Haunts mentioned that part 2 of iPlayWinner's interview with Seth Killian is live now. They discuss Street Fighter 3 Third Strike Online Edition, if some of those features will make it into other games, community streams and a dream project.iPlayWinner: 3rd Strike: Online Edition is a love-letter to fans. It has GGPO. It has YouTube features. When are we going to see those kinds of features in new games? Or, is that only going to be for re-releases of old games?
Seth Killian: Well, I’ve talked before about how much easier it is to implement GGPO. You’re sort of able to just drop it into games that are based on 2D animations and things like that. It’ll still work [in other games], but it’s a much easier process to just drop it into games like that. In terms of the overall feature set, you’ve got to help me in my mission. I push for these things once in a while, with some success in some areas. If we can communicate to the Japanese office that I’m not crazy, that it’s not just me, that the fans really react to this stuff, and that it’s really important to them, we can get more of these features in there. We’re making progress in a lot of ways, but we go in different directions on some of the Japanese titles. You’ll still see improvements in the online and overall feature sets and things like that.
As far as some of the really detailed stuff like button config on the select screen and whatnot, they listen to me, and then they go, “Yeah, but you’re just crazy. No one cares about that!” They don’t do it in a dismissive way. It’s just that they don’t think about it in quite the same way. Japan is a traditional place. They tend to do things the way they did it before, which works out great some of the time; but, for other things like this, I think there’s room for different views. If I really like a feature, and the players really like it, help me tell that story and we’ll see what we can do.
I'm not a tournament player, nor good enough to be a tournament player, I'll probably never go to a tournament.
But even I have to say that in big fighting games like these, the tournament scene needs to be considered as a priority (seeing as those are the people who will still be playing the game months/years after it's release)
So the button config issues I've seen in some games, or this traditional Japanese view Seth mentions, really needs to be sorted out.
Doesn't GGPO rollback the match if something different happened in your game instead of what the computer thinks should have happened?
@7 He means when GGPO syncs your game with the other player(s), it's the code that simulates realtime gameplay by allowing the other person to catch up via a timestamp or something along that lines.
It is how we get that seemlessly lag-free online gameplay everyone touts with GGPO, even though it's not really lag-free.
Seriously how many times are we gonna see this poor guy get interviewed about the same damn stuff? Anytime I see a post with the words "Seth" "Interview" and "3SO" I'm already assuming its the same questions, different people. Most of the time it is too. Just leave him be, your questions about 3SO and its features have been answered already. Anything else related to MvC3, SFxT, AE, etc. have most likely been answered as well.
NOTE SAID
As far as some of the really detailed stuff like button config on the select screen and whatnot, they listen to me, and then they go, “Yeah, but you’re just crazy. No one cares about that!”
-UGHm this is why Japan is behind other countries. Just dismissing features for LITERALLY no reason. For them to say that it's them ASSUMING everyone uses the same layout. They also BLINDLY dont see that Button Check's dont exist.
-The way J-Capcom said no-one cares it's like Seth said, make the title wider, or put the character picture higher.
FASTER BUTTONS INTEGRATION IS A BIG DEAL!!! This is NOT Pac-Man or Galaga!
I would hate to be Seth, he answers the same questions every day by people who probably (if i do) already know these answers (as they have been asked before).
Makes really boring reading.