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Ono would like to offer character customization in Street Fighter

Posted by Jonathan 'Catalyst' Grey • June 20, 2011 at 5:19 p.m. PDT
Ono would like to offer character customization in Street Fighter Speaking with GamePro magazine, primarily about Street Fighter X Tekken, Yoshinori Ono also talked about where he'd like to see the franchise go that he hasn't been able to tackle yet.

Ono: What I'd love to do someday, if possible, is taking these characters -- like Ryu, Chun-Li, Abel, and Juri -- and having a game where users could customize them to a high degree. I'm not talking about their costumes or something like that, but actually customizing what moves they use -- the timing of them, their strengths, their weaknesses -- so that my Ryu could be completely different from your Ryu. In addition to our skill sets being different, our characters themselves would be different.

I would compare it to something like F-1 Racing. There's rules they have to obey and regulations for your car, but all the cars have different engines and different parts. Within that rule set, it really boils down to the driver's skill. If we could simulate something like that in a fighting game, I think it would be really awesome.

Other things of note in the piece are that the developers made a big move in the last month to make Street Fighter X Tekken much more aggressive and that they're anxious to take on all sorts of other platforms with the game — if the opportunity arises.

Mentioned by SpeedBrkr.

Comments

RA_MO said on June 20, 2011 at 5:21 p.m.

And so let the madness begin. Being first I miss it. But customization in SF? This should be interesting

#1
J said on June 20, 2011 at 5:22 p.m.

EPIC TROLLING

10/10, WOULD RAGE AGAIN

#2
MrRawrienstein said on June 20, 2011 at 5:23 p.m.

Ono reaches God-Tier trolling.

#3
Dude130 said on June 20, 2011 at 5:23 p.m.

Sounds a hum dinger of a good idea to do.

#4
Davison89 said on June 20, 2011 at 5:24 p.m.

This is not a good thing.

#5
gtfopanda said on June 20, 2011 at 5:25 p.m.

Then everybody proceeds to copy pro players and all Ryus are the same.

Well, Ono never changes.

#6
HAV said on June 20, 2011 at 5:27 p.m.

Horrible idea. Go Ono!

#7
chickenwings said on June 20, 2011 at 5:30 p.m.

this could work, but before this they would need to try something like the ism/groove system again. It could turn out good but the balanceing would take years to get right. Something like that even hit the drawing board until maybe sf6.

#8
SakuraOwns said on June 20, 2011 at 5:30 p.m.

The thing is, he is right, but actually balancing it and making it work to a degree that variation is actually viable(see every mmmo with a talent tree for an example on how impossible this usually is) would be far too much of an investment for a game people only pay for once.

#9
triplefierce said on June 20, 2011 at 5:32 p.m.

sounds risky, but potentially very fun.

#10
szeleale said on June 20, 2011 at 5:33 p.m.

this would be a dream come true. So any weakness would be the players fault. NO MORE COMPLAINERS!

p.s. there will always be complainers

#11
FlawlessMatador said on June 20, 2011 at 5:37 p.m.

This would be a great Idea if Capcom created a brand new fighter to test the idea with. But hell no for SF lol

#12
Phynx said on June 20, 2011 at 5:38 p.m.

While I'd like to be able to customize a character to better fit my tastes/style it seems like it'd cause problems in never knowing what the enemy is capable of.

#13
NINJA said on June 20, 2011 at 5:38 p.m.

To me, only colors would make sense. I'd be happy to have it... Everyone able to paint their teams outfits.

#14
BaroqueObama said on June 20, 2011 at 5:39 p.m.

Sounds really cool, would be even better if they were able to balance it for competitive play.

#15
Murderous said on June 20, 2011 at 5:43 p.m.

@11- Japan hates Korea? Why's Kim Kaphwan a fan favorite from SNK then? That's a load of bullsht.

I don't know how popular Juri actually is, but she doesn't get NEARLY as much hate as most of the other SF4 characters. I'd say she's right up there with Abel.

#16
voodoochild346 said on June 20, 2011 at 5:44 p.m.

i hate to say it but this sounds really stupid. what separates characters from each other are the different moves they have, different weaknesses and different strengths. if i was able to choose which moves my character would have that would make characters mere palette swaps from each other. the idea chicken wings is the best idea, make it like cvs2 without snk characters. that would make it so everyone doesn't just pick dhalsim and give him a shoryuken and ex lunge punch.

#17
Hakansoilbarrel said on June 20, 2011 at 5:46 p.m.

(Do it! I wanna play my chars with NO CRAZY * EXPLETIVE* charge motions!)

#18
SAMURAI said on June 20, 2011 at 5:49 p.m.

This is a very bad idea.

#19
nocturnal said on June 20, 2011 at 5:50 p.m.

Oh please let Vega(Claw) be in that game!

#20
Creation_Scapes said on June 20, 2011 at 5:50 p.m.

I totally agree with #18, I love ono! but this idea is has fail written all over it.

#21
Combo_Knight said on June 20, 2011 at 5:58 p.m.

I think before he goes into that he does a create a character to test the waters, or just let us mess around with our own costumes dammit!

#22
Rekkaken2468 said on June 20, 2011 at 6 p.m.

i think its a bad idea. it wud be cool if he added a customizable costume feature like tekken games have, but customizing moves is just ridiculous. it will obviously lead to a lot of unbalance in the game.

on another note he said juri, this cud be an indication dat she's in sfxtekken

#23
triplefierce said on June 20, 2011 at 6:01 p.m.

@18

It could be his intention is that the player would be able to control the *properties*of a move at the cost of allocated points ( pure guessing here), rather than making all specials available to everyone. Im guessing all characters would still have a template of special moves available- so no 'Giefs w/ the ability to DP.

EXAMPLE- if you were to customize Abel so that his falling sky was great anti air, the cost would be so great that another move would be short- changed. maybe his tornado throw does far less damage because the character's points were used up making Falling Sky stronger.

sounds interesting to me, but you can easily be right and this could be a horrible idea.

#24
RA_MO said on June 20, 2011 at 6:03 p.m.

I think it has both positive and negative results. But I think it could keep the game fresh in some ways. I mean characters would play more towards the player's style while still keeping their original mechanics.. It would mean even greater array of matchups and it would lead to constant studying of the game... Which is done now anyway. I think after a while of playing a game and playing it at high level for a good long while, you begin to build a comfort zone and you tend to expect certain things. With this it would get rid of that. But as many have said... Balancing would indeed be a problem and would take forever to balance... But come to think of it... Fighting games will never be perfect will they? O__O;

#25
zUkUu said on June 20, 2011 at 6:03 p.m.

I don't think this fits into street fighter very well. In a spin off maybe, or even better a unique new fighting seriies. Mk Deception had something like this with a very simple "pick your moves" stystem, actually tweaking frames and stuff seems very hardcore - and I like hardcore.

The down side on this would be that it'll never be tournament worthy as watching those matches without understanding them takes much hype away.

In the end, I'd rather have some "ability" system like Alpha 3 has where you can pick 3 in total (or 3 per offensive, defense) or so from a great selection. Like +10% stun or +50hp or -50% chip damage or air block etc

This could even go to a degree where you can tweak single moves (Ryo:Shoryuken: -4 recovery frames) etc.

This would actually better work I think, and would be very fun to utulize.

#26
ZaFuuru said on June 20, 2011 at 6:05 p.m.

This is a horrible idea.

#27
triplefierce said on June 20, 2011 at 6:14 p.m.

Occured to me that Ono may have thought this up because of the Yun/ Yang complaints.

If the devs were to give us the ability to balance our own characters and hopefully give us a system where we can save "builds" of our character for specific match-ups, the burden of character balance on the shoulders of the player. Hehe- I think if Ono gets his way, it'll be his way of telling the FG community to STFU about character match-ups!

#28
h00dRaTT said on June 20, 2011 at 6:15 p.m.

"...like Ryu, Chun-Li, Abel, and Juri"

Juri Confirmed?

#29
sanosuke123 said on June 20, 2011 at 6:17 p.m.

I will give all my mains a dive kick with no height restriction.

#30
ultrapowerlevel said on June 20, 2011 at 6:18 p.m.

Time for a Capcom Vs SNK 3 with customizable grooves like in CvS2 and both Ono and fans have their dreams come true.

#31
kupowns said on June 20, 2011 at 6:19 p.m.

That... would ruin the series.

#32
h00dRaTT said on June 20, 2011 at 6:21 p.m.

@35 thats a great idea I'd love to see grooves come back. Character move customization would be cool but may throw off competitive play. Grooves add both variety for players and balance to characters who may "lack" the tools needed to fight the other character.

#33
WinstonChurchill said on June 20, 2011 at 6:26 p.m.

I'm open, sounds liked a good if done properly.

#34
aridarron said on June 20, 2011 at 6:31 p.m.

This idea could work seriously but in a spin off, it could be like nba 2k11 my player/mass effect, a young fighter joining his/her 1st tournament, all you really need is to choose from a list of

anti-air attack,
projectile or dash attack,
evade move,
combo attack,
air attack

you could then adjust the frame speed, strength etc of each.

#35
TheShotokan said on June 20, 2011 at 6:36 p.m.

(This user was banned.)

#36
ChunLi said on June 20, 2011 at 6:37 p.m.

Maybe if they had a "ratio" to what you can "add" to your character in exchange for health/stun.

Let's say if you have an ground/air fireball, 3-version dive kicks, a SRK and Hundred hand slap, you'll have Seth status in terms of Health/Stun if you want all of them to be top tier properties.

#37
TheShotokan said on June 20, 2011 at 6:42 p.m.

(This user was banned.)

#38
roknin said on June 20, 2011 at 6:42 p.m.

This has been done before, by Capcom no less (Project Justice, JPN Release only IIRC). It's an awesome, yet frightening idea at the same time.

If done right (where there's a very strict balance) it could work well. But... Even the slightest inkling of something broken or overpowered and it could be the worst thing to ever happen, ever.

#39
TheShotokan said on June 20, 2011 at 6:45 p.m.

(This user was banned.)

#40
roknin said on June 20, 2011 at 6:49 p.m.

I'll amend what I posted earlier by adding that personally I think it should be done with a new franchise though. At the very least, see how it goes there first.

@ 11 - You kidding? Last I checked Juri is pretty popular in Japan, more so than here IIRC.

Personally I think she's one of the best things to happen to the series, and definitely the best of the SF4 characters not named Abel.

@ 41 - that's along the lines of what I was thinking, too. The more powerful the move, the less health/stun you'd have, or something like that. Also make it so that there's a limit to what can be added so people don't try to make an SF version of Phoenix, lol.

@ 40 - too many caps.

#41
ShadowKnight28 said on June 20, 2011 at 6:50 p.m.

This is truly god tier trolling. 0-frame, 1-button shoryukens all day!

#42
C2Q said on June 20, 2011 at 6:50 p.m.

NO

#43
aridarron said on June 20, 2011 at 6:51 p.m.

#41 idea would solve the problem with my idea #42, if you decide to make a guile type player with only 2 skills he would have alot of health/stun and maybe by playing for awhile you increase your speed and strength of your move.

#44
Tabris said on June 20, 2011 at 6:52 p.m.

I love how people are taking this as completely customizable movesets, which is a pretty stupid conclusion to come to, tbh. Rather than the alteration of move properties, which makes a lot more sense.

For example, as a Sakura player, my gameplay depends heavily on the EX Tatsu, so being able to alter that to do more damage/hits/pass-through/whatever and balancing it by nerfing moves I use less often like Shouokens, may add a bit more depth to how I play. Whereas someone may do opposite as they prefer her other moves.

This gives you two very different Sakura's, despite being the same character.

Or using Ono's Ryu example. One Ryu could have a heavily altered fireball game, giving him amazing zoning abilities, but with cost to other specials like his SRK and tatsu. Another Ryu may focus on linking moves to his SRK. Again, both Ryu's would be very different, despite being the same core character.

That said, it's a terrible idea to put into SF games and even the balancing of this would be horrendous.

It's still funny how people actually thought this means stuff like giving Gief a Fireball/Flash-kick, Honda a tatsu or something equally ridiculous.

#45
soggytoast said on June 20, 2011 at 6:56 p.m.

This is a fantastic idea, but it would take some genius to implement proper balance (not that I doubt Ono's team would be able to pull it off). Even with 25 - 35 static characters, it's hard for the dev team to find all the possibilities for brokenness. Suddenly when you can start tweaking HP, speed, damage, and (god forbid) frame data and hotboxes, the possibilities for brokenness skyrocket.

And such a system may have an effect opposite of what's intended. Instead of having 30+ healthy, distinct characters, the community could end up discovering 3-4 custom built ones that end up being the only tournament viable options.

#46
Lemres said on June 20, 2011 at 6:58 p.m.

horrible completely horrible

#47
Aluppoj said on June 20, 2011 at 7:02 p.m.

I'm with the haters on this one. Not for SF! Make a new game to try this on! SNSM would be a good one!

In the WWE games ppl always just put the best moves on lol!

#48
TheShotokan said on June 20, 2011 at 7:05 p.m.

(This user was banned.)

#49
SsjBizzle said on June 20, 2011 at 7:19 p.m.

If Capcom did that I'll take back anything I said about them being Lazy compared to others lol. That'll be sweet, but lets focus on whats gonna be in the upcoming SfxTekken (Which I doubt will have it, if so I'll buy 3 copies)

will be to unbalanced though. Like some wrestling games have it but its different.

#50
Just_drink_oe said on June 20, 2011 at 7:22 p.m.

(This user was banned.)

#51
JrockEclipse said on June 20, 2011 at 7:24 p.m.

character customization will be a EPIC FAIL!

Just focus on costumes customization, Hair color, shirt/pants etc...

#52
Kryptic_Enigma said on June 20, 2011 at 7:28 p.m.

This is a perfect idea. Basically like CvS2 EX Grooves. That's awesome!

#53
SAMURAI said on June 20, 2011 at 7:37 p.m.

This idea is horrible. How are we supposed to defend against a Ryu with Abel's command grab? Or a Dhalsim with a shoryuken? It's impossible to know your opponent's options.

#54
efire_ said on June 20, 2011 at 7:48 p.m.

People are taking this way too wrong. Ono would never "give Gief a projectile". If this goes through, at MOST we'd be able to pick from one of several moves EXCLUSIVE to that character. Think of it like Pokemon - you can't have a Charizard use Surf. Example: for Ryu, you could pick different types of DPs, Hadokens, etc. At the least, you can just pick different bonuses for different moves.

#55
archer said on June 20, 2011 at 7:48 p.m.

I don't think he means that everyone will have interchangeable moves but rather it will be class based like an mmo with skill trees. For shoto you could customize the shoryuken tree with flaming or lightning or change your fireball properties like flaming or denjin, etc. And Gief would have a spd tree and green hand tree etc.

#56
archer said on June 20, 2011 at 7:55 p.m.

But of course if you've ever played an rpg then you know about min/maxing and everyone will be playing the "best" build anyways.

#57
SsjBizzle said on June 20, 2011 at 7:58 p.m.

Hm I took it as..You could for example make your hadouken faster, but you would sacrifice some of your Shoryukens recovery frames or something lol. Not give Ryu a command throw, or Gief sonic booms.

#58
BLJ344 said on June 20, 2011 at 8:03 p.m.

lol picture viper with t.hawk health...with a command grab..some seth moves and aair firball...have you thought about it yet??.......broke gameplay much lol i main viper but if she had stuff likebthat it would be unfair lmao..so i say DO IT ONO!!!

#59
Pig_Red said on June 20, 2011 at 8:05 p.m.

This would work just fine, but it would require fairly regular balance patches. If you think of it in terms of Diablo or World of Warcraft's talent tree system, you'll have a better understanding of what he's talking about. You can customize your class in those games, but there are fairly rigid guidelines. In other words, you wouldn't see Ryu with a command grab.

#60
VegaBisonAbel said on June 20, 2011 at 8:07 p.m.

oh i can just see now.
my character will have the body of dhalsim.
sim's normals except have balrog's jabs.
vega's walk speed. teleports
thawk's life.
makoto's command grab. can kara karakusa HP.

#61
aridarron said on June 20, 2011 at 8:21 p.m.

Why ryu or those other characters he mentioned?, it would be boring to fight against hundreds of altered ryus online,
it would be uncomfortable to give ryu gief's moves cuz the community is so use to him not doing those so let players create a new character however they want, since sf4 makes customize costumes seem easy to do put a bunch of them in, let them pick skin color, sex, body built, country, height, face templates etc, you'll never meet a fighter like yours.

I would like it to be the tournament after sf3, so I can beat sean and urien to a plup.

#62
xShonuffx said on June 20, 2011 at 8:25 p.m.

In order for this to work Capcom would have to stop being stingy on balance. When ever you make a game where players are free to customize and adjust the statistics and effects of certain characters, there must be a balance.

I think Soul Calibur 4 did a good job with this. There is an option to play using the stats from your armor and weapon. The only problem was your most powerful character may look like a piece of crap but is god tier. Also certain genders and characters could'nt take advantage of the same stats which narrowed the more powerful artifacts to use.

It's possible to do but like I said, they need to have a system in place to recieve feedback at a fast pace so things are patched consistantly.

#63
Darkyellow said on June 20, 2011 at 8:25 p.m.

It's an interesting idea, but it will probably turn out horrible if it is actually implemented. I would love to give Dudley quicker start-up on some of his normals for a sacrifice in the damage department. Then he could really footsie.

#64
BaroqueObama said on June 20, 2011 at 8:26 p.m.

>Ono proposes new idea
>community instantly denounces it after hearing the most basic of details

stay predictable!

#65
fart said on June 20, 2011 at 8:27 p.m.

if you are QQ-ing about this go back to 1991, this mechanic would own for sf5 or another future game

#66
TheDancingPoet said on June 20, 2011 at 8:36 p.m.

I think this would only be a bad idea if everyone copied off of each other. Other than that, sounds interesting...

#67
Aarin said on June 20, 2011 at 8:41 p.m.

Wow! A third of you didn't understand, a third of you do and as usual a third of you are just intentionally being negative trolls.

I think it would be a great idea. Basically I could chose to have a better Psycho Crusher in certain specific ways in exchange for having a slightly worse walk speed. I could choose to have better tracking on headstomp in exchange for a damage or speed nerf. I could choose to have more stamina in exchange for less damage or stun.

But I couldn't have a Dictator with a Sonic Boom, nor would I want too.

Maybe they could even have listings such as:

Vega/M.Bison:

Choose your Psycho Crusher:

1. World Warrior Boss PC:
+10 damage
+12 start up
-5 recovery
+4 speed

Player point cost= 250 PP

2. Champion Edition PC:
Etc etc

3. Hyper Fighting PC:
4, 5, 6...

10. Custom PC (Cost Dependant on Variables)

Each character would still have a set move list to pick from, moves would have boundaries (nothing too ridiculous), yet you would be able to decide within certain rigid parameters what your characters strengths and weaknesses would be!

You get a set amount of PP to use to customize, similar to Alpha 3's world tour mode, yet you can't gain extra points, that would be the restriction.

The devs deciding how many points each attribute is worth would be a nightmare though.

#68
Rafael2487 said on June 20, 2011 at 8:51 p.m.

Its a bad idea ono.
akira already did that with street fighter ex3 with ace.
and it sucks...

Men i cant seem to hate the guy when iam seeing this video

(Yoshinori Ono Greets Cross Counter Viewer)
http://www.youtube.com/watch?v=VP-pPt...

#69
shadowassault said on June 20, 2011 at 9 p.m.

This is a pretty sick idea

#70
kara said on June 20, 2011 at 9:18 p.m.

(This user was banned.)

#71
RandomJohn said on June 20, 2011 at 9:22 p.m.

Imagine this during a tourney. Players have to make their character before the match starts. That's like 100 times worst than button checks

#72
oldboy said on June 20, 2011 at 9:28 p.m.

i'd make gief's ex running bear grab as fast as Yun's ex lunge.

#73
Wheelman56 said on June 20, 2011 at 9:29 p.m.

Sounds like an excuse for SF5 to only have 5 characters.

"We only have 5 characters but if you take all the customization combinations into account, there are really hundreds of characters!"

Do not want.

#74
Aarin said on June 20, 2011 at 9:33 p.m.

@77: would you even if it meant in exchange you would have to except a damage nerf on the "running bear grab"?

I think I'd rather have a longer SPD range in exchange for a damage nerf.

#75
oldboy said on June 20, 2011 at 9:39 p.m.

@if it was as fast as ex lunge I would be ok with it doing no damage at all. It would be worth it just for the free knockdown and the distance it would close.

#76
calvinfoo said on June 20, 2011 at 9:40 p.m.

The idea is basically Capcom VS SNK 2. Customised Groove. This is my wish list.

Example,
I don't know how to utilise Ultra, or my character Ultra sucks big time, I won't be using it. I wish I can disable my Ultra, put the weight on Standard attack or give me air block, just like in CVS2.

I fully support it. Not something new, but it is a good idea. Everyone will have its own play style, even it is using the same character.

SSF4(AE) Guile's Ultra setup is difficult to the extreme. now my Guile is practically handicapped. I wish I can disable my Ultra and my Focus Attack, give me more other options. Jumping block, Zero Counter, increase my EX charge, or even better damage on standard moves.

#77
SoundwaveButcher said on June 20, 2011 at 9:42 p.m.

I want Abel with a SHORYUKEN.

thanks.

#78
mai_k_4_life said on June 20, 2011 at 9:49 p.m.

ZANGIEF's SPD deals 400 damage, headbutt stuns 1200, walk speed = same as akuma's

#79
DumbDLC said on June 20, 2011 at 9:49 p.m.

yea this is just something else for them to package as DLC capcom doesnt give extra sh!t away for free

#80
Endgame said on June 20, 2011 at 9:55 p.m.

This reminds me of all those grooves on CvS2.

And is already in process with choosing Supers in SF3 and Ultras in SF4.

Should Ryu have Mule Kick or Fake Hadoken? You decide!

#81
Aluppoj said on June 20, 2011 at 10:22 p.m.

@31 Did you really say that?!? Nice racist comment.

@70 Hey bro, 1991 was sweet lol. Your talking about the Dawn of Fighting games greatest run!

History is the reason your enjoying the fighting games you have today! Keep the rpg elements for the RPGs. Or play Fight Night.

P.S. This would never work in the current tournament setting.

#82
Aluppoj said on June 20, 2011 at 10:24 p.m.

Oh, I do think this would be pretty cool in a Saturday Night Slam Masters remake though.

Just not a good fit for SF.

#83
JIHADJOE said on June 20, 2011 at 10:43 p.m.

Fighter maker for SF?
lol I'll have a Gief with a divekick please.

#84
GodPride said on June 20, 2011 at 11:14 p.m.

Anyone who has played beyond Street Fighter would know how a customization system (no matter how restricted) will play out.

I've recently saw a Arcana Heart 3 tournament play on the LevelUpSeries channel on youtube and altho AH3 offers a ton of interesting mechanics only a few were truly viable for each character.

Allowing the players to manipulate raw data will just yield the same thing. People will find the best options which others will then copy and that's that.. This extends to anything; best combos, best character, best teams, best system, etc. difference being the micro management levels.

#85
gearofages said on June 20, 2011 at 11:16 p.m.

Please give me the same Street Fighter formula used since 1991, or I will rage. I don't have to see the game in action, hear the developers talk about it, or even have the game confirmed. Just give me one unsound rumor about a potentially drastic change to the Street Fighter formula, and, again, I will rage. I will probably just go ahead and rage anyway. I am now raging.

#86
juanrock said on June 20, 2011 at 11:44 p.m.

nice, add it as an extra mode on sfxt, after all capcom fighters could use some extra modes to mess with.

#87
UrkAngiJordi said on June 20, 2011 at 11:53 p.m.

While this idea isn't a good idea for Street Fighter (or as some people stated, maybe a limited idea for SF), a game where you create your own characters and play them in tournament would be an awesome idea. A massive game like this would work if it is implemented right. Unfortunately with Capcom not committing to balancing their current games with patches and such, it seems unlikely they would be the best fit for a project like this.

#88
Super_Shoto_Fighter_4 said on June 21, 2011 at 12:27 a.m.

i like it

#89
TazzxX said on June 21, 2011 at 12:40 a.m.

***
What's the idea of 39 chars, if you can customize 1 into many?
Bad idea for SF, period.
New series maybe, I remember good ol' Panza Kickboxing, where you choose moves, not properties, it was fun. So was underrated Kengo 2, this was a really great game underneath the ugly package.

Bring back Alpha 3 stuff, like xp in world tour, guard crush, air block, Ism's etc, alot of variety possible.

HEY ONO, if your planning customized chars, you might as well do a MMO game!
;p

#90
mrdrofficer said on June 21, 2011 at 12:47 a.m.

They did say they had "non-SF" fighters coming down the line.

-- This idea would work better with the idea I had, where the presentation is completly customizable. You pick the fighting style, RYU/Hakan, and then customize the character completly including sex, bodytype, everything really. So you don't pick a customizable character, your fighting style is just one part of the customization of a character you completely make up. Then let them make their own backgrounds and give us new customizable packs.

Also, in this game, choosing body type would automatically scale the character to be slow/fast, far reach/short, etc. And keep damage the same for all characters. Better that way.

#91
Vorador said on June 21, 2011 at 1:06 a.m.

Worst idea ever, thank you Ono.
It could be interesting in another game maybe, but in a street fighter game, oh no.

#92
Sasuga said on June 21, 2011 at 1:46 a.m.

It's ok if players can choose to use customized characters or pre-balanced characters in different modes. Otherwise, please no.

#93
shiningnegro said on June 21, 2011 at 3:59 a.m.

This would be pretty interesting. As long as the moves you can set make sense to the character like giving Abel a Shoryuken would be stupid. But if you can do things like make SF4 Ryu turn into a SFA3 Ryu or a Ryu that is more like a Gouken or a Ryu with no fireballs so you need to play more rushdown i would definitely play that. But making an engine that would make all numerous combinations fair, i just don't see that from SF4 engine.

Confirmed: Ono just announced SF5 with Customizable characters

#94
sethkillianfanboy said on June 21, 2011 at 4:14 a.m.

As long as you don't have to grind to unlock customization features, and players can carry around their profiles so it doesn't have to be input manually, sure.

#95
Tabris said on June 21, 2011 at 4:27 a.m.

@53

A high degree can vary, it's a very non-specific statement and a high degree is very much down to personal perception.

Read every other post, you'll see that plenty of people are also acting as if the game is only going to go one way or another. So God only knows why you're attacking me for "dealing in absolutes", because nearly every other person here is doing that. Look where you are, it's EventHubs.

But of course, you don't actually address anything in your post. You attempt to use big-words (or should I say, verbose lexicon) in order to appear intelligent; but it's just a thinly veiled insult that has little/no substance at all. That's what a typical mid-teen does in order to appear smart on the Internet, as if it actually means something. Your pubescent attempt at an argument is specious to say the least.

How about you state why adjusting move properties is "inane"? Especially compared to giving characters completely custom movesets that aren't associated with said character. Just because Ono said "to a high degree" doesn't quite cut the mustard, because like I said, it's a very non-specific statement and your mileage may vary, seeing as one person's high degree isn't the same as another's. Imo, adjusting move properties is a high degree of customization and definitely not inane.

Altering slightly from a standard specification, a la Formula-1 makes more sense, imo. You get a standard car specifications and you get to tweak it within certain, very specific, parameters. Applying that to a SF character, you get their basic framework and standard moves. You tweak that slight to adapt to your playstyle.

It'd be like on Soul Calibur. To standard characters, you can adjust certain factors such as weapons and costumes in order to alter the properties of your character including speed, power, stamina etc. The adjustments seem to be minor, but they make a big impact to how you play and certain equipment suits one playstyle more than another. Whereas custom movesets are reserved for custom characters. Not pre-existing ones.

Next time, address a point if you're trying to impress people on the Internet. Don't dance around the subject.

(Cont.)

#96
Tabris said on June 21, 2011 at 4:28 a.m.

So tell me, why am I a propagandist dealing in absolutes, when plenty of other people are already stating things like: "Ryu with a command throw", "Gief with Sonic Booms/a dive kick", "Sim with a Shoryuken and EX Lunge Punch" as if it's actually going to happen, aren't? Why are you attempting to argue with me, when plenty of other people on the opposite side of the coin are doing the exact same thing.

Tell me why altering move properties doesn't offer a high degree of customization? Since I am apparently inane for saying so. Because if you knew anything about fighting game balance, you'd know that the slightest tweaks to a move can make all the difference when it comes to rankings. Take any two cars in F1 by the same manufacturer (e.g. McLaren). Imagine that as the same character. Each of those cars has been tweaked to a high degree for each individual driver, one may prefer flat out speed, the other may prefer better cornering. Cosmetically, it's the exact same car, but inside it is completely different due to the customization for each driver.

I'm not saying that it's a fact. But it makes a whole lot more sense to customize move properties and the like; than entire movesets, which is why I'd originally said "Rather than the alteration of move properties, which makes a lot more sense." Strong emphasis on "makes a lot more sense", not implying an "absolute" as you think it does, but that it makes more sense than the alternative opinion.

tl;dr your attempt at an argument has no substance; you're pretty much a sophist and you have no reason to be attacking me over other people, but you did anyway.

#97
Tabris said on June 21, 2011 at 4:43 a.m.

Cliff notes for you:

1) I'm not the only person "dealing in absolutes". Plenty of other people are. That aspect of your "argument" is moot and has no substance, especially since I'm just proposing altered move properties as again, it makes more sense than the popular alternative.

2) It's not witty propaganda. Alteration of move properties makes more sense, comparatively than complete moveset customization. And it is also comparatively more balanced because there is less randomness (Ryu with +20 DMG SRK vs "Ryu with Abel's Command Throw"). Similar to Soul Calibur tweaks to established characters, whilst custom movesets remain for custom characters.

3) Why don't you argue for/against the fighting game aspect rather than construct a weak insult?

#98
xShonuffx said on June 21, 2011 at 6:47 a.m.

I think it would be a good secondary feature, I would'nt make it a primary feature. Casual fans would go nuts for it and I like stuff like that too. Don't bother me, knock yourself out Capcom.

#99
Jerecaine said on June 21, 2011 at 7:40 a.m.

I want some hardcore Soul Calibur 4 customization, but I want the moves to stay untouched.

And no costume bonuses like Special mode in SC4.

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