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Updated: Image of Dr. Doom's crazy S foot dive hit box in Ultimate Marvel vs. Capcom 3

Posted by SFilp • December 30, 2011 at 5:54 p.m. PST
Updated: A few more images of hit boxes in UMvC3 were added into this story from Lilicatio's Twitter. One shows Dante and the other is of Vergil.

Lilicatio posted a picture on Twitter showing off Dr. Doom's hit box on his Jumping S foot dive. We know in Ultimate Marvel vs. Capcom 3 the hit boxes can be somewhat godlike but looking at this it seems some of the hit boxes might be a little more bizarre than most had thought.


Click image for larger version

Comments

mtran said on December 30, 2011 at 5:57 p.m.

Lmaooooo!!!

#1
Vawned said on December 30, 2011 at 5:59 p.m.

Foot Fofofofoot Dive!

#2
FinalStarscream said on December 30, 2011 at 6 p.m.

My favorite attack.

#3
TrapcomLovesKayo said on December 30, 2011 at 6 p.m.

reminds me of a meteor falling from space

#4
DeezeeKujaku said on December 30, 2011 at 6:01 p.m.

No wonder idiot Dooms can spam that and get away with 4 air combo reps.

#5
SAOTOME2U said on December 30, 2011 at 6:06 p.m.

...Wow...just...wow. I think this proves that I haven't been completely insane when I've said that the hitboxes in UMvC3 are out of control. Reminds me of that video of Hulk's standing H hitbox. Long story short: things that you think shouldn't hit you?...they do... So yeah...WTF?!

#6
Ketchup17 said on December 30, 2011 at 6:07 p.m.

wow.. now I'm going be called cheap for using him

#7
Wedge said on December 30, 2011 at 6:08 p.m.

It makes sense when you consider it's such an awkward animation for a air combo finisher... the problem is that it's a combo starter now too...

#8
DemonDethchase said on December 30, 2011 at 6:09 p.m.

yea no one is safe from Doom

"FOOT-FOOT-FOOT-I AM SO TOP TIER!!!"

#9
HoudiniJr said on December 30, 2011 at 6:12 p.m.

@9: dangit! ya beat me to it...

#10
Tomiwa11 said on December 30, 2011 at 6:12 p.m.

the question is how do u counter this attack? i swear its safe on block...is it only beam supers that can counter it?

#11
yaranaika said on December 30, 2011 at 6:18 p.m.

BODY DIVE.

#12
DemonDethchase said on December 30, 2011 at 6:19 p.m.

@HoudiniJr I'm surprised no one had said it yet like it to be the very first reply, I was going to use the

"THIS IS ME GIVING A ****!"

quote but then I remembered the 3 foot dives in a row so I thought it would be only fitting to go with that :D

#13
vsDenjin said on December 30, 2011 at 6:24 p.m.

this is so wrong. his cape deserves a hit box just as much as the rest of his body does.

#14
BaroqueObama said on December 30, 2011 at 6:37 p.m.

Wow, that's a special kind of retarded.

Why did they take Doom from "good" to "stupid"? He actually required a modicum of skill to use before, now he's just... scrubby, and all because of one move.

#15
Ex_Ein said on December 30, 2011 at 6:44 p.m.

when I saw the actual hit box I was expecting something like the "Trollverine" dive kick hitbox(found here:http://i55.tinypic.com/sqo1o7.png) but I froze literal, I stopped drinking my AMP and just stared at this maddness the hit box is ON HIS BODY and not just some of it ALL OF IT except for the very back of his head and left shoulder..

#16
Rahavic said on December 30, 2011 at 6:47 p.m.

I love it.

#17
iloveolives said on December 30, 2011 at 6:51 p.m.

zomg! That can't be real!

#18
Von_Kunlun_BOOF said on December 30, 2011 at 6:54 p.m.

Looks like a hotdog

#19
okay said on December 30, 2011 at 6:55 p.m.

The hit box isn't the problem. j.S should only cause a hard knock down if the other player is jumping. The hard knock down on standing players makes it a brainless combo starter.

#20
TrapcomLovesKayo said on December 30, 2011 at 6:56 p.m.

Dive Kicks=A Tier Foot Dives=God Tier

#21
DarkCyclone said on December 30, 2011 at 6:59 p.m.

I assure you this is just the start, the hitboxes in this game are ridiculous. Still waiting for Hulk's H, Akuma's Tatsu and Zero's... everything

@11

Block? If blocking isn't your thing it'll still lose out to invincible attacks if your characters have one, oh and XF guard cancel should work (though you'd probably have to follow with a jump loop combo, since he recovers in the air)

#22
genesiskhan said on December 30, 2011 at 7:28 p.m.

hopefully dlc after vita realese replays

#23
Ex_Ein said on December 30, 2011 at 7:42 p.m.

Holy crap someone on 4chan linked us(I was trying to look up SRK's reaction to foot dive hit box and saw a link leads back to 4 chan)

#24
Lemres said on December 30, 2011 at 7:47 p.m.

i see nothing wrong with this.

#25
lowtier4life said on December 30, 2011 at 8:38 p.m.

............wow. Stupid hitboxes abound.

#26
Ex_Ein said on December 30, 2011 at 9:04 p.m.

the swords I can understand some what(not why the damage can happen in the after image of the sword) but foot dive is still stupid... and I really want to see Hulks stand H hitbox and hurt box(the hurt box is huge I know that)

#27
infr4mer said on December 30, 2011 at 9:50 p.m.

Check out firebrands hitbox, it's like three firebrand's wide

#28
joker101 said on December 30, 2011 at 10:32 p.m.

We've got scrubs afoot in this comment section

#29
doublef said on December 30, 2011 at 10:36 p.m.

that's not a hitbox, it's a damn sleeping bag!

also, i find it very interesting that the shapes are rounded (instead of all rectangles like in SSF4).

i can't wait to see some more, especially:
- trish / wolvie dive kicks
- haggar pipe
- Frank level 4 / 5 M
- dormammu jump H / S
- felicia delta kick
- wesker jump S, cr M
- zero jump / stand H
- nemesis dirty noodles
- iron man stand S (just kidding)

#30
DrewGrimey said on December 30, 2011 at 10:40 p.m.

funny how people complain about Doom's j.S when there are so many other air normals that have better hit-boxes and cause hard knockdowns or ground bounces

#31
Rawr said on December 30, 2011 at 11:22 p.m.

FACE DIVE

#32
TheDarkDevice said on December 31, 2011 at 12:11 a.m.

I don't think the foot dive itself is necessarily brainless but that hit box sure as hell is.

#33
Ex_Ein said on December 31, 2011 at 12:13 a.m.

@doublef
From a distance I thought Dante's Sword was Haggar with Da pipe

#34
DarkPhoenixRises said on December 31, 2011 at 12:15 a.m.

I don't believe that Dante hitbox...If that's true then where's the invisible fart that causes hard knock down from behing when Dante does J.S????

#35
Zjman said on December 31, 2011 at 1:33 a.m.

Anybody noticed that the opposing character in the third screen, is potentiakky new? don't recognise them or thier name> it says red somthing??

#36
SmallsMalone said on December 31, 2011 at 1:46 a.m.

@36

That's just Firebrand's japanese name "Red Arramer".

#37
noodalls said on December 31, 2011 at 2:39 a.m.

Not to be a dick, but doesn't PSVITA support system level screenshots. Why take shots off screen when the ability to take them directly from the screen exists?

#38
ekzplozion said on December 31, 2011 at 3:29 a.m.

great, now we need capcom to buff wesker some more and give wesker a footdive too and causes a hard knock down. i wont be satisfied until every online players plays wesker!!!!...oh wait nevermind, everyone is anchoring wesker.

all seriousness aside, everyone should anchor wesker....just sayin..

all jokes aside, this game should be call Ultimate Marvel and Capcom alliance versus Wesker!!!

#39
Felecorr said on December 31, 2011 at 4:03 a.m.

Ways to be foot dive:
Dragon punches
Invincible Hypers.
Counter Hypers.
fast full screen Hypers

The move is something they have to commit to, so its pretty easy to punish if you have someone with the right tools.

#40
thecapsaicinkid said on December 31, 2011 at 5:11 a.m.

The Doom hitbox isn't THAT great. The vulnerable portion isn't protected by the offensive hitbox by a great deal.

The sword hitboxes on the other hand say "Don't even try and AA this"

Are there any more of these images online?

#41
Auzl said on December 31, 2011 at 6:51 a.m.

Doom himself IS the foot.

#42
TwoCoins said on December 31, 2011 at 8:27 a.m.

these hitbox is lies. because why does Dante hit from behind too? when clearly there by these pictures it should not.

#43
JIHADJOE said on December 31, 2011 at 10:16 a.m.

I used to complain about Yun, and then I took a footdive to the knee.

#44
Teapo said on December 31, 2011 at 10:24 a.m.

39

YAY there it is. This story had nothing to do with Wesker, but you were so mad that you started it up here. At least the other front page article where xuses uses a team with Wesker where he almost never uses him to win and just uses the assist to OTG (not unblockables for whatever reason) involves Wesker in some way. Did I mention Vergil does 90% of the work? Anyway thanks for the mad derail.

#45
MetsuRyu said on December 31, 2011 at 10:48 a.m.

wow das sum bbuuuullllsshhiieett hitboxes.

#46
d0ze said on December 31, 2011 at 11:07 a.m.

Why we keep calling them hitBOXES when they are clearly hitPOLYS and hitCIRCLES?

#47
Flama99 said on December 31, 2011 at 4:26 p.m.

Dante doesn't hit behind him. It's just when you hit the j.s and the opponent's body is close to the centre/partially hanging behind Dante, the j.s will cause them to land on the other side rather than in front of him.

#48
VileEighty said on December 31, 2011 at 4:50 p.m.

personally i think there are different active hitboxes on startup for the trenchcoat bros. down sword attacks, assuming these are real. ive been right behind them in the air so many times not hitting buttons and they still manage to land a hit

#49
MeatSauce said on December 31, 2011 at 7:45 p.m.

If you dont have a hyper you can try to block and advancing guard so that you can catch doom in his small recovery after his air s . something like jumping m.h.s into launcher or something like that

#50
iMaim said on December 31, 2011 at 7:48 p.m.

that pipe hitbox explains a LOT of things now...

#51
iMaim said on December 31, 2011 at 7:49 p.m.

*woops i meant dantes

#52


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