The trailer notes the following things.
• YouTube Sharing.
• Summer 2011 release date.
• Enhanced visuals.
• Arcade Perfect port.
• GGPO enabled.
Click images for larger versions
Don't know how I feel about the filters yet, or that 16 x 9 is stretched, but the colors seem much improved and the new HUD is nice (glad they didn't change it like HDR).
GGPO?
This will be the most unplayable game on earth.
I think the good news here is that its out THIS SUMMER :D
"When this game comes out, you guys ready for the SF4 players to complain about how it's 'too hard'?"
I don't think this will happen at all.
The Die Hard 3rd Strike fans live in a fantasy world where they think no one else can compete at the game. It's just too advanced for these simpletons to play and they are just glorious giant brained game pros.
It's incredibly sad.
Some people will make the transition and some won't. Just like everything else.
So what exactly are we supposed to be wetting ourselves over?
Hard to get hyped when they aren't even rebalancing it.
@18 Have you heard the announcer and Character Select music in 3S? I'm not a huge fan of rap either, but I can at least see where they were coming from when making the trailer.
Anyway, YouTube sharing sounds great. Uploads via the game will save people a lot of hassle.
@23 Actually the majority people will complain about it being to hard and probably stop playing the game. I dabbled in 3S myself and the game is hard to pick up and play.
SF4 babied everyone, people are now used to mashing techs, dps, easy inputs, ect. none of that fly's in 3S you gotta learn how to play properly.
3S players are elitist but he is right about people complaining. Hell look through these comments and people are already/will complain about the game not even being rebalanced when they dont no anything about it.
@Jason Lee:
"Some people will make the transition and some won't. Just like everything else."
I'm sure SFIII players hope so.
The problem is: (S)SF4 players keep complaining about how third strike seems so hard. Meanwhile they talk about frames, hit-boxes, match-ups, like they all are pros. The message is: Come & join so you could feel how this game's soOOOO f***in' GREAT!!!
@26: "i hope it's hard, i want a challenge" Yeah.
That's what every SF4 player should say.
Hhmm AE update on hold now. Money going towards this. Chun li, Hugo and Twelve here I come.
xbl: Da Killa510xyz
looking to make an endless lobby around 9 pm est SSF4
I wet myself.
That youtube option is damn good, and GGPO is very nice. This is all I ever wanted.
I used to play a lot of ST and a bit of HDR before SF4 came out. Went back to playing ST again just recently and boy do I SUCK!
I can't even DP properly on the 1P side. Guess that's what 2 years of SF4 inputs does to you. OTOH, I am a bit better with link timing, since combo scaling in SF4 pretty much meant you had to learn link combos in order to do any sort of decent damage.
Seriously, can somebody tell me what everybody is talking about when they mention "balancing"?
PLEASE can SOMEBODY clarify this comment...
What is unbalanced about Third?
This is not even a sarcastic question...I actually have no clue what people are talking about. From what I know, everybody in the game can parry each others moves....so in essence, no matter what move is being spammed or utilized (other than throws or command throws or suppers that grab) Every attack can be parried. With this said, how can the game be unbalanced? Please can somebody explain what people are talking about...
@34- It's funny because for all their elitist talk, 3S players will get into SF4 and not be able to counter projectiles for the life of them, calling people scrubs for using them even when they win. And this is in spite of having invincible supers, FAs and EX moves too.
Hell, a lot of these f@ckers can't even do links, so they complain about the combos being too hard.
@51
ChunLi has her 2nd super art which does stupid amounts of damage, Yun has his SA3 which lets you do crazy powerful combos really quickly and Ken has a billion ways to combo into SA3 and has powerful stuff like double shoryu.
It has three powerful characters but it gets blown out of proportion in the American scene since a lot of big players here use the Top 3 while in Japan the characters used are a lot more varied.
@51...
Chun Li is broke... there... your time is saved...
able to combo into her SA2 off of stupid easy hit confirms, she's got the best kara throws in the game, she builds the most meter off of her whiffed normals than anyone, she does a lot of damage, and has high health...
umm i won't be playing this. I just don't have the time/motivation to play another fighting game
I can't tell, but is it stretched to fit 16:9, or actual 16:9?
M$ has a summer stable of downloadable games they offer every year. They probably have short term exclusivity for a month or two before it inevitably shows up on the PS3. Sucks for PS3 owners who want this game to be certain. Let Capcom know how you feel about it because aside from money there's no reason for exclusivity in this day and age.
As for this d!ck measuring contest about what system is best, know that they all equally suck. I should know, I own all three. These corporations don't love you, they love your money. The devotion you give them is will only go unrequited.
The days of "Nintendon't, Genesis Does!" is over. Catch up with the rest of us in the 21st Century already, won't you?
@56
It's gameplay is arcade perfect. That means that when they ported it to the PS2 and XBox from the arcades they both had differences like parry timing and possible unblockables. Since it's arcade perfect, everything you can do in the arcade version can be done in the new version. It's still gonna have features from the consoles like normal and parry practice.
This game... I want. I played both 3S and IV and both are good games respectively. Hope this game adds custom music because I liked 3S.
Posted by Artisaban9 on June 6, 2011 at 1:47 p.m. #50
All I know is that it better have the same music.
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^^THIS!! i was about to post the exact same thing lol.. i wasnt too happy with all the remixed music in HDR.. so here's hoping they left all this game's awesome music as is, even down to the "moving on" song from the credits!
Well, that didn't make me wet my pants.
I'd rather wet on this game. What a waste of money and development time.
too many figthing games arrgh my wallet is being drained
that was pretty sick. a couple of things though... hopefully that music or anything like it is no where in the game. also, the new HUD looks really slick, but I'd prefer the pictures they had up there before. regardless, it's all I could ask for at this point, and the best thing... summer release!
There are a bunch of SF3 elitists at my school because we have an sf3 machine there. Annoying as kcuf. I asked why they hate sf4 so much, and they all said it was trash because they lost to a "fireball spammer" in vanilla; even though thats how I beat them in sf3.
They killed sf3 for me, and others prolly have similar stories. Stick to the past so you don't bother us in the 21st century.
wait if they still call it fireball spam they are scrubs at least learn wtf zoning is for good sakes smh
I can't believe there are still people that think SFIII is harder than SFIV. Nope.
Parrying is not nearly as difficult as these 3rd Strike die-hards wish it was. Likewise, it waters the game down to almost nothing.
SFIV has plenty of 1-frame links and spacial mind games to easily make it the better game in the series. It's hard and requires thought. Third Strike? Nope.
As for this whole SF4 vs 3S thing.. its being blown way out of proportion.. seriously, the transition from Super 4 to older fighting games is NOT that big. Vanilla was my first real fighting game, then i went back and played cvs2, 3s, Mvc2, etc.. i had no problem pulling off moves without the input leniency, in fact, i actually prefer the older, "harder" fighting games now instead of all this casual-friendly stuff and i wish i got into fighting games sooner. But seriously stop this whole 'sf4 newbies are gonna have a hard time' crap.. its not that bad.. Now, if you were talking about casual gamers in general, then you have an argument.. but if a person really loves fighting games then its not gonna matter
@68
Because it's a fun game. Maybe that's why. Yeah Chun is annoying but you just gotta tough it out against her instead of complaining all day and going back to AE, which will also have overpowered characters.
@09ners thinking they are the messiah of fighters
I'll have to quote The Rock here... "Know your role and shut your mouth"
SFIV players make me laugh. I can play both SFIV and SFIII pretty well and all this dumb favoritism towards either game is just hilarious.
SFIII is definitely my favorite due to how aggressive and difficult it is. No comeback mechanics either which is a plus, but that's not saying it doesn't have it's fair share of stupid crap..
SFIV is definitely up there as well when it comes to fun. I play it very often and it's easy to pick up characters. High level play though in this game is still high level play.
They are two completely separate games and should be treated that way.. anyone comparing the two should get their head checked, and too all the haters out there.. you know your bad.
oh.....OK, I understand now..
Yeah, I remember how easy it was for chun to build up bar and wait for a crouching med into super.
I guess the only problem in the game then was building meter. If you had to HIT your opponent instead of just pressing buttons, it would make more sense.
Now that I think of it, the length of the bars were kinda annoying as well. Where some characters bars were sooo small yet others so big. Ibuki S3 bar was ridiculously small but took off absolutely no damage yet dudley's bar was the same size, it took of a significant amount and he got 3 of them!?! Same with Ken who had 3 bars....that was annoying.
However, this is the new gen way of playing these days...the high level players who use Hugo, Alex, Makoto, Urien etc don't rely on those tactics and honestly, I rarely see pro players rely on supers except for American style play. (except for Yun and Ken....Yun and Ken players are just too dependant on their 3rd supers)
Here's a few things I hope they confirm when they give us more info on what will be featured in SF3:3SOE -
- Will there be multi-person lobbies?
- Will there be spectator mode?
- What options and features we can expect to be in this game overall?
After how little came with MvC3, these are questions I hope someone is able to ask Capcom during E3 where I'm assuming they are showing off the game. Fingers crossed that those some common sense features aren't missing from this new port but I expecting to be let down in some way.
Got no problem with the filters, since Capcom already stated that they are adjustable in a previous "Ask Capcom" session.
I think 3rd Strike is pretty fun. Like some others here, I like to use Alex.
Though there are too many elitists that think this game is gods gift to man and everything else is terrible.
#92 U should take Urien out of that non-dependent on supers.
His Aegis Reflector setups are the main reason he is so powerful.
#20
Complain 3S is too hard?
I doubt it. It's a great game but I'm not sure that many people will go backwards. Not the people you are talking about.
They'll (and I include myself) will continue to play SF4, then later SFXT I expect.
And the shortcuts haven't made things easier. Maybe in execution but the Meta game will always be the same. There will always be someone out there that can beat you. How's that easier?
You're just talking about execution, which to be honest only favours people who have time to practice (i.e. people who don't have a job and live in their mom's basement).
The shortcuts have actually created some really interesting new combos and tactics that wouldn't have been possible.
I'm not keen on button mashers either but you should be able to predict their play fairly quickly and then make them look stupid.
Am I the only person who noticed that 3S has some input shortcuts? They're not as generous as the ones in SF4, but you can certainly mash diagonal DPs, or slide across the bottom of a square gate.
The main difference I see is the button execution. You'll have to mash out the joystick shortcut before you press a button, ie you can't just spam both at the same time while you're knocked down.
we had Kuroda on GGPO befpre: http://www.youtube.com/watch?v=Bbc9NI... (a true benchmark of how good the GGPO netcode is, for anyone in doubt)
..maybe now we will have Kuroda on XBOX Live, with replay sharing straight to YouTube. godlike!! :D
Because this game's screen is actually 4:3, I will still set the game screen to 4:3 ratio like MvC2. Am I booed? =D
Hmm... Kind of excited, I guess. Lack of rebalancing kind of annoys me. We'll see what the full list of features are...
Let's see how many Elena's I see now hahahahahaha
time to bring twelve to online now probly be the only one for a while
according to a youtube comment, some of the art on the sides here is new
http://i.imgur.com/5WTHw.jpg
either way, i thought it looked legit, so i had to cap it lol
#83 "...and they all said it was trash because they lost"
That line made me lol pretty hard. That seems to be the most prevalent attitude amongst "elitists" for any game.
That's when you tell them, "well enjoy the ONLY game you can play well, I'm going to go adapt now to some others, something you're apparently incapable of."
That usually shuts them up a little.
The whole "my game is better than your game" is the most retarded thing in the fighting game community Ive ever seen, and that's coming from someone who's been in and out of it for the better of 18 years.
@metaf4
So what if "every attack can be parried." That does not make a game balanced, especially when one's too narrowminded to take other factors into consideration like human error and moveset advantages (speed, distance, etc.) Zoning/Keep-away/Hit&Run characters are the ones who are at a disadvange. T.W.E.L.V.E and Remy know what I'm talking about. ;D
if you guys look closely at there pics near the health bar you can see they have different poses then what they use to have. pretty neat.
@121 not every attack can be parried. throws and command grabs obviously but also KKZ and Gills Seraphic Wing cant be parried. but because of parry every single char has a chance. thats why tier-lists and match-ups shouldnt be taken so seriously. you should watch some of the Shends vids. you'll see crazy guys with low-tiers beating GOOD players with Yun and Chun.
all these elitists are pissing me off. no one cares how good you are at the game, Japan will always have players who will make you look like a pile of $hit so i dont understand how you can be so negative towards new comers. to those who are first time SF players through SF4 now have a chance to test themselves and also enjoy a challenge. so i dont understand why all the hate and elitism (is that a word?). man i cant believe i used to be one of you guys O_o
nice!
i'm not sure about the filter, though. if you look at the 720p video in regular screen, it looks beautiful, but once you switch it to fullscreen, the sprites kinda look like they've always been. nevertheless i'm content with it.
also i'm confused, why does it only show the xbox live logo? this is coming out for psn as well, is it!?
It's nice to hear from some of the casual fans as well as the die-hards.
People, myself included, tend to forget that there are people who enjoy it without thinking it's the greatest fighting game ever made, etc., etc.
I can't believe people who will not be playing this game as they obviously didn't play it before come on here and act like they know anything. Hey kids its very clear to those of us who will buy it and play it as we have been plying it for over 13 years can see who the newb trolls are very easily. Stfu and go away.
Example one newb sez blah blah people at my school are elite-est but I beat them spamming dokens. Guess again newb if they were that good they'd parry and punish. You like most on here are lying through your teeth and why you would create a lie and then have the balls to post it is beyond me. Why newb trolls would come on a site about something specific and try to pass yourselves off as serious players is beyond me, it must make your weird little existence somehow better I guess. God bless ya.
One guy nailed it though, if you can't perform a simple srk in 2 or 3 but can in 4 thank capcom for it, IMHO if you can't drive a car don't talk about it with car guys.
Should have put the time and effort and the features found in 3rd Strike (Uploads to YouTube/some form of GGPO/better netcode) into SSFIV AE, instead of wasting the development time and considerable effort used on 3rd Strike.
Although I appreciate 3rd Strike is a good game, I want to play something more contemporary. Waste of valuable resources I say. Should have invested more in SSFIV AE.
BisonBetterBeGoodInSSF4
You say that the parry system gives each character a chance, but if their players are equally skilled at parrying, then we're left with whatever character has the worse options at a disadvantage. With this in mind, I can argue that the parry system actually widens the gap between the privileged and the disadvantage.
And tier lists matters, if it assumes that players are of equal skill. But ofcourse the only reason why it doesn't to some is because we consider the human factor which surprisely isn't factored in when discussing the parry system. (this is partially a reference to Nedaf4)
Danny2times:
I love your post and for many new players out there who can't perform a proper SRK motion outside SFIV then I strongly suggest you pick up 3rdstrike because there is "NO EASY INPUTS" whatsoever for shoryuken and 360 motion, and, most importantly, you can't mash out moves. Those are the reasons why I love Capcom older fighters and have a mixed love for SFIV series because of the easy inputs. I hate easy inputs and I think there should be an option to disable it.
i will download but dont like the the filters on the game make it look really old macintosh computer games i mean its not bad but id doesnt look well either atleast on the stills not so hot but in motion looks ok but again i need up cclose and personal looks at it cant wait to play though mostly cause its one i havent played and it the most recent in story so lookin foward to that
@akumous
Lets be real. That "shortcut" input on the shoryuken don't make it easier. That's like saying HCB x2 are easier to pull off then 360 x2 motion. All these shortcuts do is encourage error. I view shortcuts like "aim assist" in an FPS game where they ruin precision aiming.
by the way i think they're going to remix the music in this, but still let you have an option to switch back to the classic soundtrack. they've done this with sf2hd and knowing how much praise the classic sf3 soundtrack has, i think it's a pretty safe bet they're going to keep the classic soundtrack optional.
@#137
There may not be shortcuts in 3s but the timing window isnt as strict as sf2 series games. Also the 360 motion isnt a true 360 input wise. its still a 270 and there is a buffer window to do moves. And because of that feat people are able to mash out moves, just mashing out reversals on the otherhand is a whole different story which had people look down upon sf4 in that regard.
Ive played 3s on all platforms it was available on ive seen my fair share of mashers getting out super cancels and what not. example of the newbie ryus that do jab jab fireball>SA1 randomly, its happens people can and will mash out supers. 3s isnt immune to them players.
"I love your post and for many new players out there who can't perform a proper SRK motion outside SFIV then I strongly suggest you pick up 3rdstrike because there is "NO EASY INPUTS" whatsoever for shoryuken and 360 motion, and, most importantly, you can't mash out moves. Those are the reasons why I love Capcom older fighters and have a mixed love for SFIV series because of the easy inputs. I hate easy inputs and I think there should be an option to disable it."
That's because capcom is using SF4 as a funnel for new projects. Had they not done what the did, there would be no resurgence of fighting games.
@powdered.
Your right. The talk of 3S being hard is gloriously over-hyped. It's SF. That's it. It has it's own eccentricities but nothing is "harder" or "technical" than any other SF. One-frame links are one-frame links.
Besides, it could be argued that a delicate zoning-game like ST is harder than memorizing parries for some people, so if your main game is 3S you probably prefer the challenge of memorization. If you prefer ST your probably prefer the challenge of high-damage zoning. And if you prefer IV you probably prefer the challenge of strict meter-management and tight combo timing.
Different strokes guys. Still, I wish we could have gotten the rebalancing and extra stages and effects that was theorized by the community. When you consider this game is more than a year coming, it's dissapointing no matter how you look at it. And if you don't like "rebalancing" you didn't have to play it that way, because when I saw "arcade perfect" I read "lazy".
To think, the PS3 version gets pushed back because of the hacker attack BS on PSN. I assume they couldnt test 3S since PSN was down for over a month. &#*($&@# HACKERS!!!
Cant say that I 'wet my pants' but anything is possible once I finally GET the game. lol
In these 3S post, theres always that first person who makes a narrow-minded comment about how 3S or SF4 is better(3S players are that, SF4 players are this etc), and then it turns into a long verbal battle that goes nowhere...
Its great to see there are a few like GodPride that make comments without picking sides.
@SAMURAI
Google is your friend homie>
http://ggpo.net/
http://en.wikipedia.org/wiki/GGPO
And 3S fans - by saying you will beat all the new SFIV guys you prove you are delusional and stuck in the past. By saying, "I will beat new players at the game I know better," you are saying "I will win sheerly by the fact that I know more than they do." This is not skills of any player. It is experience. That's it.
Most SFIV players will transition amazingly strong and I think you're going to be really humbled that your complaints of SFIV are merely attempts to hide your inexperience with adaptation. The ten years of 3S monotony have dulled your skills, my trolls.
And sadly, there is no other "3S-like game to turn to after this. This is your last hurrah, and, if I were you, I would stop hiding behind "input leniency" and "no fireball spam" as reasons why your skills are so GDLK because SFIV players like Team Hori and the SFIV online mafia like TFA are going to be all up in your business soon and probably making you wish it was still you and the other 100 guys (Like me, funnily enough) on GGPO talking about "beating noobs."
If a player is good, they are good. Hiding behind a game (and one that isn't that hard guys. Oh, no shortcuts. Who cares.) shows weakness.
I play ST, 3S, MVC3, Smash and I ffffffff LOVE SFIV. I will challenge all comers. Let's do it.
@ godpride
You really should stop showing your ass bro. I can't understand you're comments about input shortcuts. In sf4 a shortcut allows high level players to perform fadc combo string so in that regard its a great thing and Its good that it allows newbs to jump on and have fun with it but realize how and why these games are made the way they are. In 3 tiers are as always a numbers game made from actual data. By no means do tier lists come close to proving character rankings. I'm no umehardon but he took mid tier ryu and owned, Wong beasts Makoto and so on. All I meant to express was why do people who know nothing about the game aside from what the read here and on Wikipedia flame about things like balance etc. If you didn't play it then you won't start now and nobody cares if you think its not enough or whatever, capcom did a huge fan service with this and sorry its fir the guys who kept it going all these years, THANK YOU CAPCOM.
I don't think anybody who started @ 4 will commit to 3oe and that's fine, I seriously doubt cq
@51 - just cuz u can parry anything that isn't a grab doesn't mean the game is balanced. because u have to release ur charge to parry the system favors non charge type chars.only thing That saves urien is sa3.plus chun and yun plow thru most of the cast chun with 30%+ dmg with sa2 and yun with free sa3 pressure where ur only real safe option is to block and hope u catch the command grab.parrying does squat for chars like sean and twelve. sean is a incomplete char compared to him in 2I and twelve has no combos outside of cr.lk to specials/super and can't parry when airdashing,which is his main means of mobility.
@123 -ive watched some of the ranbats on shends channel and compared to most of the usual suspects (yun,chun,makoto,dudley,etc.) sean,twelve and even remy do.t do jack sh!t to any1.
#148 Mrdrofficer
The game being hard imo wasnt due to the same reason people keep talking about. The input shortcuts, easy reversals blah blah not being present in 3s none of that was the TRUE factor upon the game being considered hard.
Ive read through most comments posted in many threads concerning 3s and what not and no one mentioned 3s Gib factor. It takes only about 1-3 guesses to win a match at high level. The same can be applied to Cvs2 which is another game where it scares off casuals with high level players present. People dont get a chance to get a grasp on things before being overwhelmed by the other person and kills them in about 2~ combos with no way to make a come back or understand what happened.
While for ssf4 it can take about 4+ guesses to seal a match with a offensive character which gives people alot of time to plan and relax during matches. Which gives it a easier atmosphere.
Same applies to marvel series being considered hard, Pros will sit there and walk all over casuals before they realized what happened or formulate a way around the nonsense. Being able to lose because of 1 or 2 mistakes is what makes a game truly hard not whether the game allowing you to do moves easier which in the long run shouldnt even be a factor with proper practice with inputs.
@137 There actually are shortcut inputs for Shoryukens in 3S. If you've got a stick and GGPO, hop on and slide the stick around the bottom, then punch. Or do a double-diagonal. Same results.
I seriously don't understand why people don't realize this. Now, SF4 introduced the concept of buffering buttons while you mash, so you can 'que' up moves while performing shortcuts (spamming punches while you dp motion, for example), but shortcuts aren't specific to SF4. SF4 also expands the possibilities of shortcuts with extended motions (like ultras, you technically don't have to move the stick upward until the final motion), but 3S still had its own set for certain moves.
Play Darkstalkers or Alpha, then you'll see what it's like to play with no shortcuts.
There isn't anything remotely hard about "executing" a parry. I'm pretty sure the difficulty is knowing know how to do it, but when to do it (because a lot of 3rd strike is based on guessing games). The game is just stricter, it was not designed to be played by millions of people.
So comparing it to SF4 won't yield much in the way of productivity.
To be honest, with SF4 and its sequels; I don't think that shortcuts are as much of a problem as the leniency that they give with input timing. Because timing isn't as strict, it can take away from execution by quite a fair bit.
Still not sure on the filters for 3SOE either. Not enough hard edges that really give sprites that little bit of definition and detail.
There is nothing hard about 3S. If anything, ST is A LOT harder than 3S. What is hard about 3S, anyways? Parrying? Tap forward. Inputs? If you only use shortcuts, stick to SF4. The same would relate to Alpha and ST. Computer? SF2 is notorious for having the most difficult computer in fighting games. Picking it up? Use someone familiar like Ryu to get familiar and work your way up from there. Seriously, I don't understand.
As for living in the past, it's kind of ironic because half the SF veterans play SF4 because it reminds them so much of SF2.
And the newbies, don't bash this game if you haven't even played it or even give it a chance. Try something new. If it "seems" too hard, that's your fault, not the game's.
am I the only 1 that thinks this trailer was cheesy? it looks like it was made around the time of the "tomo tape".and I'm still very dry in my pants.no optional rebalance,no old stages from NG/2I,no color edit mode...the second capcom confirms that there's no color edit mode I am def not wasting my money on this farce of a rererere-release.
This silly business of comparing / contrasting SF3 & SF4 is pointless. They are two different series made by two different development teams. If there are folks out that can adjust and adapt to both kinds of games and HAVE to pit them against each other are just trying to create a divide where there is no need for one.
If you don't like SF3:3S or SSFIV:AE don't play 'em. They're both damn good games that play differently. Jesus, it's bad enough partisan BS divides the country. Does it have to f*ck up my pastime too. Been playing all sorts of fighters from all different companies for d@mn near 20 years & it wasn't until just recently that this bullsh!t has overrun the community.
This crap is the lowest form of conversation. Pure bush league. Flame me if you want. Could give 2 sh!ts.
@Ders
I started that rumor. Lol! I've been posting Summer of Arcade since Comic Con. I was in the parking lot during the event. What what?!
Alright! I've posted enough! But I gotta mention this!
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What is the deal with the side-achievements? I think that's the key to the wet-yourself announcement. The stuff on the side is going to be the "game changeer" in this release. i.e. the "interesting" part.
We'll see...
Does any real player give a crap about short cuts anyway? I learned on the old games. I performed them as I always had. Everything works as intended.
If anything, shortcuts have created NEW combo possibilities for ppl that learn to exploit the mechanic. Then it becomes a pretty neat tool.
If you come across some masher who's using short cuts to throw random dp's, is that player really a challenge?
Giving the casual player the ability to throw a few special moves doesn't break the game. It just makes them feel a little better about themselves. It opens it up to the main stream a bit more.
This sells more copies, and in turn gives us more SF games and content.
I really see it as a Win/Win situation.
Anyone who plays 4 at this point, after three years should realize that the game was marketed to casuals to make big bucks. It's not a casual game. It's a seriously competitive game with insane amounts of depth.
It's a great time to be a SF fan. We have AE, Third Strike has returned, it's a damn good day.
And remember guys, 3S or SF4, we are all part of the SF community! Let's go hate on Blaze Blue or something and stop bashing our SF brothers and Sisters.
Amen.
@170 - officer, I admire the optimism but I highly doubt anything in the side achievements is gonna be worth buying this game for a 5th time.unless those achievements unlock old stages from the previous games,color edit mode and a optional rebalance I'll keep my money and spend it on something worth buying like oni for ps2 or sudeki for regular xbox.
OH YEAH! GET HYPE!!!! Can't wait to play this game on a console. Urien and Yun/Yang standing by!!!!
I doubt 90% of this site are actually good at this game and only think they are. Pfff, we'll see once the flood of you amateurs start uploading your average replays. Most of probably started playing after the Daigo video and don't admit it lol.
@170 - officer, I admire the optimism but I highly doubt anything in the side achievements is gonna be worth buying this game for a 5th time.unless those achievements unlock old stages from the previous games,color edit mode and a optional rebalance I'll keep my money and spend it on something worth buying like oni for ps2 or sudeki for regular xbox.
@177
started playing when I saw some RX vids some 3 years ago.
@#171
Real players do give a crap about shortcuts because shortcuts ruins their opportunity to finish combos and matches.
Let's say a player pulls out a combo and wants to end it with an Ultra, but instead a DP attack comes out and they left open and losses the match because the shortcut system thought they performing a DP. It happen many times before like Dicator's Teleport coming out instead of his Ultra.
And you talk about promoting brotherhood only in the sf community. Here is a better idea. How about promoting brotherhood in the Fighting Game community instead for a strong, growing, united scene instead of being a bunch of childish separatist.
awesome, not too big on the rap music but awesome none the less ^^
I don't understand all the SF4 bashing. 3S is probably my favorite SF game at the moment, but I love playing SF4 just as much. I play them both religiously, and will be investing much time into AE and OE
So the trailer is what they were talkin about "Wet your pants"?