DMAmul was kind enough to type up his impressions of Street Fighter 3 Third Strike Online Edition after checking it out at E3 2011. He gives a rundown of some of the new features the game offers, and a few other details as well.
• There is a trial/challenges mode just like SF4. They have a basic and expert parrying mode, and then set of trials for each character just like SF4. I saw the producer of 3s online going through a bunch with Akuma, and they get pretty hardcore as you go further into the game.
• One of the parry challenges on expert was EVO MOMENT #37, Daigo vs. Justin. Chun-Li against Ken, on Ken's stage... exactly the same setup. You have to parry all of Chun's attacks and then hit the same combo as Daigo did (Jumping Hard Kick, Crouching Medium Kick, Shoryuken, Cancel into Super).
• Ton of screen options: There was a smoothed filter, no filter, and you could even turn on scanlines. There was also a stretched mode which didn't look that great, but a widescreen mode which retains the look of the game while giving you more screen real estate to look at.
• You've seen the challenges and achievements that are on the left and right side of the game screen - when you complete these you earn points to unlock a ton of stuff, character art, remixed tracks, etc.
• GGPO - 8 player quarter match!
Looks like a lot of attention to detail went into this game.
"One of the parry challenges on expert was EVO MOMENT #37, Daigo vs. Justin. Chun-Li against Ken, on Ken's stage... exactly the same setup. You have to parry all of Chun's attacks and then hit the same combo as Daigo did (Jumping Hard Kick, Crouching Medium Kick, Shoryuken, Cancel into Super)."
Capcom take my money.
Great features....
...too bad they forgot the most important one. If they rebalanced the game and then gave players the option to turn the new balance on and off, it would be the perfect game.
trollol..
... (Jumping Hard Kick, Crouching Medium Kick, Shoryuken, Cancel into Super).
Did someone see a j.hk in Daigo's combo? I did not see a j.hk, I saw a j.mk.
They should have daily tournaments online or something like that
i agree with Emerald Font, but,
didnt HDR have a bunch of dipswitches and Classic Mode so you could play the original game? or am i an idiot?
also, its nice to know that all the original music and stuff can be switched back (main menu and character select were changed in the E3 demo).
ahahahaha capcom is rubbing salt into Wongs wounds hahahaha
@10: Yes. Yes it was.
@11: Judging by the sales, the fans are in the minority...
@6
@9
When you air parry, you get forward/backward jumping moves, regardless of it being a forward/backward/neutral jump. Thats why the HK didnt look like the neutral jump HK. This also lets you do stuff like with akuma, backward jump, parry, divekick etc.
@14 Who cares if there are people that wanna play it? Not like you have any say in what they buy.
Just waiting for the smash bros ppl to insult the dipswitch option now since they always get it for having a similar option.
Still a party game though
@19 The had that for Anniversary Collection, and people bitched about it. It's pretty much a waste of time at this point.
Hmm... Alright. I was wondering where the hell the money went when they made this game. I see that they actually knew what they were doing...
I'll likely pick up 3S for the third time, now...
they didn't rebalance the game in anniversary edition.most they did was remove unblockables and at that it was the dreamcast ver that did that. but its a lost cause at this point regarding a rebalance.what I wanna know is will old stages from the previous games be unlockable and will there be a color edit mode?cuz I'm sorry but the stages in 3s save for akuma and the twins are all ass.alex and q don't even have their own stages.
@22 This dude went OUT of his way to insult the Smash community in a thread not even vaguely related to Smash. Hahaha, respect.
@29
sean and oro also share a stage.. and yea Akuma's stage and music was BOSS
@3. No. They tried that with HDR and just ended up killing the ST scene.
All I want besides the announced features is a hitbox mode ala HD Remix.
@35: The main difference being, there IS no 3rd Strike scene and it's definitely more unbalanced than Turbo was.
8-player lobby's with with spectator mode using GGPO = )
EVO Moment #37 in a parry challenge? Getting it hands down. Now it makes me want to relive it.
The ONLY way a rebalance wouldn't have created division between the community would simply be to release a new game "4th assault"
Yep, also hoping the Alpha series gets another NEW installment.
@#16
ahh.. thanks
this I really didn't know till now <_<
@36
Skip over posts that call you out just to argue on something else. Guess you are trolling.
sfIV scrubs please stop posting in sfIII related news or threads thanks
they just cemented daigo is a legend for all time by putting that in the game.
Where's the "make Chun, Yun, and Makoto not god mode" dip switch?
@#51
Lol why choose, get both. only $15 dollars and AE is out now and OE in about 1-2months so im sure you can have another 15$ saved up by then lol.
@THE_GODDAMN_MASTER
You don't seem to understand that A LOT of people have been asking for this game to be released online for a while now. I can show you the dozens of threads on Unity requesting this if you like. I can only imagine the look on your face when it ends up being a top seller on PSN/XBL.
@46
Valle didn't like 3S either. He said so in an interview he did when SF4 first came out in the arcade. I think it was with Gootecks.
Where I lived at the time, the vets who grew up with SF2 stuck with the Alpha series while the younger guys played SF3. My theory is that the younger guys didn't have the necessary SF2 experience to compete with the vets in Alpha so they made 3S their game. 3S is highly marketable right now because the kids who were into it back then are in their 20s now. That's the prime game-buying demographic.
FOr anyone who says this game doesn't need rebalancing:
Here's the match ups for the top 3 characters as of 05:
Chun - 4 6 6 6 6 6 6 7 8 7 7 7 8 8 8 7 8 8 +33
Yun 6 - 5 6 6 6 6 6 7 7 6 7 8 7 7 7 8 8 8 +31
Ken 4 5 - 5 5 6 6 6 6 6 6 6 7 7 7 7 8 7 8 +22
Now the bottom 3:
12 3 2 2 3 3 3 3 3 3 3 4 3 4 4 4 4 - 6 6 -27
Hugo 2 2 3 3 2 3 3 3 3 3 3 3 4 4 3 3 4 - 7 -33
Sean 2 2 2 2 2 3 3 3 3 3 3 3 4 4 5 3 4 3 - -37
Now even if tier aren't end all be all that is a very big difference in what the players who compiled this teir list think of the skill of the bottom 3 are compared to the top 3
@#60
that looks like old data, Hugo isnt even considered on the bottom part of the tier list anymore O_o. Didnt he move up to like B/B+ in that arcadia list im assuming his match up data would be significantly different with that in mind
Already mentioned about the Daigo parry, but after you get an air parry even if you neutral jump you get a forward/back jump attack. Besides, if you paid attention to the kick used in the video it's not even a neutral MK if that was the case. Ken's neutral jump mk looks lazy like hes just sticking out his foot lol, and toward mk/hk look the same.
sweet, my news story got posted! :)
But seriously, Derek Neal (the producer who i spoke to) is so frickin passionate about this title. I could really see that he put a lot of blood sweat and tears in making this game -it's total 3S fan service.
Can't wait for it to be released....
its cool to see dat parry moment as a challenge