Seems like a solid tactic to me, almost like a beefed up version of the basic shoto tactic. Hadoken then when they jump DP em except they eat ultra 2!.
I usually dont use shoto's ever since i started playing SF2 competetivly with Anniversary edition because i sucked with them, Fei long, Bison, Sagat, guile and deejay came natural to me though. But i cant use sagat in IV since he seems more shoto like than before lol(maybe its his walk speed?)
I think U2 is going to be the preferred Ultra for me and maybe other E.ryu players.
It can be used in all the instances that U1 can be used for, with similar damage plus also being a viable anti air. And it has more room to be used creatively as well.
I'm really interested in this character and hope to see more creative things.
How about this corner combo.
J. HP or HK -> cr. MP -> st. HP -> MK Axe Kick -> cr. MP -> Hadoken -> FADC -> cr. MP -> st. HP -> MK Axe Kick -> cr. MP -> Hadoken -> FADC -> cr. MP -> st. HP -> MK Axe Kick -> cr. MP -> LK Tatsumaki -> LP Shoryuken -> HP Shoryuken
Do that combo starting with either J. HP or HK, and c how much damage it takes. I'd try it myself, but my damn PS3 is broken. So someone do that 4 me, and c what's the total damage of that combo. I'd b really pleased if someone actually does that.
Also this combo.
J. HP or HK -> cr. MP -> st. HP -> MK Axe Kick -> cr. MP -> Hadoken -> FADC -> cr. MP -> st. HP -> MK Axe Kick -> cr. MP -> LK Tatsumaki -> HP Shoryuken -> FADC -> Ultra 1 or 2
Someone do this combo starting with either J. HP or HK, and finishing it with both Ultra 1 and 2, and c what's the damage is. I'd really appreciate it if someone does this combo.
Also the c.mp st.hp is a less viable link out of the corner. It works off a jump in unless you cross up though. Also push back from c.mp might put character out of range for close st.hp. Most consistent link is c.lp st.hp. In the corner go crazy though. Personally I wouldn't bother unless I wanna style.
@#15
Can u try them again, and c the damage? I know about the damage scales, and I don't care. I'd still like 2 know the numbers. LOL :)
Too bad I can't do these online, too laggy :( I need to find a local scene around here. Or start one up.
Cool combos, but most of them using cr.MP xx LK Tatsu don't work on crouching opponents ! If the opponent is crouching, you need to perform a one-frame link, and used constantly during a match is a pain for the user.
Sure the cr.LP, cr.MP is pretty easy to do but look at these :
cr.MP xx LK Tatsu doesn't work on crouching opponent
cr.MP xx HP SRK works, good damage, but no good for pressure
cr.MP xx LK/MK Axe Kick doesn't work at all !!
cr.MP xx Hadoken works, but who cares !?
cr.MP, st.HP works, but it's a one-frame link !
Cross up Tatsu, cr.HK doesn't work
cr/st.LP, cr.MK doesn't work
cr.MK, Axe kick doesn't work
MP SRK anti air is a f-ing trade !!
Aweful teleport
Building meter is ok, but impractical Super Combo
No pokes and very limited pressure, the single mistake and you're dead with one the lowest stamina in the game
Completly useless target combo that doesn't connect
Tatsumaki doesn't break Focus Attacks !!
SRK xx FADC xx U1 can be missed at numerous occasions
Extremely low stamina and stun
But whoaaa ! When I look at Oni, they gave him all the easy tools, pokes, strenghs, breaks, and ways to connect that Evil Ryu doesn't have. Sure ER can score some damage, but how with all those missing links !
Not whining here, love the character, but Capcom infuriates me ! Always the same, they release a newer version with new characters that are overpowered or superweak, correcting older ones (SSFIV, nerfed Sagat, weak Makoto). Then they re-release another version, with the same issues !! (AE, too powerful Yun, beafed up Makoto, trash Evil Ryu)
So you're playing with a cross between Ryu and Akuma, who inhereted the flaws of both !! A character with a low stamina, who can't do much footsies or pokes, unuseful links, can't pressure, who trades anti air, and the simple mistake can cost you a lot.
Really disapointed by the character Capcom. :(
Close st. fierce forces stand, so you don't have to worry about whether the character is crouching or not.
I havnt watched this vid yet but yeah when AE came out i tested Evil ryu out in training mode, and saw that one of his combos that take full super meter is stronger than his actual super.
J.HP<ST.HP<M.stomp<cr.MP<Hadoken<FADC<ST.HP< M.Stomp<cr.MP<Hadoken<FADC<st.HP<M.Stomp<cr.MP<L.Tatsu into Shoryuken
500 Damage, as much as his ultra 2.