Capcom fleshed out there plans, briefly, for CES 2011, including that they may do some live streaming from the show floor. Also, a few employees briefly chimed in with their opinions on what they'd like the next Vs. series game to be.
Will Capcom be at CES 2011?
Seth Killian: There will be a few Capcom people there, but unfortunately we do not have a presence on the show floor (it's not primarily a "gaming" convention). On the plus side, we should have some new announcements about upcoming games...
On a flyer for CES it lists Capcom/SNK, do you have any plans with SNK at the show?
Seth Killian: As far as I know, we aren't doing anything with SNK at CES.
Snow: Just an additional note, we will hopefully (if all goes well) be live streaming some games during the CES time frame.
What would you like the next Vs. game to be? I heard Mortal Kombat before.
Svensson: Actually, with all of the requests for Capcom characters we haven't been able to accommodate, I wouldn't be against Capcom vs. Capcom.
Rey Jimenez: Capcom vs. Arc System Works.
Are there any plans for gamer pics or dynamic/premium themes for MvC3?
Svensson: Licensing is looking into this with Marvel, so it's a "definite maybe".
Sorry I couldn't be more clear but that's all the info I've got right now. As more comes across my desk, we'll keep you posted.
"Blazblue really suck the characters are boring in my opinion"
WOW Malda...Troll much?
Opinion or not that's just retarded to say that when you compare it to Gi-Fighter 4.
As Makoto would say, "What are you doing in a School-Girl Uniform? Put on a Gi like everyone else!"
Slow...Capcom. C'mon man, Darkstalkers MADE fast and frantic fighting game mechanics which encouraged Guilty Gear to go with it (gattling/magic system). I would put Arc down as the technical side over Capcom. Sammy vs Capcom actually almost happened (just Google it). With Capcom's VS system I'd say the floor is on pretty even ground as we speak.
I wouldn' hate the idea of one day seeing Akuma vs. Hazama...but one could only dream.
@ 5
Lol I was talking more of the recent Capcom fighters. Mostly street fighters. You can get the fastest street fighter games like Alpha, 3s, SFIV, and even CVS2 to a degree, and they are slow as hell compared to Arc Sys.
Now maybe Darkstalkers is fast, but as an avid player of both Capcom and Arc Sys games, I would say that even if every Capcom characters fought with Marvel mechanics, I think Arc Sys would win.
But that's just my opinion. It would be awesome if it was made.
LMAO arc system would own capcom and this is coming from a used to be sf fanboy, that all changed when i played blazblue, every character in that game is unique, musics better but thats just my opinion (hazama's theme), way more offensive.
@MALDA
did you actually play blazblue or did you just go on youtube and type "this charactors story" or "blazblue gameplay"
@ GUNNAH_MAN
I think anyone who actually played both Arc Sys games and Capcom games would agree that Arc Sys would win. What they can do just feels stronger.
Because EVERY single character is played differently. In fact, whenever I played Blazblue, I spent months learning just two characters (Rachel and Noel in CT /// Litchi and Bang in CS) and I still was learning more. Whereas in most Capcom fighters, I can play about half the cast in a week.
I tried some Hazama, then switched to Litchie. It was the boobs.
Damn, I wish Capcom would work with SNK again. We could get CVS3 or even Sf vs KOF, which would be epic.
@crispylinks77
I started playing blazblue CS like 2 weeks ago and i can tell there is a great deal to remember during a fight, as I like evil/anti-hero characters I am going to main hazama and sub arakune but first I need to understand hazama on master level lool litchi's chest didnt make me wanna main her but they definitely made me wanna verse her, have you heard those sounds during a fight jeeez who knew puching and kicking her would give her an orgasm LMAO
MALDA, you realize your precious Street Fighter also has an anime-inspired artsyle, right? Because it's also made in Japan. So if anime-styled games are only for anime junkies, then by your logic, you're one too.
Anyway, I'd love to see ArcSys vs Capcom, also, but it would be incredibly difficult to take BlazBlue's mechanics and convert them to Capcom style, or vice versa, because of the drive system. Guilty Gear could probably transition without problem, though.
Wow I'm actually going to agree with the majority here. I would love to see Capcom vs Ark System Works (more so that Street Fighter vs Tekken). I think Capcom have a good chance against Arc Sys if they bring back Characters like Strider Hiryu, Megaman etc...
Team Projectile: Eddie/Dizzie/Arakune
nah just kidding. I hope it happens though because it would mean another GG game too :)
? There's only 3 shotos in SSFIV. Ryu, Ken, & Akuma.
Requirements to be a "shoto" = (a tatsu, a fullscreen fireball, & a shoryuken) if the character has all of them they're a shoto.
I've never played Blazblue but I won't knock it, it looks pretty cool but I just personally never got into it.
No offense to fans of Guilty Gear and Blazblue, but I have played SO many generic @ss Japanese fighting games since the Super Famicom days, and all through the waning years of the Sega Saturn and PSX/PS1 that Guilty gear and Blazblue, while overall BETTER than such generic "Anime fighters", are still just that, in MY opinion - generic anime fighters.
I mean, if you've played some of them like the Rurouni Kenshin fighting game on PS1, or Gowkaiser on Sega Saturn, or Advanced Variable Geo 1 and 2, or any of the "Pretty Fighter" games... Ugh... If you've seen anywhere near as much as I've seen, you'd be a little tired of seeing them too. The very first DBZ game on SFC was pretty cool and had REAL voice effects on the title screen that just blew my balls right out of the water. When part TWO came out, THAT was a pretty bad@ass game to actually play with friends. DBZ3 was faster paces, but had no story mode at all like part two's. -So when part FOUR came out in Japan, I was one of the first to order my copy from "Game Cave" or "Japan Video Games", anticipating another awesome chapter of what I knew and loved in DBZ fighting games. What I got, instead, was a hunk of f*cking bullsh*t that I could NOT get a refund on. It was called "Dragon Ball Z: Hyper Dimension", and it wasn't worth the circuit board it was programmed upon. believe it or not, I even ordered the import for a Sailor Moon BEAT 'EM UP game, but they sent me a friggin' fighting game instead, with rendered sprites ala Donkey Kong country. The graphics sucked and the characters had moves that were ALL unsafe at ANY time to do. Some games like these have solid mechanics like Waku Waku 7 on SS. "Death Dance" (I forgot the American name for it) was pretty cool, but not widely received. Eventually, you'll see and have your fill of blue or pink haired guys and gals, especially "pretty" feminine anime boys who're drawn by FEMALE artists, and those idiotic "furries" (f*cking anime characters with cat/rabbit/etc. ears), and "cutesy" preteen characters who have NO business in fighting tournaments. Oh, and be it a big guy or a skinny f@g with a GIANT two-handed sword - that sh*t's getting SO old.
Sorry, but Japanese anime and games these days are just not what they used to be.
"You want me to kill Japos? -I'll kill Japos..."
(Nathan Algren, The Last Samurai)
***Launches the yellow woodpecker from "Angry Birds" at Yoshinori Ono for wacking off like that guy in "Grandma's Boy", except with the Blanka toy being held over the toilet.***
Oh, and for the record, the Sailor Moon beat 'em up looked like a cool game from pictures in video game magazines, back then. As g@y as the anime/games are, it was one of many imports to order for the sake of having it in my collection. Of all the mistakes I wish I could go back in time and undo... lol
Oh, and I am NOT kidding when I say this, but I would play "Iron and Blood" on PS1 for an entire year before I'd shell out the cash for SSF4AE, aka Capcom's HATE letter to the fans.
Blaze blue and guilty gear have cooler and better characters in my opinion(noel,makoto, and ragna have a special place in my heart)street fighter have cool characters too, but I just prefer the characters from blaze blue and guilty gear. Due to that and the style used, one of these franchises will look completely odd when standing next to the other.
If they did make a Cap Vs Arc game, I'd like to see a big Darkstalkers turnout. I think they'd fit in better than most of the standard Street Fighter cast. That said, people like Oro, Akuma, Q, Seth, Bison (Dictator) etc, ie, the mysterious and powerful sorts, with revised tweaked out movesets would fit right in.
Arc's stuff seems a bit more dark than Capcom. I'd like to see the Capcom cast bend to that rather than see Guilty Gear/BlazBlue characters tone down their crazy brand of evil.
Capcom vs. Arc System Works? I would buy that in an instant. I don't know if there are any theoretical VS games I'd want more. -Maybe- Capcom VS Nintendo ...
Call me oblivious, but I don't get the crying about Guilty Gear and BlazBlue being too "generic anime fighter". The characters, particularly in BlazBlue, all play so distinctly differently and many even have their own HUD meter unique to that character. That's generic?
I could possibly understand Guilty Gear being generic if you stretch it, but at the same time, I very often hear it being regarded as deeper than BlazBlue. So, generic, despite its depth?
Or is it because the number of Japanese tropes in its cast/story? It shouldn't be too surprising for a Japanese-made game to be fairly Japanese-y, but despite this I feel they did a great job with localizing and voice acting. Just as SF4 did.
@Birdie
errm this could be me but most of the games you mentioned in your rant weren't all that good, I mean dbz lool looking back that game was kinda crappy, only reason I played games like those was because they had powers and most weren't even taken seriously in competitive play or if they did it was a small audience. I also agree japanese anime and games have gone down in certain ways but please use better examples, donkeykong dbz rurouni kenshin wtf, most of the fighting games I buy today are really competitive which adds to the fun factor of getting better and playing other good players. btw don't really like 3d fighters
@MALDA
please name me a few things wrong with blazblue or guilty gear, please i'd love to see your answer
@ Birdie, the idiot
Use paragraphs, you f*cking idiot! We're not trying to build another great wall of China in the forum section of Event hubs.
Battle Fantasia and Arcana Heart. Forgot about those two games by Arc.
-Correction Arcana Heart 3, not the series.
@MALDA
Hey man, I was just using your own train of thought. You say:
The only people who play fighters with an anime artstyle are the anime obsessed.
Street Fighter is an anime-artstyled fighter.
MALDA plays Street Fighter. No, he absolutely LOVES Street Fighter, and hails Street Fighter as the best fighting game series in the world without question.
Therefore, MALDA is obsessed with anime. MALDA is a weeaboo.
You see how little sense that makes? And you sure don't like being called a weeaboo, don't you? Now you see what you're doing when you lump all people who like certain fighting game aesthetics into a group of people unhealthily obsessed with Japanese culture. As opposed to most people who play "anime-style" fighters, who just happen to like the aesthetics, and aren't obsessed with it.
As for Street Fighter having a "cool look that everyone would love," that's not exactly a true statement. Not everyone loves most of the fighters being in generic gis. Not everyone loves people that have biceps larger than their head. Some people may like it, but others don't. Just like how some people may like the BlazBlue/Guilty Gear artstyle, and others don't. You can't speak for everyone's opinion.
I for one, happen to like the artsytle of Guilty Gear and BlazBlue mainly because their characters have a much greater amount of variety, and are far more colorful.
And Bleach sucks, by the way. Although the fighters on the DS were surprisingly, good.
@ malda did you get into bro? It's technically way more advance to play that game than any sf or vs game. I had both and got rid of em cause I didn't have the patience however they are deep fighting games with a solid online. You need to play it on ps3 too it was so much smoother than 360. The game has beautiful hand drawn sprites which don't necessarily appeal to anime junkies cause I sure as hell don't like that sh*t. Capcom needs to make a game with bb graphics and give the sfiv look and mvc3 looks a rest.
liking the way froggyman77 went to town on MALDA lool
@ Malda (specifically post 27 & 28)
Well now I know he's racist.
If they did make Capcom vs Arc Sys, 3v3, I would pick three Arc Sys characters. And then probably will never change characters ever. Because it takes you so damn long just to learn one character. But three... wow that's gonna take a long time.
I bet MALDA is really thinking, "the games to fast for me" "theres to much stuff to remember/learn" or "what's 623, 236, 63214, I don't get it!!!"
damn it, I actually wish I had an xbox right now lool if I get 1 which I probably will, i'll be sure to add you, btw I main cody.
The gameplay gets boring ? lool when in ssf4 most of the time your sitting your ass down and blocking all day, thats not boring?
I guess thats your opinion but you do know sf has an anime series plus ovas right so....
you actually do seem like you dislike japanese people.
If there are MvC3 avatars for PSN, it'd actually be kinda sweet.
For one, depending on what Megaman gets revealed, IF he's even in the game, I'd actually use that one to be my new icon. (Currently as Batsu)
If not, then there's always Zero, I guess...
@MALDA
That run-on sentence didn't make a lick of sense. You can't just press a single button to do all your combos. Unless you're using Beginner Mode, and Beginner Mode is so limited, that 98% of players don't use it anyway.
How come gatling combos in your Capcom fighters like the VS series and Darkstalkers is A-OK, but in BlazBlue it's unacceptable and boring?
And "strong special" that makes "stupid Japanese music pop out?" I'll assume you're talking about Continuum Shift's Astral Finishes. You don't like the theme that plays when you activate them? Guess what?
You can *gasp* TURN IT OFF in the Options Menu! Problem solved!
crispylinks77 and sektah84 know there sh*t lool, the only thing I don't like about blazblue is that the colours are so strong it leaves burn in on my HD tv LMAO
@24 Just like how odd it is to have sf characters standing next to tekken characters.
@31 Can't really bash dbz,take a look at high level play dbz budokai 3 and you might think otherwise.
@36 I like Bleach. :o
People tend to forget that sf was "MADE" in japan,so it is a japanese game,i don't see what the big deal is on not liking anime,nothing wrong with it.
@cvs
true, when I was typing I was thinking of tenkaichi lool I also like bleach but it is poo if your looking for a good story but otherwise alright, thats just my opinion though so...
@Birdie
I'm sure i've been looking at anime longer than you have and i'm not tired of it. besides the anime fighters you play are actual from an anime of the same name. Guilty gear and blazeblue are just games with anime cut-scenes in them. You can get tired of anything even gaming it just depends on who you are. i got tired of DBZ long before anyone else but there's still a crap ton people who like and play the games.
Okay this is just my opinion but refering to the first comment blazblue do have boring characters. Not boring to play as (for they are sick to play as) but the actual characters seem generic and dull at times. But even by that street fighter also have many of the same generic characters and are equally boring. Now I think it will be interesting if both companies but alot of their fighting games in the mix. Arc should bring back the under rated battle fantasia for the combat was basic but so much fun (which would go great with a slower third strike) and bs also gave inspiration to SF4. But every think would have to speed up when bringing in GG (in my opinion has the best characters (most interesting and extremely fun to play as). I believe a ratio thing would be nice like in Cap vs SNK 2.
@Batsu
BlazBlue "stole everything from Darkstalkers?"
What, exactly, did they "steal?" Gatling combos? If you're going to say that someone "stole" such a basic concept of fighting games, then you could say that every fighting game "stole" from Street Fighter. Every platformer "stole" from Mario. Every new game in a genre "steals" from the original game. Which is just a stupid statement to make.
Also, BlazBlue isn't a doujin fighter. Doujin games are essentially Japanese indie games, little projects made by small-time developers looking to make it big. BlazBlue is not that, it has a large developer working behind it.
Learn your definitions.
P.S. BlazBlue is "hyperactive?" It's fast, sure, but hyperactive would be more accurately used to describe something along the lines of MvC2.
*They stole universal chain combos.
*They stole universal air combos.
*They stole universal character utilities
*they stole offensive playstale insentive
*the whole style of being off the wall crazy was taken from Darkstalkers.
*almost everything that made those game diffrent from SF, they took from Darkstalkers.
Learn WTF your talking about before you try to make an argument.
And lulz, Vampire Savior is still a better game than any of them. There is no point in playing GG or BB when you can just play Vampire Savior.
I called BB and GG Doujin fighters cuz of it's tired, cliche and uninteresting otaku style. Those games are straight mash fests, piled on with technical malarky and no depth.
Street Fighters is a better series and so is Darkstalkers. If you don't like what I say, then go smoke a turkey.
@Batsu
And every platforming game "stole" jumping from Mario. What's your point?
You have none. Because games that are in the same genre are going to have similar elements. What matters is not what each game shares with the last, but what new stuff it brings to the table, what makes it unique. And for BlazBlue, it's the Drive System.
As for the visual style, Darkstalkers wasn't exactly the first media or even the first game to have an "off-the-wall" crazy style. And it really just took classic monsters and gave them their own flair. So it's not like something Darkstalkers invented, so BlazBlue and Guilty Gear can't really "steal" the visual style. Besides, the styles are so different anyway, that you can't even make that "stealing" claim in the first place.
Try mashing buttons in BlazBlue and Guilty Gear. See how long it makes for you to die. And by your definition, wouldn't Darkstalkers, the game that created the gatling combo, be a "mash-fest" as well?
And you still don't seem to understand what a doujin game actually IS.
It's fine if you happen to like Darkstalkers more than BlazBlue or Guilty Gear, but don't go around making retarded statements like "BlazBlue stole from Darkstalkers" or "BlazBlue is a mashfest."
"If you don't like what I say, go smoke a turkey."
Cool story bro.
Yea, pretty damn clear you aint rapping your head around the simple logic I'm handing down to you. Your Mario analogy fails hard. And you fail to counter any of the very true points I've brought to the tabel. All you mentioned was the visual style, WHICH WASN'T what I meant.
We aint talkin' about games in general. WE ARE TALKING BOUT FIGHTING GAMES. But keep at it. Your retarded off topic posts make me laugh.
In DS you can't mash lp or lk a near infinite number of times to shell out one really large stupid ass combo. You actually have to have a great deal of skill and timing. You can't land a 5 hit combo by mashing weak attack repeatedly. If you want to do big damage you have to change things up. Half the cast in BB, all you see is a mash of the D button. It's pretty damn brain dead. WA spam into everything.
So yea, have you fired that turkey up yet?
@Batsu
My Mario analogy fails? Really, now?
You claim that because BB and GG have similar elements to Darkstalkers, that they "stole" everything from them. When if that was the case, we could claim that every game in a genre "stole" from the original game. When that's not really a fair statement to make, because certain elements of certain games are just STANDARD ELEMENTS OF THE GAME. And you still ignored that the things that BlazBlue and Guilty Gear ADDED to the genre. Bursts and Cancels for GG, the Drive System for BB. Which makes each of them unique games.
Your "mash weak attack for combos" argument fails so much, though. For one, you can't mash it indefinitely; eventually they get pushed back too far. And two, due to damage scaling and hitstun reduction, mashing weak attack not only makes it so that further weak attacks do close to NO DAMAGE, but a continued combo with heavier attacks does severely reduced damage, and can't possibly continue as long as it should because of all the hitstun reduction from the weak attacks. So mashing weak attack DOESN'T WORK. It does a couple pixels of damage and severely weakens and shortens the rest of the combo.
@Batsu
As for your "everyone mashes Drive for long combos" comment, that fails so hard, too. I'm starting to wonder if you've even PLAYED the game or if you're just pulling stuff out of your ass. Or if you're smoking something and it's making you stupid. Let's look at the characters and their Drive combos.
Ragna: Drives don't combo into each other; requires more buttons for combos
Jin: Drives don't combo into each other; requires more buttons for combos
Noel: You CAN scrubbily mash her drive, but that will only get you so far when you realize that against someone who actually knows what they're doing, your Drive spam is useless. Just like Ken Shoryuken spammers.
Rachel: Can't mash her Drive; it's not even an attack, it changes the wind
Taokaka: Only three hits for Drive spam; after that, the combo's done, and you're vulnerable. Requires more buttons for real combos
Carl: Can't mash his Drive, just pressing the button by itself does nothing, since it controls his puppet
Litchi: Mashing her Drive only sends the staff forwards and backwards for a pixel of damage
Arakune: Drives don't combo into each other; requires more buttons for combos. Similar deal as Noel.
Tager: Drives don't combo into each other; requires more buttons for combos
Bang: Drives combo into each other, but not extensively, and they come out too slow to be mashed
Lambda/Nu: Nu, yeah, I'll give you her, you can just spam her Drive. Lambda, not so much; she requires more timing, finesse, and buttons.
Hakumen: Can't spam his Drive, it's not even an attack; it's a counter
Hazama: Can't spam his Drive, they don't combo very well or very easily
Tsubaki: Can't spam her Drive, it's not even an attack; it charges meter
Makoto: Her Drives combo into each other, but only at a Lvl 3 charge. And it takes a lot of timing mastery to be able to do her LvL 3 Drives consistently; mashing will get you nowhere.
Valkenhayn: Can't spam his drive, it's not even an attack; it transforms him into a wolf
Platinum: Don't know much about her, but based on videos, her combos aren't Drive-heavy, and her Drives don't combo
So, you fail.
Batsu obviously never played Blazblue. You shouldn't make stuff up for a game you never played.
@FroggyMan77
Everything you stated is bull sh!t and shows you don't even know about the game your a fanboy for. That makes you a blind fanboy.
The points I posted that BB and GG stole from DS STARTED IN DARKSTALERS.
EVERYONE, having chain combos, air combos, character utilities, the game having offensive playstyle insentive, and the unusual cast of characters with unusual attacks ARE ALL THINGS THAT STARTED IN DS and ONLY ARCs' GAMES AND MVC RAN WITH. The fact that Arc pays no respect to the very series that gave it life and something to stand on means it's STOLEN. Face facts or go to sleep.
And as far as that crappy weak attack spam argument goes. You're a fanboy for real for trying to make it seem like I literaly meant you could spam all day and no negative effects would come. My point is that the basic attacks are masher friendly and you can get pretty damn lazy and liberal with the amount of attacks done over and over before the damage reduction becomes a real problem. In SF and DS you can't just LP,LP,LP Into what ever the hell you want like you can in BB and GG. There is no timing or rythym involved at all in these games. EVERY BASIC ATTACK COMBOS INTO evreything with no real thought. YOU SHOULD NOT BE ABLE TO LINK MOVES OF WHATEVER STRENGHT together. That is stupid.
And again. I chuckle at your failure to grasp such simple concepts. I didn't even mean that you can just mash D like some dummy. What I'm saying is, you can configurate MOST of the attacks on you're controller to D. You don't need to step outside the D button very often for many of the characters in the game who have D as an attack. How hard is that to grasp? And I just love the way you try and downplay or everything I bought up. "Like, you can do it, but it's not all that bad." lol
Like someone once said, "Most standard blows and specials chain effortlessly into multiple hit combos. That’s not to say that BlazBlue is easy, it’s just that its primary challenge doesn’t come from nailing two-frames."
Now takie all your failure, put it in a pipe and smoke it.
@Batsu
It's amusing that you're calling me the blind fanboy, when you're the one complaining about other games "stealing" from Darkstalkers and hyping it up as the best thing since breathing.
I never denied that the basic mechanics for the airdash fighter originated in Darkstalkers. But you keep using the word "stolen," which is a pretty stupid statement and my main issue with you. Because then you can say something like "all videogames stole the 'controlling moving images on a screen' idea from Pong." Which is stupid. Just because something is the origin of a genre doesn't mean that everything that comes later and ADDS to the genre is "stealing" from it or ripping it off.
And I'm not sure where you pulled "Arc System Works pays no respect to Darkstalkers" from. Perhaps your ass? Because you don't have any source or any other kind of proof that shows that. I, on the other hand, can say that Arc System Works does in fact respect Darkstalkers, as Valkenhayn's general playstyle is essentially a tribute to Talbain. He's even got a Talbain palette.
"And as far as that crappy weak attack spam argument goes. You're a fanboy for real for trying to make it seem like I literaly meant you could spam all day and no negative effects would come."
Really? Because you explicitly said earlier...
"In DS you can't mash lp or lk a near infinite number of times to shell out one really large stupid ass combo."
Which implies, "In BB, you CAN mash lp or lk a near infinite number of times to shell out one really large stupid ass combo." Which just isn't true. As far as combo timing is concerned, it's certainly somewhat lenient. But to say that it requires no timing at all is just plain old ignorant, which further implies to me that you haven't even played the game. It's not filled with 1/60 second links like Street Fighter, but you can't just mash out attacks with no rhythm and expect an effective combo to come out.
"EVERY BASIC ATTACK COMBOS INTO evreything with no real thought. YOU SHOULD NOT BE ABLE TO LINK MOVES OF WHATEVER STRENGHT together. That is stupid."
And is also untrue. Not everything combos into everything. Certain moves combo into other certain moves. Which you would know if you actually played the game.
@Batsu
"And again. I chuckle at your failure to grasp such simple concepts. I didn't even mean that you can just mash D like some dummy."
Again, I bring up a quote you stated earlier...
"Half the cast in BB, all you see is a mash of the D button."
Yeah. Even if you haven't played the game, and only watch VIDEOS, you'd be able to tell that people aren't just mashing Drive during combos.
"What I'm saying is, you can configurate MOST of the attacks on you're controller to D. You don't need to step outside the D button very often for many of the characters in the game who have D as an attack."
Except no. The Drive button is just another attack button that happens to do something different with every character. It's a tool, not a crutch. Look at characters' combo strings, and you'll find that attacks that don't use Drive are used just as much, and often more, than the attacks that do use Drive in combos. Except Nu and Lambda, but at least Lambda requires more timing.
"Like someone once said, 'Most standard blows and specials chain effortlessly into multiple hit combos. That’s not to say that BlazBlue is easy, it’s just that its primary challenge doesn’t come from nailing two-frames.'"
So you think 1-frame links = depth? That has nothing to do with the amount of depth in a fighter; all it is is an execution barrier. You seemed to ignore the second part of that statement that you quoted, which says BlazBlue is not nearly as easy as you think. It's got plenty of other sources of challenge and depth. Getting 1/60 second timing just isn't one of them.
I realize you're probably just trolling me and I'm taking the bait, but I don't care. I like to argue.
Your move, Mr. Failure Logic.
Lmao. If there was a Capcom vs. ArkSys... I think ArkSys would destroy Capcom characters. I mean just the mechanics is so much faster. You would really have to dumb down ArkSys or make Capcom characters do all the stuff that ArkSys can do.
Also, ArkSys actually makes every single character a complete individual where nobody plays like eachother.