VegaMan caught up with Seth Killian at the NorCal Regionals #9 to ask a few questions about Street Fighter X Tekken and he sent in a transcript of their conversation. Here's the run down.
VegaMan: When can we expect the next major update regarding Street Fighter X Tekken?
Seth: We should have a little something at Comic-Con and EVO is coming up soon as well.
VegaMan: How does the scaling work in SFxT when you are hitting both of your opponent's characters at the same time?
Seth: It's not set yet.
VegaMan: Will the life bars be changes to be a bit more visible in SFxT?
Seth: Yeah, we're doing something about that. We understand having orange on orange with glowing orange borders is not easy to see.
VegaMan: I've noticed a lot of timeouts in both E3 and here. Will anything be adjusted like life bars or damage because of this?
Seth: Remember MvC3? Everyone said that was going to be a problem then, but it's not much of a problem now. The problem is that people just didn’t know how to play the unreleased game yet. They hadn't learned the good combos, or the strong mix-ups. It's the same thing now. Since most of them have only played for a few minutes, or maybe an hour, nobody really knows how to play the game yet. The timeout situation will probably resolve itself as people learn how to play it.
VegaMan: What do fans need to do to ensure that GGPO is incorporated into future Capcom games? In particular, fighting games?
Seth: I've been pushing that ever since I came to Capcom four years ago and it took until Street Fighter 3 Online Edition to actually get implemented into a fighting game. One of the problems is that with 3D game like SFxT, we are basically using all of the PS3's processing power. And although it's very difficult to incorporate a rollback function I don’t believe it's impossible. If fans really want something like this implemented then the best advice I can give is to tell other people at Capcom. Internally I suspect they just think I'm crazy, and they're tired of hearing me go on about it, so if it's important to you, let everyone else know.
@Arrancar:
You are VastroLorde level for that Lil' Wayne quote.
@ anon1010
This isn't Tekken Tag so that's why you "can." If this game was more like CvS than, yes, it would be really retarded. But in this case both characters are constantly tagging in and out. Unlike Tekken, the chars in this game runs into the fray and in some instances they do so while the main character is still in process of finishing a move. It would make sense that both characters gets hit by an anti hit or combo. Would you rather have the support character stand there and watch his/her teammate get beat up and then run off the screen? And if it makes you feel any better, this will help stop spammers from constantly tagging in and out.
(Hey Capcom, more guest chars(don't listen to the haters!) and make online like (S)SFIV and NOT MVC3, I don't care whether it's GGPO or w/e, just make it like SSFIV and not MVC3!; ie - good not bad
HAKAN FOR SFxT!)
whats does that last answer mean for the xbox ??? i would realyy like to know what makes the xbox and ps3 so diff. in terms of fighting games jw...
Even though the life bars weren't easy on the eyes. It really didn't bother me much because i knew it wasn't going to be in the final build. I mean it'll be out next year so there's going to be a big change in gameplay and visuals. I guess its cause I'm seeing it in a graphic design point of view. So to me the whining on the life bars was kinda pointless. but that's just me.
Yea they said they were gonna change the bars like a month ago already ya'll lol.
Also why do people want GGPO that much? As mentioned, and as I've heard it doesn't really work well with 3D elements at all, I want the best netcode out there, not just put one in cause we like them. There is a reason Capcom said no for 4 years. (I heard Srk dudes made GGPO? that why?)
Good stuff though, can't wait for more info.
@#10
Companies find easier to work on a game for the PS3 then porting for the 360 and PC.
Back then games were first worked on PC/360 then got ported it for the PS3, but it lead to negative results.
The game Bioshock was a big example of bad ports. Now Bioshock Infinite is being worked on PS3 first and then easily ported for 360 and PC.
Seth said that SFxTekken is 3D...Credibility LOST COMPLETELY!!
I really want Ynu and Yang for SFxT, but I don't have Arcade Edition DLC to play Arcade Mode on them. It's a shame that I don't have it.
I really want Yun and Yang for SFxT, but I don't have Arcade Edition DLC to play Arcade Mode on them. It's a shame that I don't have it. Please excuse me for making a mistake, I decided to correct myself and... Oh it's a metaphor and I don't have enough points to buy it.
@21 that is a good idea..but ppl complain that they are tooo good but it would be interesting to se the twins on the same team
@yunandyang You look like a fan of Yun and Yang. So are you waiting for Yun and Yang too?
@24 I agree I'm glad that they're changing the graphics of the life bars. Let's see what does the change looks like next week.
@9 SSF4 netcode is ass, damn online warriors like any type of ass netcode.
(cool story bro,
my online experience has been:
ssfiv = playable
mvc3 = unplayable
But whatever floats your boat...)
people rave about ggpo but do they really know what it does? Have u every been in a match and see people goin from a jump animation, warp and then throw u? Or how about no start up frames on fireballs? Sf4 netcode was good as long as u play people within a reasonable distance from u, dont try to play people two time zones away and u wont have problems.
Guys, I know that it was really a metaphor, but guys, Lili, Asuka, Sakura, and Karin may be school girls but that's the case. I still agree on them along with Yun and Yang.
#18 is right, the super bars look worse than any super bar in history. It's so plain.
@34 Do you think that the announcer will sound like or it need changes?
My only problem with the game was the blatant lifebar and super placeholders - now that it's fixed this game is looking godlike :D
Also, GGPO would be *awesome* if they could pull it off - seems like they don't want to put money in to developing that though when they were so successful already with SSFIV's online functionality.
@#31
lol speaking of knowing what it actually does... Do you really know? When things start warping around like that on the Ggpo program during games, most cases are due to people computers not being able to keep up with the demand of the ggpo netcode while trying to keep both games in sync. As you said about your sf4 example, playing people in a reasonable distance you would help alleviate any kind of issue between games. Other cases are due to the actual ggpo servers being crowded and/or unstable.
Sounds like you had the misfortune of playing with people with crappy computers or the other way around O_o. Plus ive only really experienced the above issues dealing with 3s online and one of my buddy tries to play on a cheap walmart notebook and his CPU usage is at 100% usually playing 3s online... so if his side struggles to keep up it will manifest on my side with the warping to keep the game running in real time regardless of the computers keeping up.
Also im capable of playing dudes in kof98, ST, last blade2 that reside in south korea/china/taiwan/japan(200+ms) with lag comparable to sf4 lag on the same coast(east). Granted the games are older so it doesnt take up much resources, but it shows the power of the netcode when it has the freedom to do what it needs too.
Ggpo is the code base used, results will vary dependent on the platform. As stated with this game the game itself(sfxt) is hogging up the consoles limited resources, having powerful adaptive netcode would murder the poor system if not done with care.
It would actually be interesting to see the twins on the same team. I am sure next time around they will be more "balanced".
I am just waiting on Sim. Too unique not to add. Either that or give me Twelve or Necro. I play with the stretchy freaks :)
Mmmmm Necro AND Sim same team :)
Yeah Seth I remember MvC3
I also remember YOU saying we should keep our SF4 disc's for a neat surprise when Super comes out that was ' pretty ' cool.
The only thing right about that statement was it being a surprise...a bad one!
BTW thanks for Arthur in MvC3 he's bad-ass. Everyone is using him...in BIZARRO world.
@38
"GGPO's latency hiding techniques maintain the illusion of lag-free gameplay even during intercontinental play."
from the ggpo site itself. U cant get rid of lag over the internet, thats just the way of the beast. Yes ggpo would prob be an upgrade but it isnt gonna fix laggy games. THe difference is gonna be instead of playing underwater, things are gonna skip back and fourth in an attempt to hide it.
I'm glad I'm not the only one who couldn't see who the f*** was winning.
@ #41
Quoting what the website says it's very smart, really.
Anyway, glad they fixed those awful life bars. Hope they do something for the meter bar too.
And for the Supers possibly, no one is gonna usa them (3 seconds to charge? What the hell?) and that's a waste.
@#42
Lol whats quoting the site have to do with anything, i never said anything about anything being lag-free. I was explaining why the things skips around at times. And how hardware affects ggpo which is usually the case behind the skipping. Most you see in HDR and mvc2 is the lifebar acting weird in times of high lag and i believe both of them use ggpo netcoding or near the same technique.
So run by me again why you quoting the site, most of what i said had nothing to deal with it really.
Capcom cant fix lag no matter what they do as long as our internet infrastructure is ass, people having crappy connections/downloading, mix with being a large landmass. Best capcom can really do is optimize the netcoding and hope for the best. And so far ggpo is capable of being the best if other conditions are met.
Playing underwater is disgusting, and the skipping as you may have seen while playing ggpo shouldnt be an issue when it comes to console, but of course no one seen it tested on a 3D intensive game on a console with limited ram. the 2D games did well that i named.
IMO Elena will most likely make the cut to SFXT. Eddie VS elena would be interesting to see.
My only comment is the game is full of Orange.
wherever you go as if the game is in orange palette.
I hope they change this.
Who are we kidding? No matter what the finish product is, were still buying it. I know I am. I'm a sheep, and so are you. MvC3 has a crappy roster. I bought SFIV, SSFIV, and SSFIV AE and ill buy SFxT and the two future re releases and oh yeah Super MvC3.
@#53 You mean like the one from Tekken 5 and 6?I hope they add that in the game.I wanna customize my boy Ryu into something stylish.
Street Fighter X Tekken looking good. Real g's move silent like lasagna.