Christian Svensson discussed a few subjects relevant to their newly released fighting game recently on Capcom Forums. The focus was on Street Fighter 3 Third Strike Online Edition this time and some functions of GGPO.
For online play, is it possible to show whether or not your opponent is on wireless or wired internet? Even though ggpo would (should?) help, lag spikes still makes me sad... — Farplaner
Svensson: I'm not aware of any game that does this... could well be a TCR/TRC issue for both MS and Sony. Frankly, it's sort of irrelevant. I can have a "wired" connection to a single wireless bridge (which in fact, I do in my living room... connected to an 802.11n bridge for HD media streaming). It would appear to the Xbox or PS3 to be a wired connection, but it isn't). The point is, the connection is the connection as far as the machine is concerned (dropped packets notwithstanding).
Why is it that the 360 version of 3SOE can't upload videos to personal YouTube channels? I know that it's not due to some sort of Microsoft ruling because other games can upload directly to personal Youtube channels. Black Ops (you may have heard of it, it's some sort of big deal) has this ability for both consoles. Any chance of correcting that? — Brit
Svensson: For now, MS has no libraries to enable that. We've had to create our own tech to do it and given current restrictions from MS on what data we can pass to our 3rd party host, there's no allowance for it. That said, there may be new technology from Microsoft on the horizon that may enable it.
I'm not sure what Black Ops is doing or how they're handling it. Probably no 3rd party host.
Only issue I have is with no region restriction options. Makes ranked battles useless since I always get paired with others from miles away. Not so much a bug though rather than a very handy feature especially for those of us from remote countries with bad internet (NZ) All things considered, fantastic port! Thanks for all your hard work :) — CptMunta
Svensson: I'm discussing this point with the team/technical director and Derek. No promises as this is not trivial (and as you point out, not broken).
Frankly, we need to see the impact the changes to the matching system have in general in helping you find more and better matches. So please stay tuned.
Why isn't there a "human" option for the dummy in training mode, so that you can play at the same time with another person in training mode. Like in the dreamcast and ps2 versions, it makes no sense that this isn't there. — Charles
Svensson: Good question. I'll ask Derek.
Why is there no way to 'deselect' when in the character select/super art select screen ala sf4(?) — Mr List
Svensson: That's the way the arcade was I believe... and every other version of SF3. That said, that's the only reason I could think of.
Why are the screen options so limited — Mr List
Svensson: You realize there are 3 screen widths, 3 filters (well, 2 filters and off) and a scan line on/off toggle in each. That's 18 different combinations.
I see no reason why you must always have art background and not just black as an option. — Mr List
Svensson: This one I don't understand. Are you suggesting absolutely no background to the stage?
I see no reason why the challenges are 'always on' in normal view[.] — Mr List
Svensson: Need to speak to Derek on that one. I've seen that complaint a lot.
I see no reason why there are no non-stretched widescreen options[.] — Mr List
Svensson: Yes, there is. It's the one that doesn't fit to the complete end of the screen and doesn't change any of the draw distances is unstretched.
The filters are supposedly applied per character but when selecting each filter option you can clearly see the hud being blurred. — Mr List
Svensson: The characters are all done seperately and individually from anything else on the screen.
"I see no reason why you must always have art background and not just black as an option. — Mr List
Svensson: This one I don't understand. Are you suggesting absolutely no background to the stage?"
Yo, I think he means the sidebars that box the screen in. Black as option would be nice, but turning off the challenges the bigger issue.
PS2/DC features would be slick. DE-select and exit char select(i.e a cancel button) would be awesome!
Question:Why this is not that like other.
Answer:Derek.
Kinda ironic Mr. List is complaining. He made a thread on capcomunity almost two years ago with 3rd Strike HD mock ups he made himself. He just might've been the "fan input" that kickstarted 3sOE.
The thread he made is gone but I made a blog post about it: http://www.destructoid.com/blogs/de+B... <---I'm not trying to get hits, this is 2 years old, just something I remembered. It's a hsmae I only saved two images.
Still wondering why we don't get any X.C.O.P.Y. voice distortion.
I want to know why this game has input lag and don't tell me it doesn't exist because I can perform certain combos very easily while on the PS2 version but, it's like almost impossible to do certain combos on the PS3 online version. Plus the music cuts out at times and the sound is inaccurate when you're hitting someone when you are actually not. I still love the game but, patch this and implement the option of re-selecting character and supers in vs and arcade mode (offline).
derek/capcom are retards. they can release color packs but not a color edit mode? pure laziness. yea cuz putting what they used to make the damn colors in each pack IN THE GAME as dlc is so hard.
all other fighters seem to be smarter in this area.namco with tk & sc,snk with most kofs & now 13, even ark systems with that abysmal gg isuka had it. but the only real Capcom games to put it in (& secretly) was alpha anthology (cvs games don't count C.E.M. only made it cuz of snk). oh well, just glad I didn't waste my money on sf3: glitch strike.I'll wait patiently for kof13.
Um can we get this game fixed first? I can never match up against anyone on Ranked and my disconnect is 4,965,876,648%
Plus Player Matches are also awful and never connect. I know there was talk of a patch but heard nothing else since.....
Gutter Trash, try this
http://www.youtube.com/watch?v=wElH00...
What I dislike about the ranked matches is just the fact that over a good connection, the game will connect you to someone of a similar rank to make it seem more "fair".
@23, @21 Arcade perfect does not mean a flawlessly programmed game, there is none that exist. It means that the game mechanics, code and programming remains the same as the arcade which means the core of the game has not been tampard. This means anything you could do in the arcades you can do here. If there is any interferance it's due to the new code working with the old, that is NOT easy to do. SF3 code is old as hell then you integrate the new code into it to work on Xbox and PS3. Expect problems.
How you guys come to conclusion that a few common online bugs disproves this is beyond me. You guys been playing video games for years, this should'nt be no news to you. Like any other game, they will recieve fixes.
@14, @15
Grow up please.
I think they tried too hard to make certain interfaces arcade perfect or true to the original releases. Obviously integrating new stuff into an old game would be hard, but it'd have been worth it.
It's good for nostalgia and everything, but things have moved on.
Like the character select screen not having the option to go back. Training mode that lacks things like input display or as much usability as the training mode SFIV brought. Even silly stuff like the training menu always resetting. It's only a minor inconvenience, but it does make the game feel even more archaic.
Not to mention how clumsy the new interface is in general.
The itself game is brilliant; when you can get it to work. The interface, is a relic at best though.
This is Capcom...
Youtube sharing ? Sorry we're working on it talk to microsoft...
Input lag ? Sorry we tested it...
No human mode / input display in training mode ? ... wtf where is derek ><
Can't go back to reselect? Sorry but this is arcade perfect...
(If you ADDED a rematch button.. then fine "ADD" a reselect button)
GGPO enabled ? ......... Well it is ...
Matchmaking ? Let's see how things play out stay tuned for our next episode of ask capcom... my name is Svensson and i basically blamed it all on microsoft and derek .. have a nice day
oh and here is what we have been working to bring the fans what they want ... CHECK OUT OUR NEEEEWWWW COLOUR PACKS!!
seriously capcom.... eff off... sadly this community only REALLY plays two games (one of which is way to random and caters to scrubs) so your all i have LOL
to be serious though, capcom is pretty bad and they can't truly give a half descent answer to a question to save thier lives ...
why do people keep asking for interviwes with seth ... he can't every say anything .. and when he does answer a question it's usually about the obvious ...
i like what he did with the character demos on strange and nem tho.. he should do things like that
other than that .. what did u all think was going to happen.... youtube sharing is not enabled ... ggpo netcode still has spikes .. some input delay (i dont think so but some people do) ... numerous options that should be changed but are still justified by lazy answers or "ill talk to my supervisor" <__< ...
3s online .... is not so online ..
lol
ibukis partner might have been revealed guys. check ono's twitter
Helgen, you're also in Japan dude. Japanese/Korean internet is far superior to American internet in terms of speed and you're not necessarily matching up with people in Japan. Input delay is native to the console. PS3 has lag on SF4 by default as well before you even factor in what tv you're using. The new interface is bad, especially the health bars, and the way match making works needs to seriously be fixed. You should have hosting options and be able to pull hosts from a list that show connectivity. If you play people with Yellow connections and you are Yellow yourself, there is really no problem unless you're doing some juggles that require extremely tight timing.
Hits registering when they don't actual hit is GGPO trying to compensate for the lag. Stop playing people with bad connections
@Shonuff: Almost perfect means it has a few bugs, not 0 bugs. III Strike has dozens and some are damn near game breaking (such as bad online incidents like sounds cutting out, invisible opponents, etc.).
I'm a web developer, talking to me about bugs is like talking to Harland Sanders about chicken. I expect a better game out of the box, you know, something that works. It doesn't mean it won't have bugs, it means it's enjoyable and the bugs can be fixed as time goes on. As it is now, Capcom has to rush rush rush to fix this crap, or people will move on.
It's their loss and you should be doing anything but defending it. You sure as hell aren't helping CC.
Whats a Black Ops? All i know is fighting games