Seth Killian broke down some of the technology in the upcoming release of Street Fighter 3 Third Strike Online Edition, talking about how the filters work, what the budget was spent on, including the game will have its own external servers in an interview with SiliconEra.
Killian dug into the details, "There are three filters, including an unfiltered version and we can’t take any credit for that. Even when the other two filters are applied they are applied on a per character basis. The way the original characters were drawn they were shaded differently. The use of negative space and shadows varies across characters. Even if you apply a filter that looks good overall to some of the characters, it doesn’t necessarily look good to all of the characters."
"That’s not even really where most of the money was spent. A lot of backend technology to implement our own game system of achievements and systems of unlocks. It was a matter of getting into the basics of the code and tearing the code apart from the arcade side to implement it properly. For 3rd Strike it’s the first time where we’ve had access to the source code, which really paid off," Killian concluded. Ripping apart the source code let Capcom add in replay sharing over Xbox Live/PlayStation Network and YouTube. Street Fighter III: 3rd Strike Online Edition also runs on its own external servers.
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Tip from David_I.
Here's to 10 more years of Yun Chun and Ken
They could have changed it but they didnt.
#1
Yeah, I wish they redrew the game from scratch. And, would it have killed them to add a few more characters? And, 15 dollars is too much money. It should be 2 or 3 bucks tops.
And, I wish it were in 3D. But, with hand drawn 2D graphics, YANOWUTIMEAN?
In other words...I want it all, and no, I won't be reasonable about it.
[/sarcasm]
Eh Im satisfied with what they're giving us cause they didn't have to give us ANYTHING at all. Would a rebalance have been interesting? Yes. So would an HD remix but if you all remember SF 2 HD remix didn't catch on because people didn't like the changes so were getting the game we all know and love for the new generation. If this does well maybe capcom will do it but for now we should just be glad that we're getting it at all.
@#9 #8 I mean its still only 15 dollars. I mean if we were gonna get all that then we would have to pay WAY more than 15 bucks. Which is why Im saying we should be happy for what we're getting. I mean its ALOT of stuff and we all know capcom. They're masters of milking a franchise, so if this is profitable you best believe they're gonna release moar stuff. we might even get those balance updates and that redrawn art we want.
So they spent most of the budget on achievements?
Wow....just wow....
They could have put that money to good use and rebalanced the game...
@EmeraldFont.
Don't forget the challenges AND the new hip-hop/rap soundtrack.
Pretty interesting that the shading for each character was handled so differently. A lot of TLC went into their work, I C.
Personally, this is one of those games that I don't think really "needs" new HD sprites. The originals were beautiful, why mess with that?
Nice to hear they used the actual source code and were able to rip it apart to implement the features, rather than simply trying to add them on top of it (which usually ends up kinda' clunky game-play wise).
Can't wait for this. Loved 3S, and I'm certainly going to put some good time in with 3SO.
You guys are crazy , HDR's developpement was a nightmare for them , of course they wont redo sprites especially with the level of animations sf3 . And hdr's idea was kinda to bring it up to sf3's level , and hd .
If anything HDR's process is probably the nail they made them decide for 3d engine mimicking 2d effects , as seen in sf4 and mvc3 .
at #3 educate yourself watch some Bingo singles-gamepsot singles-3 on 3 battles theshend and zerojapan utube channels im sure this song has ben sung to u so many times
I'd really have liked having new sprites. They could keep the same engine, but I'd have preferred having true HD sprites.