The Cody guide here on EventHubs.com has been completely redone. It's gone from sucking balls to being a very helpful and informative piece on how to play this character.Cody is a heavy-hitting frame-trapping rock-throwing tank of destruction. When Cody has momentum and traps the opponent at short range they are at his mercy. He has a truckload of options, baits, feints and counters that can meet almost any situation along with powerful attacks that deal lots of stun. His Focus Attack covers great range with its big horizontal hitbox and his projectile has incredibly fast recovery. Lastly he has no problem comboing into his Ultras, adding to his amazing damage output.
Cody's weaknesses lie around his wakeup and mobility. His only reliable reversal is EX Zonk Knuckle and without EX he is completely helpless against rushdown. Cody's backdash is also poor, covering little range and being very slow. In terms of mobility, Cody walks very slowly. This worsens his throw game considerably and hurts all his approaches to begin his damaging offense.
Also, KevinT747 has another informative Cody guide here on the EventHubs.com forums, which has hitbox information on his normal moves and gameplay videos to look over, along with lots of other details.
i have more than enough semi pro cody mains on my list to tell you he has serious block strings and counter hit traps.
Cody's standing forward HK and cr. mk are great for moving closer to your opponent. Cr mk is fast and catches opponents off guard and even counter hits due to its quick start up frames. However it does not travel far. His st. forward HK has good range (and good recovery too) and can juggle ex CU afterwards. Even though it only hits high meaning crouching opponents will miss (except for big characters), it's still a good move to move in on your opponent because opponents who aren't aware of this move will sit there and anticipate to block. When they finally realize that move whifted, they natural want to push a button to try to punish. At that time, I usually counter hit them with my cr jab instead and do a simple cr jab jab mp into fierce CU. However I doubt this works on pros so I say this will only work on online and casual play with friends haha.
To respond to Cody's wake up option, I think he has more than his zonk punch. He can also use his ex slide to escape his opponents' mix up. This move has good start up and travels pretty far.
His jumping HK is pretty good too. Sometimes it crosses up on a wake up opponent.
"It's gone from sucking balls to being a very helpful and informative piece on how to play this character." LOL, that was rich.
BTW, congrats to Nyoronoru for revamping these guides. I know, it's rare I commend anyone on this website for I am an insulting douchebag on most on my comments.
@randomjohn
actually ex zonk is his only reliable wake up option besides blocking due to it having full body invincibility on start up, none of his other moves have that lool and ex zonk is still a bad "get off me" move due to its start up frames.
Great guide!
here's a little tip I use with cody, just from personal experience:
Once your opponent gets afraid of your overhead on wakeup (and its awkwardly long range) he may start blocking high. In this case use cr. lk and try your best to hit confirm into Hk ruffian fadc ultra1 and stuff. I find this mixup works because the max distance you can land cr. lk is almost the same as the distance where Cody can Overhead. Opponents waking up will think your are going for an overhead when yo you stand at that particular range, but instead you can catch them with a faster (and safer) cr. lk with combo potential.
Also, @Nyoronoru you should add that cody can intentionally drop the knife with a throw/attempt. That's what I do if I need my regular normals back haha
Like all guides here, it is very basic. Pretty good to just introduce you to the character but not much else. It mentions how cody is great at frame traps but fails to provide any examples (with the exception of one at the end). It says CU can be unsafe with certain characters but fails to provide some situations.
Overall, these guides need more detail to even be useful to the above average player.
Truthfully, I make all guides here beginner friendly.
I hope that if players want to use intermediate or advanced tactics that they will search for match videos or tutorials made specifically for advanced topics.
Not to sound like a whiner, but I do write the guides entirely myself, and if I focused on every possible gameplay choice from mid and short ranges along with frame traps, which characters can punish with Super against criminal upper etc. etc. etc. I would never get done. I'd probably still be working on Cammy.
@Cobalt Isn't that what Eventhubs has always been about? Right from the beginning Eventhubs has been here to guide new players, introduce them to mechanics and help players learn new characters. No where does it say the this guide was for advanced techniques or tourney level tactics. Thanks again Nyoronoru!
#15 don't listen to these ungreatful trolls. Your awsome for doing so much and it's not like your gettin paid. ActuallY I be thinking about doing some guides myself but you always beat me to the punch. I don't check the forums here much but do you post whenyour gonna release these guides? It might help if you want to get every possible beguinners note in before release.
Nah he wasn't a troll. He brought up a good point. These guides are helpful but if you want to delve into the real strengths of each character you'll study match videos.
In terms of guides I hope that every single SSF4 guide is up before the Arcade Edition DLC is released. That way I can make easy edits.
Thanks for your support everyone.
Nice work as usual, Nyoronoru.
Something which has been bothering me: why there's no stun amount (for both moves and combos) in your/EH guides?
Stun is a huge part of the game, and calculating it shouldn't be that hard, works just like damage scaling.
If you want more in depth guides always check the character discussions.
Nyoronoru, the guide is great, but under "strengths," you forgot to put THE BOOT!!!
Great! Now do Vega.