Some fans noticed a few differences between the arcade version of Street Fighter 3 Third Strike and the rerelease of Online Edition, and posted about them on the Unity Boards. Capcom's Christian Svensson jumped in to address them and also talk more about the title.
In the arcade version, when player 1 selects Urien, his Aegis Reflector is always purple, and for player 2 it's blue regardless of who the other player has chosen. Having two different colors prevents any confusion during Urien vs Urien matches, which are quite common since he's a fan favorite and Aegis is his best super art. The Dreamcast and PS2 ports (and presumably Xbox) have it as purple for both sides (erroneously so for player 2). Based on this video from E3, Urien selected on the player 2 side has purple Aegis. — Guyjin
Svensson: I spoke with Derek about this and you are correct. This is a deviation from the arcade version where we followed the more recent iteration path. I don't believe there's plans to make that cosmetic change but we'll see. Maybe if there's the need of a patch for something we'll look into altering this (I'm not sure how difficult that would be to change).
This is worrying the 3rd Strike players I know. A lot of them now fear that by Arcade Perfect, the team is simply trying to copy the bugs/glitches/properties of arcade ver. 990512 instead of actually using the code. — D3v
Svensson: Thousands of people played it at E3. Some of those guys literally camped in front of the game for a couple days straight. Thousands more will play it at Comic-Con and EVO. I've yet to hear anyone detect anything different from the version they love aside from the cosmetic issue you just pointed out. Ultimately, the proof must be in the pudding when you play it and you guys will have your chance soon.
Is there any chance that Third Strike might get delayed? — Temitayo
Svensson: I suppose, but that chance always exists. We're not expecting that to happen, obviously.
Can we play people in Japan with no lag? — Alexander
Svensson: With no lag? Course not... but less perceptible lag than probably any other fighting game? Most likely, yes.
Will there be any Capcom sponsored tournaments in game? — Temitayo
Svensson: We generally leave the organization and running of tournaments to the fans. They're better at it than we could ever be, however we do support them where we can. For example, we support EVO from a business development, promotional and financial standpoint because they do great work for the whole fighting game community.
Would Capcom ever consider making a Marvel vs. DC game? — Ray
Svensson: I understand the desire from fans to see something like this happen, but from the standpoint of actually getting a "deal done with all parties and an approved product shipped" I don't think it could ever happen. The complexities of such a deal and the nature of product approvals would be overwhelming.
Capcom doesn't listen to fans because you haven't made [insert game here].
Svensson: [...] The non-existence of two or three games that have been requested, doesn't mean we aren't listening.
It took us 10 years to make another Marvel vs. Capcom after MvC2. It took us 10 years to make another Street Fighter after III. It took us 20 years to make a new Bionic Commando.
When there's something new we can bring to the table, we'll do it. But we're not JUST all about remakes and ports. I get that there's folks who want those things and we do our best to accommodate.
But unfortunately, not every suggestion makes sense (either from a business or strategic standpoint).
For example, when there's brand conflicts or other projects in the works that are meant to scratch a lot of the same itch then those things don't happen on any immediate time frame. For example, Raccoon City does scratch a lot of the same itch for a lot of people that Outbreak does... perhaps not for RE purists, but for many potential customers of an Outbreak product it's a multiplayer-focused RE title (at the same time, it will appeal to many more people than just an Outbreak title).
I am not saying that the existence of RE:ORC is a gating factor in a new Outbreak. I am saying that it's a factor that I would and have brought up in such a decision. We'd also have to look at what other RE projects we have in the works... Mercenaries and Revelations on 3DS, RE4 and Code Veronica's HDification are in the works and coming soon. RE:ORC and maybe some other things you don't yet know about. That's a HELL of alot of RE in a relatively short period of time. Adding more titles on top of that is definitely too much, too soon IMO.
I've mentioned in the past that all companies run the risk of "brand fatigue". We need to be careful about that too.
Lastly, games take a LONG time to make. Even smaller digital games and rereleases are 18 - 24 months from project inception to launch. So if you're asking today for something that we don't have in development, at the earliest you could hope to expect something to play would be in late 2013 (if we green lit it today). That's the reality.
I appreciate the passion but please keep things civil or this thread will cease to be constructive and will be locked. I do personally take offense at the accusation that we don't listen when I feel we're probably the most in-touch/accessible publisher in the world with our user base. As an example, please show me another executive anywhere else in the industry who interacts with fans and takes their feedback to the very highest levels of the organization the way I/we do?
("Capcom doesn't listen to fans because you haven't made [insert game here]."
Ignore this Sven, as a businessman-in-training, I understand. It's sad people vent their rage in such a manner tho. You guys are doing good!)
Wow. 3rd Strike players are a little paranoid, if that first question is any indication...
@6 Don't worry. They could always add Goku to take out Superman lol
@9: He/she's talking to Chris Bloody Svensson, and the first thing that comes to his/her mind is 'one of the Supers is a different color fix plz'?
Granted, most of the target audience grew up with the game, so a little detail like that might bug the hell out of them, but they really can't give CAPCOM the benefit of the doubt when the company's fulfilling their heart's desire?
Marvel vs DC would be sweet.
The first female DC character they would pick would be
POWER GIRL
http://upload.wikimedia.org/wikipedia...
Yeah that whole "you aren't listening because you didn't make [???]" thing is asinine at best. I have to agree with Svensson, Capcom's probably been listening to the community the most.
Some people, however, equate "not doing what I suggested" to "not listening". Just because they listen doesn't mean they have to agree with any request.
It's a tough line to walk and they've done pretty good. Not perfect, no, but pretty damn good.
"ARCADE PERFECT ARCADE PERFECT ARCADE PERFECT"
This is all we've heard from Capcom regarding this game. It's like their biggest selling point and they constantly remind us about it at every turn. Even when fans were expressing concern at their decision to not rebalance the game and fix even the most glaring balance issues, Capcom would continue to beat us over the head with "IT'S ARCADE PERFECT". Now, turns out, it's not arcade perfect. LOL
Yes, I get it's a relatively small issue, but considering that having an "ARCADE PERFECT" port was something that Capcom, FOR SOME REASON, felt compelled to put out there, it's hilarious that they can't even get that right.
"you don't worry about {insert game here},let me worry about blank"
@EmeraldFont
Exactly. If it's so arcade perfect, why would they omit this little detail that the hardcore fans would surely appreciate?
Can we get the original Player Select theme back, please?
There's also the issue of the music transitions from round to round. They're not as they should be. Sounds aren't exactly from the arcade version, either. The KO is clearly the console KO and the character landing sound is far too loud.
There are numerous other things to mention to debunk their statements saying they used the arcade version as a base. I think they used the console versions and then worked around that to get it as close to the arcade in terms of playability as they could, as someone said earlier. Little things, sure but, the little things can be the most annoying.
I'll still buy it as I've lobbied for 3rd Strike to be released on current gen consoles since the disappointing SFIV was released but, I'll use MAME for my offline "arcade perfect" fix.
Soooo,
the arcade perfect game isnt arcade perfect? just make the damn thing blue u idiots.
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@22 Both the new and old versions are in the game it's just a matter of changing it in the Option select.
As for the rest, I never seen such a bunch of shallow headed folks. Just because the game has a few different color pallet changes does'nt make it less arcade perfect than the original. Until you get the entire game just relax.
@28
Normally such a minor, cosmetic change wouldn't be an issue at all. It's because Capcom is constantly going on and on about this port being "ARCADE PERFECT" and having them use this to justify not fixing the balance issues that we're harping on this at all.
Hulk is so strong he forced the "superman" of Marvel (The Sentry) to revert to his civilian form
http://74.220.215.239/~oldwiza2/wp-co...
I do appreciate Sven's openness, and its good that we get this insight into the company on a more personal level however I must respond to his last part of his answer:
"As an example, please show me another executive anywhere else in the industry who interacts with fans and takes their feedback to the very highest levels of the organization the way I/we do?"
Gabe Newell from Valve :D
The game play is Arcade Perfect! The arcade didn't have graphic filters, remix music, art gallery, achievements, etc etc etc either!
So graphical tweaks were expected right? So who gives a crap about the color of the reflecter as long as it functions properly!?!
Gimmie a break.
Wow, I feel ashamed for the interviewer.