More changes to Ken, Vega, Rufus, Fei Long, Juri & Dhalsim were documented by the Super Street Fighter 4 Arcade Edition developers, which includes some screen shots to illustrate the things they're talking about.

Standing Light Punch's old hit box in SSF4.

Standing Light Punch's new hit box in SSF4 Arcade Edition. Range is a bit longer.

Shows the range that Vega's Cosmic Heel (Down-Toward + Hard Kick) is safe from in SSF4 AE against Zangief's Spinning Piledriver. This move still has 14 startup frames, with 5 active frames, but you need to hit with the tip of his foot to be safe, in most cases. It's -4 now on block from point blank range, and +0 when blocked at the tip.

You'll end up standing at this range once the animation of the move ends, safe from Gief's Spinning Piledriver.



They also added this image of Fei Long negating a fireball with his EX Rekka Ken.

Improved hit box for Juri's Standing Light Punch in SSF4 AE. It has been extended forward the the hittable box from the elbow to the tip was removed.

Improved hit box for Juri's Crouching Light Punch in SSF4 AE. The hittable box was cut down.


Why the hell would you buff Sims lame Anti-Airs? Sim has like the most ridiculous match up favours why in the world would you make it harder for characters like Hakan, Gief, Dudley to jump in.
And the Sim matchup got even more frustrating. Perfect. No wonder all the West Coast players list Sim as a top 5 character.
well sims always been OP....the fact that they beefed him is just adding insult to injury. Wtv this is SF....it's not SF if it's balanced.
So, they nerfed vega's cosmic heel. That was a good idea considering how broken he is. He's always been an S tier character but now he's just A tier. LMAO.
When was the last time people complained about D'ism back rh being too easy to counter? Did arturo and champ write countless letters (under different names each time) to Capcom and Ono about his anti-air? What the hell? This is one of those unnecessary changes for a move that doesn't need to be altered in AE. Just like Abel's nerfed ultra 1, his tornado throw and Gief's increased range AND damage to his light spd to name a few. I play Abel once awhile but hell, abel got his ass kicked before the match even starts with his nerfs. Then you have the other grippler with a huge buff on his light spd. This actually makes the match between these two even worst.
To all people complaining about Dhalsim getting a "better AA"....just rush him down. Get in his face. You don't HAVE to jump at him. He's my secondary btw. All he has is defense (aside a combo here & there. He has less combos than guile). He took a damage nerf, yet I'm still keeping him & guile. Why? Because I adapt. Pure & simple. Just my opinion. Take it for what it is.
Dhalsim got that buff because he got a lot of nerfs, stop your boo hoooing. A lot of you guys couldn't play sim well if you tried, so instead just complain about him instead of learning him -.-, its annoying.
He got a nerfed back short, that is a huge deal. Overall damage reduction, I could care less about though. And I think they probably made his head not hittable, because even though it was a great anti air, there were a few situations in some matchups where it just got beat, or traded, for no reason
You haven't seen a true Sim. A true Sim doesn't let you in and makes you feel stupid. Every inch you take forward you walk into his fists. Adapting is easier said than done.
sim=paper
abel=scissor
gief=rock
Sounds like everything working as intended.
@#13
Abel damage gotten tone down a bit, nothing drastic. U1 did too much damage for how easy it was to land. And for a guy with high damaging combos and strong unthrowable command throws, all hes gotten was some reduced numbers and hit box tweak on C. FP.
And its gotten to a point for gief players where they can rarely grab the other player during a match. would be nice for them to get the damage worth when you finally do grab them. Too bad losing exGH knockdown is a terrible trade off.
Sim lost damage all around, wouldnt be entirely fair for people to keep trading hits with him(hes gonna be on the losing side most of the time now).
Cause then he wouldnt be able to win really(i hate sim personally, but i cant be bias)
So him being able to keep you out the air mostly is what gonna help him win if someone wish to be a persistent jumper.
Chocolate SSF4?? Really? who the hell came up with that stupid sh!t? Chocolate? instead of vanilla, chocolate, strawberry, rocky road, cookies n' cream & all that idiotic crap why don't you just call it by what it actually is.
Street Fighter IV = SF4
Super Street Fighter IV = SSF4
Super Street Fighter IV = SSF4AE or just AE.
"Vanilla SF4" pissed me off enough but now people are seriously calling Super chocolate?? C'mon.
@27: What you need to realize is those other names help differentiate things in conversation. When I'm talking with my friends I don't want to say Super Street Fighter 4. I just say Street Fighter 4, because it's the most current version of the series. I refer to Street Fighter 4 as vanilla, and SSFAE as Arcade Edition. When AE hits DLC I will refer to it as Street Fighter 4 and call SSF4 Super and its predecessor Vanilla. I agree that calling them chocolate and strawberry is a little ridiculous, but I see nothing wrong with calling the original Street Fighter 4 "Vanilla".
"Did arturo and champ write countless letters (under different names each time) to Capcom and Ono about his anti-air?"
Lol. best comment ever.
anyways, the weirdest thing was ken's standing lightpunch. having a hitbox extend beyond the animation picture is so pure crap.
@ #11.
Are you f***ing kidding me with that Vega comment?
Anyways, tell us how much the damage nerf was for Vega's cr.mp and cr.mk already. I want to calculate how much my combos will hit for in AE.
Uhhh..how many people can read? They did NOT buff sims anti-air, they said people THOUGHT it was buffed but it was actually exactly the same as before.
Sim is overpowered now? People need to start getting slapped for crying so much. Now it's not just learn to play..it's learn to read too...wow.
I was just going to say the exact same thing.
But MadnessFamilyguile beat me to it.
The hitboxes are the same on Back+HK.
People made the mistake of reading the collision hitbox(which includes Sim's head), as the vulnerable hitbox...which it isn't. Sim's head is invulnerable in Super as well.
"Also, here's an image on the hit box for Dhalsim's Back + Hard Kick move. It was originally thought that this was changed, and Dhalsim received invulnerability on his head, but it appears this was the same hit box as before in chocolate SSF4."
SIM DIDNT GET BUFFED. Am I the only one who read the article?
@43 I thought I was in bizzaro world when reading the comment on sims non-exsistant "AA buff" until yours. Thanks you for ensuring that I am still in the real world.
[troll]
The developers obviously made sim S tier. There is no way sim can't be S tier given his canon powers.
1) Really, really, really long and stretchable limbs
Seriously, who else in AE has this? Rufus's is but a futile imitation to copy from sim. With this, sim can zone the crap out of anyone. People can probably play him and have a cup of coffee at the same time.
2) Cool teleport, with shiny effects to boot
Wow. He can even warp space time bullsh*t. Obviously a master character in the making. With this, everything can be dodged because teleport essentially locks the opponent in confusion-stun (a new type of stun) and is unable to stop sim from recovering and running away.
3) Dude, he can breathe F*CKING FIRE
YES. WHO ON EARTH HAS THIS GODLY POWER? Harnessing his power directly from the god agni, sim can breathe f*cking fire. There are characters with so called "fireballs". Ryu and ken have blue ones, akuma has purple and sagat has orange. Who can guarantee that they are not water bags filled with colored water or something along those lines? But sim says NO. Sim obviously breathes true, solid, veritable, measurable, f*cking fire and is the only one in the cast that has the right to say he can throw a "fireball".
With so many overpowered moves in canon, capcom had no choice but to make sim overpowered...
[/troll]
Just learn to deal with him.
Definitely seems like Dhalsim and Fei are gonna be top dawgs.
All these people saying Dhalsim is going to be too good, you do realize 90% of his changes are nerfs? The game is now more offence oriented, which leaves Dhalsim crying in the corner. Sim will maintain his good match ups, but he will overall have a much harder time in AE.
@nukka
Pfft no it wasn't. They are saying that people who actually played the game thought there was a change, but the picture of the hitbox proved there was NOT. Once again you fail to comprehend what is read.
Also, this version isn't more offensive, they just nerfed some of the defensive characters so badly that some people won't even bother trying to play them. Really, out of the 35 characters in super, there were probably less than 10 that were defensive.
i think Nukka was right. eventhubs always makes minor updates to there storys and every one overreacted. notice how in the beginning every one complained then they changed the article and people read it and thought everyone else was stupid. so not only are the dhalsim whiners overreacting but so are the college professors diagnosing everyone as a retard
#74, no. I saw the article when it first went up and everyone just saw a picture of a hitbox and assumed it meant there was a buff. the phrasing used in the eventhubs article is (an admittedly awkward) translation of what's in the original Japanese on the developer blog, it's not a reaction to the comments section of eventhubs.
@74
Only thing wrong with that....is that you can clearly see a trend with the same geniuses saying x character is overpowered when they don't know ANYTHING about how that character works.
I mean rufus was sooo overpowered before the people complaining were actually educated, and bison was sooo overpowered too. Ofcourse anyone anywhere near the top of a tier list is overpowered. These are the same kids that can't figure out how to counter blanka ball, it's only natural that without knowing what they are tlaking about they go and whine about how dhalsim got such a huge buff so that they can't jumpin unintelligently.
so they nerf cosmic hell for vega but stay the ridiculous s.hk for akuma? who is more fast, hit twice, can combo into and is safe on block too?? and nerf vega's ultra 2 too? wow I dont know vega was high tier in super.. well the only buff I like was hes dash improved and c.mk
im glad sim got his buff
it's totally ridiculous doing an anti air that doesn't hit jumpers n gets cleanly beaten by Zangiev jump forward or ryu jump RH, n honda's jump strong!
90% of my losses is do to that lame old hit box!
one combo + a throw n sim is dead!
Lol, nothing is overpowered about Sim. I play Zangief/Chun-Li and I'm telling you guys that right now. A good sim requires patient, set-ups, and mind games. Sim must be incredible at zoning, because he moves like a turtle.
Dhalsim loses to Cammy/Fei Long/Yun/Yang/Abel, etc...just doesn't do well against fast rush down characters.
He's really mid-tier, his tools just compliment the game engine really well, unlike Makoto and Dudley. =P
Sim needed a better anti air?