Also, there's a second video which shows Seth talking to some top players about how X-Factor works in Marvel vs. Capcom 3, Phoenix, Guile changes in SSF4 AE, Yun's balancing and other subjects as well, which you can check out by hitting the jump.
(interesting - so I think a couple of different things are gonna happen from these talks:
-MVC3 isn't going to get any attention till Fall, since summer is so busy
Lol, can't believe they brought up Shin Tom Hanks, it's basically an unbeatable mugen char if you're not in the know.)
PLZ capcom add more then 1 super... dont jip us by making super street fighter vs tekken and adding 2 super there...
"There might be more than two characters too"
I'm not sure if he was talking about MvC3 or AE, but either way, I'm pumped.
#9 He was talking about SFxT. There's two blank spaces on the select screen and he was saying they would be revealed soon, and possibly more then just those two.
#9 Are you sure? When most people ask about the "two slots", they're usually referring to either MVC3 or AE.
the talk of balance is embarrassing no one is wants to play a game where everyone is weak except for the big 3? it does not make for a more EXCITING game.... who wants to see a tournament dominated with Yun, Yang and Fei Long? Variety makes for a more interesting and fun game not seeing OP characters and everyone flocks to them... even Combofiend said it best... look at daigo he's pretty much the best SSF4 player and he's not holding himself back with scrubby mentality and picked the best character... why should he hold him self back as a competitive player? Everyone will catch on and jump ship as well... but we wouldnt have that issue if the rest of the cast was all competitively good.
I've said since the beginning. I LOVE XFACTOR! I do. I don't want it to change. I love high damage games and I love that Seth, kindly, corrected those guys complaining about it because XF is fair because everyone has it. It's a great mechanic and I hope SuperMVC3 doesn't change it very much where they take away from how exciting it makes games.
XF3DPhoenix is pretty cheap. But I think they can fix this in two ways.
1. Limit her unblockables.
2. Add more characters that have their own meta-games to balance her's out. Phoenix Wright get's a clue Ultra that makes double damage when he hits that zone of your body (i.e. high, mid, low.) Or Dr.Strange has a level 5 resurrection Ultra that brings one character back. I don't know, but I'd love SMVC3 to add these types of "magic the gathering" type of meta-games instead of just taking away from the only one unique one they have now.
@9 He was talking about MvC3 you troll... Capcom reps have repeatedly said that there will be quite a few more than 16 characters in SFxT.
Trolling aside, if you listen to the interview (with headphones or speakers with an external volume) the topic of conversation was MvC3 when he brought up the two empty slots.
@13
Terrible idea. Xfactor needs massive overhaul, it is cheap. Sure, everyone has it, but it is still cheap, that makes no difference.
You say you like high damage combos, and the game has plenty of 100% without that broke @ss mechanic. It will get nerfed, no way they wouldn't nerf it, balance it or give people the option to turn it off after how dumb most people think it is.
@15
How is Xfactor broke though? Phoenix and Wolverine are strong with it, but that's more a character problem, not XFactor. I don't think it kills the game in any way. SFIV has Ultra's and MVC3 has XF, same concept.
How else would a 1-character player come back against a 3-character player? Don't say it takes skill because that was a huge flaw in MVC2.
Losing x-factor after you get hit... bad idea. How about just tone it down. Make it only lvl 1 x-factor the only thing that changes is you get more time. Instead of more time and higher damage/speed.
Good news is it looks like mvc3 will be getting some dlc. The bad news is we may not see it until a year later.
http://www.youtube.com/watch?v=vW3e0s...
Twin's palms. Enough said.
I agree with Seth about how in MvC2 you were basically dead once you lost one or two characters. This game needs a comeback mechanic. Though the problem with X-Factor in it's current form is that it makes comebacks too easy. If you work your *** off to build a huge lead over your opponent, you should, you know, actually have a lead.
Ultras work very well in SFIV as a comeback mechanic because you opponent actually needs to do something skillful to take advantage of it. He needs to play to land a specific combo or a specific counter. And because your opponent knows that your ultra meter is full, he has the opportunity to play around this. That also creates an interesting dynamic where the threat of getting ultra completely changes the flow of the match once the meter is full.
@17
How else is a one character supposed to come back against a three character team? You only have one character left, it is your fault that you lost the other two. In other words, it SHOULD be extremely hard for one character to come back against 3, you lost the first two characters by getting out played, you shouldn't get a super god mode that makes things easy for you just because you suck balls.
So when a high level tourny player drops a combo by accident and he has both of his characters on the screen and they get wiped out, he sucks balls? Or just one fatal mistake basically costed him the match? It is a double-edged Knife roar monster, it can be both good and bad depending on the situation.
Are people still complaining about X-factor ._. I'm not a massive fan of it, but if it gets removed due to crying Ill stop playing seeing that would mean Capcom is way to easily controlled (Same if Phoenix w/e gets nerfed (lol @ Sentinel nerf now everyone wants his HP back)
Xfactor is fine. As Seth explained, if you only have 1 char left vs 3 what in the world could you do? Nothing, its game over, you might as well give up, now there is another factor that could change a lot of that. (I know I know, ''But it requires skill to kill those 2 chars'') But what about all the luck based things? I hit plenty of assists by accident sometimes and oh, nice I get 2 chars instead of 1 for free! :D This fixes that + adds a whole nother element of thought.
I agree, X-Factor is fine. We need to take a look at the individual characters like Wolverine and Phoenix instead. I understand Marvel wants Phoenix to be uber powerful, I get that. But Capcom needs to grow a set of balls and tell them to f off. The Dark Phoenix mechanic is fine, they really just need to find a way to make X-Factor less abusable when she is in that form. It's way to random and kills the fun.
I almost stopped the video when the camera guy requested Phoenix Wright. What a stupid request.
Anyway Im happy to hear Seth saying we won't have to wait long for more MVC3 announcement.
@5
Hakansoilbarrel : Man, thanks for bringing up the memories about Tom Hanks, only it's officially "OMEGA TOM HANKS". He was an April Fools joke Mugen character I made with my pal NeoAnkh over 10 years ago. It was great because, after releasing SuperMario, we said we had a big new release coming out, which everyone thought was going to be Bowser. When they installed the zip file, they were greeted to Omega Tom Hanks...much to their dismay, I'm sure. ^_^
I can't believe ANYONE still remembers that. Good times.
@25
"Xfactor is fine. As Seth explained, if you only have 1 char left vs 3 what in the world could you do? Nothing, its game over, you might as well give up"
And that is why you will never win an actual tournament, nor you will ever enjoy something half as epic as this
I thought Americans love broken ass games like MVC2, what HAPPEN?
Should you burn your 1 xfactor to escape corner pressure and attempt to counter-attack? Should you burn it to continue a combo you think will kill your opponent's best character? Should you burn it to stop firing that unsafe/missed Proton Cannon you thought you could randomly chip him to death with? If you choose to burn it, are you using it to save a character of yours worth saving the most?
Cancellability makes the best parts about x-factor, and i'm surprised not many people are talking about it. Sure, it's also got a comeback mechanic: it's basically each character's way of saying "F*ck it! I'm mad!" and instilling a sense of fear & caution within an opponent who may otherwise be a little too confident in their favorable matchup. This is why Ultras worked in SSF4. They give characters like Rufus/Cammy reason to avoid recklessness even against a Dhalsim.
The big problem is that one tactic rules above all the other tactics mentioned 2 paragraphs above: Save it for the last character. The damage and time boost with "level 3 X" is such a huge "gift" that activating it while just plainly standing around with your last guy is even more effective than the infinitely more "clever" uses of x-factor you've probably seen used to boost combos or interrupt reckless block strings.
You don't see SSF4 players waiting till their revenge meter is totally full at 10% health, then throwing Ultra out whenever they want expecting to win. They still must wait till an opportunity to use it, whether it be a combo or hard punish. And they can still feel comfortable burning it at only 60% full revenge meter, knowing that an opportunity was an opportunity and they capitalized with what they could at the time.
Things like lvl3 xfactor and dark phoenix practically encourage the players to play dumb, not smart, in order to have the advantage. The only challenge to getting to play as Dark Phoenix is building up 5 meters before your first 2 fighters die, which isn't as hard as it sounded b4 the game came out. Also, hold the tag button and block correctly for a few seconds if phoenix gets snapped in. The opponent has to work twice as hard to get another ground combo on you into another meter-burning snapback. If the enemy tries to time you out over the last 30 seconds, go all out at them as normal phoenix because you still have one of the best offensive and mobile movesets in the game.
If capcom already showed they're willing to support mvc3 with a balance patch, they should go all the way and limit the truly dumb sh*t that prevails in the game. I'm not saying there won't be tiers, there most definitely will be. But it's the effortless cheapness of some tactics that piss people off. I'm not too good of a player myself at the game, but i'm challenging myself by working my way up with a hard girl like Viper. But when I do lvl3 XF and I win without having to use even 1/4th of the stuff I've trained with, I don't feel any sense of accomplishment.
@ajch22
I agree with you 100%.
If you're going to make a comeback, MAKE A F*CKING COMEBACK!
If you got mopped, that's your fault, and you're obviously outmatched, but if you got 1 man left against the 3, and you KNOW you're the better, then PROVE you're the better player and take the match!
Temp. God mode =/= Legit comeback factor.
X-Factor needs to be toned down due to how dependent the game is on it. I understand they wanted a way for people to make comebacks so it's, honestly, "anyone's game" , but the risk/reward is HEAVILY unbalanced.
Some people lose their first 2 characters PURPOSELY to get Lv3 XF and just wrecking ball the opponent with, let's say, Hulk.
Don't get rid of it, just tweak it so the game isn't dependent on it, and people will become better players because they'll have to adapt to actually having to fight more legit.
Just plug in some earphones, turn the volume to max and its like normal. Lol
No complaints from my end.
@37
If I could give you a thumbs up on your comment, I would.
Toning down X-factor definitely needs to happen in my opinion. It's way too easy to make a comeback nowadays.
Comebacks used to be this AMAZING thing, that always got the crowd so hyped and showed that ANYTHING is possible given you put the work into it. Now it's just "trollolol xfactor lvl3 kill uuuuu"
and @ 34: if the 2 empty slots are shin akuma and evil ryu for mvc3 dlc i will find a small innocent animal and punch it in the face
Since everybody is throwing their 2 cents about how to balance the game let me throw mine. To me all they need to do is lower the damage output of X-Factor all around, but leave the timer intact. This automatically will affect Dark Phoenix level 3 XF, but in addition they need to lower her chip damage(offense & defense wise) to be the same as the rest of the cast, that way the opponent can be defensive without loosing too much of his life looking for an opportunity to strike back. I think something this simple can make a difference.
Oh I forgot take the attributes(speed) character receive while on XF out, the damage boost and the cancel ability to prolong combos is enough.
@31 mvc2 was a different kind of broken, at even the highest level mvc2 gods would drop combos; playing the perfect mvc2 match,(unless you were using iron man) required hours of daily training just to keep sharp, double snaps are stupid but they aren't guaranteed every match, and most other characters with infinites relied on at least one reset to finish someone off.
Mvc3 gives you broken with much less effort in general, like someone said earlier winning by losing 2 characters and going nuts with xfactor lvl 3 doesn't really feel like an accomplishment anymore
What chaps my rear is how MVC3 revolves heavily around X-Factor which IMO artificially empowers people who aren't good at the game a chance to be braindead and go nuts with certain character especially with chip damage.
I'm no MVC purist but MVC2 legitimately took skill and practice to make a broken meta-game while MVC3 hands awful players "broken death" with no effort and a few decent mission combos.
MVC2 = You were good or you were trash
MVC3 = Everybody can win
Yipes is a great example. Yipes was godly in MVC2 and now despite the dude being really sick in MVC3 hasn't gotten far in any tournaments for the game.
On the topic of the video
I wanted Strider & Mega Man X because I don'r see Capcom revitalizing those franchises at all so MVC3 was the only real chance of seeing those two ever again. After dealing with that abortion called X-Factor, I could care less if the game doesn't get fixed up a bit.
my 2 cents...
- X-Factor is the biggest mistake in MVC3. It completely ruins the game and shouldnt even be in.
- Yun and Yang... Yes there powerfull, recent tournements have proven that they can be beaten though
- Balancing for 2012... Nerf Gief n T.Hawk, there rediculas on an amature level! And Nerf Cody's damage output.
Xfactor is a joke. Its hillarious how many times I've beat people that I know are way better than me and I come back with it. They should just remove xfactor. Wtf is one character making a comeback and they use xfactor to beat 3 characters? You actually feel good about that? Back in the days of mvc2 and the other vs games, that was amazing coming back when your down 2 characters in mvc2 or lose one character in mvc xvsf mshvsf to win the match and beat 2 characters. This is coming from someone who uses phoenix. Capcom wanted to be lazy and just throw in xfactor instead of bringing out a balanced game.
@36- that's honestly what I was hoping for before the game released. Something along those lines and the Mega Crash system I thought were sure things.
That said, I guess I kinda' realize that MvC is what it is, and it's just not my thing (I LOOOOOVE watching high-level play though, as opposed to MvC2 where I couldn't even stand to watch high-level play after a while). So while I'd like to see them at the very least tone down L3XF, I'm alright with it not happening, too.
I really wish TvC had done better. I love my Wii (shoutouts to Wii puns from 2007), but TvC should have at least been a multi-console release for a chance at a competent online system.
Biggest problem in MvC3 imo is that ANYTHING becomes a combo....
any hit anywhere can be followed....
in MvC2, you had to actually work for that solid hit which could be turned into a deadly combo, now you hit someone with something in the top of the screen, just to launch and kill them as they bounce.
If I had to make the decisions of what change in Super MvC3 I would:
1- First of all, REALLY, I mean, REALLY work into a decent online mode... something that at least let me to play almost perfectly with people from my province... I don't want to be able to play people from overseas, and not even people from the other side of the country, I just want to play someone that's 100km away from me perfectly or almost perfectly as I do in HDR and MvC2.
2- Reduce overall damage output a little bit
3- Assists should take normal damage (not that ridiculous free kill damage they take today) and be punishable in their taunts after they hit.
4- Most supers should be a little more punishable on block so people would stop spamming like hell, I mean, you already have DHCs and xfactor to protect yourself during a super, why make everything THAT safe?
5- Remove most 1 hit groundbonces, I mean... Wolverine's (and Phoenix's) dive kick could groundbounce inside a combo (after a launcher or stuff) but not as first hit....
Hulk should do it, but not wolverine, Phoenix, Dante....
6- Tone xfactor down a bit if general damage reduction in point 2 don't make it less broken
7- General rebalancing by upgrading weaker characters instead of hammering the good ones.
Well despite all of this, I LOVE MvC3, It's just too much fun, but could be a whole lot better with some little tweaks.
@doublef
I'm thrilled you liked my idea for more meta-games! I think you made a great example as well of what should be added to the game. Don't just add offensive moves, add intelligent moves that change the pace of the game.
Here's a link to the forum I made on SRK to promote the idea. As you can tell, SRK readers are proving once again they can't read.
http://shoryuken.com/forum/threads/do...
@ajch
The "comeback" you posted is so rare it has half a million hits. If anything is a testament to why XFactor exists, that is it. You are clearly really scrubby to be getting killed by random XF. I play High Lords all day with my X23/Deadpool/Skrull team and I've seen people waste it. It's drama. And they better not cater to you whiners.
@ Whoever said the Sentinel nerf was wrong but still hates XF -
What? How? Sentinel is still the most offensive character in the game with everything safe. He's a top tier character still that's super fair now. Do you just play OP characters and cry when you have to work, because that's what it sounds like.
No offense of course.
@ajch22,
while i somewhat agree with you and that was an incredible comeback, this was pretty d@mn hype as well.
http://www.youtube.com/watch?v=1mSbHE...
also omega tom hanks was the funniest thing ive seen in weeks. ShinRyoga, thank you lol.
Guys again I apologize about the audio. My camera guy was standing to far away and I recorded this on the iphone so the mic its self is pretty small. As for the 2 extra slots. Thats for SFxT, not MvC3. Seth said "those 2 spots will have characters as well as maybe a few extras"
The new fighting game community just likes to find something to bitch about.
First it was sentinel with his godlike assists and lvl 3 xfactor. Well guess what, they nerfed his health but did nothing to reduce his damage output in xfactor nor did they change his assist in any way, yet everyone found something new to bitch about instead (i.e. wolverine and phoenix)
Let them "fix" dark phoenix and xfactor and people will just start bitching about sentinel again or find something new like dooms hidden missle assist or bionic arm or whatever the flavor of the moment is.
#30 uhm ok? I like how you compare a different game..to a different game! than assume I've never won a tournament ;) or that I didn't enjoy that moment.
If you keep complaining about every little thing that will be irrelevent in a month anyways, you'll never enjoy a game nor will ever get good at it.
''that will be irrelevent in a month anyways'' not talking about X-factor btw. What I'm saying is, of course I prefer you just being able to make a comeback BUT THE GAME ISNT MADE LIKE THAT (Without x-factor, without an assist vs 3 chars really? You're gonna destroy 3 chars?), that's why im making that point about THIS game.
If it was another game, I might have said something completely different like ''Screw <insert comeback method> just come back>''
Well you guys are forgetting one thing. If you take out two characters and they use X-factor to take out two of yours, you still have your own X-factor. This is why you choose a strong anchor that can utlize X-Factor level 3 to it's fullest.
The person who uses X-Factor last usually wins.
How about we just rid of all the BS lvl3 xfactor and just keep it at lvl 1 the whole game no matter what?
Instead of encouraging scrubs and pros alike to lose 2 of their characters in order to go nuts with 5 second Magic Series 100% combos...Capcom could leave it at level 1 no matter what, which as far as I know isn't that cheap. How long does it last? 10 seconds? That's not too long, and the damage output is large enough to scare the opponent for a few seconds, but not large enough to be cheap.
One of the problems with level 3 is that it not only lasts a whopping amount of time, but the time it takes to actually kill a character in a combo is amazingly brief, further adding to the time where you're speeding around like an overpowered satan. At least in level 1, characters may spend half their x-factor time doing combos that look like combos, although more damaging and potentially fatal.
Keeping it at level 1 no matter what would encourage strategies of "when" to activate x-factor (blockstun cancelling, combo extending, safe recovery in whiffs, etc.) instead of hurr-durrr wait till last character.
lets be honest guys, x-factor is only one of many reasons why mvc3 has failed.
@EnkiduV3
Listen again, he's talking about Street Fighter X Tekken. They were in a conversation about SFxT and then some guy butted in about Phoenix Wright. Jason24cf said "NEXT build" (this is an indication of SFxT next build, MvC 3 doesn't have a next build)and then Seth continued to talk about Comic-con and Ono, that's obviously SFxT. Plus Jason24cf,is not a MvC3 fan as much as SFxT. The conversation was him asking Seth questions about SFxT which is why he didn't say; "what about MvC 3 two "DLC" slots." He never mentioned anything about MvC 3 or even said "DLC slots" his question would of been more specific, they were just interrupted, he's talking about SFxT trust me.
I understand Seths's point about people cheering for David (anyone) vs Goliath (Yun), but he has to remember that's only in terms of spectating. Only a small amount of the userbase watches tournaments, and they're not the ones buying enough copies to make the game profitable. There's a huge online population out there playing the game who expect an even playing field. It's not like professional wrestling or a pro sport because everyone is playing the game and they're getting pissed off when the playing field isn't even.
@17 Why should 1 character come back and kill 3 so easily? That is absolutely stupid to begin with. If you lost 2 of your characters, and haven't killed even 1 of your opponents, you lost the game. Sorry, but you have. A good fighting game does not have mechanics that win for you.
And to compare X-factor with Ultras?? There are already 5 super bars in MVC3, those are the same thing as ultras, and ultras are not game breaking, to use them effectively against decent level opponents you can't just do it randomly, it will be blocked, you have to either set it up properly, or combo into it. X-factor is just "activate, hit A, B, C, win" It's stupid.
My suggestion for X-Factor since it won't be removed from the game, cause Capcom loves it, is to reverse the dmg/time to actually give some benefits to using it early as well as using it late, like it was intended:
Level 1 : 10 seconds/biggest dmg boost
Level 2: 20 seconds, medium dmg boost (basically the same as it is now)
Level 3: 30 seconds, smallest dmg boost.
With this setup, you open up a huge amount of customization to the use of X-factor, instead of wait till you have 1 char left, activate, and destroy the other team. Whenever I play online as it is, (and i suck pretty bad) whenever I see someone burn XF at level 1, I pretty much know I won the game because now they can't do anything if I activate level 3, and obliterate them. It's stupid. The only people who like it as it is right now, are players who can't win without level 3.
I think mvc3 could be interesting with omega red and hayato. Obviously preferrred characters but they also have some intersting traits:
super/plasma filed (hayato) - gets infinte meter for a brief period of time (but cost 1 meter)
stealing meter (omega red) - this should still get buffed in a department of damage or meter gain (compared to mvc2).
I guess it would mainly be set ups for plasma field and always leeching...but it would re-ignite my interest.
@Mit
Yeah, obviously, but if you are referring to the two slots, he's talking about Street X Tekken. The guy interrupted them about Phoenix Wright as Seth and Jason were talking about SFXTekken. Seth answered Jason's question and then continued to tell him that the new build with be at Comic-con and Evo and that Ono will be there. The two slot question is SFxT
It's already obvious that we are getting more than two new ones. Capcom already said that they will add more characters when they have been successful. They reached their goals less than a month. I'll be glad when they let us know something. SFxT is taken the attention now like new born baby so I bet they'll tell us on a random day lol.
@71 good point. It's fun to see low levels beat the high level characters but when your actually playing, it's a different story. Im not saying every character should be even but if your gonna make a character really strong you need to purposly create weakness that rewards the opposing player for exploiting, X-Factor is a cheap answer to that.
Terrible mic.