Tip from SkuceMatthew.
OK this is good info but where the heck is CBC's level of professionalism? He steps away midway through the video and the audio quality drops down a bunch. His mic is ass and it's annoying listening to him because the p words he say come across too strong and it just sucks.
Maximilian and Crosscounter don't have these production issues and that is why everyone watches their videos. They nail this stuff down in production. CBCs videos are riddled with audio problems and have been for the longest time. If you're going to keep doing this stuff can't you invest in a decent mic? Don't get me wrong... the video is good. But really... can't you fix these issues and make this more enjoyable for the people watching? And when you're recording don't step away randomly to grab something, take a crap, etc and if you do at least pause the thing and come back.
i could be mistaken but the way he explained the projectiles are wrong from what i understand. hadokens and most projectiles are all low durability, hyper combo projectiles are high durability and few things are medium like arthurs golden lances.
was enough to make me look thru the bible to verify and stop listening :/
Hey guys thanks for the feedback, I have been configuring and altering the settings of my mic to get the volume and quality to an acceptable level.
For the durability of projectiles, some examples are when plasma or dorms blue arrow beat mostly the bullets and lose to magnum shot from Chris and Arthurs polearm when in Gold form
thanks again,
CBC
chris gun fire h has 10 low points of dura so it should bust thru most projectiles with few exceptions like dooms h plasma which has 12 low points. gold lances have 10 medium which should go thru anything that isnt a hyper to my understanding.
i hope im not coming off as a prick as i think anyone who isnt doin awesome things like this for the community should slander someone who is unless they are being blatantly misinforming (which i dont believe you are)
http://wiki.shoryuken.com/Marvel_vs_C... explains the system pretty well
@6 you are correct,
I think everyone needs to say whether they like something or not because in the end of this video, you have made my next casting that much more technical when it comes time to speak about projectiles.
lol and you are not coming off as a prick
R.I.P. Wolverine... It was fun while it lasted. I guess everything does go full circle. You was bad in mvc2, good in mvc3, and bad again in umvc3. It sucks to say this buddy, but you will be replaced with dante, zero, wesker, or even firebrand. Firebrand plays similar to you but with a fire ball and air dash. Forgive me.
The sound is the only flaw in this video, the sudden lowering of volume was a problem, as well as the static. Otherwise a good video, aside from the minor wolverine rant at the end. Dedicate some time to making your video please, write down your notes and rehearse them if necessary so you don't sound unprofessional.
If you don't want to invest in a mic, a video with only text works just as well.
Wolv Dive kick still has a ground bounce. Copied from Olaf's changes post on CC:
Wolverine:
- Seems to have less health.
- Berserker Slash is slower, lost invincibility.
- Seems slower overall (perhaps to make Berserker Charge more balanced overall?)
- Contrary to popular belief, Wolverine can still relaunch after a Dive Kick in the air combo - the ground bounce may just not work if a dive kick stagger was used to start the initial combo.
- Some sort of button-mashy swiss cheese move. Oddly, I never saw it, but I've heard about it many times now.
Those are the changes most people seem to agree upon.
Oops, sorry, you were talking about beginning combo stuff. My bad.
@ 11 lol yea, his offensive combos are still good. I just watched the tourny at comic con and heard seth say the size of his hitbox has been decreased as well
@ 14
This is from cross counter
- Ryu now has a "buff" super (d, d+ two attacks) that enhances everything he does. This was seen in the UMVC3 trailer, when his Hurricane Hyper looked like a level 3 - its because of this buff. This buff also enhances his hadoken, which is best noticed in his Hadoken assist. It gets ridiculous Projectile Durability, and it seems harder to knock Ryu out of it (could have been a fluke, requires testing).
-Ryu's Hadoken and Shoryuken can be charged for additional effects, such as making Hadoken so fast it's invisible.
-Ryu's Shinkuu Hadoken Hyper can now bounce off of walls, a la Super Optic Blast. Not 100% sure if it's due to the buff super, or if it's from holding H while performing it (like Akuma). I'll update this when I know.
but from what I see, every time you hit the opponent with the a fully charged move it has different properties. It seems that in charged form you can also build meter in umvc3 however this may change. No speed increase in his regular form and his hadokens don't go across the screen and at the same time he can do a special move after his overhead
WTF are they making Ryu normal Hadokens half screen he's not sakura from sf4 he's mastered Hadou so wtf can he no longer shoot a desent hadoken?
Ryu is taking notes from his snk counter parts now, Charging fireballs, invisible ones, short ranged ones. Hopefully all for the better. Now he shouldnt be a ghetto akuma in this game and from the looks of it a good battery and assist powered up character.
I knew they would nerf Logan. They always nerf my favorite characters :( I am not a happy camper.
Good Stuff!