sword
- yashichi
- 3-second bomb
- 6-second bomb
- 9-second bomb
- bonsai tree (dizzy)
- star (dizzy)
The item given to you is determined by how much time has elapsed since you last used the move. If you time the move so that you perform it at perfectly regular intervals, you will receive the same item every time. (EDIT: That is to say, you'll get the same item from the 2nd toss onward. Notice that the first item thrown in this video is different from the rest. The first toss doesn't have to be and likely will not be the item you want, but since the item cycle resets upon that first toss, you can predict the next item thrown if you know the timing for it.) Dizzy items can be looped together in this fashion, as shown in this video. The practical application of this is limited, however, as looping dizzy items into themselves is probably either a 1-frame or 2-frame link depending on whether or not the two different dizzy items occupy neighboring slots in the game's internal item list. (EDIT: I'm also not sure of the item list's exact order. If that order is randomized for every battle, then this is even less practical. And in either case, even if you can perform this semi-reliably, I would expect it to be more useful in most circumstances to move in, tag out, or set up something else under the safety of the dizzy rather than attempt a very time-consuming and difficult infinite.)
Other info: The H version of this move (vertical toss) can hit both on the way up and the way down, and most items will hit overhead when thrown in this fashion. (Bombs and dizzy items still hit mid.) You can chain a low normal into an overhead item toss at point blank to create difficult to block mix-ups against large characters, or you can simply toss an item and then time a crouching normal to strike as it comes down. If a dizzy item hits the opponent in mid-air, it does not cause a dizzy state, but it does knock down the opponent and allow you to follow-up with any attack, even those that can't normally be used OTG.
The first hit of Tenraiha (anvil drop) also hits overhead, but there is enough time for the opponent to react to the hyper's cutscene and change his blocking accordingly if you do not combine it with a low-hitting assist.
I guess the posters above forgot to actually read this important part: "The practical application of this is limited" or any of the description at all for that matter.
This isn't something anyone can just pull out at will. It's mostly just fun with the mechanics of her weapon toss above all else.
She's so annoying. I actually tried this out because I read it in the guide. Pretty cool guide if you ask me.
ultimate way to run the clock on someone and force a forfeit or something LOL
It took a little over 99 seconds to kill Sent. So if someone does master this, they can take up the whole match.
Pretty cool. I'd love to see this at a tourney stream. It'd be amazing.
(And you wonder why I have a crush on this girl?
She's wonderful!)
@23
Exactly, funny that Sentinel's in but not Megaman... In fact did everyone see Tron Bonne and Zero's endings? Kinda like two low blows to Megaman.
The practical application of this is limited, however, as looping dizzy items into themselves is probably either a 1-frame or 2-frame link
ONE OR TWO FRAME LINKS
and the item HAS to be a dizzy item, at the EXACT time
This is NOT practical in ANY sense unless the one playing Hsien-Ko is a freaking ANDROID and programmed his muscle memory to ALWAYS react and send out another star, EVERY TIME.
Read the description people! On the Youtube comments, you can see this was done on a programmable controller to consistently launch the dizzy item at the EXACT right interval.
So, basically this isn't guaranteed, but if Hsien Ko gets a single dizzy item on you and is ready to follow up (i.e. always throws 2 in a row) she can lock in? Hilarious.
Man, I'm so glad I haven't bought this yet.
Really, you guys think nobody is going to pull this off in a match? Since when are 1-frame links impossible? People pull them off all the time in SF4 granted maybe not 69 of them but we will see some pretty long loops eventually.
What I want to know is if Capcom was thinking of people doing something like this with that move because outside of the potential Dizzy loops I don't see any practical use for this move.
@28 really you haven't bought this game because you already knew this about Hsien-Ko? Yep that's right let everybody else take the guesswork out of the game so that you can learn nothing.
@ 40 they realize that Sentinel is Marvel's property but he's been shown favor over Capcom's mascot. Hence "Capcom's favorite robot comment".
Okay, here we go, Lei-Lei be broken tier once her attack connects.
I can't wait to see someone do this online.