The Super Street Fighter 4 Arcade Edition developers latest entry focuses on some of the hit box changes to E. Honda, Gouken, Rose, Ibuki, Seth and Akuma.

E. Honda's old Jumping Medium Punch hit box in SSF4.

E. Honda's new Jumping Medium Punch hit box in Arcade Edition. The box has been raised slightly.

Hit boxes for Gouken's Congo (Counter) attack. First image on the left is Light Punch, Medium Punch in the middle and Hard Punch on the right.

Crouching Medium Punch's hit box.

Far Standing Medium Kick's hit box.

When Ibuki throws a Kunai from this position...

This is where she landed in chocolate SSF4.

And this is where she lands in Arcade Edition.

Here's the new hit box for Far Standing Medium Kick. The hittable box was pulled back a bit so it's not as close to the end of his foot and the active frames were increased, to make it a better poke.

Akuma's Ultra 2 hit box when performed on its own.

Ultra 2's hit box when performed while Canceling out of a teleport, so now it will hit crouching opponents.
dude, ibuki's kunai went from 50 to scoring 30 damage? why don't you make sonic boom recovery 20frames longer? geez
capcom has no respect to female characters except for my home boy makoto for making it to the big times with 1000 health
We're going to need at least 4 more SF4 versions until we hit Cookie dough.
@paine
I was playing a guy who was using e.honda, and he would keep me outta the air by that jumping air hit. It's very effective.
@3: That would be appropriate but I would consider it chocolate with sprinkles on top.
@13
Just because a moved gets nerfed doesn't make it useless or unusable. The nerf on Honda's jp mp is arguably the biggest nerf he received in AE (Low level honda players will say the loss of lp headbutt as an anti air or the damage nerf). It is still a very viable move, but now it doesn't beat Chun's st fp, Sim's st hk, Sakur'a cr fp, and so on.
comparsion of rose's moves to choclate.
http://img3.imagebanana.com/img/39bgp...
http://img3.imagebanana.com/img/4wfgg...
props to unknown
Did anyone tried dp fadc teleport U2 and see if it connects with Akuma? The vid I saw was fadc into U2, no teleport. I'm curious if it works or not.
******Yawn*******...... So ..... are they gonna release any new characters or what? I swear by the time they do Mortal Kombat and MVC 3 will be out and most of us will already have moved on most likely. Oh well... DC Universe has totally kept me busy and with Killzone 3 coming out.....Looks like Street Fighter is gonna have to take a back seat LOL.
Why nerf Rose's normals, especially one of her staple ones? They took away the main useage of her best ultra and she was only on shaky ground being considered mid tier, no wonder no one in Japan uses her...
As a Gouken mainer, I was hoping to see his buffed normals explained. I seen a vid a while back of Gouken linking his crouching HP after a couple of jabs. The Congo reversals are so like Geese Howard. Might take a little time to get used to, but I'll manage. All in all, I'm glad he got those buffs. He really needed them
@ #9/23
the Kunai went from 50 damage to 30. if that is such a big nerf to you guys dont play seriously. its not going to stop her from dealing damage and stunning quickly. the only true nerf she got was her distance from a neck-breaker, and even that is slightly bad for her. take it from an Ibuki main, you'll be fine.
#29 Phoenixrising
I didn't know it was casual night on eventhubs...
Thank you Capcom for making me waste my time with Rose on Super. Really loving the U2 nerf along with her normal melee nerfs on AE. SMH
seth has a poke now? he might become a viable character :3