You're not logged in | Login / Register | News Filter | Submit News

Evil Ryu Super Street Fighter 4 specials and Ultras breakdown, stamina info

Posted by Catalyst
January 23, 2011 at 10:56 a.m. PST
Evil Ryu Super Street Fighter 4 specials and Ultras breakdown, stamina info Adnan sent over a bunch of impressions of Evil Ryu in Super Street Fighter 4 Arcade Edition, offering an excellent breakdown of his normals, specials, Ultras and general notes about the character.

Also, MetallicA did an impressive video analysis to try and figure out Evil Ryu's stamina and stun ranking in the game.

To see both guy's information, hit the jump.

Overview by Adnan


Played Evil Ryu tonight at Chinatown Fair in NYC for about 8 hours and I want to say he is pretty fun to use, a mix of Ryu and Akuma. Very interesting character but will be difficult to win with, combos are not so simple, but his damage is painful. I feel this character can zone out very well and can be played offensive and defensive.

Health (stamina)
Very low, around 800-850 (stun is also very low).

Focus Attack
Good distance (you can Kara Hard Punch focus for a longer distance).

Grab
Similar to Ryu's grab (you can Kara grab with Hard Punch for far distance).

Normal Moves

Light Punch
Feels like Ryu's Light Punch.
Can reset with Crouching Light Punch after Light Hurricane Kick.
Combos to: Crouching Light Punch, Standing Light Punch, Crouching Medium Punch, Standing Medium Punch, Standing Hard Punch, Crouching Light Kick, Standing Light Kick, Hurricane Kick, Shoryuken, Fireball and Light Kick Stomp.

Medium Punch
This move is too good, faster than Ryu's Medium Punch.
Crouching Medium Punch and Standing Medium Punch are both able to be Canceled.
Jumping Medium Punch has the same two hit juggle as Ryu (I was unable to Jumping Medium Punch, Ultra 1 — but Ultra 2 works).
Counter hit Crouching Medium Punch to Crouching Hard Kick sweep works.
Hit box of Standing Medium Punch looks great and can really blow up crouch teching.
Overhead looks just like Akuma's and you can Kara Super Demon with overhead.
Can reset with Crouching and Standing Medium Punch after Light Hurricane Kick.
Combos to: Crouching Light Punch, Standing Light Punch, Crouching Medium Punch, Standing Medium Punch, Standing Hard Punch, Crouching Light Kick, Standing Light Kick, Crouching Medium Kick, Hurricane Kick, Shoryuken, Fireball and Light Kick Stomp.

Hard Punch
Looks more like Akuma's Hard Punch.
Can reset with Standing Hard Punch after Light Hurricane Kick.
Great move to keep opponent from jumping.
Close up, breaks crouch teching and can cancel to teleport.
Jump in Hard Punch option select Hurricane Kick is very fast.
Combos to: Hurricane Kick, Shoryuken, Ultra 2, Fireball and Light Kick Stomp.

Light Kick
Same as Ryu's crouching and standing Light Kick.
Good fake option in trying to make your opponent jump.
Can cross over opponent.
Combos to: Crouching Light Kick, Standing Light Kick, Crouching Light Punch, Standing Light Punch, Hurricane Kick and Shoryuken.

Medium Kick
A little slower than Ryu's Crouching Medium Kick, but I think has a larger hitbox.
Crouching Medium Kick into Fireball comes out very fast and a great zoning tool.
Can cross over opponent, similar to Akuma.
Able to Dive Kick at top arc, like Akuma.
Can option select with Jumping Medium Kick, Shoryuken very well.
Combos to: Hurricane Kick, Fireball and Shoryuken.

Hard Kick
This move does big damage, but its recovery is horrendous.
Can't combo to Crouching Hard Kick from a normal unless counter hit.
Crouching Hard Kick after Light Hurricane Kick works but timing is different than Akuma's and might be character specific.

Special Moves

Hurricane Kick (quarter circle back + kick)
This move is fantastic and very, Very fast.
Seems to be quick on recovery.
Can't Hurricane Kick out in the air.
Light Hurricane Kick
Hits 1 time.
Can juggle to Shoryuken and various normals.
Light Hurricane Kick seems better at cross ups since Medium and Hard Punch push the opponent too far for another combo.
Cross up Hurricane Kick to Ultra 2 works.
Medium Hurricane Kick
Hits 2 times.
Similar to Hard Kick version but closer distance.
Hard Hurricane Kick
Hits up to 4 times and great at closing space.
Can reach almost full screen and is probably twice the speed of Ryu's Hurricane Kick.
EX Hurricane Kick
Think it was 5 hits.
This has a large hitbox.
Same as Ryu's and can juggle to Ultra 1.
Can Shoryuken after.

Shoryuken (Toward, Down, Down-Toward + Punch)
Need to find the Shoryuken with start-up invincibility.
Feels better than Ryu's Shoryuken and quick recovery and start-ups.
Can FADC after Light Hurricane Kick to Ultra 1 and 2 (WOW).
Light Punch Shoryuken
Hits once.
The start up on this move is very fast.
This move has much better recovery than Ryu's Shoryuken.
Can Light Punch Shoryuken, Ultra 1 without cancel.
Medium Punch Shoryuken
Hits twice.
You can throw out a Light Punch Fireball and then late Medium Punch Shoryuken at close distance showing fast start-up.
Feels like the better anti-air option for Evil Ryu, but not sure yet.
Hard Punch Shoryuken
Hits twice.
Feels like vanilla Shoryuken.
Very nice distance and can hit safe jumps.
EX Shoryuken
This move might have no invincibility, need to test it out later.
Good damage.

Fireball (quater circle toward + punch | half circle back + punch for red Fireball)
Fireballs feel a little faster then Ryu's fireballs.
Light Punch Fireball feels to have the fastest recovery, but then again Hard Punch is pretty good.
Red fireballs hit once, twice, and three times depending on the punch used.
Similar to Akuma's Fireball and slow start-up.
EX Fireball
Both versions of the Fireball can be used after Shoryuken FADC.
Much faster than Ryu's EX Fireball.
EX Red Fireball has large damage and fast start-up.

Kick Stomp (quarter circle toward + kick)
Another good crouching tech breaker.
All kicks armor break.
Light Kick Stomp having the fastest start up but closest distance.
Medium Kick Stomp between Light Kick and Hard Kick.
Hard Kick Stomp with the slowest start up but farther distance.
Can only combo into Light Kick Stomp.
EX Kick Stomp
High damage.
Quick start up and descent recovery.
Can overhead.

Teleport (Shoryuken or Reverse Shoryuken motion + 3 punches or 3 kicks)
Recovery seems slower then Akuma's.
Punches and kicks all vary on distance.
Punch teleport reaching the farthest distance.
Kick teleport reaching the shortest distance.

Ultras

Ultra 1 (quarter circle toward 2x + 3 punches)
Good damage and similar to Ryu's.
Ultra an opponents Fireball works very weird, sometimes it would work and other times it would cancel it out (might depend on the incoming projectile).
Recovery is very bad.
You can hold the punches and charge the Ultra.
Shoryuken, FADC, Ultra 1 is possible.
Light Punch Shoryuken Ultra 1 is very nice without a cancel.
Jumping Medium Punch into Ultra 1 didn't work.

Ultra 2 (quarter circle toward 2x + 3 kicks)
Terrible recovery and might be only invincible on start-up.
This Ultra looks like Ken and Dudley's Super.
Damage is good, but sort of difficult to anti-air with.
Jumping Medium Punch, Ultra 2 works.
Low Medium Kick, EX Fireball, FADC, Ultra 2 works and is the full animation.
You can Shoryuken, FADC, Ultra 2.

Evil Ryu health/stun rate analysis by MetallicA


Health 850, Stun 950

Numbers calculated from this video, in the 2nd round that starts @ 00:56.

Assuming normal Ryu's damage and stun rate for the used normals aren't changed in AE (which 99% they haven't), here's how I calculated the stun rate:

It begins at 1:06:

Combo 1: CH c.MP, c.MP, c.HK = 305 stun
Combo 2: CH j.HK, c.MP, c.MP, c.HK = 500 stun
j.MK = 100 stun
CH c.LK = 63 stun
Total = 968 stun to dizzy Evil Ryu, which means he has 950 stun rate

As for health, it was trickier to figure out because unlike stun, it gets scaled depending on your health, anyway here's what happened in the 2nd round up to when Evil Ryu got dizzied:

CH j.HP = 125 damage
Combo 1: c.MP(ch), c.MP, c.HK = 207 damage
Combo 2: j.hk(ch),cr.mp,cr.mp,cr.hk = 291 damage (288 damage on 850 health character)
j.MK = 67 damage (63 damage on 850 health character)
CH c.LK= 24 damage (23 damage on 850 health character)

Total = 714 - 706 damage scaled depending on the character's health (1000-850)

Anyway, let's say it took around 710 damage to get Evil Ryu's health to just outside the 2nd score circle under the health bar when he got dizzied (a screenshot), here are the results for doing a full Gief Ultra 1 + MP SPD (520 + scaled 190 SPD= 710 damage) on these characters that have different health ratings:

Health breakdown image

As you can see, Evil Ryu's health matches Akuma's 850 health for taking the same amount of damage.

Comments

geni said on January 23, 2011 at 11 a.m.

wow great breakdown

#1
gtfopanda said on January 23, 2011 at 11:05 a.m.

"Can Light Punch Shoryuken Ultra one without cancel."

That's it, XBL is doomed.

#2
cvs said on January 23, 2011 at 11:06 a.m.

@2 You forgot PSN.

#3
Meanguy said on January 23, 2011 at 11:07 a.m.

I think he meant to say like in anti air situation

#4
ScytheWP said on January 23, 2011 at 11:07 a.m.

No information on Oni? He's much more interesting than E.Ryu

#5
gtfopanda said on January 23, 2011 at 11:09 a.m.

@ #3

PSN is already doomed - by the lag.

@ #4

I do hope so, but I think he would have mentioned it. Still crossing my fingers.

#6
shichi said on January 23, 2011 at 11:12 a.m.

Great work Adnan! 8 hours is crazy and I'm curious how much that cost, but this is a great contribution.

#7
Sektah84 said on January 23, 2011 at 11:15 a.m.

@6 at the end of the day they both have they issues of lag.

#8
Paine said on January 23, 2011 at 11:16 a.m.

Online is going to be all sorts of gay when dlc comes out. Oh well.

#9
TheShotokan said on January 23, 2011 at 11:28 a.m.

(This user was banned.)

#10
PropLeXed said on January 23, 2011 at 11:41 a.m.

Decent players such as Mike Ross have already suggested Evil Ryu is not OP and I know I'd rather take his word over someone watching streams and simply posting.

That being said as usual there will probably be a ton online but with Akuma style health it wont last because scrubs and low health characters do NOT mix and they'll soon give him up so I'm not bothered at all.

#11
DestinyZX1 said on January 23, 2011 at 11:42 a.m.

Light Shoryuken to Ultra 1... not good.

@#6

This is why I have my 360. It's meant for fighting games only.

#12
lynx_ID said on January 23, 2011 at 11:54 a.m.

how this guy cant be OP? ryu is high in tiers, one of the 10 best characters, and evil ryu seems more powerfull, this guy confirmed that, lets see... better fireballs, better shoryus, better tatumaki, better medium punch, better ultra 2, better damage, but less stamina, I dont know but if ryu is powerfull right now and you add those better moves then you have a even more powerfull character. so I say OP yes, I can see the lot of ryu with higher bp change to him, ohh and one more thing, seems the same easy character to use like ryu

#13
RedEther said on January 23, 2011 at 11:56 a.m.

@12 Ever heard of Gears, Halo, L4D, Mass Effect and much more if not u must hate life lol. The question is will Daigo have evil ryu as a secondary or will Tokido have oni as his second.

Anyway awesome analysis on Evil Ryu. He seems very offensive oriented. "YESH"

#14
lynx_ID said on January 23, 2011 at 11:56 a.m.

ohh and Mike Ross is a good guy and all but, I really dont trust so much of a guy that use one of the most powerfull characters in the game that is honda, I think he say he dont will be OP for the top tiers section

#15
Virtua_Kazama said on January 23, 2011 at noon

Wow, his health and stun isn't so good...

But I'm amazed on his normals and specials!

#16
PropLeXed said on January 23, 2011 at 12:04 p.m.

@15 Everyone has thier opinions and that's cool but I think it's WAY to early to be throwing around everyones favorite term that is "Overpowered" unless you've played Evil Ryu for yourself and know something is up.

#17
powderedtoastman said on January 23, 2011 at 12:06 p.m.

@#15
lol not trusting someone based on a character he uses is messed up, wasnt he playing honda for the longest even before sf4. Thats like trusting Mago or Tokido because they too use one of the most powerful in the game.
Also when the last time any hondas won anything big, he was only relatively powerful due to low/bottom tier were already lacking in tools.

Also Evil Ryu wont be OP cause he it doesnt look like he has anything overwhelming that is abusable. So many ways to deal with fireballers in AE. shorter range on teleports and no escape tatsu either. Even akuma was kept in check due to his crap health and he has better tools than Evil ryu.

#18
THE_GODDAMN_MASTER said on January 23, 2011 at 12:11 p.m.

Nice to see CAPCOM is still concerned with BALANCING THIS GAME...

#19
gtfopanda said on January 23, 2011 at 12:17 p.m.

Honestly, I don't really care what Ross (I love the guy, btw) said, you've got to be blind not to see this guy's potential.

It's the damn Ryu, with better fireball game, better SRKs, more damage and combo possibilities, two comboable Ultra (the second one has *massive* damage, and the Metsu Hadoken has damn good damage too) a teleport and a better Okizeme (kara throw, axe kick, a divekick which connects better than Akumas).

He even has a very decent 950 stun, so he won't get stunned very easily.

If this guy is not a top tier, then Umehara won Evo 2k10 with a middle/low tier - and we all know SSF4 Ryu isn't that weak. His only downside is his 850 health, but no one stopped considering vanilla Akuma a beast, just for his health.

I understand comments like #17: it's early to say whether he's that OP to get banned from tourneys, but we can all agree he's damn strong.

#20
gtfopanda said on January 23, 2011 at 12:19 p.m.

And I forgot his improved walkspeed, dash and focus attack. Great.

#21
Mr_Clack said on January 23, 2011 at 12:21 p.m.

Glad I traded my Super SHOTO/Dive Kick Fighter 4 to Gamestop!

#22
SAMURAI said on January 23, 2011 at 12:25 p.m.

No air fireball?

#23
akatruthteller said on January 23, 2011 at 12:26 p.m.

(This user was banned.)

#24
MadnessFamilyguile said on January 23, 2011 at 12:29 p.m.

It's not even that this guy would be too strong, it's why make the other characters so weak and then introduce these two plus yun and yang...especially when nothing in super was so bad that it really needed nerfing.

#25
akatruthteller said on January 23, 2011 at 12:34 p.m.

(This user was banned.)

#26
PropLeXed said on January 23, 2011 at 12:34 p.m.

No idea how people are giving him tier list rankings after day one? lol on paper he's godlike but we all know what's on paper isn't always what happens in game. Either way though people will complain about him being too good or too ass if he gets nerfed, this is why ssf4 is so ass right now lol.

#27
powderedtoastman said on January 23, 2011 at 12:48 p.m.

And to top it all off i bet Seth still has the lowest stamina(800) and lower damage output than these 2.

@#27
People seem to have the desire to list things so they can complain about who is on top for whatever reason.

#28
hellpyer said on January 23, 2011 at 12:48 p.m.

How Evil ryu came to be in SSFIV AE - Akuma possess Ryu.
*Note* when he talk he sounds like Akuma, his lust for blood and fights to the death. Red Eyes...
How Oni came to be in SSFIV AE - Akuma possess Gouken.
*Note* His stance is just like Gouken only a bit higher. His dragon punch is like Goukens ultra 1. Red Eyes...

:) I wonder what their alt custome look like? hah

#29
roarmonster said on January 23, 2011 at 12:53 p.m.

God I hate it when people cry broken so fast. I thought most of you would have learned your lesson from Dudley. He can light punch shoryuken into ultra 2 as-well, hell he can ultra 2 off of almost everything. But guess what? He still isn't even close to top tier.

I think Evil Ryu will be reeaalllly good though, just because normal ryu has a lot of troubles with characters I can see him doing better against. That EX. Axe kick overhead is almost the same as Makatos ex overhead, cool stuff.

#30
SAMURAI said on January 23, 2011 at 1:01 p.m.

What do you guys think about the Evil Ryu vs Dhalsim matchup?

#31
PropLeXed said on January 23, 2011 at 1:02 p.m.

@#30
Dudley is the same experience I was basing my posts around, people were saying that fool would be godlike/giving him high tier rankings too early without knowing much except watching footage and we all know what happened there.

#32
MadnessFamilyguile said on January 23, 2011 at 1:06 p.m.

Why would ssf4 be ass? It's probably the best version of the game...if only they could include buffs from AE

#33
TheShotokan said on January 23, 2011 at 1:17 p.m.

(This user was banned.)

#34
Raven said on January 23, 2011 at 1:29 p.m.

Characters with options are good, these evil shotos should be in A or B tier, nothing less for sure.

#35
RandomJohn said on January 23, 2011 at 1:32 p.m.

Their low healths (normal and stun) are going to compensate for their good moves, just like Yun and Yang. To be honest, if you play against evil ryu like regular akuma, it's not much different. In fact, it might be easier b/c evil ryu doesn't have demon flip with palm / grab so there's no vortex. Oni may be a little different b/c of his air dash and air demon. You can't automatically assume a dp to anti-air his jump-in b/c of his air dash and ultra air hadoken.

#36
xShonuffx said on January 23, 2011 at 1:39 p.m.

@34 lolz this troll is talking out of his a$$.

Nothing to see here, move along, move along. lolz.

#37
PropLeXed said on January 23, 2011 at 1:44 p.m.

Lol of course #34 is talking out his ass that post proves that, I have better things to do than take into account what some unknown says lmao. Step your trolling game up bro.

#38
Hitstick said on January 23, 2011 at 1:47 p.m.

Wow, this is nothing new here people. Evil Ryu has/is in the SF series, broken or not you STILL gotta play.

#39
akatruthteller said on January 23, 2011 at 2:13 p.m.

(This user was banned.)

#40
oldboy said on January 23, 2011 at 2:23 p.m.

I doubt many Ryu players will pick up Evil Ryu. But I can definitely see Akuma players jumping ship. I'm sure Tokido has his eye's on him already.

#41
powderedtoastman said on January 23, 2011 at 2:28 p.m.

Tokido mastered akuma vortex, why would he switch to someone with out it >_<

#42
oldboy said on January 23, 2011 at 2:51 p.m.

Of course he does. In the article above it even said you can combo sweep from hurricane kick. And he has at least three ambiguous wake up options(dive kick, jumping light kick, hurricane kick)

#43
powderedtoastman said on January 23, 2011 at 3:11 p.m.

I dont see where it says he can combo into sweep after hurricane kick(i see counter hit MP into sweep), so far it looks to knock them too far away for his slower sweep to connect. He doesnt have the demon flip palm, throw, or air fireball. And Akuma has 2 different kinds of dive kicks.

Looks to be slimming down on options instead of gaining them for that heavy wake up game.

#44
EX_Machina said on January 23, 2011 at 3:18 p.m.

This is really cool but I was more expecting Evil Yun and Shin Yang...

#45
Shep131 said on January 23, 2011 at 3:34 p.m.

so far all the dlc characters have really low stamina lol

#46
holmes15688 said on January 23, 2011 at 3:43 p.m.

(This user was banned.)

#47
oldboy said on January 23, 2011 at 3:51 p.m.

@powderedtoastman
Yes Evil Ryu doesn't seem to have as much wake up mix-ups but I think he has enough to the point of it being very effective. And by the looks of Evil Ryu's vortex is much more dangerous because he does more damage and if you don't block correctly he can hit-confirm fadc into both ultra's.

Under Hard Kick-
"Crouching Hard Kick after Light Hurricane Kick works but timing is different than Akuma's and might be character specific."

#48
powderedtoastman said on January 23, 2011 at 4:13 p.m.

@#48
Ahh ok i thought you was refering to the cross over tatsu to sweep(was taking about wake up options), cause them crossover tatsu sends them flying. Could be i suck LOL im a gief user.

Most of the video shown here just show Oni vs Evil ryu, against people with average health+ evil ryu damage looks normal with current combos.
Granted comboable ultras is the only main selling point. Get to the arcade you will see what im talking about, i have no kind of recording devices so i cant show anything yet.

#49
oldboy said on January 23, 2011 at 4:43 p.m.

Oh. Yeah that probably doesn't work. I personally go for the low health high damage output characters(Main viper alt akuma). So I'm gonna just pray your wrong about his damage. But yeah when I get a chance I'm gonna have to check it out for myself.

#50
HighOnPCP said on January 23, 2011 at 5:03 p.m.

Onos Twitter:

I have no certainty at all about it... SRY RT @Aeryus_Smith: now that oni akuma and evil ryu are confirmed. Is there going to be two more

haha im loving how he stopped teasing and trolling after that "disaster" :D

#51
powderedtoastman said on January 23, 2011 at 5:13 p.m.

Dont get me wrong man lol i didnt say his damage was low or anything. I did say current combos and having comboable ultras is always a plus.

Just that he cant combo into sweep regularly(to be determined) like ryu, ken, akuma can in AE off of links. He has no normal like Akuma far FK or regular Ryus F+fp so that drops of some damage from link combos and forward moving pressure with normals that are safe(No one ive watch have linked anything after his hop kick f+mk unlike the other moves are capable of). Which currently here no one bothers to care about lol. I find this type of normal missing to be a big thing until someone finds something out.

But he can link into srk off his F+MP overhead... which im sure then can be fadc into ultra. But havent seen anyone do it yet.

#52
HighOnPCP said on January 23, 2011 at 5:33 p.m.

yo wtf did he loose his job?

Yoshi_OnoChin

Wow... I was called away on urgent business from my boss..... It was over.

http://p.twipple.jp/BGd6A

maybe i don't get the message right but if it's true i feel kinda sorry for him...wasn't his fault that they unlocked them xD

#53
eatm said on January 23, 2011 at 7:11 p.m.

Did they fire Ono? OMG! Please let it be true!!

#54
Graphf said on January 23, 2011 at 9:33 p.m.

(This user was banned.)

#55
Graphf said on January 23, 2011 at 10:09 p.m.

(This user was banned.)

#56
JIHADJOE said on January 23, 2011 at 11:18 p.m.

@57

+1 that.

If they had an NDA with the arcade operators, then they could sue the arcades who released the characters before the specified release date, but only those people. It's not like randomjoe1234@youtube.com signed their NDA.

#57
KidGUILE said on January 25, 2011 at 10:07 p.m.

This is GidGUILE! It's bane so long that I had playing sf4 & ssf4. my problem is one thing, my system is down broke also my sister (only one sister I had) she very sick for mouth. I have to go see and be there for her!!! Im her older brother to take care for when she sick. Im very so sorry for every_one out there who like to challenge my. I'll BE BACK ToDay ARE star from jan-28 or jan-29 those day. cant wait to be there. I look foreword to battle again. BY GidGUILE! SEE all yeah there

#58


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.


Follow & Search EventHubs
RSS Twitter Facebook
Game-Specific News
Submit News | Advertise | About | Links | Privacy Policy | EventHubs.com v.70