Beast Note blog has reported that MCZ|Daigo was seen playing Cammy yesterday which was the first day of Super Street Fighter IV Arcade Edition Ver.2012 at Taito Station.
Tip submitted by an anonymous reader.
Daigo must be getting pretty damn desperate if he's trying Cammy out.
Y'all are retarded, look at the dates posted on the youtube videos. These matches are from Super.
Good job on fact checking event hubs!
Ok that was harsh I guess, Just don't go thinking tk.cs is back cause of these videos is all
@ #7
Minimal damage my ass, a brainless b&b from lows does sh*tty damage, but that applies for the whole cast. Using a Strong (cr.lk, cr.lp, cr.mp xx hk arrow) damage is also decent being meterless.
Harder combos (mainly st.hp into cr.hp) allow her for very good damage, which will be even slightly bumped in v2012 with HK arrow now connecting both hits.
People should stop looking down on Cammy because they suck with her or her combos require one or two 1f links.
@11
I main cammy as well and don't have problems doing 1f links. But when you're playing online and your opponent just has to cr. M to Tatsu for 250+ Damage while you'r barely hitting 200, and having the weakest DP in the game doesnt help either. and if we were able to DP to Full ultra things might be a lil better.
and increase the throw range on her things would be fine.
As for playing online goes, its just an uphill battle. 1f links font belong online
#9/10 LOL stay 8.95
#14
Cammy online depending on the connection can go from A tier to B or even as bad as C. I don't even go for her cr.lp to st.hp link online. I do lows to cr.mp xx SA all the time and I only use hp as a means to punish or after landing a EX divekick.
But OFFLINE she can be a beast. Good normals, good walk speed, GREAT DP/anti-air options, can set-up U1 easy, and dat oki game off SA or backthrow. BTW she gets her SSF HK SA back so it's FADC'able again.
The only thing that SHOULD change is her throw range, but imo her walk speed is good enough to compensate for that.
Really excited, not only as a Cammy devotee but also because it's good to see Daigo switching things up and not picking the same shoto clones. It's interested watching his take on different characters - especially Cammy since Cammy requires a lot of aggression and he might be too used to playing defensively with Ryu.
*requires a lot of aggression, which he might not be too used from playing defensively with Ryu.
This is just proof that Daigo did indeed at least try out Cammy when he said she was A tier.
When the top players release their tier lists, I think it's a safe bet that they've at least tried playing all of their S and A tier characters. You'll never know if there's a hidden gem in there somewhere, and the potential rewards are too great to just leave things to theorycraft like the rest of us lazy online warriors would do.
#17
Cammy offline is a beast, a tamed beast. She has a DP but 100/100 damage while the entire cast does AT LEAST 140/200. Thats at least 40% less damage and half the stun.
I agree with the other things you said but the fact is, when you look at the similar options you have: cammy, feilong, yun,yang. And even on 2012 shes the worst of them. She was slightly weaker than fei on super but after the AE nerfs she naver had anything to compensate for the huge nerfs.
While she can do better than many characters its not even funny comparing her to fei or yun in 2012.
@11
For a character that has no way to do damage from full screen, or even midscreen (standing Roundhouse is the only option, but it isn't much), no way to generate chip damage, as well as lacking any way to build meter from range, Cammy does pathetic damage from close range. She should hit way harder than any other rushdown character considering her lack of options. When keepaway characters can do more (or equal) damage than her from close range, that's just wrong.
@13
What ways to get past fireballs? She has none. She can't even use divekicks considering how high you need to be to activate them. Cammy has the highest divecick ceiling, plus she can't build meter for EX CS without getting in somehow. Also, her dash is average and her walk speed is just good.
#24
no she can't instant cannon strike as a normal special ever since SSIV but she can still do it as an EX special which honestly is when i go for the instant strikes anyway lol. only things that really changed to cammy was her spinning knuckle is less safe on block (minior nerf since as we cammy players would rarely use that move anyway unless its to mix things up or surprise since cammy has other options to avoid fireballs) and that cammy HK Spiral Arrow is way more likly to 2 HIT (pretty nice buff since now she can be dangerous poker and fully add toward her mixup game) She only had those 2 changes lolz compared to everyone else who had such a big list of tweeks etc. but to be honest im glad she didnt change much because i think we can all agree it could have been MUCH MUCH worse for her in terms of her being nerfed (such as getting rid of the ex instant cannon strike or decreasing her walk speed etc.) So to all the people saying capcom hates cammy lol cuz she barely changed or whatever I say No news is good news better to her not changing much instead of getting a big list of major nerfs and minior buffs like the chinese dudes and viper
Damn!! The Japanese seem to think any decent char in AE with very few tweeks in 2012 will be top tier. makes sense I guess...
That means Sagat, Ken, Akuma, Sakura, Cammy, Seth and Fei if you can hit confirm off the 1st rekka.
Viper & the twins will still be strong & at least one mid tier char should get more use due to some buffs.
2012 is gunna be super all over again fo realz
#25
Ok first off I understand what you are saying I've seen cammy players eat dust to shojo players in the past and even now but the aspect of cammy has a higher skill curve in terms of those easy players that do extra damage/chipping the life out of her (what else is new pratically most of the women characters have subaverage stamina and whatnot even Makoto now) but the point of cammy specificfically is to abuse her pressure and try to corner them as quick as possible I know her damage output INDIVIDUALLY is subaverage at best but she has many options to combo to special/ultra etc. She can build meter reletively fast if the pressure astrategy is solid enough ( pulling off the instant ex dive kick is what mostly everyone uses not the normal dive kick unless for mixup purposes because I agree the Reg dive kick is pretty bad but its not useless either and can chain combos off the kick. In terms of avoiding fireballs technically she does have ways to avoid them but its really a pain to because most involve burning ex meter however usually thats not a problem for me or anyone else beecause she can reletively gain meter fast if like i said before your pressure game is solid. last note yeah her dash and backdash i would is ABOVE AVERAGE compared to the rest of the cast and her walkspeed is BEST and vital for the pressure game. SHe has solid antiair options as well typically forces opponent to stay in the ground if they dont want easy punishes.
All in All im not trolling you or anything just simply inputting my way off seeing things and various experiences of me playing her since vanilla
#27 I agree but those few tweeks can really make the difference especially the "few" part since their wont be any unnecessary bad changes in the most part. Yeah honestly looking at the 2012 changes i see for the most part they focused on fixing certain special/target combos from whiffing after first hit i guess which i understand is necessary especially for the lower tier players (Dan Super fixed LMAO) yeah i understand that it may seem like another SSIV with various characters losing unnecessary nerfs but SSIV AE 2012 still has changes that separates from the pack by toning down the godtier while boosting lowertiers to showcase more interesting results and variation for future matches. BTW i personally doubt cammy will be godtier for 2012 because I acknowledge her strenghts but I understand her weakeness and her above average skill/leraners curve. I expect alot more cammy's to appear online due to seeing Daigo (which pretty much any non casual respecting street fighter fan heard of) but alot will drop her due not learning how to adjust out of zoning strategies (yes im looking at you Sagat :( and being killled by fireball pressure can be frustrating to the players mentality and focus. All in All SSIV AE 2012 is possibly the most balanced street fighter to date empahsizing on further strategy and whatnot which im glad for.
@23
If you using the names "Yun and Fei" in the same sentence with Cammy you have no reason to complain.
She's a perfectly fine character. Does she need to be the best at everything? Should her DP be as good as Sagat's? No!
Online or off, Cammy is a scary beast in a skilled players hands.
#23 Yeah compared to top tier she sucks, and that's why people dropped her when it they added Yun/Yang. Why try to use Cammy when you can pick someone with a better divekick, better DP, better options with less thinking? I almost left Cammy but after a while I dealt with her changes cuz I just love playing her that much. You've seen that pic of the Fei vs Gen matchup right? Haha
#25 Ways Cammy can deal with fireballs:
5. EX SA; regular SA for Gouken fireball
4. Spin Knuckle
3. Focus Dash (everyone can do this)
2. Ultra 1
1. Footsies - stuffing a fireball with a poke
#30 YES.
#32
yeah at the right time and depending on the recovery of the fireball user its another vitable option (funny how the cpu cammy literally picks the perfect time execute it to punish you) but if the dude has quick reovery and cammy is off distance then she will get a DP to the face. I personally just Focus dash those fireballs and build ultra meter ;)
Daigo should pick Dan,to see if Daigo riders ride.
ROFL. The comments here are so great.
Roll back to yesterday, and everyone here was saying that Cammy sucked!
All it takes is for Daigo to play a character and every scrub comes out up saying how they knew the character was good all along. Sure you did!
I personally love the - will Daigo know how to play Cammy, she's so much more aggressive than Ryu? comments...Lol. I guess you missed the 10000 games he played using Yun?
Also, where were all these Cammy players that switched to Yun?
Cammy spanks shotos, with one EX Bar they cannot throw fireballs anymore. Just because a very old tier list has Cammy losing to all the shotos, doesn't mean anything...
Cammy is a very strong counter pick against Akuma...
Cammy got her instant air arrow (non ex version) back? It wasnt in the AE version
...this is like the third time I saw someone post about "Spin Knuckle being less safe on block."
The pushback distance was reduced because you can do a blockstring after it now, so the block stun was increased.
Are really people complaining about Cammy's DP?
It's a great antiair with its awesome reach and hitbox, there's a reason it doesn't deal 150 damage like in vanilla, and it's that they made the game so that a DP-like reversal fadc followup won't deal more than ~220 damage (see what happened from Vanilla to Akuma, Cammy and now Fei Long).
Same for DP fadc Ultra, you don't want it to take half your opponent life from a stupid reversal you can mash with 2 bars.
Cammy is good, and nobody gives a damn about 1f links being hard online, majors don't take place on xbl - and when they do, it's Gods' Garden in damn Japan.
#26
her spinning knuckle was buffed, not nerfed. It is now a true block string. Its totally safe now on block. But its still a freaking 36 startup frames, so its kinda pointless.
Also cammy has no more room for nerfs unless they want dan a new partner.
#28
"Reg dive kick is pretty bad "
"avoiding fireballs technically she does have ways to avoid them but its really a pain to because most involve burning ex meter"
Thats what cammy is about on AE, shes good IF you spend your EX meter, she can only do pressure/damage other rushdown characters do if she has meter.
#30
Yes i have to compare her with the other similar characters, not to expose how weak she is commpared to them but because those are the characters with almost the same tools/purposes.
No character should be the best at everthing and i never said that.
Im just tired of having the weakest DP ingame, the slowest armor break, the worst throw range, the slowest and most restricted dive kick, subpar damage output and the lack of safe moves.
#31
5.everyone can use EX to do things a character normally cant do.
4. with a 35 frames startup its the worst option ingame.Try this often and you are dead.
3.everyone can focus dash
2. use the ultra for a chance to avoid one fireball per round, dunno if seriuos.
1. if you cast a fireball with the oponenet in footsie range you deserve to be punished.
Im not telling that shes weak but shes far from being strong as some people say.
lol at people really thinking Daigo could ever possible main this Cammy from 2012, he couldn't even do that well in super when she was some serious beast. Lets be honest here, who really believes daigo can win a major with lots of top players with this Cammy? So, there it is, he is obviously not going to main her.
is there someone out there that has absolutely no time on his hands than to be glued to daigo's a$$ 24/7 and report every little detail of his life?
daigo ate. he had a hard time with his veggies.
daigo took a crap. smelled unplesent.
daigo just picked cammy! gotta tell headquaters...
So Cammy players really think her DP is bad? WOW!
When it hits a character at top of jump arc it does 160. Ryu does 50. It has great range - maybe the best. The reason you guys don't know about the damage increase is because the only time you use Cammy's DP is when you are mashing on wakeup. lol.
Cammy does 200 hundred for wakeup DP FADC DP. Ryu does 130 (if you wakeup with MP DP). Yet you're complaining?
Cammy's only weakness is meter building. This is good because if you didn't make it hard to build meter, she would be too strong. Once Cammy has meter, she is easily one of the hardest characters to fight against in the game.
Her cr.HK and st.MK are great. She can U1 though fireballs - this really shuts down characters like Ryu and Chun Li. Her combos do a lot of damage - if you use the right ones.
I'm not saying Cammy is the best in 2012, but she is good. She is good in AE (not the best); so she is still good. Very good.
#48
"Cammy does 200 hundred for wakeup DP FADC DP. Ryu does"
200 with Lp.DP->Fadc->Lp.DP? or 160 with Hp.DP without using any meter?
"Cammy's only weakness is meter building" its not her only weakness, she needs meter to keep her game, and that's imo a design flaw.
"She can U1 though fireballs - this really shuts down characters like Ryu and Chun Li" So can Chunli and some few other chars, its a good punish but it wont shutdown projectiles, have you ever try to do it against guile's sonic boom for example?
Grubba, if you are Cammy player how do you not know the damage? Her Cannon Spike is easily one of the best anti-airs in the game. It does more damage when it hits higher in the air. She does 200 on wake when she cancels any of the Cannon Spikes into another Cannon Spike. I used Ryu as an example because this is more than he does and he is the quintessential DP character.
Cannon Spike also has some of the best range on it.
Comparing Cammy's U1 going through projectiles to Chun Li is stupid. Chun has to charge. That is why they nerfed Dictators U2 and made it charge. Cammy's U1 is very strong vs shotos and Chun. I obviously didn't mention guile for a reason.
Her getting stronger with meter is not a design flaw. Wtf are you talking about. It's a conscious decision by the developers who - [i know this will shock you] - know a lot more about the game than you do.
Seems like Cammy players in these posts are always complaining, but when they talk about the character they are clueless. Cammy is a good character. Stop crying.
Yea why even post this as a headline? Those videos clearly show Daigo's Cammy sucks what was the point of this?
#52
i know cammy1s damage pretty well.
read my post again ryu does 200 on wakeup using FADC or 160 without using any meter.
On AE:2012 his Hp.DP does 160 damage, read his patch notes.
Yes cannon spike has a good range but also after the AE its much easier to punish, so it still doesnt justify her having so low damage and stun on that move.
Yeah devs know more than me about the game, im not shocked but sometimes they do make some characters intentionally stronger than others.
All it takes is one report Daigo tried out Cammy and people start saying her DP is better than Ryu's.
HAHAHAHA I never knew Cammy was considered a sucky Character, I have mained her since SF4, but I guess I wouldn't know after Marvel came out I stop playing SF only played AE a few times but she was still owning *shrugs* oh well......
Grubba, once again, you don't know the damage, so how can you possibly comment? Ryu's LPDP FADC LPDP doesn't even work because LP DP does NOT juggle: so how are you getting 200 dmg with it? I'll answer that, you're not.
On top of that, you can only get 150 if the opponent is grounded, vs air reversal you will get less. With Ryu's new uppercut, you cannot cancel it.
Cammy's anti-air is one of the best in the game - it does great damage; has great range; has invincibility; and can be canceled.
My point is, Cammy is a great character. You can argue who is the best forever (and get nowhere), but it's really impossible to put Cammy at the bottom half of any tier list. The problem isn't the character design, it's the crappy players that are using her.
@61: So where is she? If, like you and the Japanese players seem to think, she's a very solid A-tier, capable of competing with Sagat, Gief, Makoto and Viper, why doesn't anyone use her?
I've been wondering this for a while, but no one, even fireinthehole, has been able or willing to answer it...
This is all just a preview of things to come: *daigo picks Gen* -Damn I had no idea Gen was this good i think i may try him out-
- In the end only the words of the great Nicholas Cage survives through the ravages of time.
"I want to take his... face off". - Nicholas Cage
#61
yes i was wrong about ryu's fadc uppercut follow-up. But always when people compare cammy to other chars they like to point how she can be good using meter, and thats always wrong because no character in this game has infinite meter. Im not a ryu expert but im sure he's got nice options as well on DP> fadc> something else.
The fact that his Lp.DP does one 100dmg hit and can be cancelled and now his Hp.DP does 160 without using any meter, means that he has more options, and more options = more power. Ryu's DP is better than cammy's and will do more damage on most situations.
And no, as an anti-air it can't be cancelled, since every DP has invencibility its pointless to point it out, but you have a point it does great damage(160).
#62
Watching yesterday's LPN's cammy using her new spinning knuckle ive noticed that his new blockstring followup didnt work, he tryied to use Cr. LK after spinning knuckle and it wiffed. Nice job capcom.
w00t tk.CS is back! wait a minute!