The Gem System, which as everyone knows, is a system that boosts a character's parameters and is a strategic and ground-breaking system for the fighting game genre.
Gems help form the foundation of the battle system in SFxTK and are broken up into two main categories. The first category is the Boost Gem. Whether you're using Ryu or Kazuya, the character you're controlling gets a boost with these Gems. The other category is the Assist Gem. This doesn't help out the character, but rather the player controlling the character.
This time around, I wanted to go into more specifics about the Divine Speed Gem, which is part of the Boost Gem category! Equip 3 Divine Speed Gems and you'll move much faster than before! For example... [Zangief video above]
Hmm, yeah, deeper into the rabbit hole we go. Huh? You think it's possible to create an infinite combo because of the speed increase? To that, the answer is no! The Divine Speed Gem increases your character’s movement speed, but does not necessarily increase the speed of your normal or special attacks. Also, the effects of this Gem only last 15 seconds at most, so once it wears off your character returns to a normal speed.
I'm thinking that I'll delve more into the Divine Speed Gem (amongst others) and its effects, activation conditions and costs coming next week!
"Gems help form the foundation of the battle system in SFxTK and are broken up into two main categories."
"the foundation of the battle system in SFxTK and are broken"
"are broken"
"broken"
Clue?
i dont know about you guys but i think i like this Gem idea. it allows the player to create his own character. with the Gem system i dont see a tier list at all. Gief loses to Kazuya because he out pokes him? ok put some damage Gems and out footsie Kazuya so he doesnt poke you out all the time or something like that. plus with this system if their are cry babies who say things a character is too broken, players can shut them up by telling them to customize your character so you dont get beat. if they still get beaten then obviously their MU skills are crap. i used to hate this Gem system...but im gonna give it a try. i think Capcom knows what theyre doing.
I don't see anything wrong with the gem system, they never said the gems would effect frames of any sort. I am more into RPG's so I think a little strategy and equipping status effects would be one way to look at it in terms of RPG's. I cant wait to get my hands on this game.
#10 - The problem with gems is that they'll release them as DLC & if there are good/OP gems in that DLC pack then everyone will be forced to buy them to keep up competitively. It's the same reason why I hate trading card games, the person who puts more money into it is better.
#12 I see where you are coming from but each gem has conditions and I pretty sure the better gems will have ridiculous requirements you must meet in order to activate them and not only that the chances of activating all of your gems at once is very slim unless you are facing someone who really can't play this game, not only that these effects doesn't stay on your character the whole match. I don't see these gems giving you a big advantage at all but maybe I am talking to early to draw that conclusion.
For me, it's not about "buying them" or "not buying them". I have plenty of money and I'm good at fighting games. So having them or not having them makes no difference to me.
My concern is setting a tone. Selling Moves/Attributes sets a bad tone for games. It's sets a bad tone for DLC in general IMO. Paying to use Core game mechanics is a scary premise.
I'm all for DLC. I'll throw every dime at Capcom's cosmetic DLC. It's not about winning or losing. It's not about not being able to afford it. It's about right and wrong.
Systems to "level up" your character are nothing new. I.E. World Tour or Groove systems. But you didn't have to pay to use them. They were not "retailer exclusive".
Times have changed... I know. But we need to set the tone. I don't want to have to pay to throw a Hadoken in the future!
Can't happen you say? Why not?! The "Grooves" used to be in the game. Now the Grooves/Gems are either "collectors exclusive" or "retailer exclusive".
I don't mind change in video games. Be we as a community need to send a message that paying to Move Faster or Jump Higher is bull$hit. Why not charge for the Air we breath.
I'm buying SFxT because I'm a SF junkie. But I won't spend any of my ample funds on Gems.
#14 - Yea I really hope that's the case when this game comes out. That gems are just a small factor in the match and aren't anything actually game/character breaking.
#15 - I completely agree. They can price it at a $1 but the problem is selling it. People keep bringing up grooves & gems from Pocket Fighter, but like you said, those features came with every copy of the game. I was really pissed that GameStop & Amazon will have two different set of pre-order gems for bonus cause the question will be which pre-order set has the best gems & if you didn't get it you'll have to wait til that set is released as DLC.
& #16 yes I hate the music in this game, especially the song on the skate park stage. Goddamn.
@16 learis1
That stage in this clip did have annoying music, haven't paid too much attention to any other clips but if it's anything like this then your point is well taken.
On a side note, I'll be holding out for "Super Turbo SFxT Ultimate Balance Fandango Edition mk.III v2012.11" with extra characters and a couple new stages and true optional Gem use.
Capcom!!! Capcom!! Capcom!! What the hell r you guys thinkin????? I gave them a chance after not seeing what the gems do in action....but now i have seen some wht, i can c wht this game is going to b like!!! Garbage!!!!! Just like Umvc3!!! your gonna get the sorry ass players who sucked at every single street fighter game- a Fking chance to be good??? wtf is tht??? you get better by dedication and practice, not by how much money you have in your pocket!!! this game along with Umvc3 void the concept of a"Fighting Game"....enough with simple 1,2,3, button input bullsh*t!! make the people work for their respect!!! Jesus Capcom...cut the sh*t already!!
@19
Oh dude your going to recieve some serious hate comments lol. but your in title to your opinpion.
@8 I cosign that.
@19 lol cry some more. It's funny how you and the rest of the whiners will still probably end up buying this game. Some of you may get good at it too.
What if the pre order pack of gems are only to unlock certain gems in the game, and everyone else who doesn't preorder will have to grind and spend IN GAME CURRENCY or points to achieve them? Anyone ever thought of that?
What fighting game in 2012 won't have DLC gameplay?
I still don't know what to think about the gems, but I will buy SFxT and give those gems a chance. I wont buy any DLC gems though, and if those DLC gems turn out to be actually OP, than I will honorably lose my matches with the Gems that came with the game.
To all those people saying "you stupid haters, dont buy the game then!" you are aware that many gamers have been dreaming about a SF-TK Crossover-game for a long time? it's only natural that they want it to be awesome and -more importantly- that they care. for those people its not so easy just "not to buy that game" as you say. being frustrated is pretty understandably if your longed-for game turns out to be crippled by a marketing strategy.
@music: for me the real annoying thing are those strange Hit-sounds =/ it doesnt sound like hitting another human at all, more like... I dont know..... trash.. I wish it would sound like SFII xD when you hit your opponent there, it sounds like a 70's hong kong martial arts movie
@ #24, Skittles Casual Fighter x Tekken is the only game that has DLC for its core mechanics.
Content DLC is different from Game Mechanic DLC. Dont get the two confused.
To put it into prospective lets use CoD:
Content DLC = map packs, costumes and so on
Game Mechanic DLC = Ability to shoot, ability to run, ability to prone.
@ 27
Whats really up dude? ur on every sfxtk article on here and srk trashing the game. Like why spend all ur time and energy bashing something thats not gonna change? KOF 13- is out and its wonderful...try that. Just weird u dnt like it and yet comment on it.... waste of time man.
@23
That's still stupid. If we have to grind our butts off to get gems, that will still cause a lot of trouble. I admit it'll be less trouble than DLC gems...much less trouble...but it doesn't mean it's gonna be a-ok.
It'll still be in favour for the person who grinds the most to get the best setups for their character.
This isn't CoD or an RPG (not dissing the games), it's a fighter. It's gonna cause trouble to jump in the game and just play...Just, so many things to list that will be a hindrance.
@ #4 & #9
LOL! You both said what I was going to say...
@ #28, The person asked a question and I answered. Prove me wrong. A lot of people cant comprehend the nature of the game. I cant help but to trash a game thats garbage.
Sure it wont change but the less people that buys the game then the more likely that capcom will re think their marketing tactic.
Anyway, prove me wrong. Prove to me that what I said above or anywhere else is wrong. All I'm doing is restating what capcom said in comparison with a different game. If people like buying game mechanics as dlc then buy the game and support it.
Vote with your wallet.
"Sure it wont change but the less people that buys the game then the more likely that capcom will re think their marketing tactic."
Such a silly way of thinking all from a game you've never tested, played or seen. The less peeople that buy the game, capcam take a financial hit, no more future fighting games from them for us. If you're happy with that, then cool.............
@32, I'm guessing you've been in a cave. I'd be happy to let capcom die, a lot of other real fighting games will sure to rise.
KoF13 is looking solid especially now that theyre eyeing to fix the netcode, Skullgirls will be more of a fighter than this party game, and I have faith in TxSF. Theres not much info out yet for Persona 4 but I'll bet itll be better than this crap.
Capcom should take notes on the GOTY fighting game. Thats how you sell a game..with content and not a bareback game where you slap dlc's to complete it. Gem Fighter 4 x Tekken went as far as making the game mechanic part of the DLC just to milk more money.
#35
In other words you want cap to add a bunch of modes and things to do to mask the far that their fighting system is meh?
Sounds like an idea to me.
@31
Then again most people can...they see the direction the game is going. Just like its ur choice to trash..its mine to support.. I like fighters man...I dont agree with the dlc..BUT.. its my choice not to buy said dlc.. as such as anyone else.
But im not gonna waste energy bashing it on every article...for what? and what is needed to be proven? No matter what..its gonna sell.. Capcom is business FIRST man.
ur points are valid..and i agree with SOME of what ur saying.. but in the end...Caps a business..and its just a game... Guess what the 60$ plus tax that i pay for this game is ALL capcom is getting from me.
and to add....
Im not about bashing anyones opinions... I believe everyone should be heard, but the hate for this game amazes me.. I mean JIN VS RYU... im ready to see that... and ready to see ppl online with crazy ass custom colors. I could care less about who gets what gem.. Im excited about the online possibilities....
alot of people dont seem to realize this but all of the exclusive dlc gems that u can get from gamestop/bestbuy/target/walmart/amazon/ect. are already in the game so no one will have a advantage. the dlc just allows u to get the gems already in the game from the start without having to unlock them, just like how u can unlock gill in 3rd strike by beating the game with every character or by buying him for $1. the people who bought him dont have a advantage over the people who didnt buy him unless they decided not to waste time trying to unlock him. the only way someone will have a advantage over someone else in SFxT is if they go straight into the online without spending time trying to unlock the gems but then there just putting themselves in that situation.
@38, Feel free to support the game but dont come at me and expect me not to answer back.
I like fighters too but im not blind and stupid to buy this crap. Whats needed to be proven? Theres still people out there that has no idea what theyre buying into. Every article about SFxT theres some idiot who thinks game mechanic dlc is not a problem.
Sure its a business but theyre heading in the wrong direction and I will not support it. I've been a capcom fan but theyre heading in the wrong direction.
Look at MK, they dont sell bs gimmicks and they did well with sales even won GOTY for fighting games. I hope that was a big slap in the face for capcom.
They want to release another disc that has every DLC out now which is a great from a business prospective at the same time not slapping the fans face. My point is, theres ways to make money but this time around capcom is robbing you. And im disappointed that theres people out there dumb enough to get robbed.
Like stealing from a baby, or a blind sheep.
Btw, phantomprince29, I was EXCITED for SFxT but this whole gem marketing tactic turned me off.
AnaboliChris, one question lad. Why do you read the news and post on this site if (I quote) "You'd be happy to let capcom die".
Sell the game, boycott eventhubs and stand by your 'words'.............oh wait, like the rest you'll buy it. No cave, just obvious.
Please have a "Hardcore Mode" with out Gems/Pandora
WinstonChurchill, read above, I'm a fan of capcom but their marketing direction with SFxT sickens me.
I come here for news about SF3OE, SSF4AE, UMvC3 AND news about past capcom games.
Sell the game? I wont even touch it. Why boycott eventhubs because of CAPCOM's marketing tactic with SFxT?
Please think before you type.
U knw man...i do understand where u coming from...serious....BUT.. even if i was the only dude buying it...imma play the hell out of it... Nina vs Cammy... SOLD
@40
If it's just unlocks...then, that changes lots of things. Granted, it's still gonna be a huge step back in that we're now going to have to unlock stuff just to get a better advantage on the playing field, along with the fact that there's gonna be a good amount of problems with setting up stations with all gems unlocked.
However, if it's all just unlocks...then, that's awesome. Since I want it on PC, I could wait for a cheat to unlock all gems.
This is assuming that it's really just unlocks and not actual DLC gems. I really hope it is just unlocks...but I have a feeling it won't be. Time will tell...
@AnaboliChris
Thanks for replying my question. However, there are inaccuracies in your statement.
1. Gems do NOT give you the ability to throw hadoukens or jump. Gems only boost what you can already do.
2. DLC stands for "downloadable content". All DLC are content, including characters. Last time I check, KOF13 and Skullgirls will have DLC characters.
3. Seriously, if you insist on attacking other people's character instead of debating the issue, you are only interested in being right at all cost, not trying to correct blind sheep.
#51
1. I understand that. Gems is the core game mechanic. Obviously more Gems = More combinations = more options = advantage.
More Gems = More Money.
2. Dont compare DLC characters/costumes that doesnt affect the core gameplay to DLC game mechanics that alters the core gameplay . Theres a difference between a costume and character compared to an ability or option.
Still dont get it? Ryu's costume does not affect the gameplay but boosting his speed or whatever does. Now theyre aiming to sell these as DLC's outside of whats on the disc. Capcom is all about business and when they do release a DLC gem, they will make it "good" so people will buy it. Theyre not going to release a DLC gem that does not appeal.
3. I've debated the issue but some people are too dense. Truth hurts sometimes. Tough love.
Ok let me use UMvC3 as a comparison then:
One of the core game mechanics of UMvC3 is obviously the XFactor. As you know, theres three levels. You can think of them as the Gems. What Capcom is essentially doing is theyre selling variations of X-Factors as DLC's.
Heres an excerpt from what I wrote previously on another article
""But its an option, you dont have to pick it!!!"
No s$%t but theres no option to turn it off. The gems is main mechanics of the game You dont have to pick it but guess who will? Your opponent.
Just like X-Factor, its optional, you do not have to use it but its there for everyone to use and you can bet that your opponent will use it.
More Gems = More combinations = more options = advantage.
More Gems = More Money."
I'm
Buying game day 1 will not buy any gems if I loose screw it but I have always wanted this game a sf tekken game and now it's here I still think it will be fun try not to think o it from a competitive standpoint and just a fun party game to screw around with that has endless possibilities are we forgetting you have a real 2 v 2 fight that enough is a buy for me now I can ha e a real life partner in crime to sweet and now maybe I can get my wife to play with me
I'm sure when SF3 was first coming out it had the same problem: "WTF is this parry system bullsh!t!? This game is gonna suck!!! HERPADERPTROLOLO!!" Keep an open mind and give the system a chance. It might be evolutionary in the fighting game genre.
There's one thing that I do not get about the reaction that I've been seeing to this gem system... People keep saying that more options equals an immediate advantage, and that seems to be the main concern. I'm against paying for an integral game system as well, though we ARE getting gems with the game anyway.
However, my primary confusion comes from this line of thinking: This is the Fighting Game Community, isn't it?
Isn't this the community that would spend hours with their favorite character to learn a combo, not because that character was the best, but because they wanted to unlock their full potential?
Isn't this the community that would look at a character like Dan and nod sagely while muttering "I'm going to master this character", fighting tooth and nail to defeat their friends with whom they know is the worst character in the game?
Isn't this the community that would look at a match between a Sean player and a Gill player, and be rooting for Sean the whole while?
I'm really surprised that more people in this community aren't looking at this game and thumbing their nose with confidence as they decide firmly to show Capcom that they can play their game and enjoy it just fine WITHOUT the DLC and without the options that others are toting to be necessary to be competitive. As a fighting gamer myself, I'm kind of excited for the challenge to see how well I can do with what they give me and what they don't, and seeing just how far I can run past the barriers.
@#55, youre buying the game with the system unfinished. Comparing SF3 parry whine to this is like comparing a pencil to a car.
Whos herpderping now?
Smorgasboard, do you see what I'm saying now? Theres always someone who cant think and im forced to think for them.
@57
You're missing my point. People are complaining about a new system without giving it the slightest chance to prove itself. SF3 is a great example of a game that had a new mechanic that worked out very well, I'm pointing out how people haven't had any time with the game and they're bashing it already.
Ok but why would I give an unfinished system a chance? Its like buying a car without an engine and trying to give it a chance? lol..
Here is an idea! Wait till the game is out then decide if the gems are bad AFTER you play it. If not and you just simply don't want to by SFxT, that is fine but I have one little question for you....WHY ARE YOU STILL COMING HERE TO THE FRIGGIN UPDATES FOR SFxT AND COMPLAINING? I think it's a reasonable question.
I mean I decided early I didn't want UMVC3 until I can find it used at the least and you didn't see me complaining about the game to the people who wanted it. Go on check them all if you want. You will not find me
#60, read the whole page. Actually follow these steps:
1. Read the whole page
2. Think
3. Read the page again
4. Understand.
#61
The complaints about the system are the same as last week, the week after and the week after.
Then I can only guess it's cause you want to complain and don't have blogs :}
I dont consider it complaining, I consider it voicing my opinion. I think I'm allowed to or otherwise I'd be banned by now, no?
OH look Post a comment box down there..what should I do with it.
-_- Game's release date isn't until next year. It's unfinished for a reason.
NO no I know it's there but it's nothing new. I've seen you post
same comment slightly different wording and attempt at wit different day. It's kinda sad really
CaptainPwnSauce, you're finishing the system via DLC gems. Are you that dense that you still dont understand this?
Theres over 100 gems on the disc, exclusive gems then dlc gems. Gems as we know it is the main core of the game. The system. You are finishing the unfinished system.
They will make it a point to sell the DLC gems, other wise they are losing money on making them.
Again, ill just copy and paste this from above:
Gems is the core game mechanic. Obviously more Gems = More combinations = more options = advantage.
More Gems = More Money.
This is why its important to read the whole page first so I dont repeat myself.
drunkendan,
read the whole page, I've addressed why I'm repeating myself multiple times.
AnaboliChris, tell your parents to get a job better than manual labor and buy you some gems for you if you're that worried that a couple speed boosts are going to completely ravage the experience for you.
This is why it's important not to troll so you don't look like an idiot.
I don't see anything wrong with Chris's complaining. The fact that he's complaining shows that he friggin cares for the franchise. He's not being an idiot and giving out stupid reasons.
We still don't know if there's gonna be DLC gems or not...so, it's better to be concerned about the direction of the game than to let Capcom entertain the idea of ACTUALLY doing DLC gems.
However, I'm going to give Capcom the benefit of the doubt and wait a bit for more gem info in general. They need to hurry up and explain the whole premise of gems and how it's distributed and if there are unlocks or not by January IMO.
@29
Ok but then the same can be said for games back in the day or even vanilla SF4 where you had to grind to unlock characters. Only a little less annoying because I'm sure capcom won't make a gem that you absolutely need to win a game, so it's not a must that you unlock all gems, but if there was a character you wanted then you HAD to grind because you needed that character to win because they were your main.
So I don't have a problem with preorder gems as long as those same gems are on the disk and can be achieved through gameplay.
CaptainPwnSauce, going for personal attacks now? We can clearly see whos the mature one here.
Already stated that I wont even touch the game. Btw, I dont live with my parents anymore, I'm grown and well able to support myself. I wont stoop to your level and assume your situation but we already know though ;)
Soriphen, thanks for the support glad you can understand my points.
complaining about a system or anything we REALLY don't know 100% and saying the same things day in and day out isn't helping and sounds silly.
That's like saying "ARGH I hate TxS roster number" when we have not even seen anything other then concept work
and again the DLC gems will probably effect nothing. Before we repeat complain about them why don't we see what they are actually doing first. Fight the known enemy rather then swing wildly like a buffoon
#37
You want more content, yea? But that would take away from development time on the actual gameplay. Then there's the chance that there would be even MORE broken things that they couldn't catch (IE the Kabal blockstun loop)
Also, like #72 said, it isn't near being finished so what is the point of saying that you won't buy an unfinished game/system?
Alsox2 More options=/=better options. You have more options if you DL Jill/Shuma in Marvel, for example. As it's sbeen stated in SFXT the better gems will have harsher requirements to activate them and if you want them to stack they get harder still so it all balances out. Heck a lot of good that DLC gem (which, by the way, there is no news of DLC anything in SFXT as far as i've heard, just pre order bonuses) will do if you never got to use it.
#73
You're missing my point. Sure I dont mind more content but dont take out those content to sell as DLC's. What MK did was stick it in the game in the begining rather than milking the fans for later DLC's. The ladder or whatever could have been set up by 50's and additional 50's could have been DLC's. But instead, they gave all of the 300. Props in my book. Lets look at MvC3, what not even spec mode?!!? 7 months later, we get an iteration with spec mode when they said it was impossible to add as dlc? Interesting.
Read above about system, already went over it.
Jill/Shuma does not affect the core gameplay like gems do. By having options on the core mechanics you gain nothing but advantage.
They said the conditions would be harder..one of their examples of this was block 3 hits..wow a block string!
@72
Complaining shows that we are concerned...which in turn, Capcom should show the fans that there's nothing to worry about.
So far, it's been a couple months and Capcom has done little in dispelling the concerns and the game development is already at the home-stretch.
I'm not gonna be an idiot and completely turn my eyes away from this game because there's still more info to be revealed.
I'm also not gonna be an idiot and keep my mouth shut as Capcom releases more info about gems that aren't dispelling concerns about gems.
If DLC gems (if there are going to be DLC gems) won't affect anything, Capcom should show that and make it adamant that there's no reason to be concerned.
The main point is that we don't know anything about this game in regards to our concerns when the release date is right around the corner. Hell, I know more about the entire system of Skullgirls more than I do about the gem system and they both are nearing their release dates.
TLDR; Capcom, you better explain everything about this system really soon.
also he just stated he won't touch it. sooo he's pretty much done and has ALREADY stated his thoughts MANY TIMES. Make are many excuses as you want it really doesn't matter. The point is just complaining on eventhubs about something you do not like in a game will not change capcom's thoughts. Try sending a very thought out email that explains in detail and intelligently why this is a bad idea. And don't just do it yourself everyone who is against it all of you just join up and send capcom a message,it's more productive then coming here every week going "THEY CHANGED UT NOW IT SUCKS"
Drunkendan must be drunk. Guy cant comprehend anything.
#77
so you will make fun of me with a childish joke about my screen name rather then e-mail capcom as suggested? As I thought, nothing but a complainer.
drunkendan, lets be realistic, my email will get answered by an automated message then automatically deleted.
They have representatives that reads through forums collecting responses from fans. Posting here is far more effective than an e-mail.
If you did not know this then now you do.
drunkendan, I've talked to Seth Killian back at East Coast Throwdown 3, he knows of Eventhubs.
How you could say that Capcom does not read eventhubs, one of the top sites for capcom fighting games is absurd. Please dont spread BS.
so because someone knows OF it means they read it? That's like saying every person with a page on wiki reads their own wiki.
If you want one they read try capcom unity
A quick question:
Do we know for sure that Capcom will charge money for gems not already included in the game (whether available from the beginning or unlockable)?
If yes, then that's pretty stupid. If not, then I don't really have a problem with it. I'm not opposed to the concept of using DLC to expand a mechanic so long as it isn't at the player's expense. This is meant to be a fighting game, after all. Competitiveness is something that should be valued by the companies who make games in this genre. Charging extra for something related to mechanics (IE, creating a situation where two players are playing two different games, even if only slightly) is just a really poor idea.
I think AnaboliChris and Soriphen are the same guy
lol...Do you know who Seth is? Just put yourself in his shoe, I'm sure you'd like to see everyones responses and reaction when working for the company and have an upcoming big title on future release.
lol I give up with this drunkendan guy, hes too dense.
Thanks for backing me up though Soriphen.
AnaboliChris probably complained when Super was announced, but still got it. He probably complained when AE was announced, but he got it. And now, he'll complain about SFxT's gem system, but will still get it. If you don't like the gem system go make a forum about how mad you are. Until then, leave the comments for those who actually want to talk about it. You've successfully turned this section into a troll war. I'm sure your mission is accomplished.
FightingFoodon, if you really think so then do me a favor and contact a mod to check. Thanks.
CaptainPwnSauce, actually this is my first ever "complaint". I dont voice my concerns too often but when I do, its for a good reason. And its just not me, look at SRK I'd say 96% of the people there agree with me.
I know who Seth is...also I am sure every company dedicates tons of man power to go through such riveting comments as "CASHCOM SUCKS"
To be perfectly honest, I find it sad that we cannot discuss negative opinions on this site without being labeled trolls.
Comments are comments, whether they be positive or negative. With the good comes the bad, and anyone who doesn't want to hear anything negative ever is just afraid to be challenged.
Opinions should be judged by their content, not their position.
To salvage this article with an opinion ABOUT this article, the gems actually do seem well-balanced. As a fighting gamer with an RPG, I'm interested in how this turns out.
I'll probably get flamed for saying this but nothing, not even gems are gonna keep me from a crossover that I've been expecting since middle school.
P.S. I did notice that they changed Kazuya's skin tone. Looks awesome and kinda gives me hope that Wily Heihachi was just a beta!
"Lol, I wish I was as handsome and dashing as Chris ;P"
and now it is official they are the same guy. So how do I report you?
kazukifafner,
Completely agree with all you wrote. Also the word troll has been twisted and misused in the FGC to the point that it has lost its original meaning.
FightingFoodon,
Its not that hard to find a mod here. Or look,
http://www.eventhubs.com/forms/contac...
@95
Lol...gonna report when we're just voicing concerns? If you want more proof, I could easily setup a tinychat room with Chris if he is willing and prove that we're separate folks. Other than that, you'd need more evidence man.
@94
You're not gonna get flamed. I am interested in gems and all I want is there to not be DLC gems that aren't included in the game already.
Let him report, I want him to feel like a jackass when the mod replies back that we're both two different people.
Alrighty, so, like what RedFang said...the gems look to be really awesome. We just need more info on how the gems will be distributed.
If it's DLC that are just unlocks...I'm cool with that since I could use cheats on PC to get them unlocked anyway.
If it's DLC that is only available to folks with money, I'm definitely not cool with that regardless of how insignificant the gems may seem.
That's all I wanted to really say.
kazukifafner on December 12, 2011 at 9:53 p.m. #85
A quick question:
Do we know for sure that Capcom will charge money for gems not already included in the game (whether available from the beginning or unlockable)?
chris never answered this guy. I'd do it but it is better if he does :}
oh and to soriphen's last post
I can see that. I think it's just unlocks but if it isn't, unless it's extreme I personally will not give a crap. I just want to wait and see before I raise a flag to one side or another
I'd bet $100 they'd charge post game DLC gems
Quote me on this after release if anyone here decides to take my bet. First come first serve. Post now if you accept so I can quote you too.
@99
Or even if they do charge money, at least give players the option to turn them off or something.
Taking a look at an example, BlazBlue: Continuum Shift offered not one, but three DLC characters for purchase after the release of a game. Now, it's a bit more reasonable to charge money for a full character, as that takes a bit more of the development process than what is essentially a stat-boost and a color overlay; but it still creates a situation where there are mechanical differences between two copies of the game.
Thinking about this ahead of time, ASW decided that they would at least provide a way to disable the characters if people didn't want them. They did this by allowing players to play the various "versions" of the game created by patching in later characters.
Of course, it wasn't perfect. If you only wanted the last character released, you'd have to select the later version, which naturally included the two previous characters regardless of whether or not you purchased them. Plus, there was the fact that most people switched over to the new version regardless, limiting the pool of players playing the previous versions.
Still, the very fact that the option was there made a huge difference. Sure, most people are perfectly willing to challenge that additions to a game, even if they don't have the character themselves (BlazBlue is, again, a perfect example of this). However, having the option gives people the choice. The simple existence of the option makes it a much easier pill to swallow than without.
"I'd bet $100 they'd charge post game DLC gems
Quote me on this after release if anyone here decides to take my bet. First come first serve. Post now if you accept so I can quote you too."
so you don't know? They never said.
I thought so. If you are right though I will be honest and not be 100% surprised.
kazukifafner, an option to turn the gems off would be great but theyve already announced that you will not be able to do that.
Hopefully they retract that?
I think what he means is an option to turn off bough gems if they are bought and have different affects. I could be wrong though
@105
I'm aware that they made that announcement, but I'm hoping that they rescind it.
This is, of course, assuming that auxiliary gems will cost money. If it turns out that Capcom won't charge for them (which, unfortunately, I cannot confidently say that they won't, given Capcom's less than flattering decisions as of late), then obviously there would be no need for a disable feature.
I was thinking a filter when playing online. That's a really simple way to go about pleasing everyone.
If it is in fact DLC exclusive-to-buyer gems, then, give us a filter that allows us to exclude players who have DLC.
Kinda like in 3sOE where we could ban specific characters for our lobbies.
from what kazuki said where blazblue had the option to play with different versions. I was in the camp of the final version though I only bought one of the DLC fighters cause..well this is me giving a word I can't use on here
Actually the filter for DLC gems is not a bad idea. Again I don't give a crap so I'd play with them but it would make people happy
@110
I was in a similar camp. Though I eventually bought all of the characters, there was a period where I didn't own any of them, yet still played the later versions. I didn't feel especially disadvantaged, since I could learn how to fight those characters by facing them. Experience is one of the most important teaching methods in the genre, after all.
However, the option not to play against/use them is a very good (and relatively easy) method of placating people.
On a side note, I see very little wrong with the actual gems themselves. Even if balancing issues turn up later, the end result would likely be similar to that of SF3:TS, where multiple supers were there to create options, yet superior supers were determine over time.
Gems seem to be really cool cause of the fact that there's always going to be a counterpick for everything...to the point where tiers are gonna be crazy dynamic. That's a good thing. If there is going to be a top gem setup, it won't be x200 better than the gem setup underneath it. That's the coolest thing about the gem system.
I absolutely hate the idea of what gems do in this game. If gems are part of the core mechanics that can't be removed, why are they being offered as DLC? People willing to buy them are obviously going to have an advantage over those that aren't, and if they don't provide an advantage then whats the point of selling them in the first place?
I'm still interested in this crossover so I hope capcom clears this mess. Otherwise, I'm just gonna have skip this one and wait for TxSF which I'm pretty sure is going to concentrate on the core gameplay instead of implementing party mechanics.
It still won't get through to people that they will get several 100 gems out of the box (okay, some of them might have to be unlocked during gameplay, but still... )
So what if player X has a speed Gem you don't have? Will it be stronger than the ones you have? Most likely not, they will just have different activation conditions.
And that, AnaboliChris, is where your comparison to CoD (comment #27) goes wrong. You claimed it was "like paying for the ability to shoot in CoD" but it's not. Everyone can shoot (fight, in this case) so a better example would be, "you have to pay to be able to shoot faster", which indeed would give you an advantage over some players, but you could still get a headshot from a hidden sniper couldn't you?
If you don't want to spend money on the gems, fine, you still have a lot at your disposal and it still isn't clear that the pre-order or DLC gems will be inherently better/stronger.
It's sad if the focus continues to be on DLC gems (which can be paid, or free, who knows?) and not on the game that everyone will be getting from the start.
@117
That's the problem, man.
We don't know how much of an advantage they're gonna get. Also, even if it's a small advantage, it's still an advantage. Even if it's not a big deal, it still brings upon unneeded imbalance.
This is all assuming though that it's DLC exclusive-to-buyer gems.
Basically, it's just a sad way to go down the road of fighters :(.
I really dont see why they wouldn't have an option to turn off the gem system. maybe people dont wanna deal with all these boosts and junk.
what about EVO? are they going to have to buy every damn gem on every system thats there? I really think having an option to turn gems on and off as you please is really the solutions to everyone's problems dont you think? :)
READ SET.......GOOO!!!