I don't know how anybody isn't mad about Blanka yet. I guess he's not necessarily op, tho, he is just annoying as all hell...On another note, playing Cody is annoying know because anybody I beat either says I only won because of him, or that I'm a tier whore. I am neither, and I have been playing with Cody since chocolate. I could've sworn there was a way for people to look into that. The only people I have EVER played any version of SF4 online with is Cody or Bison.
the new blanka technology is scary, I respect that, and blanka players, he is not exactly an easy character to use on high level play (with the piano electricity, hard combos and all), that ex ball fadc mixups requires 3 bars thou for that much damage...
i don't understand what you people are complaining about, the only buffs that cody got that are somewhat relevant would be the walk speed, which is barely noticeable and doesn't really change anything if you knew how to work around it with his normals and the bad spray being two hits which can still be baited and jumped over for a free combo... i'm starting to understand why people call this site eventscrubs.
Why is Alioun Sensei playing agianst low level people... thats just total massacre and unfair
@#14
Non-ones complaining you're just paranoid....
perhaps i just dont know how the ranking system works but, how can bullcat have more pp but be ranked lower than his opponent
Cody was not fine in vanilla. The fact that Momochi did good with him is because of the fact that he's Momochi. A SF4 genius who can take a doodoo on anyone with any character. A player with a consistent god-like execution and Daigo-y reads and mind-games is gonna be deadly with a punish-style high-damage character.
Cody is obviously more dangerous now than before, but he's still not good because his biggest (and they're big) weaknesses were not addressed whatsoever.
I hate when people play characters and then they get buffed and they try to act like they don't like it cuz the aret tier wh*res who cares just play who you like there is nothing wrong with playing with top tier or bottom tier however you get pleasure from the game then go head but people need to quit acting like they are special just play have fun and who cares If you win heck yea if you lose better luck next time
@18 Cody is a solid character, what are his weaknesses? he does extremely high damage with simple combos, good anti air, wake up game is fair to decent, extremely good normals, footsie and mixups, extremely good frame traps... What else do you want? still not satisfied? Momochi proved he is a tournament viable character because Momochi is godlike and the character is just solid and suits his style.
btw no one is complaining about Cody, just saying my thoughts and some obvious stuff.
there are full of codys right now on xbl kinda like the new ken, hes easily top tier. He was already good in vanilla ae just twins and fei made him look like sh!t. Nerfing those 3 would make cody good, buffing him aswell would make him to strong. I dont think hes op but he didnt need to be this strong
@21 His high-damage combos are punish-combos with several one frame links in them, or they require a CH. I wouldn't call them simple at all. Although his hitconfirm-combos are the easiest in the game most likely, but those doesn't have "extremely high damage". I have an easier time doing big damage with E. Ryu.
His biggest weakness is his wakeup. How exactly is it "fair to decent"? He's got zero options, and the only way to survive at all against for example Akuma's vortex is to ex zonk out of there and hope he doesn't punish you during the recovery. His defense is also very poor, and will stand in the corner all day with basically no options if he gets pressured hard. Akuma, Seth and similar rush-down oriented characters will take a dump on him if they manage to nail him down in a corner.
And I'm very satisfied, actually. This is what makes Cody fun. He's pure offense.
How do you not know that Cody's GLARING weakness is that he has horrible wake-up defense. He has worse wake-up defense than Dudley.
@Pricom
It's not hard to do high damage Cody combos. I know this because I am not a combo technician at all, but I can pull off some damn fine combos with Cody. I also don't read frame data or anything. I don't know how high we are talking with the "extremely high damage part" but here: jump in fierce, low short, roundhouse ruffian fadc ultra 1 for over 50%...I will admit I don't know any super long combos, though, they seem to do no damage at all after like the 6th or 7th hit.
@25
I'm Cody ignorant. So in all seriousness, please educate me..
"Wake up defense"? What do you mean by this? It seems to that he's the only character with a Wake up specific move. I.E. Bad Spray. And that just became cancelable and Comboable.
And he can block right?
What would you define as "Wake up defense"? Like a mash EX SRK?
Really, cuz I don't know.
Yeah because Super Mash Fighter 4 : Invincible Reversal Edition is really about blocking all the time... Even the pro's rely on mash reversal with consistency. Bad Spray is not a good move. It works as a surprise every now and then, but he's not invincible the entire time. EX Zonk is the only move that Cody has where he can make someone get off of him, but it's slow, can be easily safe jumped, and leaves him like -8 on block. Topping everything off, Cody's backdash is atrocious. He is giga free to safejump OS when he's waking up.
@Aluppoj
I don't know either, because I Zonk the living hell out of damn near everybody who tries to hump/vortex me. I think the EX SRK thing is kinda where he was going with it though. When I lose, though, it's never because of his poor wake-up defense (although Dudley's Thunderbolt is a little problematic), it's usually just because I got my a$$ kicked, bottom line. It's almost always because I just played somebody better than me, but I really can't remember being stuck by anybody, and I also usually end up putting the attackin person in the corner.
Cody's wake up game is not the best which why I said is fair in my original comment, but there are far worst characters, juri and gouken for example, and Cody do have bad spray which is good for jump in unless its a neutral jump, his combos are really not hard and does high damage for such simple combos (bnbs like jump in roundhous, cr.mp, cr. hp tournado, or high kick fadc, st.mk ex tournado) all does extremely high damage, and he has some of the best hit confirm combos as well, so he is really a solid character even in Super and AE like I said.
@29
Cool. Well I wasn't trying to upset you. But if zonk leaves you at a -8 I'd stop using it lol. Or mix it in with some Bay Spray.
Another option (Like it or not) would be to not be so button happy and block some attacks and get ready to tech.
@30
Thanks for your reply. I kinda agree with you. All of the Cody's I face seem to utilize his wake up options just fine. When I think of characters with poor wake up options I think of M.Bison or (post nerf) Balrog.
I will agree that Cody has very limited options to free himself from the corner. IMO that'd be his major weakness.
But like I said, I'm Cody ignorant.
I hate Abel and Blanka, so any love they received I hate. No amount of buffs or nerfs will change that. I hate Blanka more than Abel though. Making Blanka viable pains me.
I thought everything about Cody was fine except his walk speed, but looks like he got more than I was even bargaining for. I'm disappointed that Yun and Yang were over nerfed, but whatever. I think v2012 is a better version than AE, but I still don't like Makoto's hp at 950 :/.
@Pricom
You gave example of Cody vs Akuma and Seth's pressure game but 99% of the cast will have problems against those two not just Cody, its all about mind games and how you react to things, if you play defensively you will be sititng in the corner against those two, but if you decide to go offensive when you see the opportunity they will have problems, remember that no one can get out of corner without a punishment if you have good reactions.
Dude, I play Dudley and started playing SF with SF3. I know how to block and I know that it's almost always the best option. It doesn't help that Dudley's EX Jet Uppercut loses to some regular DP's when you do it as a reversal. I'm just saying that when you get that knockdown on Cody, he has to either take what's coming to him or do something risky and potentially get punished bad for it.
@31 Alright, I just stopped taking you seriously because those combos aren't even possible. You obviously have no idea what you're talking about.
@34 My god, I used Akuma and Seth as an example to illustrate what kind of characters in the game Cody have problems with. I didn't mean those two are his only bad match-ups. Akuma and Seth are not the only ones in the game with good pressure and good mixups. Try playing Cody against C. Viper.
It's very obvious that most of you haven't played or even tried Cody yourselves. You're saying his wakeup options aren't due to Bad Spray? Hahaha oh wow. Don't even know what to say to this. It's probably the worst and most punishable move in the game and works at most once per match, but it's so bad it's not worth the risk.
His wakeup game isn't bad because "LOLOLOLO I CAN'T SPAM EX SHORYUKEN" or whatever words you put in my mouth, it's bad because he doesn't have any reversals at all and no escapes. All you can do against some characters is pray they mess up and leave themselves open.
That corner combo Bullcat pulled off was amazing. I main Gouken and I am always in awe of Bullcat's execution with him.
To piggyback on what #36 (Pricom) is saying, perfect proof why having no reversal hurts him severely.
http://www.youtube.com/watch?v=IpBiSE...
Any shoto could've mashed SRK throughout the blockstring and get out of jail free.
@Pricom
How are those combos I mentioned not possible, maybe I used wrong terms or something but its definitely possible and easy to do with high damage, I dont main anyone, I use all characters, how can you even say hes wake up is that terrible? maybe you havent played character like rose, bison, gouken, balrog and juri and so on....like I said you used Seth and Akuma to illustrate what kind of character he has trouble with but what Im saying is all characters have problems with other character's strength? Akuma's vortex and Seth 50/50 pressure? As I recall that ex charge attack he does has very good invincibility as well and at least its fadc able unlike balrog headbutt or oni's dp.
@Ninjanuity
Just exactly whats being shown in that video? Poongko doing his pressure game as usual to 1 million others characters and this time Cody? This video shows he's wake up game is bad? thats your point? seriously...
@Pricom
Well maybe I just don't play super good players or something. As I've stated, I am not amazing at this game. I don't study frame data or anything frame data related, for that matter, I play the same way I used to play fighters back on SNES: I just play. All I can say is maybe the people I've played aren't amazing either or something, but what I do know is that I Zonk Knuckle my way out of being cornered almost everytime. Nothing is worse than being cornered, so I would much rather risk the Zonk before catching block strings and/or repeatedly getting tick throwed.
@Ninjanuity
Around like :40 Poongko focused, actually went through with it, and then dashed forward. The Cody could've crouching jab (3 or 4 times) to crouching short or crouching strong to criminal upper or forward ruffian kick, that is his fault for continuing to be stuck. He was just scared. I never understood that; if you're playing somebody awesome like that, you might as well go crazy, as there's no way you can look any worse on purpose than you will even if he demolishes you as Poongko did.
On a sidenote: It is pretty weak and awesome at the same time that 2012 Hardest Seth will actually do a few of those Poongko combos.
As far as having a reversal goes, I'm also positive that jab Zonk would have traded with Seth anyway. Those kicks were quick, but that Zonk comes out just as quick. If it doesn't, then I eat a nasty combo most likely, and look no worse than the guy in that video looked for doing nothing. Seth is gonna beat anybody who lets him do all of that, whether the player is Sasaki, or anybody else that sits there and curls up the whole match. If he would have anti-air'd at the beginning he wouldn't have ended up in that situation in the first place. My gamertag is Gammabolt17, look up any of my stats and you will see that Cody is damn near the only person I play with on the game. I stick to the basics often, because that's what gets the job done for me, but I play Cody, and all this stuff you guys nerded around for that makes you feel the need to talk down on me for what I said can find me online. Whether I win or lose matters not at all, but you will at least see that I know what the hell I'm talking about. If it can't get me out on reversals at those times, then IDK what to tell you, because I know jack sh!t about frame data, I play by experience, I can adapt to a person like I adapt to A.I., because just like A.I., most people who play online abuse/exploit whatever their character is good at without even knowing what you are about to do. Some players will play off of what you do, and others will try to force you into near unblockable barrages (UMvC3 mostly), or tick throw the hell out of you because they can't really open you up.
cody's wake up is "fair" ? ROFLMAO, its garbage without meter and rises to less than ok with meter since ex zonk is slow to come out and hella punishable, rushdown characters just murder him, like pricom says "All you can do against some characters is pray they mess up and leave themselves open."
@45
I said fair because there are much worst characters at wake up game, from the characters I listed can you say Cody is not above them? there are also many others namely Yun? a dp thats not fadc able and get punish big time if baited? (exmaple Daigo Evo 2011?),hes only wake up move? what about hakan? what about hes wake up and reversal? I probably already named like 10 characters I would call those bad wake up game, and I said I play all characters and I can safely say hes wake up game is fair to decent. I just cant believe you guys who mains Cody dont even know he is a very soild character and still think 2012 did him no good while he is being solid since vanilla.
@47
No one is whining about his buffs, not even one comment is about crying about his buffs, stop being paranoid seriosuly, its about you Cody users who claim he has like the worst wake up game and made a very big deal about it.
@42 Point is Cody can't do anything when he gets completely overwhelmed like that. Again, any shoto could've mashed SRK and try and get out of it.
@49
Shoto can mash out with a SRK its either because its not a true block stun (usually jump in mk or mp, jabs..) or you are not doing good exectutions with your combos, there is no if and buts about it, these are the only two situations, unless he reads you like a book and just went for it. how many of those failed srk attempt can you take without 2 bars before you go down anyway? and that says alot if you keep losing to mash srk users isnt it?
Did anybody else notice in the last video with Poongko against that Cammy player; Poongko had less player points but it said that his PP ranking was higher than the Cammy player... Cammy appears to have 100 PP more than Seth, but it says Poongko is 17 places higher on the leaderboard... Bit wierd?
@46
I don't know where you got the idea I thought Cody wasn't solid, I know he is but that doesn't change how bad his wake up is, you mention gouken, juri and hakan in other comments but how do they have worse wake up defense? What do you think when you knockdown Cody because I think "free, just safe jump/option select and leave gaps in your strings to bait ex zonk then punish" where as if its gouken I think "he might parry me or bait me into thinking he's going to parry to get away or start his own offense"
@54
Gouken's parry is completely risky and leaves wide open, it is some of the most easy to predict in the game and is definetely not one to abuse with, his ex tetsu as wake up option again is very risky as it hits randomly sometime and needs to be fadc to be safe thus requiring 3 bars. Ex dive kick is useable but can be OS to death
@ All those who do not know much about Cody, especially this SuperStraightFighter scrub.
Cody has one of the worst wake up games where his only options are...
1 = Forward dash (On a poorly executed jump in attack)
2 = Zonk/Ex zonk
3 = Bad Spray
These are his only wake up options and I'm clearly not counting backdash as his backdash is ass.
Firstly forward dash is only very situational and rarely possible.
Secondly Zonk/Ex zonk is easily safe jumpable and very punishable on block. Normal zonk can also be thrown or stuffed through ANY low attack and some moves beat ex zonk out clean eg Ex tatsumaki from Akuma which beats ex zonk on wakeup. It is also easily safe jumped as it has 16 frames of start up and is -7 on block where most moves will be able to punish it.
Thirdly Bad spray only occurs on soft knockdowns making this not an option on hard knock downs. It is HIGHLY PUNISHABlE on block and more of a gimmick to those who don't know about it.
This SuperStraightFighter is clearly a scrub as he says Cody has better wakeup then those he listed, however this is untrue for certain reasons.
Gouken = Has EX DEMON FLIP which is completely invincible from startup I believe, EX TATSUMAKI is a lot harder to safe jump than Ex Zonk, and of course parry which limits the opponents offensive choices. Yes parry may be risky but it takes away a part of their offense as they have to be wary of it. Cody has nothing compared to Gouken.
Rose = Rose has the best backdash in the game and can basically focus backdash any jump in attack and be safe. Rose also has ex soul spiral which is similar to ex zonk in some aspects but faster (even though it is option selectable, it is still a better option than Cody's wakeup).
Yun (LOL) = An invincible reversal which is a lot harder to safe jump and which leaves yun very far away and unpunishable for some characters, and also having a good back dash. (I would gladly have yun's dp on cody instead of bad spray and zonk).
Hakan = Ultra 2 > any jump in and also beats out empty jump shoryuken and can focus cancel into spd or w.e I believe if oiled?
Bison = He still has a teleport even though it is os'able and he still has ex devil reverse and head stomp and scissor kicks and psycho crusher. Scissor kick can be fadcd and psycho crusher can't be punished by some.
Balrog = Ex dash blows through a lot of jump ins and ex upper leaves you with time to grab and block if not expected (I think). Headbutt is still okay even though it is more punishable now.
Juri = Ex counter teleport thing can go behind ontop infront of up and back which can lead to her offense. Ex pinwheel is a lot harder to safejump than any of cody's options and has a lot of invincibility and beats out many poorly timed jump ins. She also has a good backdash if I'm not mistaken.
Ultimately Cody's wakeup is ass. Ex zonk is more of a hail Mary on wakeup as that is all he really has and it also costs 3 bars to make safe and is also easily option selectable and safe jumpable. He has a bad backdash and bad spray cannot be done half the time and very punishable.
I would also like to say that SuperStraightFighter is a complete noob as the combos he listed do not even work and it seems like he doesn't know a thing about Cody. I agree that Balrog has a poor wake up equal to Cody's but any other character he listed is just a joke, especially Yun. Would also like to thank those for clearly saying that they are Cody ignorant unlike this SuperStraightFighter guy who thinks he is Momochi. I hope you have been educated (To those who even read this lol)
@54
I understand how risky it is but look at how many different things you would have to think of when facing gouken while when facing cody you only have the 1 to worry about and it requires meter lol, if you were godlike at yomi like momochi is you could easily make goukens parry a massive game changer with just the the mind games off of it, its the same thing with goukens demon flip, why do people hesitate to punish it during its air animation? because people don't want to get parried then finding themselves being heavily punished for there poor guess.
I said it was my opinion, obviously you have yours and its different to mine but calling me a scrub base on what? here is my reason to you reply:
Gouken: ex demonflip will not hit on land, it hs invicible in air but it will never hit on a safe jump in, it can be punished mid but a simple cr.lp and punishable on land
Rose: back dash is not good on a safe jump and can be punished by OS, ex spiral is unsafe but fadc it requires 3 bars?
Yun: leaves him far away? are you seriosuly using his hk dp as reversal? by this comment I already know you know little about him, u never use hk as reversal, lk has better invincibility but everyone can punish on block with big combos, you use it for the same reason ryu use mp dp for anti air, hk dp will always trade, its only good to punish ground combos that whiffs, far away unpunishable? you serious?
Hakan: You seriously counting an ultra as an wake up option? so you mean he only has wake up game when he has ultra and its a one time thing? thats hes wake up game? lol and he is better than cody? fadc u2? never heard of that before.
Bison: all wake up requires metre, ex bicycle and ex psycho unsafe on block, ex deveil reverse and stomp can be os to death so is his teleport, enough said?
Balrog: headbutt is ok as a wake up? because? ex dash punish and upper will always hit the otherwayon cross ups and is unreliable, a sweep knock down will repeat the whole process again.
Everything you just said, how does it make it better than Cody's wake up game is a mystery to me, and Cody has the worst wake up game? as I said you have your opinion, I have mine and I respect that, jumping on conclusion and calling me a scrub? thats uncalled for.
@61
I dont know where you get your anger from just because someone else has different opionions than you do? 1st off how can you say cody's bnb combo without metre do regular damage? are you serious? easy jump in fierce, cr.fierce 2 tournado combos does easily 30% damage considering how easy it is, and stuns like crazy. One frame links is a big deal to Cody only? Maybe you should try other characters before judging character's combo difficulty, and I would place cody behind so many other characters. Counter hit is only a bonus but no character in the game should rely on it anyway, hes frame traps is some of the best in the game, with the wlk speed increase in 2012 it only gets better not worst. The second part of your comment can be said to any character, you have to play solid through the whole game, the comparison you gave for ryu and zangief, I have no idea what you are talking about as they have completely different play style. Please dont call others scrub, from your comment I wouldnt think you are some hot shot anyway, GW is the truth because he wrote an essay on those characters that has 'better wake up game', give me a damn break.
Yoga never throws up Hornett's replays. I mean I know he isnt know but he is the number 1 sakura online. I've seen a ton of replays on him on youtube and that KOF guy (I think he's number 2)! We need more sakura!
Does everyone have to resorted to calling each other scrubs in a discussion? lol
Why are people moaning about Cody? and before ppl start thinking i play as him i don't. At least cody takes skill to play at a high level, unlike Blanka scrubs that use tricks...not skill, not exectution, not good reads!
@56 @57 @61
Im glad you guys know whats up, i've been playing cody since chocolate myself, and it's obvious a lot of these people have just now started talking about cody, and don't actually know anything about how to play him.
I love these posts about doing cody BnB's that start with a jump in fierce, i bet those are the same people that jump in rh > ultra. look at all that work cody had to do when he had sagat cornered to keep pressure on, only to be caught by an SRK.
Wow, did no-one else catch the bit in the second video where Gouken gets hit by Akuma's Hadouken, but Gouken's Hadouken still comes out, and hits Akuma? I did not know that could happen...
Dude, whatever, like I said my gamertag is gammabolt17...come face me online on XBLA or shut the hell up. I don't care about your frame data. I don't know a damn thing really about frame data. Don't care, either, because I win off of my instincts. Either get online and demonstrate what you are talking about, or shut the hell up calling me a scrub when you don't even have the sack to come fight me online.
And I'm not really trying to be disrespectful, but people love to just call people scrubs over theory fighter. I don't mind you telling me I'm wrong, because you guys actually know the frame data, so I guess you would know it better than me, but don't call me a scrub when you've NEVER played against me nor seen me play. Come beat me and show me what you are talking about, or stop hiding behind your frame data, because that knowledge doesn't mean sh!t if you can't apply it in game. The only thing that matters is your instincts, because I'm pretty sure I've beaten people like you that has all the frame data knowledge they can handle, yet they still couldn't overcome me just playing off of what I feel.
Does anyone else notice how in the cammy vs seth video that cammy has more PP but is further down the world rankings...wtf? anyone explain?
*puts on hipster glasses* I was using Cody before it was cool.
@67
Cody had lots of commbos that dont start with jump in fierce, hes jab to ruffian kick is some of the best hit confirm combo in the game, also cr.hp is very good frame trap normal, maybe learn your game a little? jump in rh ultra is actually not a bad idea, since you can hit confirm jump in rh, lots of top level players use it after dizzy punishment. I guess you really dont know much do you?
@66
No one is moaning about him god, another paranoid person, its about thses Cody users claim he has the worst wake up game ( as in worst, means last place) in th game and made a big deal about it, blanka doesnt take skill to play? Can you actually do jab piano electricity jab electricity pressure game? hes 1 frame combos are not the easiest either, hes dash in special is a good mind game tool so why not use it to its full advantage? Its not tricks he does, its called mixups just like everyone else, people like you who hate and lose to blankas made me think that you cant punish blanka ball, and tried to jump in but still get punished by up blanka ball.
Seriously though, Cody has the worst defense in the game. I don't really think it's debatable.
I'm really getting tired of this, its like the community who main certain characters stick together and if someone says otherwise, he is their enemy because they know the 'facts', and then here comes a guy named Darkyellow who came here just claimed Cody has the worst defence without backing up what he said unlike at least some of his Cody buddies gave their opionions, then jumped right to the conclusion that he's defence is not debatable and broght the whole comment section right to the beginning. lol well guess what smart guy, we just debated about his defence in this comment section and non of the Cody users has came up with anything that slightly backs up your comment except maybe the GW guy. The cody vs poongko's seth video as a prove of his bad defence? lol dont get me started on that one.
@superstraightfighter
I really can't believe your comparing yun's wake up option to cody's... you do realise that yun has a 5f reversal which recovers very fast and a good back dash, whereas, cody has a 16f reversal and a crappy backdash when cody gets knocked down safe jumps arent even necessary. Also a combo that takes off 50% isn't even anything spectacular lol most of the cast can take 50% off through a FADC -> ultra combo.
His walk speed buff is great and bad spray is just a bonus, after playing cody for a while after the patch i realize that the walk speed isnt as important as everyone made it seem because the way cody plays is just different he uses his crack kick, dash most of the time to get in. Also, bad spray i use that maybe once in every 4-5 games? Its pretty much impossible to use it against decent players that actually know how to safe-jump, o-s etc I mean, i've watched ALL the cody replays online literally and when have i seen sasaki or momochi even touch the bad spray. But ultimately, cody has a much worse defence than bison, yun, rose, balrog and gouken(I'll leave hakan out of this lol id say they have somewhat similar crappy wakeup games) because they all have more then 1 wake up option especially bison.. though i agree that cody has very high damage combos (300+) without meter but all require 1-2 frame links, his BNB does around 200-250.. so that is nothing to complain about even yang can do that and he has a very low damage output
@76 No, the debate started when someone said Cody is too good now or even OP (actually a lot of people say this, all over the place), which we then questioned by saying he still have two VERY big weaknesses (defense and wake-up options). He's not bad, but he's far from the best.
And what's wrong with using Sasaki vs Poongko as an example? In case you didn't know this, Sasaki is arguably the best Cody in the world, he's not some random no-name.
@77
I respect your opinion but I have to say Yun's wake up game is worse than codys, reason being hes dp (lk version ) assume as wake up is not the option, I'm pretty sure you've seen daigo's 2011 evo vids against Lattif, and guess what, it proved my point perfectly, you didnt think Daigo just did those wakeup up kicks because fo random purposes? It's because there is nothing he can do, you either do upkick or get pressured to hell, which viper is very good at, sorta like poongko just do dp sometimes. Yun's backdash is good wakeup? hardly, it cant even backdash out of dps so how is it a good back dash? I know combos that takes off 50% isnt spectatucalar, its not the point here, the point is how easy to do his bnb with that much damage, but anyway I thought the main argument is about Cody's wake up game. Cody has more than one wake up option, you may argue its not good compare to certain characters but the option is there, he does have it, and but simply having it will have effect on players mind on how to deal with it, and I definitely dont see how his options is worse than the characters I mentioned.
btw I do remember your name on psn, I believe you do use Dudley back in Super or Ae days, I dont remember, but anyway I would luv a few matches with you.
@78
You dont see whats wrong of using Sasaki vs Poongko's video as an arguement on how Cody's wake up is bad? The fact that poongko could put anyone in the corner and pressure to death? The fact that seth can put Seth in the corner if he wanted to? The point is not even about how good a Cody player Sasaki is, you are missing the point here, its about how exactly this video demonstrated Cody's bad wake up game? lol, I've seen Poongko perfect more makoto players in the corner than Cody. I dont really care what other people say Cody being op or overpowered, I personally dont think so, I like him and use him just like I use every single character in the game. But I do know his strength and weaknesses against other cast and I dont follow mindless groups whom follows a particular character. You know up until now every Cody match I lost I've never thought its because he has bad wakeup game, its simply because I got outplayed.
Viper is one of the few characters that could punish yun's upkicks if it completely whiffed I remember watching that latif and daigo match, daigo was completely mind f***ed but look, if it had been cody and he whiffed an ex zonk that would leave him completely open for a much bigger punish combo for viper, Cr-fierce , ex thunder knuckle cancel -> cr fierce -> ex seismo hammer -> burn kick which takes off a MASSIVE chunk of life and can set the momentum going for viper. Lets say if it was an akuma(Strong wake up/defence game) -> viper match scenario #1 Akuma tries to teleport away he still gets his by EX seismo anyway. #2 he dp's its gonna whiff like yun hes gonna get punished badly , it wasn't about yun's and i quote 'poor defence' in that game it was because daigo was just simply overplayed. In a way now that i think about it.. yun's dp was sorta like an uppercut + teleport away move which is pretty sad.
Yun's back dash IS considered pretty decent lol most of the cast can get dp'd out of a backdash unless its chun or makoto or something but im talkin about cody here, if someones trying to jab and u backdash, you still get caught by the jab cause his backdash barely moves him anywhere..
Yes cody does have more than 1 wake up option but it just does not have much of an effect on the other player since they know its not a viable option. A ryu jumping in with a properly timed kick shuts out ALL of cody's options its that easy, put an OS srk in there and cody cant back dash either heck you dont even need an OS if u see him backdash just sweep it since the recovery on the back dash is so slow.
Oh yes, i used to play on PSN but im on xbl now i shared an acc with a friend he played dudley and i played cody.
I'm not debating like this because i play him and im not trying to defend the character but ive been with him since super and ALOT of time was taken to get adjusted to his tools and my defence has gone alot better thanks to him, since i can't mash out a srk id have to sit there and wait for an opening. I barely use EX zonk to get out of trouble unless I KNOW they are going to do something like tick throw or frame trap, EX zonk to me is more of an offensive tool.
@80 Makoto gets perfected by Poongko's Seth? Maybe because she's another offensive character with very little defensive options. >.> Stop spewing out that Seth can beat certain top tier characters, that's not the point. We're talking about Cody.
@83
I made my arguement by comparing Cody with other casts and trying to prove he is not the 'worst' at wake up game? that makoto is an example but the point is poongko'seth can put anyone in the corner nost just Cody, which brings back the question to what exactly did that video prove? Seems like you are the one thats lost and confused, and dont know what the hell you are talking about.
@81
I'm not sure how long you've being playing this game or fighters you general, but I could driect you to some top players on psn if you want, some of them use Cody but its not their main, I think you will learn a thing or two from their wake up game. I don't know how well you play now but your dudly were quiet disappointing for me which I consider one of the 'free' players on psn so I'm afraid your word dont have much credibility to me.
btw are you Australian?
@81
Not to be rude but, did you just say viper is one of the 'few' that can punish Yun's upkick whiff? I challenge you to give me one character that can not punish that. ex zonk on block leaves bigger punishment for cody than upkick whiff? a punish is a punish, fact is viper can use her combos to punish both on whiff, doesnt matter is 20 frame or 30 frame, she punishes the same way, so whats your point, you seem like just blindly nick picking him now. Your part of the comment, Im just speechless, like I said I can direct you to some good players or you can just play me if you still have psn, I don't know how I can prove to you that Cody dont have the worst wake up in game but I can at least prove to you that I have credibility in my words by beating you 20 games in a row.
@SuperStraighFighter
Your ignorance knows no bounds, you say Goukens ex demon flip wont hit but that is not what we are discussing, it is about wake up option and it doesn't matter if it hits or not, it gets him out of the tough wakeup situation thus having a better wake up than Cody.
For rose I CLEARLY said Focus Backdash which if you were a good player you would know that you can't option select it since the initial attack hits and her backdash leavers her far enough to be not punishable by the majority of the cast.
For Yun it's called Ex dp and and light dp is still a lot harder to safe jump than any of cody's reversals. Also hk dp trading is still a viable option as the whole discussions is about wakeup, not about if the trade is in their favour but escaping the wake up mind games which a trade will do successfully.
For Hakan you clearly do not know the character as ultra 2 stops all jump ins except empty jumps, beats backdashes and any airborne moves. You clearly cannot read either as it says when oiled hakan can cancel out of his focus with normals or specials so focusing and ex spd will catch jump ins. Yes hakan's wake up is better than Cody's as it limits the opponents options severly just by having that ultra 2 stocked and they would be scared to jump in even if you use it or not, Cody has none of this.
For bison he can be option selected but you still see pros use it successfully a lot, I wonder why this is! Clearly they aren't as good as you since you know so much more about the character. You say everything can be option selected yet you never give an example.
For balrog it is still a viable option as they have to respect it, for Cody they can jump in all day as their is a 16 frame start up and if they did the same jump in on balrog it would be headbutt into ultra. Also ex dash punches can be auto corrected and made safe in certain situations with an instant backdash so the sweep will not hit but clearly you do not know this.
The difference is any character can jump in on cody for free after a knockdown, they don't have to safe jump because basically any jump in is a safejump due to the long start up of his reversal (EX ZONK) against other characters like Gouken they have to time their jump ins to be safe which is more difficult and if they jumped in as freely as they did for cody, they would eat a ex tatsu all day and now they would eat a forbidden shoryuken.
@GW
I think you are just trolling me now, you said options right? ok fine cody has more than 1 wake up options true or not? it gets him out as well doesnt matter if it is comparable to others right? thats what you just said, options.
rose focus dash is fine now since she added the extra focus lol, not to mention armour breakers which most cast has but what about multi hit moves (ex rekka), this shows she is better than Cody?
Yun: now you are suggesting ex dp now? lol god please stop comment now, because you clearly dont know what you are talking about, who does wake up ex dp with yun lol, I didnt say hk as trading from wake up because it will whiff, I said it will trade as anti air, you obviously never even touched this character.
Hakan: like I said before please dont bring character's ultra into the game as wake up option, make you look even more noob than you already seem.
bison: you need example for an os? lol ex bicle and ex pyycho, not much to say here because it is unsafe on block, ex devil reverse and stomp and be os on reaction depends on when the bison player press punch for reverse and can be countered by low hits like swp since it doesnt hit that low, and can be dped, if he doesnt press punch, since you already hold back you could punish with big combo on land, there you go thats your example on os, you welcome.
balrog: it is viable as they have to respect it? lol I get alot when I play online where I get a 'lot' repspect from balrog's headbutt, do you see anything wrong in that sentense? ex dash punches can be auto corrected, yes but are you relying on auto correct as wake up option? every single move has auto correct, ex zonk has auto correct, so what is oyur point here?
Seriously I had some respect for you since you wrote an essay on it and seem to know something initially, but right now you just don't seem to know what you are talking about and trolling me instead.
@GW
Again, we are still on the topic of wake up right? tell me who use ex tetsu and forbidden srk as wake up for gouken like you suggested? in the just released infiltration gouken vs Ryan's sagat did you see any of that being used as wake up? Please tell me you only use Cody right because if you say otherwise, I just know you are lying, there is no other possible way that you know so little about other characters. Called me ignorant?
@GW
You know we can continue this discussion however you want but please keep words like 'scrub' and 'ignorance' out of the discussion because unless you are just that imature, it really doesnt add value to your arguement
@74
Clearly you do not play Cody as you say counter hits are just "A bonus" if no one would rely on it why do you see players like Sasaki and Momochi fishing for it on wakeup with crouching fierce into ex rocks to ultra 2? If it was just a bonus why are there frame traps? Frame traps are used to get a counterhit and since Cody is all about frame traps it is evident that he does rely on counter hits since his only viable way to combo into ultra 2 is through counter hits (without the knife).
You say his "bnb" does massive damage but it is basically the same as even low damage characters like rose which can do jumping fierce crouching fierce into hard spiral for only a bit less damage. Saying that is Cody's bnb clearly shows how bad you are. Cody's bnb at the least should be Jumping hard kick, close standing fierce into crouching strong into fierce cu or medium ruffian.
Cody's easy hit confirms may be really easy but they don't do the godly damage you say they do. His hit confirms are basically crouching jab jab light kick medium ruffian which doesn't do much damage.
How does Cody's options have any effect on the other player when it comes to his wake up? They can just jump in for free and option select crouch tech and if it hits, continue on their combo and if cody does ex zonk they recover with plenty of time to destroy him. Ex zonk is not an anti air and isn't really used for wakeup. It is used for footsies. You don't see momochi and Sasaki use Ex zonk on wake up much because it sucks and isn't made for that.
ALL IN ALL any character can jump in on cody for free and if they were as careless or brain dead with their jump ins for any other character they would recieve a punish. Eg Akuma does a forward throw dashes twice and jumps with hardkick on ken. The timing has to be spot on or else he will get uppercutted. Now doing the same situation from a forward throw, Akuma can just walk up and jump or do whatever he wants as long as he jumps and attacks cody within 12 frames of cody getting up. Akuma can just stand there and ex demon flip when he sees cody get up and still beat out or block ex zonk which is why Cody has such a bad wakeup. Akuma can demon flip grab cody on wakeup all day which only loses to ex zonk. Can also palm and divekick him for free and if it was against ken, one shoryuken would blow through all those options except a well timed demon flip palm.
@SuperStraightFighter
i just said i shared an account with a friend i do not use dudley lol and its a big difference when viper is doing a 250dmg combo compared to a 350-450 combo for a punish and yes i am australian, not to be cocky or anything but when i was on psn there weren't many codys that could consistently beat me, so trying to say I am a bad player is not a viable arguement. I am a B+ on XBL with cody with 3300 PP which in my eyes is decent. Also, cody, ryu, ken, rose, blanka, balrog, zangief and MANY more can not punish a whiffed HK version of upkicks and don't tell me no one uses HK on wake up because people constantly use them to beat out meatys and throws
Cody only has one wake up option on hard knockdowns which is ex zonk. It does not get him out because any character can just sweep him and he is back in the wakeup situation again.
For rose I always said focus, learn to read. I clearly said jump in and only moves like demon flip palm breaks armour. You cannot option select on a focus backdash but it seems like you do not understand. So she can basically get out of most jump in attacks until they get wise and anticipate it.
Why do you talk about anti air? we are talking about wake up so that is completely irrelevant. He still has to be safed jumped which gives him more options then cody has since cody can just be normal jumped all day.
Why not bring ultras? it works so why not?
And unsafe on block for some characters! it goes right through at point blank and some characters cannot punish. Ex devil reverse doesnt land right next to them, it can land further away so you can only sweep if you anticipate it. Also if you get dpd you can instant stand and teleport away since there isn't enough time to do a proper jump in os so ultimately you still get away. And you clearly said yourself, it's about the number of options. Bisons has 5 options where as Cody has 1 option not including bad spray since its onnly for soft knockdowns.
You bring up online when its not about online, its about the character in general not about some scrubs who jump in all day. Ultimately for balrog if you dont safejump the headbutt you get hit. For cody if you dont safe jump you get away free. And ex dash punches have fast start up so they are viable against cross up but ex zonk even if autocorrected still is stuffed easily and is too slow to hit.
You clearly have no idea what you are talking about.
@GW
You clearly dont know what the word rely mean, i said they didnt rely on it as in the game dont revolve around it, I think you are getting confused with counter hit and frame trap. He's 'bnb' you just compared a more damaging combo to a less damaging combo by rose to prove my point, ok way to contradict yourself, and the damage difference is very noticebale if you werent blind. I never said hes hit confirm combo does high damage, I said hes got one of the best hit confirm combo, thats it, dont put words in my mouth. Seriously you are just trying too hard, and for someone who whines about their main character, it doesnt really show well that you are a skilled player. I honestly have no idea why you would brand him as the 'worst ' wake up character in the game even comparing him to Hakan's U2? really? Because you would have more credit by winging with him because he is the worst 'wake up' character is that it? Thats just sad.
Because Ryan hart uses safe jumps. If he did not then he would not jump in which already limits his jump ins. Forbidden shoryuken now has a 3 frame startup same as ryus shoryukens so it can be used on wakeup. You clearly see Poongko's seth jumping in all day on cody but if it was ryu for example he would jump less since he can eat a 3 frame reversal into ultra where as cody can do nothing about it.
So if cody does not rely on frame traps which ultimately lead to counter hits, then what does he rely on then? His excellent zoning? which is clearly seen in his match against Sagat?
Rose is one of the lowest damaging characters and you say Cody has one of the most damage and it shows how little the difference is comparing best to worst.
And I don't main Cody, he is one of my secondaries. I've mained Akuma and Sakura since Vanilla.
Also to continue from 99
The combo is jump roundhouse standing close fierce link to crouching strong into hp cu. It is clear you have no idea what you are on about and to say a 3 ex bar combo is a bnb is just ridiculous. Also that combo is same as the first obne but hard kick ruffian into crack crick (towards hardkick) into ex cu which requires 3 meters!
@Pricom
I said it does extremely high damage for such simple combo compare with other characters without even a metre, so whats your point? Even Cody players dont deny this fact, what you are different?
@GW
I said it is bnb because it does the best damage when having 3 bars and it the most often used 3 bar combo therefore bnb, whats wrong with that?
Also you are asking me what Cody players rely on when playing him? Maybe you dont know footise and zoning game? he is pretty good at both? You cant say high level players rely on counter hit because it is never garanteed , you can say they do frame traps which lead to counter hit, Why even comparing to a zoning character like Sagat is really stupid, it doesnt mean Cody's zoning is bad, he has some of the best zoning game.
Btw why even change the subject which is about hes wake up game? now you wanna talk about combo damage which he clearly didnt lack? Combo damage was one of point I stated to show he is a solid character why even nick pick this area? You are the one who included hakan's U2 as a wake up option, what you gona say 'Welcome to America' after each wake up ultra and think you are some kind of skilled player?
You did not say it was his bnb for three bars you just said it was a bnb which it isnt. Plus the combos you stated do not even work so it clearly illustrates your Cody knowledge. Cody is about frame trapping and saying he has some of the best zoning games is just stupid. Ryu, rose, sagat, akuma, guile, dhalsim, e.ryu, gouken, juri, oni and seth are already better at zoning. All have better fireballs which makes cody have to advance since bad stone has slow start up but fast recovery. Even if he was better then some of them he is still not the best, not even close. You say he has some of the best zoning but you say not to compare to sagat who is argueably one of the best zoners. You just contradict yourself further. Cody is all about frame where you can watch any sasaki video and he is just frame trapping like no tomorrow.
@GW
Clearly you are just nick picking, what now you want to argue about the definition of bnb? only 1 bar is bnb 2 bar is not stuff like? To be bnb is just want combo the character normally use, in this case I use that combo if possible when I have 3 bars, I said Cody is one of the best, not the best, bad stone, slide, ruffian kick are all his zoning tools, he is much better in comparison to some of other casts, you clearly dont know what 'some of the best' mean right? Sagat is clearly a zoning character, what you want to nick pick? how is Sasaki frame trapping without proper zoing and footise? how the hell does he even get close or a knock down to begin a frame trap process? from across the screen, please you already sound pretty bad, dont make this worse?
@GW
Btw you are still dodging your initial arguement which is about hes wake up game? why all the sudden change the subject and start nick picking other stuff? Cant back up your arguement?
Also Im writting on the internet, if I made a wrong term in the combo list, like mp instead of hp or vise versa, thats my bad, but you start nick picking these little things that sf players would understand anyway and changed the entire arguement to something else which isnt even relevent to the initial arguement.
You clearly have no idea what you are talking about. Cody has poor wakeup because he does not need to be safe jumped and his reversal options are some of the poorest in the game. You clearly do not understand so I will not waste my time on a scrub like you.
@GW
Lol here we ago again with the 'scrub', seriously how old are you? twelve or thirteen? I guess if you cant even be mature enough to keep these words off eventhubs then I guess you cant take in what other people says regardless if its true or not, well you just wasted my time for argueing with a kid, well done, nice trolling there.
@108
What are you his mistress? lol seriously you havent even given your own opinion but riding along on other people's comment, jesus is this the community right now? I'm glad I'm separating myself from you bunch, stay free.
@Pricom
Best you got? what is this dabate on who is trolling now? off topic much?
@Pricom
Dude dont come me your bro, who the hell you think you are anyway? repeating what other says, maybe stand up for yourself and back up your arguement instead of abusing 'trolling' to death, seriously its getting old.
@Pricom
Calling me bro make you look cool or something? I am not your 'bro' get over it? Maybe you need to see a doctor because you do luv attentions by calling me bro dont you? If you dont have anything to say regarding the topic we were discussing then please shut the hell up, you are getting on my nerves with your ignorance.
@Pricom
Btw you are reduced to nick picking on typo now on the internet? seriously? dont you have anything better to do? maybe something constructive to say? NO one likes a smart ass who nick picks.
Extreamly good match with Mago and Sasaki, im sure cody players are loveing the new buffs.