Submitted by Rafael2487.
Yes, I am mad at the lack of Wesker nerfs, but I am thrilled to see DESK sticking it to Capcom by showing TWO MORE UNPATCHED GLITCHES at the end.
I remember reading from Seth Killian or another Cap represtative that Desk didn't find anything they weren't already aware of.
OH RLY?
So, he just stuck two other unpatched glitches on the end that Capcom preferred to leave in? Is that it?
Phoenix Wright nerf, No real Wesker nerf to be found so far and not even all the glitches we know of so far were patched?
Oh yeah, and now the Mag alt is going to be changed, delaying the costume packs.
I am a HUGE Cap supporter but this patch (aside from H&H which is awesome - though it should have already been on the disc.) shows how little they care. It's horribly obvious.
@4 I think it was already on the disk TBH.
Also, just in general, I just unlocked Fin Fang Foom and been loving how broken that card is.
Pros: Unlimited X factor
Cons: CAn't use hypers.
Me: DGAF
---------------------------------------
Another note: CApcom's logic in balancing, nerf the guys who are ass and buff they people who don't need it.
@4
I don't quite understand how any of the points you mentioned prove that capcom don't care?
@4 You're other points are good but the H&H comment, damn! You'd rather have an unfinished, probably at the time glitchy and broken (in terms of programming not op-ness) mode straight on the disc rather than waiting for a few weeks and get it as a free update? I'm really confused with people like you recently. The mode obviously wasn't finished by the manufacturing and shipping times came and i think capcom did good by not just scrapping the mode entirely like a lot of companies would of done. Or even worse...sold it as DLC
Also when looking at the size of the update, i'd say the majority of the mode was already on the disc, and all we got are the fixes of the little kinks and errors and basically an unlock key
@11
No. I prefer getting the mode, I was just trying to differentiate between the good (H&H) and the bad(everything else)
I think H&H should have been the main single player campaign and even kinda wish it was the main multiplayer (or at least have single console vs) it's really that good.
To me it doesn't matter it wasn't on the disc, I just needed to vent that every other decision here makes no sense. If they announce further support to the game then I'm a happy camper, but I hate seeing obvious rough edges on fine games, especially when almost every player is asking for the same thing to no avail.
@4... by you crying here... how are you helping the situation.... did you discover these glitches yourself? Did you come across these glitches while you were having a match? May I remind you that MOST of the Glitches showcased on Desk's video are pretty situational... the chances of them happening are relatively low...
I compared to the possibilities, i think Capcom have done a great job of keeping glitches at bay, as much as they can.
TL;DR... if you haven't personally experienced these glitches outside of training mode (an not on purpose ofc.) and are complaining about how many glitches are in the game... please face the wall and STFU
The reason the Phoenix Wright assist got nerfed is because it was brain-dead. There was absolutely no reason it should have had full invincibility like that.
And we already knew Wesker wasn't going to get any nerfs in this patch. Doesn't mean he's never going to get any. And even so, guys like UltraDavid and Kiets made a good point when they said Capcom shouldn't patch things based on knee-jerk reactions. Let the game breath, let more strategies and more new technology be discovered before we break down and demand every little thing we dislike to be patched out right away.
@13
100% agree with you.
Heh, I love how they added Wright's Badge on the collar of his Suit in this patch, when he taunts in Turnabout mode,the badge flashes that circle with the X in the middle, and he changed his "Take this" to "Take That" :)
@SnakeX
How was taking away PW's invulnerability not knee-jerk but still brain-dead? It took brains to do successfully and was never an abused tactic, yet they removed it not even a month into the game. Then you got an assist like Wesker's which OTG's from nearly full screen, remains mostly safe and assists in neutral jump unblockables.
It's clear discrimination. They want to "act" like they're letting the game breathe, but they're really not.
@13
In a way, you're rephrasing my point. They spent all this time clearing out glitches that we MIGHT run into, yet obvious problems remain untouched, and then they go around and touch PW?
Like I said, we might get further nerfs/buffs, but we might not. And that's what's frustrating. The not knowing. I never encountered those glitches, but my complaint is that this patch should have been JUST glitches and not thrown any character changes into it because that turns the patch into "balance patch" territory, to which brings up Wesker hate, to which they did not address. It feels like a slap in the face to nerf the low and undiscovered and leave the clear OP (Wesker/Zero/Spencer) untouched.
With PW, I think they made finding good evidence happen more often and more consistent. I also think they nerfed the turnabout finger too :/
@18 it FEELS like fixing PW assist to have vulnerability must be A LOT easier than fixing/adjusting a mechanic. also... it does not "bring up" wesker hate... the community is what bring up character complaints... They nerfed PW because only his assist was used, or people randomly doing his lvl3 for last minute clutch victories...
Therefore Capcom wanted people to work more on his point game and to do tis, they had to make him less valuable as an assist.
And don't tell me tat they should have made his on point game better, since NO ONE HAS EVER SHOWN THAT IT WASN'T ENOUGH.
I would completely agree with you all if during tournaments or just game-play in general, i saw things other than players scrubbing out 3 good pieces of evidence behind Maya/assists, to tag out into their real mains to get the hit into whatever setup they have to land that Objection. To then put that character as Anchor to use his assists (and in the worst-case-senario clutch it out with lvl3 xfactor). Which tbh... any scrub can do.
Until there's proof of him being a bad character now. All I hear are children crying because their character is harder to use now.
@22
Not to mention Iron Fists dragon kick assist still has invulnerable frames too right? If capcom is going to balance these assists out its either going to be
1. Take out all invincible assists or
2. Give shoryuken assists like ryu morrigans and hulks all invincibility, but you cannot combo out of it period. GTFO me assists and nothing else, no haggar mvc3 hit once combo to dead character.
Also seriously consider that capcom should just make every character godlike rather then trying to balance it out by nerfs
@25
Iron Fist has no inv. go? i thought it was just a good hitbox on a very fast move, like most GTFO me assists in this game...
I'm definitely sure most things are just good hitboxes that are also fast.
e.g. Jill's DP assist, on point, it has Inv. assist it's has none, alpha counter it has more inv. than on point.
^isn't thins how it is with everything else?
(doesn't have UMvC3 guide)
Yes PW turnabout assist is gdlk but what you have to do to earn it completely justifies it staying in the game.
PW is ASS to begin with and then you have to play a dumb mini game which is totally random btw, all whilst fending off the chaos around you (made especially worse by herp derp teleport S trenchcoat mafia characters), and THEN you have to tag your opponent with an objection and safely tag out.
I think at least they could of made a compromise and downgraded it to hsien ko assist status instead of totally removing any invincibility.
#27, you make no sense... it's clearly broken... but it's hard to do/achieve/earn... so it's fair? no... broken is broken, no matter what the cost...
e.g. Pheonix,
you can't call her out like a normal assists, because if she dies as an assist she just dies, no D.pheonix rises.
you must have 5 bars to get dark pheonix
you have to die to get dark pheonix
not the hardest of things to achieve... but it's alot easier than say... use phantom dance to remove glasses, earn 100 points of exp. but the results are all the same... a buff that is borderline OP. just because the requirements to get them are high... doesn't make it alright to be stupid with the reward. FFS Frank west get's half screen normals that do CHIP. Pheonix Feathers do chip... and they are great for lockdown. Wesker gets an unnecessary damage buff.
see where I'm going here? those 3 things I mentioned are completely unnecessary, and take the characters way over the top. Pheonix Wright, gains buffed normals, he moves faster, buffed specials, ground bounce, wall bounce, access to an INSTANT lvl3 that does 600k damage... and on top of this... you want him to be completely invincible as an assist?
and you say it'sall fair because i got 3 "good pieces of evidence" an landed a legit hit on your opponent?
¬_¬
Grow up.
#4 i think everyone should note that the first glitch that had strider and what appears to be Phoenix BALLS had an annotation that said "Pre-Patch" so i dont think that one is in the game. the last one, yea sure i guess so.
@28 Phoenix Wright is the worst fighter, he has horrible normals and you need to combo into OBJECTION where it's so hard when his normals have no freakin reach.
Phoenix has teleports and stuff, plus to get to Turnabout Mode, you have to spend half of your time, NOT fighting where as Frank West to level up you just need to hit them alot (aka fight)
@UK VIZ
While I agree with you that OP is OP, I must not be watching the tournaments you are where PW was this horribly frustrating black spot on the game. They don't want a full-screen invincible assist? Then why is Wesker's butterfly shot still in? It's clearly an OP move on an OP character and it remains.
You can't say people are children for getting mad about this nerf when it's clear Capcom is letting other, larger OP characters remain in the foreground.
Like I said earlier, if you patch glitches don't touch balance until you're ready, because when you attack one (possibly) OP move you have to be ready to attack them all.
And in my opinion, PW was not OP in any way, even with all evidence he's not as unstoppable as DW or Wesker are in an average match.
@31, landing objection can be as easy as landing a launcher... launch with S, land Onjection... there done
and No... you don't have to spend half your time NOT fighting... people just go for all the pieces of evidence all at once. What's so hard about doing a combo, then looking for evidence while the opponent is knocked down... unable to move?
Bad normals... fair enough, but you technically can't rush into him with Maya shield around, so what do you do? against this not-so-new defense (looks at MODOK shield) teleport?
EVERYONE has to deal with teleports... even TELEPORT CHARS have to deal with them... so play patiently... pheonix wright may have more to him that you may think.
I saw a vid about if you call maya, and do some assist call trickery your assist may also be protected by Maya's shield... just goes to show what is possible. Only more can be discovered.
@32, well i didn't mean that he was in every tourney that is about, I just meant that whenever i see him, it's always the same... get evidence then switch him out, get a hit... TAC/DHC to get TAM then switch out until match is over...
Wesker has a fullscreen invincible assist? lol wut? I'll assume that you are talking about Samurai edge... (the most popular assist) Jaguar kick has the most range out of all the assists, but it's never used. Butter fly palm definitely isn't full screen. or invincible...
now... to Samurai Edge... it's the games best LOW assist... but it's not the best OTG... why? because it only hits one character... if it wasn't for this fact... then yes, it'd be the best, I repeat, it's the best low assist in the game... but not the best OTG, it has a lot of range for it's speed, plus it's a projectile and is easy to combo from... it's pretty balanced... everyone can take advantage from it. But it is nowhere near full screen. at most I'd say half screen (from max screen zoom). and it sure as hell isn't invincible... i assume you play pheonix wright, so i guess you know what an invincible assist is when you see one...
It's ok to get upset about a nerf... but to complain without looking at the (obvious, and the reason everyone keeps mentioning) reason why they did what they did... and THEN seeing what they have to work with... is just lazy.
Capcom are not "letting other, larger OP characters remain in the foreground." IMO... they are giving you players the chance to learn the MU's and counters yourself... complaints like these are why we still have crap like xfactor and Ultras to hold the hand of the lazy players...
Where would the fun of a fighting game be if every character was nerfed until you were able to win without work?
If there were two feather weights, one was relatively new, the other was a pro, would it be fair for the pro to be handicapped (read nerfed) if they are both fighting in a tourney?
I wouldn't know about their method to programming/development... and neither do you. All i can assume is that, tweaking numbers (damage/randomness variables) and adjusting hitboxes (invulnerable/vulnerable) must be a lot easier than to change whole mechanics (glasses), because the mechanic would require a lot of tuning to get right.
Let's not forget that they are on a deadline... AND had to fix bugs as well...
just saying
@34
I defend capcom too sometimes but holy crap you have it bad. So your entire argument is that capcom doesn't nerf Op characters so that people take the time to learn other characters? Then you go on to say how the game wouldn't be fun if you didn't need to work for a win and continue to try and justify that wesker isn't over powered............
@34 Jesus Christ you make it seem like you haven't seen a basic formula for a character in a fighting game before? I'm sure you've heard of a flow chart. Don't act as if the things you seen the last 5 people do are basic and uninspired when Wesker is America's tourney scene, hell even casuals are staring to pick Wesker. Having Utility in another character was fun. Now that that's gone, I done foresee Wesker leaving my team even if he goes back to vanilla with a few nerfs. PW just isn't a character you fight with. PW is straight up utility. His turnabout bonus is like flight/airdash for Magneto, without it what is he?
@UK
You seem quite smart, and I have to say we agree on a lot of philosophy here, but I can't get behind this nerf. Not because I don't like to learn (X23/Thor/Deadpool is my main team.) but because it really seemed like, as Combo said, he is a utility character. Taking away his utility doesn't make him better on point or pre-oiled.
PW seems like the Hakan of the game. I play Hakan, and I do dabble with PW, so the comparison seems apt. Making Hakan's oil less useful doesn't seem fair when Yun is so beast.
I just want future patches. But I can't help rant because I feel it's the only way to get further aid from Capcom regarding UMVC3 becuase it's basically their niche title, their low performer compared to the sales of SF. I want better fixes than this and if they can promise continued support then I don't mind these nerfs as much.
@UK_Viz
man you are an idiot. you have no idea what your talking about and keep jumping from subject to subject to defend your baseless argument. Let me summarize it for you. Wesker = OP. Phoenix Wright = Low Tier with benefits upon meeting a certain requirement. Capcom says lets lower the benefits of that low tier character because we don't want people to abuse it. Community says why would you do that and not touch the OP character? You say his benefits were too good and people played the low tier the same way so it was a good idea. I say your a fvckin idiot. How else are you supposed to play with wright? Capcom made him that way so its obviously the best way to use him. Unless you wanna just use him as a troll character, which is exactly how they made him with this patch, then there is no point in using him anymore. We barely ever saw any of him to begin with.
@16
You missed the point. The PW assist was 100% invincible throughout the whole time it's active. It went through everything, including hypers, completely untouched no matter what. THAT is brain-dead. There was no learning involved in using it. You just called it out and boom, got your free mobile assist that your opponent quite literally cannot do anything against except for block or try to avoid it, locking themselves down either way. It was Brain-dead and broken no matter how anyone tries to look at it.
Think about it, no other assist was able to do that. No other assist with invincibility was able to get called out and escape and beat EVERYTHING like that. Not Haggar's Lariat assist, not Iron Fist's Dragon Fang assist, nothing. Even Vanilla Tron's Gustaff Fire and Vanilla Haggar's Lariat weren't COMPLETELY invincible like that.
More and more people are finding new ways to deal with powerful characters like Wesker, which is why there's no need for knee-jerk nerfs. That is letting the game breathe.
UK_Viz did a good job covering Wesker's assists so I'm not gonna get into that, but I do find it a little silly that you insisted that he has a "full-screen invincible assist" when he clearly does not.
Look, I understand the frustration over Wesker, I hate him as much as the next guy, but I'm not going to sit and pout and demand that Capcom do something about him instead of hardening up, improving myself, and learning to deal with a powerful character instead. Same way I'm learning to deal with other powerful characters like Zero, Strider, Dr. Doom, Vergil, etc.
@40
Who are you to determine that Wesker is OP? Every day there are more and more pros saying that while Wesker is very strong, he's not OP and not even the best in the game. Don't be so quick to call people idiots when you yourself are saying some pretty damn idiotic things in your post.
Phoenix Wright's assist being nerfed is not the death of him, don't exaggerate things here. How else are you supposed to play him you ask? With Turnabout Mode, which is still VERY good since his H and level 3 hyper in that mode are still just as strong as before and is the real power behind the character. Besides, did you ever stop and consider that some people are using Phoenix Wright because...gasp...they like the character? Imagine that! Man, what a concept that is, someone using a low tier character because they like him/her!
@41
ok dumbazz. jumping into an argument you dont know where it started from.
1st, please list these pros that say wesker isnt OP? all the good ones i know not only say he is OP but say UMvC3 is worse than vanilla. Let me list a few, Justin Wong, PR Balrog, Fanatiq, Clockwork, even viscant said his character is cheap. Of course he's OP. and of course im talking about dark wesker level 4 xfactored. nobody is OP without x factor. Who am i to determine wesker is OP? more like who are 80% of the marvel community.
2nd
getting nerfed is not the death of any character. It just means PW will never be viable for any tourny's or winning in general. Chris G used PW against Dieminion because of his zoning game. now you'll never see Chris use him again. he will be a troll character. And you obviously didnt read the older posts on talking about using PW. so please go eat a fat fvcking c0ck.
*sigh* I never denied that Pheonix wright isn't the best character in the game. look at it like this... Capcom made a stance change character...
Stance 1, made to look for evidence,
Stance 2, made to use the found evidence
Stance 3, Special stance meant to be a TEMPORARY BUFF TO HIM
ok, you start in Stance 1 so you're forced to use it... you stay in stance 1 until you get 3 pieces of good evidence (never to return until you run out on TAM)...
You run switch him out while he's in Stance 2... because you really just want to use Stance 3...
You use any setup/Gimmick/Trick to get to Stance 3...
Then Switch him out...
uhh... wut? Do you really think Capcom put so much effort into making a character (go on, tell me I'm wrong) to have him spend his eternity as an assist character?
Let's look at the changes...
Stance 1 - Good evidence can occur more often
Stance 1/2/3 - Maya specials activate faster
Stance 3 - /no more invincibility on Assists.
ok...
Let's look at that assist.
Phoenix wright comes on screen, walks for ages, and the final hit wall bounces, it's not punishable, you cannot interact with him (i hear you could punish from behind... I've never tested it though)...
Because it's unpunishable, you no longer have to think about when to call it. And worst of all... It slows the game down way too much... for a whole 1-2 seconds I'm spending my time blocking/avoiding this invincible entity... then i get back into the game to actually play it.
I never said Wesker wasn't a little too strong... i even mentioned once that he did too much damage... (but this doesn't make him broken... it just makes him "cheap")
@39 you make a good point, Utility character... they make TAM worse (as an assist). But they did make Pheonix better on point. But may I remind you... Capcom never documented Dash-Normal-Cancelling for Hakan users... they just gave you an oily character... the community wet into the lab themselves and found it. You seem to be complaining about something like... they nerfed the range on Hakans command grab (but if you search a little... that same command grab can now also be cancelled out of a dash....)
I'm just saying that If you play your character more, you may find more things, Phoenix Wright looks to have a lot of potential tech. But only if you play as him, (you can't find Phoenix tech if he's just an assist)
@37... but they didn't remove the utility... Turn About Mode is still there... the assist still wall bounces on hit. What's the issue? Are you telling me that the only thing worth doing with Phoenix Wright Turn About Mode is to mash on an invincible assist? not use his Zoning tools? not start an offense when you finally have normals worth fearing? not take advantage of the buffed everything...
are you honestly saying that you'd rather they nerfed EVERYTHING ELSE... and left the invincibility on the assists?
@44
"Do you really think Capcom put so much effort into making a character (go on, tell me I'm wrong) to have him spend his eternity as an assist character?"
Uhh yeah...they used that method for jean grey. keep her anchor until 5 bars for dark phoenix. you can use her on point, only to be killed by a bnb combo. same formula for wright. you can use him on point, but its gonna be a very uphill battle and it will be pretty sh1tty. actually, phoenix does better than wright on point because she can fly, has projectiles from the beginning, teleport, way better and faster normals, and better combos in general. Taking away Wrights invincible assist is like taking away dark phoenix from phoenix and still having sh1tty health. and even tho wright still has the ability to reach TAM, Jean grey would still be better than him. So yeah, Wrights lookin real crappy right now. The point is, they chose to nerf wright instead of wesker, when obviously by a million miles wesker is a bigger problem and way more overused. even if they nerfed just weskers glasses, never in wonderland would you see more Wrights than weskers. So you saying wrights assist was OP and made people keep him as an assist is redundant. You never saw him in tourny's except for one, and you rarely ever saw him online. with this patch, you will NEVER see him in a tourny, and 1 in a 1000 see him online. When Wright got to TAM, even if they used him as an assist, its so easy to beat him. It would be awesome to see Wright in TAM with his music playing and get a win in, even if he was just an assist. Now you will never see that music played in battles. I never really heard it played anyway. YES WRIGHT HAS AN AWESOME THEME THAT YOU WILL NEVER HEAR AGAIN BESIDES ON YOUTUBE AND THE GALLERY OF THE GAME!
@45... no they don't use that method for jean Grey. Let's use pheonix for an example... again.
How many times do you see pheonix users only use Dark pheonix... for her assist? >.>... <.<... ¬.0? none?
ok then.
although all her assist become heavily buffed,
(trap gets bigger hitbox, wall bounces,
two projectiles at once, that are faster
over drive is just ridiculous)
People clearly use her on POINT more than not... right?
they don't go to the effort of getting that "OP" power up... and then not use all of the tools, for a powered up overdrive...
Taking away invincibility from Wright assist is not like taking away dark phoenix and leaving sh11ty health... it's more like taking away invincibility from the assist is like only letting her do one action in the air... then she falls like a hammer unable to block.
Both change the way the character is used, but whether it's a change for the better or the worse is to be decided.
P.S. and since when did overused mean in need of a nerf?
So it needing a nerf is redundant because no one used him? wtf? it's like... you'd rather Jill have something completely game breaking... because no one used her anyway? dude... what's wrong with you?
If you miss TAM music so much... why don't you play as him? I'm sure it's still the same if not easier to get into TAM...
Unless you only picked Phoenix Wright for his assist... which makes you no worse than a teir whore. (using a character because he is good. and not due to character loyalty)
@46
I use (Read, USE) Feenie because I'm a huge fan of the Ace Attorney Series. I didn't just use him for the assist.
Feenie is a great character, and I have a great time using him, that's all that matters!
@UK
To make this comparison fair.
Getting TAM is like having to fight into Lvl 5 with Dark Phoenix. PW having a godly assist made up for the character having to get into "Dark" mode themselves. Meanwhile, Phoenix can let other characters fight her battles and then reap the rewards.
To reiterate, it's like this
PW fights his own battles and then is rewarded by having a great (timed!) assist after while he heals a bit from all the damage he took in the fight.
DP let's other character's fight her battles for her and then is rewarded by having a second, basically XF'ed, chance at winning.
To say PW has to fight with subpar attacks, get lvl 3 and then not get to conserve it for any comeback (since the TAM wears off) means he will have to get to TAM AGAIN to finish all three characters (most likely, since you HAVE to start PW on point or second).
It's really a tough fight all around and now it's harder and less rewarding to do so. Whether this is "Brain dead" (It's not) or a "bug" (It wasn't), is irrelevant because now the only reason to practice Wright is to show how OP your skills are, but this isn't proving a middle ground for Tiers or balance. It just creates more separation between the best and the worst. PW wasn't the worst, I thought the balance of the game was quite good, but now it's very possible that for the effort and risk, especially with money on the line, PW just isn't a good, or even fair, bet.
@46
You are either severely stupid or Just don't know how to read. You missed the whole point of the argument and its like trying to tell a child why C and K sound the same but can be pronounced differently.
"Unless you only picked Phoenix Wright for his assist... which makes you no worse than a teir whore. (using a character because he is good. and not due to character loyalty)"
Last I checked even with PW great assist, it was more of a gamble and a burden than a low risk high reward situation for anyone who chose him. And your a tier whore if you use Phoenix Wright for his assist? And what rank exactly on the tier list was PW? was he S rank? Very OP and easy to use for great damage? Low risk and high rewarding? No! he was fvcking bottom tier with one good quality that was takin away with this patch.
"P.S. and since when did overused mean in need of a nerf?
So it needing a nerf is redundant because no one used him? wtf? it's like... you'd rather Jill have something completely game breaking... because no one used her anyway? dude... what's wrong with you?"
Overused means that character has either great potential or has something damn good about him that a lot of people can use. If jill had something gamebreaking (for example a teleport thats unpunishable) you still would rarely if ever see her because she still has low health, low damage, high execution, and you'd still have to pay for her...Even if you saw her i bet people would cheer for her because you rarely saw her used, Much like viper for example. If having something semi usable makes more characters appear in tournies instead of the same 8 characters used all the time out of 50, then by all means go ahead. Get some damn variety in this damn game. Your just a plain idiot complaining about an assist that you rarely ever saw used. Did you ever even get beat by PW online or even casually because of that assist? How many times? because if you did than its your fault for letting him get it. Not his fault for being OP...which he's not.
@44 Well for starters lets get to the heart of this. TAM is Extremely limited in time. only really worth killing one man (that obivously didn't know how to fly or block) on point.
Buffs are obvious the smart people will time that mess out- offense comes with opening people up. better start making some unblockable situations for about the 19 seconds it's used. And he only has one IMPROVED normal.
Zoning tools, Great! Don't have a cellphone? Oh I'm sorry....
Knife in your other suit pocket? Ouch that's gonna hurt without it. Times up? Say goodbye to your cool shine Mr.Wright because it's time for Wesker to maul your face as originally scheduled.
It's not that everything in turnabout mode is worthless because well... it kinda is until proven otherwise)
And that's the point of switching him out. You want to drown out all that work I put in for him to be in TAM? Fine I have him on deck now.
And it's here where TAM truly shines because it's about the threat. Just like when Spencer would come out and people would keep people honest because he had the meter. So did PW because people wised up and said "oh sh-t, there's Phoenix Wright" and just like the phoenix factor people will be on all alerts, and out to snap back. It's about putting the fear into people, putting it into someones head that there is something unaccounted for that can throw them off works.
Hell Justin Wong has it built by his legacy, if Wong wasn't the king of the east coast and was the jester, who would worry about him? No one which is why he can always capitalize off of his opponents slipping up, which he also is very good at.
But I digress this is about character potential and not Player psychology.
TL:DR, it is the threat of the assist that builds his utility, not the mode IMO honestly because of three factors.
A)PW is most likely at low life at the point of, unless fortune has smiled upon you. or your opponent is not breaking through well enough.
B)Even in TAM people can avoid you like the plague, especially for a mode that lasts for a little over level 2 X factor.
C)what good is TAM zoning when you didn't bring the right
tools to the engagement?
btw, I mained PW because I'm a fan of the series and the character, even with weighing those chances, I felt I could make it work.
And no one will say a thing to me about character loyalty as I've mained Sean since SF3: New generation and still do in 3rd strike( no matter how painfully frustrating it is to fight people when the floor has been swept from underneath you.) and I haven't left that character yet.
@Combo.
I hear you. I love low tier too. But come on, how could they screw this up? How could they so willingly change their mind on an idea that wasn't proven wrong? People should be mad about rocket sucking but we all believe, "he's just not figured out yet" and that's fair. But then we turn around and Capcom believes we've exposed some horrible game flaw with PW when he is STILL underplayed?
It's a ridiculous judgement call and I wouldn't be surprised if they turn around and say, "oh, no that was ... a glitch! Yeah ... oops! Didn't mean for that to happen! But we'll leave it in and just balance around it. Sorry about that!
Wesker, Zero, Spencer ... untouched. SiGh
@52 that's my whole point. I am FOR PW having the invincibiliy.
Wesker had no nerfs but Pheonix Wright had his invincibility removed when breaking the witness in turnabout mode.