I approve of this message, Ima see if I can come up with something for Necro using the Red Parry.
An entertaining video to be sure but there are some nitpicks I have.
I wish the video talked a little more about risk vs reward.
The situations provided mostly had a user red parrying in the middle of a blocked random super. It's remenicent of TOSF's parry exhibition video and Skillsmith's parry exhibition section of the video.
9 times out of 10 this situation is not necessary. If someone is random supering for no good reason, you don't need to result to doing something like this. It's mainly for flash.
Red parrying out of these unsafe supers to do a combo that does maybe a medium attack to a fierce hit's worth more damage isn't going to be worth the risk you need to take to do it.
You could argue all you want that your execution is so great that you could always get the red parry but, not only would I call you a liar, I could easily use the Daigo example.
Let's just assume that most everyone's execution is probably not going to be as good as Daigo's. In the Daigo vs Justin video that everyone and their mom knows about, Daigo parries Chun's super, yet, do you see Daigo trying to full parry everything all the time? No, the risk of execution versus the reward does not warrant it. The difference in the famous video is that he was getting chipped to death so the risk was obviously worth it. This is one of those 1 out of 10 situations.
I would have liked it if the video had pointed out, focused, and explained the situations where a red parry is worth it.
One such opportunity for instance is the shoto low short short hit confirm. A common practice for many players is to use the crLK > crLK chain as a hit confirm to go into super. However, anyone that has played against Issei probably knows that this doesn't work on him since he very consistantly red parries the second crLK. Let's think about this for a second though in terms of risk vs reward. Let's assume the opponent is competent enough where he is actually watching for the hit confirm as opposed to just going through the motions (if the opponent is just going through the motions then Issei is probably not going to have any problems mopping up the player to begin with). Opponents typically watch for whether the first crLK hits to determine if they will activate their super. Since the first crLK is blocked, Issei can safely go for the red parry. If he messes up, the only thing he will have lost is a LK's worth of damage from flubbing the red parry on the second crLK since the opponent reacting to the fact that the first crLK was blocked and did not continue into super.
The risk (a LK's worth of damage) is nothing compared with the reward (shutting down the opponent's usage of a pressure string for big damage).
Another exact situation is Ken's cMP > HP chain.
A similar situation is Yun's cLP > LK > MP chain. This chain is typically used as a hit confirm into Genei Jin and also as a way to build meter to the Genei Jin. Shutting down the chain makes meter building that little bit harder, and if Yun activates off of the chain and is red parried he effectively loses the whole super including the meter gained from the Genei Jin finisher.
In the case of red parrying a Genei Jin hit confirm, the risk is much higher since you will be hit for big damage from a full Genei Jin combo since the Yun's plan was to cancel to Genei Jin regardless of the outcome.
I really would have liked if the video explained these points more. Otherwise you'll have people come away with a lopsided view of risk vs reward.
@ hamster wow I enjoyed reading that believe or not since I wasn't around in the 3s generation so the parries are a bit of a confusing thing for me especially the emphasis and use of red parries thanks.
very nice