The intricacies of the YouTube sharing function will be one of the last major features to be revealed for Street Fighter 3 Third Strike Online Edition, according to Capcom's Christian Svensson. He responded to handful of fan questions about the game on the Unity Boards, this evening running through details about the submission process, how GGPO was implemented and things of that nature. How does the YouTube sharing work? — Chaosx2
Svensson: You'll see at a later date... closer to release. That's one of our last big reveals.
How long did it take Ono and his team to add GGPO in this game? — Shinkuu Kikoken
Svensson: The Iron Galaxy team is based in Chicago and the project was conceived from the ground up by folks in this office with GGPO at the heart of it. The process of making that happen wasn't an "it starts here and ends there" process. Engineering tasks toward this began at the start and optimization didn't finish until the very end of the quality assurance process... so it was the most of the duration of the project or so. Ono has been incredibly supportive and excited by what the team has accomplished.
Would it be possible to implement "double points weekends" for rankings like they have in games such as Halo? — ibLeo
Svensson: That's a really good idea actually. Unfortunately, for that to happen would take a content server solution, which is not currently implemented or planned. That said, that's a good idea I'll be stealing for future conversations on other products.
Can we disable the hip hop music in SF3 Online Edition's menus and select screen, or replace it? — Cube
Svensson: Sorry, but no.
Is there a typical time frame for the XBLA/PSN Store submission process? — Genis Sage
Svensson: As a rough rule of thumb for digital titles, first submission to prop for us has typically been about 7 - 10 weeks depending upon how many resubmissions it takes to get approval (if any) and how many other titles are in the queue before you competing for slots. In this particular case, there's also the issue of "black out" windows for Summer of Arcade on XBLA (which you have to be invited to by MS... for clarity's sake SF3 is not a part of MS's summer of arcade).
Secondly, for Sony you have to submit for approval in Japan, North/South America and Europe separately. If you're trying for a global, simultaneous cross platform launch, you can't plan your launch until the very last one is approved.
Lastly, to provide crystal clarity, you can not get an official date from Sony or MS until you have approved code. So the reason why we haven't provided a firm launch date is that we don't have one confirmed from first parties. We have a window that we're targeting, that we think even in worst case scenarios is achievable, but until we're approved and slotted, we just don't know for sure.
So it might be pushed to Fall if it takes too long. :( — Regulas
Svensson: Bite your tongue. :P
I wonder. Is this the last we'll see of the SF3 series? — True Ryu
Svensson: Frankly, I'd suspect that would have to do with the popularity or lack thereof of this title. Not really a question I could answer today.
i wonder if you can fight while the matches upload on youtube because they are making a big deal about it. i hope so
Why would you wanna disable/replace the hip hop music in 3S:OE's menus? This isn't "indestructible" by any means.
I love how people believe Ono's team is doing everything SF.
@Fart
If you're talking about Youtube, stfu there's so much other stuff they announced or have shown to be in the game including save states in training mode, a full trial mode with trials that are actually viable in normal play. Online Tourney mode, Graphical filters and special screen setting new and old music unlockable along with new and old art. It's worth the 15 dollars
If you're talking about the sf3 series in general again STFU there hasn't been an SF3 game since Duke Nukem Forever was officially announced in 1999 and yes I'm saying if there was a 4th SF3 game it's actually taken longer then Duke Nukem Forever to be announced and released
What's so hard about swapping out music? The new song isn't bad, but some of us would like to have the original music in there as an option, too.
I really don't want to bring this up at all, but if Smash Bros lets you customize songs in every way possible, why can't Street Fighter?
Oh, and Indestructible was glorious. The character select version was amazing, too.
@5 No, but its pretty darn close for some of us...
Indestructible was a freaking disgrace to put in a street fighter game.
Because soft J-pop boy band music is totally what i think would be fitting when i see a couple of guys beating the crap out of each other. Same goes for some strange hip hop or jazzy beat, and no Alpha 3's acid techno was no better.
Why would somebody want to disable 3rd strikes music? Its one of the best soundtracks in a game.
"Enter the heat of battle, Fight!"
CvS2's announcer and voice clips are the by far the greatest of any fighting game.
dat Oro picture....
@16 "i know that yooou'll beeeeee baaaaaaack" lol
Seems like Cube doesn't know what good music is. And it's not like there was only hip-hop. There was jazz, techno, rock, and a few other genres mixed into the soundtrack. Definitely one of the best ever made for a SF game. You genius, Hideki Okugawa. Can't wait for Aug. 26!!
DLC costume for ssf4 AE
http://www.jeuxvideo.com/news/2011/00...
I really need to see balrog in SFxT. He has to be in there. dont hurt my heart capcom. Please dont.
Raiden and Geese quotes made me genuinely laugh. The only thing in SF4 that comes close is Hakan saying, "SRAIDIN!"
Anyone notice that the number 7 for the game's timer looks completely ridiculous? Also the redone meters, text all look somehow less "impact"-ful than the original art.
I am extremely glad though that the announcer and music are unchanged.
GGPO for the win
@10
I have the Indestructible song on my ipod purely for the lulz. But I know its controversial and the majority hate it/laugh at it.
However, you're so right about the character select version of Indestructible. It was catchy and cool, taking out the lyrics helped. Better than the tiresome guitar of the SSF4 char select screen.
I hope 3S:OE's character select song does the full or longer version of "Let's get it On" instead of just the chorus.
even if the soundtrack is good doesn't mean ppl don't want to be able to play their own music during a fight or while they're in training/trial mode.I do that all the time in any and all games that allow it, fighters included. Oh and FTLOG announce color edit mode capcom!!!! I myself asked about it on 1 of their q & a streams and no answer! I even have it suggested on unity!
There's going to be so many Third Strike matches on youtube by the end of this year.
Awesome