Assist Gems primarily support the player's ability.
An example of this are "Easy / Super Easy Inputs". Using these Gems, anyone can easily unleash special moves!
Look at how Ryu's basic special move commands change.
Click image for larger version
Tip submitted by AChaffold04.
Is the second one going to make any difference? I think it's pretty hard to go from 2 to 4 without hitting 1.
I DOUBT ANYONE WILL REALLY FIND IT USEFUL TO SACRIFICE MOVES JUST FOR ONE MOVE EASY INPUT JUST LIKE IN BLAZBLUE AND MVC3 SIMPLE MODE IT'S TO HEAVY A COST TO REALLY JUSTIFY BUT IF YOUR USING A CHARACTER THAT HAS A BOAT LOAD OF MOVE AND IF YOU MIGHT BE ABLE TO PICK THE MOVES YOU DON'T WANT IT STILL WOULD BE CRAB BUT ATLEAST CHILDREN AND SF4 CHARGE PLAYERS MAY BE HAPPY AND MIKE ROSS
I was/am behind "shortcuts" in sf4, because you still have to execute. You can learn shortcuts and use them as a tool. As a game mechanic. Plus it made it easier for New players to SRK.
But this iPhone silliness is CRAZY!
I'm so sorry.. I know I sound like an Elitist. But wtf is this? Really?
lol did we really need easier inputs????
Nobody needed them in sf2 and out of the all the moves the hardest to do was standing 360s(with practice u get them).
Capcom needs to stop with the casual crap.
How much more useless can you make a feature. The game is already shortcut friendly and now easy input access. Capcom are you even thinking about the game or just the money? Of course that is a question that I already have the answer to.
I'm sorry, but if you're gonna be picking this game up, chances are you're a fan of Street Fighter or Tekken or possibly both. There's no excuse for you if you can't pull off a quarter-circle motion.
Not really expecting Dhalsim to play like he does in SF4 in SxT, but I could see using something like this for his instant air teleports. As it is now, its about impossible to do instant air teleports back, while jumping forward, or forward while jumping back. Not saying it's worth it over other gems, but I have wanted to do this before in SF4.
^^^^ Bagelobo
lol that is just cause you suck, have fun doing this at the loss of more beneficial mechanics :p
@19 Easy there, tiger.
@20 Wesker players don't regret picking him. Not if he's getting them wins.
@Ninjanuity: you arent good at fighting games, Please use this website and training mode to get better, please.please.please.
@zUkUu:you arent good at fighting games, Please use this website and training mode to get better, please.please.please.
@ Kamhaul::you arent good at fighting games, Please use this website and training mode to get better, please.please.please.
@14 Easy inputs are not for you, they are for people who never played SF games or fighters in general. They are designed to help players easy into the game until they get use to it then they can start taking off the easy input gems and start learning the advanced stuff.
You can't put a new player in your shoes and expect them to just jump in the game and play like Daigo or someone. I know it's hard but try to have some forsight on the issue.
This is the major problem with the experienced players argument, They speak as if these things are for them when it's not. Whats the difference between executing 100 fireballs easily vs 100 manually perfectly? Aside from skill, if your facing a person using easy inputs to throw fireballs and your losing, perhaps you should rethink your career as a Pro Gamer.
i'm surprised at how much flak these gems are getting. they're not meant for you guys, they're meant for people who are new to the game or just want easier inputs
@everyone
I think us "old school" guys are a little biased. That's fair to say. I never had someone come up to the SF2 AC and give me an "Easy Input" lol.
So we're kinda hard nosed A-Holes. I get that.
I also realize that learning tools evolve. School has better resources to teach children know than it did in 1992. Right? Ok.
I'm all for teaching. But you CAN'T USE THE CHEAT SHEET ON THE TEST!
You see what I'm saying? It's not teaching if you let them bring the Crutches into the ring!
Maybe it's my Old School mentality speaking. Buy the Great part about Fighting Games is that we all start on an equal playing field. Skill handles the rest.
"Give a man a fish and he'll eat for a day. Teach him how to fish and he'll feed himself for life."
In other words... STOP TRYING TO MAKE IT SO DAMN EASY! They'll be better for it in the long run.
Just my two cents.
Does this mean the default game will have less input leniency and no shortcuts since the gems does all that?
They won't be better for it in the long run. They'll just not play the game past the initial 5 minutes because they find the inputs too cumbersome. Very few other genres have this kind of input-directed action system that a lot of fighting games do.
I'm guessing most of you complainers don't have girlfriends. Otherwise you'd understand why this is a good feature.
Hey #3 is right.These inputs do look similar to that of MK's command list.
@#35
Exactly. I like playing with my wife, and I think she does too, but she's not like me. She hasn't had years of understanding about buffering commands or cross-ups. Which means she's missing a big chunk of the basic strategy needed to be effective at most fighting games. She becomes alienated and I get bored. Give her the ability to do that without me trying over and over in futility to explain a what a three-hit combo, and the game becomes fun again.
You remember fun, right? What games used to be before they were about taking other people's money in competitions?
I think I might use the super easy inputs lol. I wonder how fast it will allow you to throw booms out...
also, if Ryu's tatsu changes to back + k what will DP change to? lol, this gem is awesome. OR what about Geif piledrivers? lol. I can't wait.
I don't have any problems playing the game but I think it may be broken. If so, I will certainly be using it.
#37, I remember fun but now I can only find it when I'm playing against people better than me. I find playing less skilled players boring. Its a fighting game..you know like beating each other up? Competition between two fighters?
No? Boxing..MMA...they dont find fun in beating an amateur fighter..they find fun beating pro fighters. They get an adrenaline rush from it. Much like in fighting games. I get my fun at beating people more skilled than I am.
No? Competitiveness brings fun out of any game. Look at football/basketball/soccer..ect. I dont think they find fun just throwing a football back and forth.
@30 why does it matter? it doesn't have an effect on high level players.
people tend to equate "casual" with "dumbing down the game across the board" which isn't true.
when this ends up being the case i'll call your name out while i accept my first place prize at evo
@#39
So... what you're saying is that making the game more competitive makes it more fun? I think this is the point I was trying to make.
Skilled me vs. unskilled wife = not fun
Skilled me vs. unskilled wife MADE SKILLED ARTIFICIALLY = at least a little more fun than before
My first 2d fighting game (let alone a fighting game with motion inputs) was SF3 and i worked at it and got better even though at first i could only pull of a QCF motion accurately half the time. But guess what i played more got better and now that i have played that and many other 2d fighters i can do 2 frame links consistently in offline SSF4 and manage just fine with most of the cast of MVC3 and finish over 75% of the training mode missions in KOFXIII. Needless to say you dont need easier inputs to get better at fighting games you just have to work at it a bit and not give up when you cant do everything right at the start.
@44
You're missing the point. The assist gems are not for you. For every person like you, there are more that did give up playing and these assist gems are for them.
There are many people who may love fighting games but simply can't afford to put the time into developing some measure of skill at it. Now, should they not buy a fighting game simply because they won't be a pro at it? Of course not. Not everyone will have the time to learn everything, and that's just the way it is for some people.
These kind of gems make it possible for these people to at least have fun with the game. Sure, they may not get better at it, if the objective is just to cut loose and play some rounds, then why not?
im not going to read anymore instructions about this , ill look at images thou :P
tbh if you haven't got the time to learn even the basics e.g motions why would you bother picking up the game in the first place, wouldn't smash bros be more appropriate, also why is it important to get this type of person to play ?
Obviously this is a very useful tool for newcomers. N-E-W-C-O-M-E-R-S.
Not people who are already playing fighting games. NEWCOMERS.
You guys must have never tried getting anybody new to play a fighting game. They can't do the inputs, they get frustrated.
If they don't own a copy of the game how are they supposed to get any practice doing the inputs? The answers is they just won't. Meaning they lose matches because they can't get into their first fireball war with someone for instance, or they can't AA some jack@$$ who is hopping in relentlessly to drop 50% life combos with their boosting gems.
There is no harm in these gems, they only allow more people to play the game.
Input difficulty should not be an issue for anyone in a fighting game when it comes to something like a special move. What it comes down to is strategy. If you lose to someone zoning you out with easy input gems, you just suck. Get over it...buncha whiners, geez...
@ 50 vandylizer EXACTLY! Realy!! the IQ on EH is probably lower than the mariana trench seeing from what you morons jot down everytime but the fact that you can't even begin to imagine this simple given problem makes me lose all hope for the retards you all are. Thank you vandylizer for still trying to explain the most obvious and easy to understand reasons to these nitwits. I have respect for you because i gave up on them a long time ago..... Not that they'll understand you though...but i still commend you for trying
all this does is kill the franchise later down the road. These "newcomers" will never learn how to do the moves and what will eventually happen is that ALL of the newer games
(not to mention any rereleased classic are out of reach for them) will need this crap just for them. So we end up with one button inputs ala smash bros.
Theres no way u cant have a solid enough tutorial to clearly and simply explain how to do these moves. The moment they see the z pattern things will click, if not let him continue to play cod.
Listen everyone, this is bringing us all together again! I very happy seeing us make good points, bad points or even just oonce flame! Look how our fighter soul boils! This makes good for us fgc. Look how divided oonce world became under gas costes! We bring war for money! Now oonce war us is on sparkles! Oonce is great!
Now pull that bloody scabbed up tampon out of your ass and play or walk away! BOOM! HERE COME THE BOYS FROM THE SOUTH!
this was explained in http://www.youtube.com/watch?v=VCHXbD...
I submitted it a couple of days ago
I hope this idea works. Imagine SF4 was exactly the same game but it also had gems from the start; what would have changed? If the gems had broken the game too much, I'm sure they wouldn't have been used in most tournaments, so that scene would hopefully be pretty much the same. The point is, we could still play the game exactly the way we play it now.
On the positive side, there's a chance that there would be more people out there playing the game. I've tried to get all my friends that own a ps3 or xbox into fighting games, I've even convinced two of them to get a copy of SF. Both of them played for a few days, beat arcade mode, then went online and got destroyed by pretty much everyone and quickly lost interest. Had there been gems to artificially boost their skill level while they leveled up, they might have kept on playing (they might have not, but at least there's a slightly larger chance that they might have) until becoming good enough to not have to rely on gems.
I guess people simply don't TRY to undestand, that must be the case.
Look, if newcomers, casuals (or whatever you like to call them) use the freaking assist gems to play and have fun, what's the problem? They're designed to that. A pro player won't have any reward using those motionless gems, they train to execute standing 360's and so, so if the skill is your concern, just train and get better... Let the casuals use the motion gems, because they're not supposed to be better than you "Pro's" in the first place, right? Right??? And even so, using this kind of gem downgrades your DAMAGE (in ten percent I guess), and you're wasting a GEM SLOT that could be used for something better...
Ok, I'm just repeating the point other ppl already commented before me, hope ya'll understood.
Now, for those who think those gems should not exist or STILL don't know the words "fun", "newcomer", "lack of X" (X being interest, time), and etc here's my point: If a newcomer don't own a copy of SFxT and goes to my house and plays it with super-easy mode and LIKES the game (because suddenly he's doing fireballs and shoryukens), he'll have a better chance to BUY the game himself to play... And then, by playing in his house, he'll discover that he may not need the super easy gems, and TRY to do fireball and SRK motions by itself... Figure what: he'll eventually LEARN to do by TRYING, like you "pro's" and me before him (because even Noah did'nt knew how to do motions before he was like... 5 years old?)
So my point is that those gems help to bring more people in, that eventually may or may NOT learn the game and get interested. But bringing in is the first step, having fun is the first step. All the scrubby friends that play FPS or RTS or DotA (btw, I play all them a lil bit), all the GF's and wifes, little brothers, cousins, sisters, etc... All of them MAY be interested in the game ^^
If one in a thousand of them becomes a PRO, a real PRO, maybe not the new Daigo, but someone who competes, then the gem system purpose was right on spot.
Oh, just to reasure: was I clear when I said in first place that if you're a "pro" this super-easy input gems were not for you in the first place, so you didn't even had to bother using it, or beating the "casuals" that use it, right? So plz don't complain.
Sorry the long post, and idk even if I'll buy SFxT, just trying to comment and do a better world :)
@adimare
what would have changed is that they had extra time to fix bugs and improve characters but instead wasted time on easier inputs -_- and the people your talking about are the ones the fgc doesn't need, if there swayed to buy a game for its completely easy inputs then I highly doubt they would ever really take the game seriously because those are the same guys that would ditch the game when anything seemingly better came out like cod even though that game looks like total ass to me
Thank fck theres someone else with common sense on here. Good post #27
I like the pretty colors! Makes me moist down south!
Sweet Christmas
That's what Gamefly is for #50 and #51. All you're basically saying is that they stay even more free than usual. The easier input commands won't stop the full screen supers or the runaway tactics.
You wanna get good at the game...you practice. Nobody is asking n00bz to buffer specials or cancel into supers.
I really hope this isn't a precedent, UMvC3 is the simplest a fighting of thie generation should ever be.
i cant believe they waster time on making these gems, so futile, they could have used the time to make more characters or maybe pancakes. /rant.
OK, i, for one, cant do advanced buffering like SF3 dash buffering, or stuff like that, cant do advanced stuff like, plinking and any stuff you might think. but i can do every super/special/ultra so far.
but i have some friends, who like the game, but they cant do an hadoken 100% of the time, less even a Shoryuken. or some are used to some sort of controler and when changing they cant do it.
i found it the 360 analog stick to do wonders for my execution, friend could not use that analog, went with pad, 360 pad sucks.
and most of them dont wanna spend 10 secs to pull one maneuver, or its not fun for me to sit there and let them try it out.
so these gems are welcome, at least until people figure things out and try doing them. i for one, being noob, would try this way, then drop them seeking better gem advantage.
@52 and 59
The people who you said are not welcomed into FGC and will kill the franchise are my friends and families. I just want some fun playing my favourite game with them over the holidays without making them to spend a few hours to practice first. Why do I have to convert them into serious players first before they are allowed to have fun?
Based on the other comments, there seem to be quite a number of people here in the same situation. Ono has said before that he is the only person in his family that plays fighting games so he probably faced the same thing too.
SFxT = Nintendo Wii and will suffer the same fate in exactly the same way. Becomes popular quickly but dies quickly.
If SFxT flops in the competitive scene, it won't get streamed. If it doesn't get streamed, it will get less exposure, less hype and will die and be forgotten. Just like UMvC3 you need the big names like Yipes and JWong playing the game for it to last.
IMO I can only SFxT lasting 1 Evo if nothing changes.
Thanks @jimk23.
Oh, and IF, just IF something like what @Kamhau said happens (to be able to do Sonic Booms or other charges in 1 sec instead of 2 secs or so), then that sucks.
But I guess Capcom isn't insane to do such a stupid thing :S
I predict Sonic Boom will be forward+punch, as kikoken and sumo headbutt and etc etc, but mabbe there's some time limit or so. All in all, if Ryu can do a fireball using forward+punch, why can't Guile and Chun, right? It all comes down to recovery time, or not being able to have 2 fireballs on screen at same time.
I bet later down the road there'll be "auto gems" like when ever a cr.mk connects on the opponent, a fireball will come out... that would be so retarded but I can actually see capcom doing that.
@ 58 making the game more accessible doesn't mean dumbing the crap out of core mechanics.
It looks like you're the one who truly doesn't understand that.
Oh also mashing out aimlessly means fun ITB. If that's truly the case with the vast majority of the FGC then lobby for 6 different versions of Smash then.
From nothing to a nonstop inforation assault about gems huh? It's gonna be months of gem info mania till the release date.
Can't wait to kick the butts of anyone silly enough to use assist gems. This is gonna be great.