Capcom recently reiterated a prior statement that they expect to sell 2 million copies of Marvel vs. Capcom 3 in this current fiscal year.| # | Title | Units Sold | Release Date | Platform(s) |
| 1 | Street Fighter 2 | 6,300,000 | 1992 | SNES |
| 2 | Street Fighter 2 Turbo | 4,100,000 | 1993 | SNES |
| 3 | Street Fighter 4 | 3,000,000 | 2009 | 360/PS3 |
| 4 | Super Street Fighter 2 | 2,000,000 | 1994 | SNES |
| 5 | Street Fighter 2 Special Champion Edition | 1,650,000 | 1993 | Genesis |
| 6 | Super Street Fighter 4 | 1,600,000 | 2010 | 360/PS3 |
| 7 | Street Fighter Alpha 3 | 1,000,000 | 1998 | PS1 |
*sheds a tear*
Street Fighter II... best selling game and best fighting game ever.
Troll much?
as for the sales, I hope they meet or surpass their goal
alpha 3 only 1 mil?!?! i waited for months for that game.....
@10
mvc is more popular yes, more accepted in a niche crowd? probably not. MVC3 is way too noob friendly, and personally people are raving about how good it looks but in comparison to ssf4 I don't think the detail is even close.
And your friends are exactly the people they're trying to get with this game. The FPS and Mass Effect crowd.
Capcom didn't sell many vs games, their contract with marvel also ran out a bit early, which is why copies for ps2 and xbox were so rare.
and those "marvel" fans will drop it after a month. it'll get sales, but won't be the NEXT tournament game. It'll be major, but due to it's imbalance, lack of japanese support and missing Arcades it won't be as major as ssf4 ac, when the DLC comes out.
and for those "non beat em up" gamers, the game won't have much appealing.
To Capcom it's all about sales.
MvC3 may surpass SF4 on that list since Capcom is going to get revenue not only by the fighting game fans, but by the Marvel fans and pretty much Comic fans as well, and the Marvel/Comic fans outnumber the fighting game fans by A LOT!!!
Especially in this era where Marvel is really hot.
Capcom doesn't care if the MvC3 buyers quits playing the game after a few months just look at SF4. It sold 3 million copies, but SSF4 only sold 1.6 million so that means almost half of the SF4 buyers quit the game fast. Capcom only cared that they got the sales by bringing back their most popular fighting game franchise.
I think MvC3 will have big time appeal due to its characters...but keep in mind MvC3 is said to be far more technical, it's not as forgiving as Street Fighter is from what I read.
The question isn't really whether people will buy it or not, but will they be able to grind until they get good in the game's engine?
@13
Mvc3 is noob friendly? And sf4 isnt??? Seriously now?? If u think sf4 has depht please play turbo/hdr and see what its like to not be able to option select and ultra out of problems.
@16
Ok, so ur gonna pretend like after a month of sf4 there wasnt a massive amount of people tradeing it back in to gamestop(half of my friendlist did it). ANd how do u know about balance, the thing isnt even out yet so nobody knows, remember when everyone thought adon,fei long,cammy sucked?? Yea i thought so. ANd lastly, jap support didnt stop mvc2 from being played at major tournaments around the country so please pull the japanophile out of ur mouth.
@21 22
one frame links versus mashing reversals, mashing option selects, mashing ultras, mashing back dash. ANd dont even fool urself, most of the time those hard/risky links arent worth doin because of dmg scaleing. Why a 3 hit combo can net me above 300 dmg and a 14 hit combo gets 260(at the cost of meter and risk) is beyond retarded.
I played sf4 since launch and wasted my time, Sf2 is superior in everyway will reward u for "goin for it", whether it be a mix up/combo/etc. Sf4 is for turtles and those same turtles are the ones that are afraid of marvel.
People who complain about a game being "beginner-friendly" forget that everyone, including the complainers, started out as a beginner.
And 1-frame-links don't make a game have more depth. They just serve as an artificial way of enhancing difficulty. Because the real depth comes from how you use the move, not how TO use the move.
@26
I honestly think its funny that people think sf4 is "hard" to learn. U dont even have to do dragon punchs anymore mashing the corners gives u all the reversals u need lol.
knowledge = skill is true for sf4 and mvc3. both have deeps to discover and to get discovered. but mvc3 "execution" barrier is way below sf4. nothing bad about it, tho. it's nothing to discuss about either, but mvc3 ppl tend to "hype" their game (which is normal to a certain degree) above everything and discard simple facts.
and mvc3 IS unbalanced. doesn't have to do anything with any mu's or teams or characters - it's just unbalanced in itself. and it's intended that way. but due to this fact the spread between "pro" and "beginner" is way closer than sf4, sf2 or what ever. a decent player will be nearly as successful as the crankiest jerk that nerds only this game.
all this doesn't make this game any worse. it's still hella fun, but isn't really made for a serious tournament fighter imo.
@ chickenwings...will you shut up? Honestly the people who like SSF4 will continue to play it competitively regardless of what you say. It's deep enough to justify that many people investing time into it and tourney streams.
Play the game you like and shut up. Is it that hard? Your statements also show you know sh!t about anything. You're the reason why EventScrubs gets its nickname.
When you look at the chart, SF3 isn't there. Guess it wasn't popular enough to sell well. Not surprised. What made SF4 "noob friendly" was input leniency & shortcuts imo. Its still a good game (though balance is an issue. How can Rufus have more health/stamina than Honda?!)
They should be happy if they sell 1mil copies, i don't see mvc2 anywhere on that list. So thins thing about Marvel fans + fighting game fans going all out over this game doesn't work for me.
Btw... i see sf4 sold 3mils, while ssf4 only 1.6. Now, sf4 was also released on PC, ssf4 not. With all the hype around ssf4 released how come it didn't get to 3 mils, it was even cheeper then the first one... or is it safe to assume that 1.4 mils were sold on PC ?
They'll probably sell more then this. Everyone that bought SSF4 will most likely buy this as well. Add in the casual gamers that will be attracted by the marvel cast, and the crazy amount of promoting they did for the game, high sells are a definite.
And T-minus 3 hours and I'll have my copy, so psyched.
LOL@ Marvel fanboys its no coincidence that not even a single Versus game is on this list....SSF4 didnt sell as many because SF4 came out to consoles a year prior. I personally bought it used because I didnt want to support the adding of the lame SFIII characters. When people fight others who can do 100% combos (guess politically correct term for an infinite) they will give up on the game MAYBE!!! I think MVC2 had added appeal because the PS2 US version is so rare and people want what they cant have. I like the Versus series but they just don't sell as well. CVS3 would be so awesome and MK9 going 2.5D may be happening so SF vs MK will be maid finally. I hope for big sales so CVS3 is possible!
@33 Computer games popular? You mean Shooting games?
Depth in a fighter is kind a subjective. If people oustide the hardcore scene don't take time to watch (rather than accuse) a game and see what it's capable of, it will never inspire anyone to explore the games depth and discover things. That has always been the way it is in fighters since SF 2. All games appear simple until someone show syou otherwise.
Look at SSB. Sooooo many people see that as a baby fighter but if you got off your high hoars for a moment and go watch some real in depth tournament videos of the game, you will see these guys are just like us mostly pushing a rather simple game to the limits. It's been like that for years starting with Street Fighter 2, a game that people would see as a simple beat em up game but later had more depth than you could imagine.
Every fighter is like this, some do it better than others. Capcom does it the best. Not GO PLAY SOME MvC3!!!!
This game has too much disadvantages in the era it was released, first of all internet distribution on xbox360, people in nigeria have already started playing it since friday last week, sales reduced, then it is too much of smash central, then it is just effects scattered all over the screen. Damn! 2mill. I dont think so, it is gimmicky, capcom games need to analytical and tactical, the only thing wrong with ssf4 is the grabs, they are supreme, they need to nerf their potency and efficiency or is you tech. It the attempted throw character should have a frame disadvantage, so the lag would allow the other character to combo or react. Just my suggestion. Until cvs3 comes out, this mvc3 ain't my game. Peace.
Please note not command grabs, normal grabs, I loved alpha 3. God bless that game. It wasn't a grab central or mash game or option select. The grabs where not that efficient, but needed to get in and combo the hell of your opponent, please capcom make sodom and rolento dlc on ssf4, I needs to fight a friend that has stopped playing sf due to his character not being in there (sodom) and it ain't cvs3. I play rolento. Well until capcom reads user feedbacks from all sites that got their fans, I remain a vega user. Peace.
@#41
Only thing wrong with ssf4 is the grabs? Mashing crouch tech is popular and for alot of characters, it's the only way to get damage on turtlers due lack of overheads.
Also the the other people bringing up 3rd strike and mvc2 sells. Bad enough them 2 games were around when fighters were dying off, the dreamcast and arcade was also dying out aswell. In addition to 3rd strike scaring off more of the crowd, thats 3 huge negatives that harmed sells and 2 huge ones for mvc2. The ports on ps2 and xbox seemed pretty limited.
the mvc2 port on current console was about the only good time it became readily available, which is about 10 years too late. regardless of all that mvc2 and 3rd strike still had a strong following through all the hardtimes that speaks louder than the amount of units it sold.
@43 alpha3 was good sf2 championship edition you had to literary rub on the person's skin to grab, but in ssf4 you can do 3 crouching light punch and grab, what is that is other sfs that would put you out of range. Well I didn't design the game but I wonder what they were thinking. Even if their are faults that we see, capcom ain't listening to us and diago umehara complained about grabs at one point in time and capcom didnt listen to him, and is the best in the world, so peace.
@#44
Uhh alpha 3 had infinites so throwing was the least of the problems with that game.. so it was messed up in its own right, and the old school street fighter 2 throws did alot of damage and was untechable and tick throwing was much more devious than it is in ssf4. they eventually address it by allow throw techs to shave off half the damage(super turbo).
Also people with certain throw ranges and decent kara throws was able to c.lp x3 and grab afterwards without having to walk forwards first. And just cause Daigo complain doesnt mean for capcom having to take action lol. If crouch blocking wasnt so powerful people wouldnt have to resort to throwing everytime.
@49 You're missing out bro. I just got back from Gamestop, which was hosting a Mid-night Tourny. Came in Second Place in a REALLY close match, was mad hype. Picked up my special Edition and now i'm commenting this website. All is fine with the world
Gorehound: "It sold 3 million copies, but SSF4 only sold 1.6 million so that means almost half of the SF4 buyers quit the game fast."
You'd realize what's wrong with this conclusion if you went online with regular Street Fighter IV and saw that there were plenty of people still playing it. You probably meant that they didn't buy the next iteration, and that's true, though the sales of SSFIV did notably exceed Capcom's expectations (and I expect its sales will uptick if the AE content comes to consoles).
As for the article topic, I think Capcom guesses that sales of MVC3 will be as high as SFIV because the Marvel characters will sell it, but I'm not so sure. Many of the cast are relatively obscure and I'm not sure how casual players would feel about jumping into the third game in a series. Reviews are somewhat divided on how forgiving it is for new players. I think the game will be reasonably successful, but Street Fighter probably remains the king of the hill.
It would be interesting to see MvC2 sales in the above chart, although both it and the earlier Street Fighter games probably made a majority of their profits from arcade machines.
@#52
Years? Maybe for the first game it was, but for third strike it was just over a year. Face it, Capcom made a big mistake taking out their regular cast and deviating too far from traditional SF2 mechanics.
SF3 3s Arcade May 1999
SF3 3s Jpn Console Release June 2000
SF3 3s North American Console Release Oct 2000
Well, I amongst the 2 million target that Capcom wants. I got this for both the 360 and PS3.
And I doubt I'd be "that" awesome at it, at least I can get to play with ALL my friends.
funny this is posted, I just fired up my old SNES and played SF 2 Turbo and it was HELLA FUN!
SF2's numbers are even more impressive when you consider that they were for one system. Assuming a Genesis port would have sold as well as the Genesis port of Turbo ('Special Edition' is Turbo for Genesis), that number would be at least 40% higher. SF4's multi-platform numbers look even weaker when you think of it that way.
I'm really bored so I'll consolidate the numbers for Turbo and extrapolate the numbers for the Genesis version of SSF4 based on the performance of the Genesis version of Turbo.
1. Street Fighter 2 (SNES): 6,300,0002
2. Street Fighter 2 Turbo (SNES/Genesis): 5,750,000
3. Super Street Fighter 2 (SNES/Genesis): 3,600,000
3. Street Fighter 4 (360/PS3): 3,000,000
4. Super Street Fighter 4 (360/PS3): 1,600,000
Can we get the sales number of cvs2 and mvc2. So we can find out how popular they both are and which would be more successful, after all they are not as sold out as the main sf titles. Logic!
(This user was banned.)