Submitted by Rafael2487 and RetroDoom.
With every iteration this game has become less fun. in vanilla the damage was up there so it was useful taking risks and scoring big jump ins. Now its just jab jab special cuz the damage u get from that is safer and not much lower than max damage jump ins.
@5 But remember everyone CRIED for BALANCE. Well now, you have it. Are you happy?
Ken getting full animation U1 after Fierce DP in first video vs Zangief without a counter hit !
Yeah, Turtle Fighter IV : AE v2012.
What this game needed was a patch to remove all charge characters and buff all the other ones to the twins level.
Instead of that, we have a game where sitting in the corner is the best option you have.
Good job Capcom.
^When I see that people like you are reduced to complaining about game mechanics that have been part of Street Fighter for 20 years and making psychotic suggestions about free patches that would delete multiple characters entirely, I know that AE 2012 is a real success. Balance enrages autistics and crazies—they now have to actually play instead of looking up which moves to spam on the Internet. :D
@12
I think this game is just not for you, if you have ever watched any top level play of AE and still thought that the game is based on turtle play, then I have nothing else to say, btw you can keep your retarded idea of removing charge characters to yourself.
@12:
Are you actually suggesting that Capcom removes Gen's Crane stance?
Blanka is not top tier, TSRAI does one frame links with him all the time. Blanka has spotty normals and his specials are highly punishable. Those are the issues he'd need fixed to be a top tier character. His mix-ups and anti-crossup game are always sick though.
i looked at all the videos to see codys new walkspeed but that lame ass blanka didnt let him move forward :/