Updated again: All of the Alpha changes to SSF4 AE v2012 have been added into this blog, which includes parts 1 and 2, which were posted earlier, so all 39 character's notes can be found in the same story. A few side notes for Cody, Guy and Yang were also added into this piece.
【ターゲットコンボ2】のダメージが120、
【ターゲットコンボ3】のダメージが120、
【ターゲットコンボ4】のダメージが130、
【ターゲットコンボ5】のダメージが70に調整されました。
(For Yun, target Combo 2's damage is 120, #3's damage is 120, #4's damage is 130, ...for #5 it's 70 but I'm not sure what the rest of the sentence mean).
@Nightblade777
Hells yeah, time for Guy's ascension into ninja god tier!
Google Translate is funny
■ Guy
Guy has been strengthened coordination skills while maintaining a style of fighting.
The vertical jump punch strength - expanding the rectangle attack, punch while jumping diagonally] [ and ] strong kick - jump diagonally square and attack
I eat a larger rectangle.
The main square down each attack will make it easier and make adjustments.
Reach a flying mare] [] throwing throwing throwing grasp of the ordinary -
is now wider than ever .
Reach is the same width as the Dragon, making it easier to throw than before.
I drop the elbow [] commands,
let out, even in settings under Rear-angled lever straight down, not only was.
This is much easier to give the first impulse technique.
Izuna Drop] - god of military arts of weak intensity in the EX,
reduced the stiffness when landing that never attacked.
You usually throw it aims to land in front of the opponent's
technique remains effective in cracking down invincible opponent's counterattack.
The EX version ] [foot storm god of military arts and adjusted easily by each behavior per difficult situation.
From previous discussions with you to the person flying in air,
has decreased to a lower position against skull.
- Headhunting - about the adjustments made to closely mirror the state's supposed to skip the party.
Finally, since retreated faster rate than ever before,
making it easier to adjust the interval with a partner.
Can't wait for infos on Adon, Makoto, Yun and Yang !!
This is it, let's GO !!!!
HERE WE GO! This is why the Cross Counter Live was delayed 40minutes.
so far they are saying Yang is receiving dmg nerfs not 100% sure.
Hmm. Nice Deejay buffs. The change to his super is cool. Good Yun changes.
So far the only good guy buff is the throw range. C'moooon I hope the rest are better @__@.
Yay rape yun and yang time so scrubs can stop crying!!!
Im sorry but yun and yang werent as bad as ppl made them out to be. Not denying they need nerfs but their getting demolished with the nerf bat right now to death that they can f#ck em up like honda. Hope not im not a yun or yang player but i do think their cool but the constant whining when you beat scrubs is annoying so i stopped playing the game period. Anyway back to the topic...their not that bad ppl relax
Um...46 and Capcom...
His intro has him throw oil on him then it goes away!?
I never understood that.
now the question is how long is that duration in the beginning?
Wow, DeeJay got a very nice buff for that Ultra 1. Now I don't have to worry about EX MGU into dash Ultra 2 anymore. I can go the easy route and still be dandy.
░░░█░░░░░░▄██▀▄▄░░░░░▄▄▄░░░█ Yun
░▄▀▒▄▄▄▒░█▀▀▀▀▄▄█░░░██▄▄█░░░█ Y
█░▒█▒▄░▀▄▄▄▀░░░░░░░░█░░░▒▒▒▒▒█ U
█░▒█░█▀▄▄░░░░░█▀░░░░▀▄░░▄▀▀▀▄▒█ MAD
░█░▀▄░█▄░█▀▄▄░▀░▀▀░▄▄▀░░░░█░░█ BRO
░░█░░░▀▄▀█▄▄░█▀▀▀▄▄▄▄▀▀█▀██░█?
░░█░░░░██░░▀█▄▄▄█▄▄█▄████░█!
░░░█░░░░▀▀▄░█░░░█░█▀██████░█?
░░░░▀▄░░░░░▀▀▄▄▄█▄█▄█▄█▄▀░░█ !
░░░░░░▀▄▄░▒▒▒▒░░░░░░░░░░▒░░░█ ?
░░░░░░░░░▀▀▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▀▀!
Nishoukyaku (up kicks): LK only has invincibility up (and including) the first active frame
does that mean all the other versions of his up-kicks (MK,HK) no longer have invincibility? if that's what it means its guna be pretty bad since lk whiffs on crouching oppononents can someone confirm please
■ Yoon
You lose your convenience,
Best Google translate ever.
Juri's Feng Shui engine has been redesigned for the best. I wonder if this makes Ultra 1 more viable now?
@77 Supposedly makoto got some nerfs who knows which ones though
Or rather, tweak Oni. Every other shoto can fadc their shoryuken on block, why not Oni too?
Makoto nerfs... The sheer disappointment from it all made me cum.
"• Hayate have improved properties on charge"
^^^^^^^^^^^^^^^^^
WDF DOES IT ALL MEAN!?
Health nerf.. whatever.. but why do you extend her hurtbox on a random move such as j.mp?
Back to mid-bottom. :D
@98
Cody's basic combos may be easy but his harder combos are on par with everyone else.
S. MP -> C. FP 1 frame link
S. MP -> Sweep 1 frame link
F. MP -> S. MP 1 frame link
B. MP -> C. MP 1 frame link
And some combos like F.Mp -> S.Mp -> Sweep have 2 one frame links so don't act like you play Cody and his combos are 'easy'. It's only online where scrubs just do jab, jab, jab, short, CU for everything and fierce -> cu for stuns etc.
wtf with makoto welcome back lowtier makoto very big sh.t these changes
: ( On guys changes. Increased throw range is the only thing relevent unless the increased hitbox on n, J HP allows for it to be used as a safe jump in place of mk. I really wish they had made LP Bushin Flip faster or make the elbow on his Bushin Flips an overheard again AND make it so run slide hit characters in juggle state.
NOBODY USE LEVEL SH.IT HAYATE all programmers use drugs after WIN
Makoto nerf are so unnecessary. She's actually going to be awful again.. Maaaan this sucks.
@deejay changes
Out of all people in which their supers can go into ultra, the damage is decent for emptying both meters and not being a projectile. And beside ExMgp in U2 uses less resources for near comparable damage. Guile(U1)/gen super to ultra do more damage last i checked. Good option to have regardless if you can stock meter without having the spend ex for reversal upkicks.
@yun changes
minor recovery on his moves, damage reduction, meter building nerf. He is still gonna be good just his randomness will have to be toned down by the players if they still wish to succeed with yun.
@yang
still also gonna be good as he still have his options, still will be an effective character. But geez that a big list, basically touched everything. clearly they did something wrong the first time for the twins to have to TOUCH just about every aspect of their character... hopefully they fixed his wakeup glitch.
@guy changes
Hope he will be able to utilize them improved air normals with his floaty jump still in play. the ex spin kick change is nice. Recovery on his empty bushin flip looks good for closing distance than relying on his jump.
why would they light makoto up like that she needed that EX command grab range then they took it back from her for no reason WTF?
THANK YOU GOD FOR THE JURI BUFFS!!! YES! I've been hoping for these buffs since last year! and watching the easy mode characters get nerfed, all the better. That's wassup...
you guys do realize that this is the build going into the loc tests.....and that they are potentially subject to change afterwards....overall this list is a mixed bag, i agree with some of the changes so far, but others are extremely questionable. My prediction is that if build were to be released tommorrow, we would see a chun fest ala 3rd strike.
@130
she losse health and power ...
HAYATE charge buff? XD nobodyuse charging hayate all people use hayate cancel
LOSE RANGE OF EX KARAKUSA.. LOL super/ae RANGE STILL BAD 2012 is very bad
YESSSS MY MAIN JURI FINALLY GETS THE BUFFS SHE DESERVES <33333333333333333333333333333333333333
Wow, they gave Dudley the ability to frame trap without burning meter back AND they made it so that his level 1 FA isn't really that punishable on block? Seems like Capcom actually wants him to be decent this time around.
Oh, scratch that. I thought Level 1 FA with Dudley was -3 before. Changing -4 to -3 is not the same as changing -3 to -2 .
So when will the testings start???
The article clearly says: "The third and final blog post detailing many of the changes being implemented into the arcade location tests for Super Street Fighter 4 Arcade Edition has been posted now."
Which means that none of these changes are final. These are basically the temporary adjustments that will be open for the Japanese players to test out. If the testings are OK, then the changes will be; but if some of the nerfs or buffs are too out of line, then these changes will not be final.
C_Dub, Makoto actually Karakuses herself now because it has negative range.
So once the third blog entry had been fully translated does that mean that these are the official changes and there won't be anymore tweaks other than this? I shudder to think Rose is only getting a couple buffs while Cody gets like 3x more than her :-(
These are the changes they are implementing for loc testing
This game is a mess to have so many changes!
..that is all...
So lets see how many of those changes stick hopefully most of them.
Love these Juri buffs
She is supposed to be an offensively oriented character and this will help her cause.
I didn't plan on dropping him, but Yang still looks alright. Juri's looking pretty cool with these changes. I thought they should do something with her U1 to do more to match Yun and Yang's supers.
#160
I wouldnt say the games a mess, its more people crying for stuff they had in super. I wouldnt of minded if the left it the same.
LOL at the change for Evil Ryu being closer to Akuma.
Tx 159 :)
Hopefully bigger nerfs for S tier and more buffs to C/D class will still be rolling out as testing goes on ^_^
I'm betting that Yun gets dropped by all the tier whores.
Capcom is definitely a pure failure when it comes to balancing the cast. Makoto nerf again? She's already having a hard time to win in AE but now they are reverting her back to SSF4 "worst" form. Does they even know what they're doing? Jeez Capcom. *facepalm
While I'm happy for Dee Jay buffs, I hope people don't start riding his Jamaican jerky now.
Chrismas has come early for us Dee Jay players. All 3 of us.
WOOOW, that Hakan buff is awesome and is something he should have had since Super.
wtf they should kept oni and e.ryu's stamina under 900. how can oni be average health? he has a crap ton of moves like an air demon, air dashes from anywhere, and a slash that is pretty unpredictable to block due to it crossing up. this is utter bull. he should have the same health as akuma knowing that he has the most damaging ultra in the game. -_-
Oil from the start of the match? Makes sense actually since he pours it on himself in his intro scene. Good Hakan buffs :)
Wow. Why did they nerf the twins that hard? Why did they nerf Makoto at all? I understand damage nerfs so that Yun and Yang had to mix up a few more times to secure the win, but deleting them from the game isn't the way to do it. You can make a character balanced without destroying them Capcom. Why did they even change Makoto at all? She was the icon of how to buff a character but not make them OP.
I have a strange feeling that top tier is going to consist of Sagat, Ken, Cody, and Deejay.
CODY's Buffs are Bullsh-t
First of all, he didn't need anything to do with bad spray. Bad spray is risky and easy to block move, and now with these useless buffs, opponents will be bit more precocious, thats it. Cody's U1 has BS range, so your opponent needs to be very close in order to go for bad spray-fadc-ultra 1. Not useful at all.
What Cody needed was
1. EX criminal upper's Invincible frame to overlap hitting frame, so that it can be used on wakeup.
2. Longer hitstun on Ultra 2 sand throwing part.
3. Light criminal upper safe on block at far range and at worst -3 upclose.
None of these requirements have been addressed. Fu*k you Ono and Fu*k you capcom.
CODY definitely gonna be low tier.
DeeJay needs more buffs in terms of his normals hitting harder and doing more stun. I don't see why people think he got amazing with what's on this page.
His BnB involves an FADC or can you do an axe kick from a short tatsu?
Cody got the walk speed he needed, yeah. Awesome. We'll see just how much.
Most Makoto players aren't taking it too hard Yang players do deserve to rage though.
After looking at the nerfs and buffs I think they are fair they did'nt go overboard. Yun and Yang took the biggest hits but he's still gonna play the same, it's just that you can't be completly random. 50/50 game is increased so you can mix him up better and punish him for throwing dumb sh*t out.
The nerfs for Makoto don't hurt me. She still has her Upward punch range which is what she really needed. The health drop did seem weird but those 50 point drops make little difference to me. If your health is reduced to 50 points. You were probably don't something wrong anyways so might as well kill you.
Yay Hakan.
Don't use DJ, very annoying in the right hands. Glad for his buffs.
Thats about it. Just have to wait for Loc test opinions from the crowds.
Deejay, what's up? lol See you, Bison. Still speculatiing is one thing. Till the time comes to test this stuff out, 3SOE is that s***!
@187
This isn't the final version of AE-2012 yet. These are only the initial changes that they will implement for the location test runs which will all happen in Japan.
You are lucky that the location test for the AE-2012 are all held in Japan. The reason for that is because most American players HATE the twins, Yun in particular.
Most American players are thoroughly biased and ushc. They don't speak their honest opinions at all. They just say what they need to in order to manipulate the producers to make their favorite characters be top-tier and make the characters they don't like as bottom-tier.
All Akuma players please spam Onos twitter (HTTP://twitter.com/#!/Yoshi_OnoChin) and get those 2 frames removed from his forward throw
206 japanese players will do the same stuff for there mains where is your proof of all this instead of spouting bs.
"Makoto nerfs don't seem that bad"
"Health points drop 50"
Who are you people?
Chip damage from projectiles adds up. 1000 health was good enough to stay at a reasonable range before you get in.
Damage nerf on Fukiage was unnecessary.
Range nerf on EX kara was unneeded.
There was nothing wrong with Makoto considering she isn't "EZ mode" character like the other half of the roster.
I dare anyone to charge up Hayate to level5.
Every zone and charge character says sup to these pathetic changes.
@192
You're retarded. From right spacing jab cu is already pretty damn safe. What he needed was the walk speed increase and we got that. It improves footsies which would help a lot since he has so many great normal. Yeah the ultra 2 buff would be nice but we still got some good stuff so stop crying.
@195 I agree, he needs better normals with better range. I can't get into Rose's, Bison's, Abel's, others normals. I like playing range and footsie games but I can't on many decent characters.
@202 I am that kind of annoying Jay D playa.
This is just GREAT -.-
Yang is no absolutely useless. All those nerfs -50 stun on a dive thats easier to hit, that can only be activated at a certain height, no projectile invincibility on hiss and not even a 50 stamina buff.
BUTCHERED!
Then it's, "Hey let's buff the crap out of Dudley" who already has tons of damage potential with a nice mixup game.
And they decide to buff Guy, largely his walk back speed.
And now Cody is gonna just beat the crap out of everyone, especially if its badspray>FADC on wakeup (can he on block?). He needed the walk speed but further knockback on ZONK to get into zoning game, or send out a further reaching MK ruffian? An overhead with knife in hand, when he is now safe to block on pickup and MP hits twice as if you can't slash yourself through armor already?!?!
#219, you should actually play the game or the other characters before you spout nonsense. Dudley got 2 buffs and one of them is incredibly situational. Counter-hit combo was something he had in Super that was taken away in AE. Backswing blow getting better is something that it should have to being with, but it's still slow and unsafe on block. U1 buff only helps in like 3 or 4 matchups. Dudley has awful mixups in this game because this game is not based on guessing high-low. Learn to play a little before you belly ache.
Cody and Makoto didn't need any buffs.
Anyway, most of these buffs are unnecessary. It's like Capcom's buffing every character so people don't whine.
@hakan changes
Consist of buffing Air normals that arent used really, and buffing a special move so its not utterly terrible on recovery on whiff... to just plain terrible. hakan still doesnt have a force stand move so he can set up some traps for the oil dive.
And C.HP.... guess it decent normal focus breaker that moves forwards a bit unlike s.HP.
I thought the biggest problem for Hakan players was getting the chance to oil?
@ 219
you are a retard and know nothing about Cody.
First of all his wake up game will still be ass because he needs 2 bars to do a safe reversal and that is only on techable knockdown! On untechable knockdown such as sweeps and throws he is still the same.
The zonk is probably to help him get characters off him so he can regroup and the ruffian is to make punishes a bit easier which is nothing really major.
It doesn't say he has an overhead with the knife so wtf are you on about? It seems like you are complaining about every single buff he gets with knife mp not being much of a deal but it seems like it is to you.
The only major buffs Cody got was the overhead buff because even on hit it used to be - frames and now you can combo off it and also the walk speed which you don't even comment about so just please know what you're talking about before you spout crap.
I don't see why you are complaining that a low/mid tier character is getting buffed anyway.
@#228
Ive been playing with hakan since they released him. yea i seen oil at the start but didnt say how long. So i cant make a sound judgement. Should be good regardless, so i dont have to sacrifice the beginning round momentum trying to oil up first. But alot of the changes are towards things that are generally underused/bad. Hakan jumping in general is a bad look as is, being low and slow and he doesnt have access to a reliable cross up either like every other capcom grappler.
Damn, I wanted the twins nerfed, not neutered. They are fun to fight, just needed to be balanced out is all.
@ 213
You look retarded yourself. Light CU is -5 on block. its fodder for any 3 frame attacks such as jabs, SRK or even a 5 frame attack like Tiger uppercut. It wouldn't matter to a scrub like you, but on high level play it does.
Walking speed improvements are good, but its not like he is gonna out-walk even ryu. so stfu. They should have at least made Prisoner's slide (cr MK) safe on Hit, but even that issue hasn't been addressed.
Actually hitman, you can space jab Criminal Upper such that it is basically unpunishable even if it's -5. It's like Rog dash punches.
@#229
The sacrifice for oil beginning of the round was detrimental. As zoners can get into their place on the screen or rush down characters are already ontop of you. And having no good reversals, that oil up you did tends to go to waste cause it wears off before you can utilize anything.
Damn if you do, damned if you dont basically. Hakan is set up for a lose/lose situation at the beginning of each round, starting up oiled is a great help but isnt enough. Also his 360+P command grab and ex one can be normal grabbed out of, and it being 3 frames doesnt help. hawk and gief both have 2 frame ones which can help it beat out jabs and grabs. And all these problems apply to when hes oiled, dont even want to start with the unoiled mess.
@GW you should have stopped reading after his #1 sounds like someone likes to mash dp on wake-up.
@239 Makoto didn't get hit that bad Yang on the other hand...
Hakan Auto oil makes sense....it shouldve been there in the beginning because, well he does shower himself in a bucket of oil before the fight.
Damn i wonder how fast is cody's walk speed now!?
Ive always wanted this as a cody player. Imagine if cody had a walk speed like akuma, he would be top tier for sure. I can only dream.
For Yang
•Standing Light Kick's startup increased to 5 frames, but has the original startup time during Sei'ei Enbu (Yang's Super). This move had a 3 frame startup in AE.
-Does this mean he cant combo (close)st.MP to st.LK anymore?
• EX Zenpou Tenshin has less reach, loses throw invincibility from the 8F onward
• Byakko Soshoda (palm): MP, HP meter gain on whiff from 20 to 10, two extra frames to LP, MP, HP
-Does this mean he cant do the fake palm setup/mixup anymore?
• diagonal j.MK hitbox changed, landing cross-ups is not as easier as before
Seems like they are trying to make yang like his 3rd strike version. Possibly even weaker lol.
I also choose Dudley(mixup potential beast) and Juri alot but im not gunna get into that.
@Yang - I understand most nerfs, but i don't see why :
- palm meter gain nerf (easy to punish / free chip damage)
- mk rolling invincibility nerf
- horizontal hit box on all rolling kicks is wierd too, alreay had lots of annoying wiffs
- slower U2? (AE: c.lp > yang U2).
He is still worth it, although no one plays him. Might not bother and switch back to Sakura...
i want this update patch out right now!
i want this update patch out right now!
i want this update patch out right now!
i want this update patch out right now!
i want this update patch out right now!
i want this update patch out right now!
i want this update patch out right now!
i want this update patch out right now!
i want this update patch out right now!
i want this update patch out right now!
i want this update patch out right now!
@244
St.Mp could combo into cr. MK, which was 6 or 7 frame start-up, so st.mp to st.lk should still combo.
Have Dudley's ultra 1 stop time and then it could be useful. I don't understand why higher tier characters can easily slip through sonIc booms while Dudley's ultra 1, ( which is supposed to be specifically used against projectile characters) fails so hard.
@249 AE 2012 can go either way. Consider it first hit = huge advantage
With Super, everyone sucked, in that DMG was even across the board. With 2012, it's balanced but everyone can lay the smackdown. There will be a lot less timeouts considering all of these buffs across the board.
@235
Lol scrub if spaced correctly all of sagats uppercuts whiff, So do yuns, yangs akumas, ryu's etc etc. Go try it yourself. This is from a blocked jumping roundhouse jab jab, short jab cu. It is unpunishable from yang unless in range of light uppercut. You say it's different for high level play? check out Sasaki's video vs Mago Yang and vsing Tokido's Akuma. Pretty sure that is as 'high level play' as it gets so stfu you scrub and get your facts straight.
Also prisoner slide is safe if done correctly and well spaced ON HIT. Ryu's uppercut whiffs, I tested it myself so go test it if you like.
http://www.youtube.com/watch?v=ZiKkyc... = Yang
http://www.youtube.com/watch?v=_Sd8Ro... = Akuma
http://www.youtube.com/watch?v=_Sd8Ro... = More Akuma
i play deejay and i find it funny how a lot of people are saying how he is gonna be so good now, probably only b/c of the super into ultra. its cool but not practical at all, he needs his meter. not complaining though, happy with the damage buff and less time for a counter hit
Thank god I stuck with Cody. THANK GOD I STUCK WITH CODY. THE RECKONING IS HERE.
I play Sagat and T.Hawk...and with those Hawk "buffs" hes not going to climb up the ranks, thou the easier input in spire is nice. And wouldve been nice to see some adjustment on Sagats play, little tweaks here and there...maybe give hes cancellable 2nd hit lk back :P
Im ok with Yun nerf. They hit him the hardest among all characters, but why Yang nerf? J.MK harder for cross up, and basically everything is nerf. Mantis slash is weaker, Roll kick without projectile Invi are crap, Ultra 2 is 3 frame slower (hell, i only choose it because it is 4 frame start up, way easier than ultra 1 8 frame startup, now what is the point when it deal crap damage and has 7 frame start up
his s.lk nerf also dumb. Now the like of cody can chip yang with crim upper all days without worrying about getting countered because of -5 on block.
Yang maximum B tier, Yun still A tier
Capcom puts in too much work........exactly why they're the best company on the planet! I know if i was in charge, i wouldn't go this deep in detail for each character.......
Joy to the world the nerfs have come. Yun and Yang got raped. Capcom be sex offending everywhere.
No problems here, my main is random as always.
@ 253
Well retard, everyone knows that you can do such attacks to be safe on block by spacing them correctly. We're talking about buffs. All versions of CU are unsafe, with light cu being harder to punish but many characters have fast reaching attacks that can punish you e.g. Ryu's super will get you no matter how good your spacing is.
I've seen almost all of sasaki's vids, and even a good player such as him can't space cu with pinpoint accuracy to be safe on everything, even he gets punished for CUs and slides. Therefore it does matter on high level play, and not in scrub level play of yours where you can get away everytime with blocked zonk.
Dumb devs Makoto and YUn can cancel super into ultra.
Damn... I guess I can't troll online with the twins anymore...those nerfs were pretty harsh. But at least cody rose and dan got buffed I guess ill be trolling with dee jay now. Rip Yun and Yang its been fun.
#267 #269
No of those characters cancel super into ultra, they just combo them. Like many other characters.
@SakuraOwns I believe they mean interrupting the Super with Ultra the way Dan does. Gen can land Ultra AFTER Super, and Makoto/Yun can simply use ultra while Super is still activated. Dan can Super Taunt, then at any point during the "attack" he can decide to pull out an Ultra.
@265
Then that makes them safe. If they are safe on block the move is safe. Because according to your theory, if moves that are only safe when spaced correctly do not count as being actually safe then yuns lunge is unsafe on most characters since from point blank it's not safe. Tell me what Ryu's super can't punish? it can punish sweeps, yuns 'safe moves' it can basically counter nearly all specials so does that make all those special not safe?
You pick out one super fast startup move and say it beats cu but what else does? 3 frame uppercuts whiff and you clearly said that they hit. 'Its fodder for any 3 frame attacks such as jabs, SRK or even a 5 frame attack like Tiger uppercut' You mention high level play but you also mention that uppercuts hit? I don't think in high level play they mash jab cu at pointblank so you just contradict yourself.
You say even Sasaki can screw up the spacing right? Well even Daigo can miss some combos, does that mean they are not safe? As long as the move cannot be punished by specials and normals etc then it is safe. If it can be punished by supers then it is only safe until you can get super but before then it is perfectly safe.
Go keep crying scrub while us real Cody players will actually be thanking Capcom for all the buffs. You probably won't be happy until Cody got a divekick, spd and shoryuken so keep living in your fantasy world buddy.
Why the he'll would that move need inv just because you suck doesn't mean that move should be like a DP. Plus Cody is a footsie, frame trap character anyway and these buffs are aimed at that. So step your game up.
Frankly speaking,
Yun's has been on the top tier not because he has high output damage or dive kicks.
He was top tier because, he has the tools for most of the situations.. Somehow, from what i'm judging from the changelog, his tools are still there, just reduced in damage and frames.
LOL at Yun and Yang nerfs i have it pictured in my head after Hagar(the nerf king)got done beating the ever loving CRAP outa the twins every character in the game(especally Chun li cause shes my main and i dislike yuns with a passion)stud above them with knuckels craked and evil smirks on there faces ready to jump them while the twins are so scared there basicly about to piss there pants ROLOL. I know thats kinda messed up but after looking at those nerfs i just can not get that image out of my head could u imagne what that would be like after being on top tier
Too many comments here already for anything posted to really be noticed, but what the heck.
Yang's adjustments are quite substantial...wonder what this will do to his game. His damage was really pedestrian before; like he was almost made to hit you a whole bunch of times before he could actually down you. All the additional recovery and reduction of invinciblity will affect him adversely. He still seems like he'll be ok...but he seems like he'll hit like a girl and be at risk more often. Oh well. Still seems like he'll be quite fun in training mode, which is actually the only place I play him.
Glad to see Ibuki remains largely untouched. Wonder if they actually made Tsuijigoe more than worthless now. They had to realise that it's used probably once every 50 matches, and only then to avoid a FB while looking cool.
Capcom...
Why ??
This is bullsh**t. I switched main to Yang since AE (I used to play Ryu and he became so horrible to play : footsies, cr mk etc...) but WHY did you nerf Yang so bad ?
People were complaining on Yun, and I think Yang got nerf worst than his brother !
WTH ? J-mk crossup altered ? lol.
mp hitbox smaller... hell yeah, thx.
He wasn't that easy to play against zangief, this is gonna be worse with 2012 !
You guys cry too much before trying to find solutions for the issues. The twins were not as cheated as Sagat in vanilla.
Right, they were good but they didn't need so bad nerfs...
#241
What I see is, lesser dominant player, everyone will have better chance the win the tournament.
Notice that Ryu never get nerf much. Because Ryu = Street Fighter, Street Figther = Ryu. Without Ryu, it isn't Street Fighter
Now, the whole market 20% are Daigo-wanna-be. Whatever he picks, every kiasu players just follow whatever he will be using.
Some players just like character hooping and picking the dominant players character.
Thoses Makoto and Ibuki changes are so f*cking bullsh*t.
Makoto didn't deserve any nerf, she was just right and has some REALLY bad matchups (like any turtling Guile).
With all the others characters being buffed, she's just gonna be as low tier as she was in SSF4. Good job Capcom, really.
And that Ibuki "buff". WTF is that. Nobody use tsujigoe it's completely useless. It's like the slowest thing, there is no way you can punish a wiffed throw from that. And if the opponent didn't throw he has like an eternity to stuff you with whatever he wants...
Let's just rename the game CASUAL FIGHTERS IV already.
is this the final build? or possible to get new builds deployed following weeks before release?
lol, Yun and Yang! to tell you the truth, I never really had any major problems in any matchup agains the twins (I main Ryu). They should buff all the low tier characters so that they become top tier for one edition. This will mean that all the tier hoppers will start using the old crap characters and will spread the character selection around a bit. I'm still waiting for the day that Daigo mains Hakan, with all the buffs he is slowly receiving in each iteration, it looks more and more likely.
Is it just me or does it seem like Yang got hit worse than Yun? And Hakan oiled up from the start? Oh shi---
i didnt want them to nerf yuns playstyle over all they could have just made his moves more unsafe and some damage nerfs but prolly just ruined the characer i hope hes still good and i hope people play him still. another thing yang needed nerfed but even less than yun but jesus the nerfs will definitly completely change his playstyle as well no invinibility on some of his rolls is understandable but some are just ridiculus and i know alot of people agree. i never jumped on the twin band wagon but now it seems the twins were kicked off thier own bandwagon and ran over by it O.o
i guess they didnt fix or r not going to fix the fact that guys overhead doesnt hit twice on a crouching honda...
Holy damn, Cody got buffed! Hope I don't feel like a cheat using him now.. He wasn't even bad in AE.
I think Ryu should get more buffs though, I mean most of his buffs were for U2 which is kinda pointless imo. It's unfair that ken gets to keep his WHILE he also has a step kick.
Oh god, it starts again!
Capcom can't do things right...
Super was a great, balanced game and I didn't even complain about AE (btw, I main Vega), but I'm getting tired of the
constant changes/rebalances! Back and forth...back and forth...nerf Ryu, Rose, Rufus etc....buff Ryu, Rose, Rufus etc! WTF?!
So if Daigo would use Ryu again...then Capcom is going to nerf Ryu again?!
They don't really know their own game...the Akuma nerfs, e.g, show that they don't really understand the character - the game!
I think this officially confirms Zangief will be top of the tiers now. I like how they've nerfed the powerful rushdown characters and majorly buffed the grapplers. Although I really didn't think Gief needed to get any better, he's nearly unstoppable against some of the cast anyway!
U1 DeeJay finally. Atleast you can combo it now in a flashy way. :D
@ 272
As they say, there is no point lecturing a pig.
The topic here is buffing up cody. what he's got is basically nothing that'll make him shift into s or a+ tier. Improved walk speed, a couple of combos here and there and a bleak ultra connection are good, but really don't add much when you see everyone else is also getting buffed.
Example of ryu's super was given just to elaborate a point, not to argue what it can and cant punish. shoryuken can punish cu even if its not at point blank range. Prolly u don't know this cause u didn't play with anyone but scrubs. Sasaki so many times has to waste 2 meters to make light cu safe, which, if the move is buffed will leave cody at advantage. and When I said safe on block, I meant they'd make cu -3 instead of -5, so its even harder to punish. At any rate, Cody is a low tier char, and such small improvements can def help him out a bit. I don't require divekick, spd and shoryuken...just one of the betterments I compiled earlier. And Even if he were to get those buffs, I'm sure a scrub like you can't win sh-t.
@#304
Majorly buff the grapplers?
zangief got some minor things, small boost in stun which he doesnt even utilize and some hitbox tweaks.
Thawk didnt really get much, god forbid the man can have a way to go under high tiger shots like everyone else. Normal buff thats still disadvantage on HIT, and other things that doesnt change much for his good or bad match ups.
And hakan got a slew of buffs on normals and specials he doesnt even use really cause they where bad to begin with. Starting up oil shouldnt of been in day one, his freaking entrance has him oiling up.
Nothing majorly buff besides starting with oil for hakan. Only way gief is gonna be top of the tier if they gave him vanilla lariat and knockdown on exGH back. And we know that aint gonna happen so gief aint gonna be winning anything major tournament wise.
@Lyn
Weren't you griping about the idea of putting Elena in SFXT? You got something against black folk or what?
the height restriction on yun's dive kick is only a slight nerf, as he now has 2 extra frames of advantage if it hits or is blocked. they might have nerfed his damage output a little too much though
Makoto had that easy cheap grab into ultra, they only want to make you work harder for that. other wise what is really that bad about makoto? those nerfs are absolutely nothing to be crying about. the biggest nerf is her health but meh, can live with that.
Deejay & juri are looking a bit too good, i already have problems against good ones. but let's wait and see.
Guy & dudley (Guy especially) needed more buffs imo. im very happy with cody
I would agree that Yang was as OP as Yun was. I would say Yang was no different for the most part as other high tier characters. He needed a slight nerf. Yun def needed a nerf.
I'm happy to see that Makoto didn't get hit too bad. I can live with these changes, but don't agree with them. The lower health, lower Fukiage dmg, and less range on ex grab? Ehh, only two of them needed, I think the Fukiage one is silly. It's not like that move can be abused or spammed. And less health? Less health to Makoto but more for Evil Ryu and Oni?
Well if this is all the nerfs for her than I'm glad
why is yang getting nerfed way harder than yun?
yang wasnt even so overpowered in the first place...
YES!!! YES!!!
My Boy Yun (who i wanted from the very beginning of sf4 ) finally got Nerf.
now i cant whoop people online with pride and without them saying 'your just a tier whore"
Oh BTW why the mokoto nerf? she's my main and its tough to win a fight online as it is.
Wow. Yun is useless now. Daigo should change to some other character, because there is no winning EVO 2012 with this crap. Glad that they buffed both Evil Ryu and Dudley because they're my mains :D
The main nerf I agree with on Makoto is the 950 health. The others, I'm not sure yet. Juri is still going to have the same wake up problems so I don't think she'll be a solid A tier. I'm really pleased with the Hakan changes the most. I want that character to be taken seriously as I think he gives some characters a huge problem.
The thing is, most people who are happy about Yun's nerfs will still keep getting bodied by him.
The thing is, now people will whine because Yun, Yang and Fei Long got nerfed.
@maxs2d2ace You'll still receive hate mail, believe me :b
Hakan is a good character (c tier parhaps), he already was but now he's better.
Oni and Evil Ryu are also better characters and I'm sure more people will start using them.
Why do people keep askin who Daigo's gunna main now?!
WHO GIVES A FUK!??!??!!??!?!?!
OMG!!! I just realised what happened! All the Daigo D!ckriders joined forces with the tierwhoring f@ggots to create the ultimate Yun sausage fest in AE!!!
Glad that sh!ts over. RIP AE.
Don't come back.
Makoto:
-From 1000 to 950 health (back to SSF4 value).
Okay, WHY? She has problems getting in against more than half the cast, and she's one of the biggest risk/reward characters in the game, so WHY take away health?
-EX Karakusa (Grab and Choke) has less range.
Oh, so they literally want us to have no wake-up options at all now, great. Also, they obviously want us to be standing DIRECTLY next to the opponent for it to work now, right?
-Hayate (Dash Punch) have improved properties on charge.
-Can tell when you reach Lv5 charge timing by Makoto's voice.
HAYATE IS POINTLESS IF YOU RANDOMLY CHARGE IT AND EXPECT A HIT OUT OF IT.
Is ANYONE going to go: "OMFG, Makoto is charging a dash punch! What should I do? Should I jump? I should jump, right? Or should I block? Wait, I should just jump, that sounds better. Wait, I shoul-"
NO, noone is that stupid at high level play to just LET a Hayate charge. It takes too long, and you recover too slow after you do it. Thank god for the cancel, but there is NO point in a fully charged Hayate AND they nerfed the damage.
Make a character that literally has to work her ass off (in her BEST iteration, at that) have to work even harder with more risk, wow.
@322
to be honest i hope Daigo keeps that Sh1t to himself. we don't need a another character getting the special treatment because the world's best (or was the best) player maining that character.
i mean look at last year when daigo said its was over for shotos players.
then there were less shotos online.
im sick and tired hearing losers saying "he just spams" or "he picks the stronger character". SO WHAT? It there a rule no to throw fireballs as many as i want??? Or is there a rule not to choose a specific character??? F@ck all you cry babys. You are the main reason fighting communities are losing people. hope the ones that cry about the things i wrote just dissapear or STFU and play the game
@326
Good point, hopefuly he starts runnin a sick Viper and we can all get sum lulz at the dikriders flooding the Caracter forums:
Duuuuur... ehhhh...Whats a super jump cancel? What does HPTK feint mean?
BAAAAHAHAHAHHAHHAHAHAHAHAHHAHAHAHA!!!!!
IBUKI's kunais should be 40 damage, like akuma's air hadouken!
Makoto's health should not be different from the other girls. Ibuki is 900, so stop whining.
I just don't get it. Yun's divekick actually got a little better, getting 2 frame of advantage. But Yang got 2 frames of extra landing recovery. Give Yun the 2 extra frames of recovery too.
I like the other overall changes.
Is it me or are capcom making too many changes too often? I'm not 100% comfortable with the changes they made between Super and AE and now there is gonna be a whole bunch of changes in 2012. Each time changes are made, we have to relearn the matchups....and there are alot of matchups. Capcom should have let AE mature for a bit, people would have found ways to overcome bad matchups.
for you Makoto cry babies, heres what the best SSF4 (not AE)makoto in the world had to say:
"10 dmg nerf on fukiage.
That's 20dmg as AA (fukiage*2 -> EX tsurugi).
In the corner combo, that's maximum 8dmg nerf (cause of damage reduce after XXX -> EX hayate -> LP fuki).
That's really nothing.....
EX karakusa nerf makes it not as bad as super. In super, EX karakusa had less range than LK karakusa.
The stHK is not a nerf, but a BUFF. It will hit low attack like ryu crHK.
They improved the hitbox, making it hit lower.
Make some calculation, and think a bit, before crying "OMG, THEY NERFED ME". Like feilong players did... "
@ChunLi : can't agree with you more. Those changes make absolutely no sense. Someone must really hate Makoto over there at Capcom... Nerfing her and buffing Ken's EX Shoryuken, I think the risk/reward factor has never been that bad. Like ever.
@331 : Why Makoto should/could have different stamina ? Because she's completely different from the others girls in the game. She doesn't have a shoryuken-type move with startup invincibiliy for instance. After a knockdown, Makoto is left with absolutely no option now, great.
@333 It's not gonna hit low. They just extended the hitbox lower. That's what I understand anyway. And it's not like this move is fast or anything... Even it it hit low, it's another useless buff.
Those nerfs would not be that bad if the rest of the cast didn't get seriously buffed.
@336
No one should be allowed to speak for Makoto unless they play her.
With less health, shes more vunerable to fireball spam and sh*tty wake-ups.
Drop EX Kara range and she HAS ZERO F*CKING WAKEUP OPTIONS!
Everyone here who doesn't main her says "deal with it" which is ridiculous to no extent.
Then troll above post random sh*t showing how the "nerfs" weren't bad.
Bye AE Makoto and welcome SSFIV: Gets raped by spammers and turtles Makoto..
:( I hate you all.
@ Lyn cant you read? that statement is not coming from me but Vryu. be mad at him not me.
imo. makoto was top tier... yes below the big 3, but she was top regardless, they havent nerfed her on the level of those 3. she already had great damage output, which is why they gave her that fuk damage nerf. -10 is nothing to cry about as thats only a combo starter.
its only hard to get in if you play carelessly and inpatient. read #333 again, its coming from a better makoto user than everyone here. stop acting like its end of the world
I say "stop complaining about the changes and we ain't played the game yet".... But as a Adon player I must say I am very pleased with the change from Super to AE and the change I'm about to see for v.2012. Coz not hitting some crouching opponents with a focus attk was the worse thing ever.
Adon is definitely hi-mid tier. No bad match unless it's the Grapplers, although charge characters can b a pain.
Are these Changes finalized or will be more testing????
@338
Deal with it you ridiculous baby
I love these changes, UUUNNNNG...OOOH...GNNNNUFF Can't hold it anymore...OH GAWD *Jizzez in Lyns face*
@280: You tell the 'whiners' to stop complaining and learn the game, but you're complaining about changes made in the BETA of the 2012 patch.
A little backwards, no?
My mains are Makoto and Juri and I love what they have done. I don't think the changes to Makoto willl hurt her that much.
cant believe they lumped yang in with yun please he was mid tier, but now he is bottom tier his done. yun will still b dangerous but YES!!!! my main DeeJay has a awesome buff super to ultra sweet!!!!!
I still don't understand why people are so adamant about the yin Nerfs he in my opinion was not over powered and mind u I use Gouken who has a crappy wake up game and almost no reversal options and I do just fine as well was viperrx and bullcat and desora and don't u dare talk about "he has the Congo" that move is only usable to a skilled player so quit it I've never seen so many people b**ch and moan about a character just play the damn game and do ur best I mean goodness whatever happened to perseverance damn!
I think Makoto was overratted when AE came out. She's more than ok against a lot of characters. But she also has very difficult matchups which make her far from top tier.
The idea you can have on Makoto really depends on which character you play.
So now all her good matchups are buffed and so are her bad ones so she really didn't deserve any nerf. The most frustrating thing is those completely useless buffs. It's like saying "hey, we cut you a finger, here is a nice ring to make up for it."
So Gen who has 900health with all his tools is on the same level as the new E.Ryu with 900 health + all his options + stupid damage? I guess I have to "learn the game" and be twice as good as a E.Ryu player to even compete. I hope these are not final.
@ #338
Makoto got arguably the highest stun in the game, her damage was insane (fuki trade into fuki rugi for 328/496 damage/stun, karakusa into st.hp xx ex hayate, fuki, ex rugi for MASSIVE damage and stun, grab into ultra for brainless 440-460 damage), she got basically everything improved in AE: U2, dashes, specials, health, st.LK karakusa etc.
Yes, she was a top tier, or they wouldn't have given have those slight nerfs.
But the nerfs are minor (provided the EX grab is still something around 0.8) as Vryu stated on SRK, they just made her more glass cannonish.
Just cause you aren't good it doesn't mean the character is bad.
Im glad Makoto got nerfed, while most others got buffed. Its not like she was easy to use, but one or two wrong guesses against her and the fight was over. I blew up a lot of better players with her. It was so fun and satisfying to win with her in Super, but now i often ask myself if i reallys deserved it.
And i thought Yun was a lot of fun to play with, but i stayed away from him because he was a monster, now i might think about picking him up.
#351 having difficult match ups doesnt mean you cant be top tier. look at vanilla gief vs seth sim sagat.. he was still top. look at super guile vs viper abel seth etc.. some very bad match ups. its the overall picture, tally it together, and you're still above the rest of the cast. everyone has bad matches. AE yun has sagat and gief
i want champion mode added capcom team battle and tournament mode is stupid no one uses them but this time get rid of g ranking and just make g1 the highest ranking.
i want these chars added:
Karin, Rolento Eagle, Gill, Urien, Hugo, Ingrid, Goutetsu, and Charlie and all be happy )
YES. IM A BIT LATE TO THE PARADE HERE, BUT OH WELL. DEEEEEEEEEJAAAAAAAYY! MY MAIN MAN FINALLY GETTING THE ATTENTION HE DESERVES! FEEL THE RHYTHM, FEEL THE RHYME, GET ON UP, IT'S DEEJAY TIME!
Phew, now, this isnt exactly what I wanted for him, but hey at least his sobats got more damage. I typically dont use super, but I can justify saving my EX now. The far. st. mp cancel is strange to me. far st. lk has more range and is already cancellable. sure mp will do more damage and maybe you can cancel into more things than just lk sobat, but still, lk is faster and has more range so it just seems like a useless buff. OH WELL! AT LEAST HE DIDNT GET NERFED! LOL U MAD MAKOTO FAGS?
For Evil Ryu I would have rather seen the hop kick become a long-range overhead rather than be combo-able. But hell - it's good. Nice to see the target combo have a practical use as well. Strange that Capcom has never done nothing but nerf Ryu's shoryuken. Nice to see something resembling a buff. Wonder if this means we will see a st HK with priority ala' third strike?
I don't play either of the twins, and I don't like fighting them, but those nerfs were excessive. I wanted them nerfed but this is too much. I really don't like an even LARGER height restriction on Yun's divekick.
I main juri and i'm happy with the buffs. I only wish they would have done something with her u2 like give it a vacuum so you can use it as an anti air. But overall i am happy with this and the buffs evil ryu got.
Wonder who all the cry babies are going to complain about next? I know, who ever the gods of japan say is top tier in their eyes lol. Hope our fightin g community can just enjoy the update and stop the complaining. Who am i kidding it has already started!!!
dont think deejays gonna be tournament ready with these buffs. Okay he can now combo into super into U1 like gen. Also has a normal cancelable move. Hes probably good for a second or third main, dont think it would help any of his bad matchups tho. Would say around mid B ranking. Would be nice to see him combo into his U2 instead of dashing forward or having to ex machine gun in corner. Maybe trade hits to U2 or some other special move besides ex mg upper. Maybe like balrogs far stp into his U1. Maybe thats just to much to ask for. Just give giefs gh knock down back and better lariat. No need for extra damage buffs or spd range. Thats just stupid. I dont even main him! Hope this is the last balance update, unless they add more fighters then im all for it. More matchups and learning keeps this game exciting and fun for a long time. I hope those fuerte buffs are legit, now i just have to worry about my opponents fa crumple or ultras, dps or special moves. Gotta admit dashing under fuertes bodyslam was annoying especially when gief does it. Now worries no more.
#362 now that i can agree with you. character wise just straight NO to that. Unless capcom says other wise.
Poor Yang, I understand the palm but all the other Nerfs are quite excessive. I been trying to 2nd him but would still get bodied by other seasoned players that played low tiers characters.I enjoy the fast recovery for the dive kick when the opponents would block and I would go for the throw; that will probably change now.
Any how can someone explain to me what the heck the "Upward hurtbox extended" means for his cr.lk shown on the nerf below: I interpret it has him being more vulnerable while crouching and therefore can be hit easier (less invincibility; I guess)
Crouching Light Kick's damage reduced from 30 to 20. Upward hurtbox extended.
yea, my Juri is getting better and better....oh an Oni too.
Wow rushdown characters got nerfed and the game seems to be back to the zoining and lame play. Not that Im against this but my beef is with Fei's rekka nerf. It was the same since Vanilla. Since everyone else got buffed punishing -6 on block isnt that hard and now at -8 it will be 3 times as hard to get in on a fireball/charage character. -8 on block from 2nd lp rekka results into a 200-500 damage combo that can end with a super/Ultra. His damage was nerfed as was his cw. So to also please the massive babies crying they nerf his most important tool and thats his rekka. Apply this same nerf to Bisons lk scissor kick and make it negative and Bisons players will feel the pain of FEi players. Our get in, go to pressure move.
Once Capcom sees Mago and Fuudo drop Fei they will see thay went to far and beyond to please players who couldnt punsih a rekka. And I am more then positive they wouldnt update it as SFxT will be droping next year
Capcom trolled Dudley hard. Most of those buffs are useless. The Backswing blow buff is nice, but that move is extremely slow so who knows how effective it actually is?
Why on Earth have they touched Makoto at all?! She wasn't even winning any tournaments FFS! It was never easy wins for Makoto players, so why the nerfs? This is just absolutely ridiculous... I've been playing her since Super came out... In AE they finally do her some favours, but not drastic ones and then they rob her of stuff again! Why CAPCOM, WHY?
OK i made an account just for this. THANK YOU CAPCOM! TURN THE BEAT BACK.
@ #359
I don't lick any of that stuff.
I just happen to have friends who main (and well) Makoto, and I also read SRK. Stop complaining, your girl still rocks - and quite a few asked for that target to be cancellable.
@ #370
The Twin's crouching shorts ducked under every neutral jump attack. Hopefully they just fixed that.
@ #374
Up to 440-460 damage off a grab you can't tech is an easy win in my book. They didn't touch that.
surprisingly more makoto complaints then akuma and fei. WOAH!!!! Where was the fuerte complaints or abel people???it was hard enough for me to stick with fuerte, now hes worthy enough to fight against top tiers now.
Capcom nerf vega!!!!!!!!! Nerf his claw and mask. Kill threats in 3, 2, 1....... oh my?
this is what i think of Yun http://www.youtube.com/watch?v=nTOtrP...
#379 annoying characters but was really uncalled for. Why not nerf there palm strike and meter gain. Fei i understand. Well might as well say nerf dan before flocks of him start pouring online. Just kidding......
People don't realize the things makoto was capable of Her so called bad matchups can be worked around after one knockdown, Knockdown guile, neutral jump HK Axe Kick, makes flash kick whiff so badly that you damn near have time to taunt then dash up U1, Against yun knock him down, dash up f HK crossup jump forward J.HP shuts down all reversals clean, No free jump ins or you'll eat about 400 damage easy yea she gets raped in the corner but wakeup ex Karakusa shuts it down. and yea thats only a few characters but i ain't bout to type all the other tech she has against the rest of the cast She was easily 3rd or 4th best in the game. They shouldn't have re-instated the Vaginal Tax that didn't make sense. I hope Capcom realizes these things and change her back and make her ex reversals UNTHROWABLE, Thrown outta EX Overhead? Really capcom?
And mr pavy does it again. bravo my boy bravo.
#382
1. Her overhead isn't a reversal. Amazingly Abel can get thrown out of falling sky as well. Huh, amazing.
2. 3rd or 4th in the game when your talking about AE means the character needs a little balancing like everyone else. Her nerfs/buffs are more than fair for her damage and shouldn't do anything but make her play smarter. It's fair. Plus I wouldn't say any characters getting raped by these changes.
makoto players just play smarter and stop throwing ex grabs for easy wins. case closed.
nice deejay buff...
LOL @ twin nerfs... but they got the block/hitstun of their dive kicks increased
wtf@ increasing oni's health... esp when it's higher than e. ryu's lol
@ 378 lol you crazy. i bet they still didn't fix the various hitbox issues he has... like the way cr lp -> cr mp xx l. RCF DOES NOT connect on Guy lol
For the makoto changes... s.HK buff + target combo s.mk cancellable + longer super + charged hayate for DIFFERENT RANGE? guys, I'm loving these changes.
and yes, I main Makoto and play ONLY Makoto. 50 life is nothing, considering that once you get in, you basically finish the match in 15 seconds. If you can't get in because of a solid defence, you can have 950 life or 1500 life, it won't change anything. This ain't Zangief, you're not suppose to take lotsa hits to get in.
@307
Lol you're just a scrub. You want Cody to be S tier? or A+? They are trying to balance the game not make the game more unbalanced you retard. And Cody is definitely not low tier. He is mid tier, stated by Tokido, Daigo and Mago and it's also quite evident how Momochi and Sasaki decimate even top tier players. You say nothing he gets is really game changing? A cu with 3 frames recovery is not game changing, it's just for noobs like you who want to spam it and have it being totally safe at most times. These balances are meant for high level play not for a scrub who can't space properly and is eating dp's all day.
I'm pretty sure his walk speed is his best buff since it makes him more mobile and improves his footsies. You compared his speed to Ryu but since you are a scrub you do not understand that Cody has way better normals and a way better footsie game especially with the new walk speed. He can also cover distance with prisoner slide and crack kick which makes him more mobile and could easily out footsie Ryu any day.
You also want more hitstun for the ultra 2? It seems that you are just too scrubby and can't connect it from the right distance. O and you want Ex cu to have invincibility? So you can just mash it out on wake up? Your changes are all for scrubs who can't space properly and can't block. This isn't sf4 noob edition, if you want that go play vanilla and spam uppercuts with sagat.
Also Sasaki isn't just fadcing his cu because it is unsafe, he is continuing the pressure because after the cu is blocked, the pressure is reset and if he fadc's he can get a grab or frame trap opportunity so he can continue pressure.
Also Cody already has great changes, A 2 meter safe reversal on techable knockdowns whilst also being in a safe position if fadc'd forward. And the overhead is a massive change. Now it is safe on hit and block when it was really unsafe on block and even hit previously. You can now combo off the hit and set up frame traps if hit low since its +1 on block and also being -1 on block making it one of the best overheads due to the damage, range and comboability. But a scrub like you wouldn't know that.
Now picking up the knife is safe which is also big and having standing jab being +6 on block can frame trap just by spamming but a scrub like you would probably never utilize Cody to his full potential and just never pick up the knife.
Go main Dan, he is a joke like you.
d@mn guy as his ability to duck under rsfs!!!!! fuerte must know the secrets of bushinryu! );< that is all....... guys a tough matchup for fuerte i gotta admit tho.
I think that Lvl 5. Hayate should be unblockable and have projectile invincibility as punishment for letting someone charge it for so long...
#389 intense paragraphs i gotta say, theres still time to save hitmanr92!!!! Someone throw some holy water on him quick!!!!!!!!!!!!! ~o8¦
@Lyn
Are you racist? I hope they add Elena and Eddy so I can beat you over and over again :D.
Elena for SSF4 2012 DLC please.
Daigo made a NESYS card of Guile , Ken and RYU yesterday.
@396 i hope he goes back to ryu. I wouldn't mind seeing what he could do with evil ryu though.
and tokido oni. surprisingly justins still with rufus.
Hakaaaaaaaaaaaaaan! Oil from beginning! :'D
Super has less startup! :'}}}}}
Thank the SF gods! There are certain characters you can't oil up on, with good players, this makes it too good ! :}
I don't think the twins are nerfed that hard to be honest..those are very reasonable nerfs...and they DO need to nerf them a little to make some character viable like SIM for example and they don't really want to buff SIM too much because SIM, on the other hand, dominates other characters...it's a fine balance...the twins will still be top 10 chars for sure.
@153 fireinthehole
There were plenty of unnecessary nerfs going from super to ae & people said "things could change it's not final". All of the nerfs stuck no matter how ridiculous they were so i wouldn't get your hopes up.
AE 2012 is looking like a better game it's only the tier whores who are overreacting & they won't be able to jump to another character this time because it's looking like no character will have a clear advantage against all the other characters like in ae, hopefully there'll be plenty of delicious character diversity & playstyles this time round
@404 as a juri player im definitely happy. All though i did wish they would have gave her u2 a vortex to pull players in, but hey can't have it all. Plus i'm also happy they buffed my 2nd main evil ryu.
Isn't funny how people are trashing about who daigo will use now with the Yun Nerfs? As if he wasn't using ryu, who was no where near Top Tier.
The 2 things I wanted for Cody. Faster walk and somewhat of a viable wake up option.. I can't wait to play with these new changes.
@402
True, but did Capcom do the locational test thing when going from Super-->AE? I really don't know the answer to that question.
Ono did say that he wanted to really take his time on this one so that he and his team and do the best they could to completely balance everything out.
its sad how many people are complaining about makoto nerfs for real??
the last time i checkd when any shoto landed a dp they couldnt do dp dp axe kick for like 350 dmg off an anti air....
plz stfu all u nubs who cant understand that she barely got touchd
Overall, VERY happy about the buffs on Guy. I don't know what all the other Guy players are complaining about. Easier execution for elbow drop means easier pressure or bait tactics. No more accidental j.MP's! I'm hoping they made f.MP's hitbox better so I can consistently get two hits out of the overhead. A bit happy about the throw.
Some buffs I were hoping for Guy:
1) Better Walkspeed
2) Less Pushback when [mp hp] hits (like super range)
3) LESS DAMAGE SCALING, ESPECIALLY WHEN COMBOING INTO U1.
Well let's see what the testers say hopefully they get the right players for each character.
YES , I AM WAITING THE MAKOTO NERfS YES YES YESSS
GUY BUFFS ? FUC-K YOU CAPCOM , HE HAS THE BEST COMBOS AND PRESSURE AND MORE BUFFS ?
As a dedicated Guy player, my wishes were for improved forward walkspeed, MP houzantou to come out faster, making it more combo-able, and more horizontal range for EX Bushin Sempukyaku.
The last one, I would really love, so I can escape safe jumps and crossup mixups more easily. I don't need or want an FAD cancelable Sempukyaku, I don't think it suits Guy that well.
@395
I was thinking the same thing. Notice how we didn't get a response.
@421: It's whiners like you that gave us an unbalanced game. Why don't you do something productive like suggest buffs and nerfs for a specific character?
i found fei long to be nerfed the hardest out of the 3 top tiers
if you just wanted him balanced, you couldve revert him back to his super self by taking away his +frames on standing jab that made comboing into sweep possible, and making ex rekka useless like on super.
Makoto's health in Super "I believe" was 900, not 950.
Dee Jay can now cancel out of Sobat Carnival (Super) into Sobat Festival (Ultra 1). This makes him, according to the blog, the only other character besides Dan who can cancel a Super directly into Ultra. If you land both it does 570 damage.
That is an awesome buff. But still, Dee Jay needs improved normals. I've read many times that his are mediocre and are a bigger issue.
I think overall the changes are solid, remember, this is a location tests. It isn't final.
Makoto should get back her health and grab range. While Makoto can decimate her opponent, her inability to get in against zoners/charge characters forces her to work amazingly hard for little payoff. But Makoto just got a few changes, not a huge list of nerfs. My bet is that she's weaker in 2012, but considering the nerfs of other characters...Makoto is relatively power generally speaking. Same as Viper, people thought her nerfs sucked. But look at how they compare to the twins.
Ryu should also get his cr.mk back, a tool that actually matters. Capcom has a knack for touching things that don't matter in high level play and they need to be steered away from doing that. I don't think Yun/Yang will be unplayable, but they'll require far more thought to use.
Daigo may stop playing if Yun gets nerfed, but so what? Yun was too good, Guile is getting buffed and Ken is awesome. And he's familiar with those characters.
......
@Yun and Yang's changes:
http://www.youtube.com/watch?v=1Zzg3U...
@431
why because you can't time around something that's unque to one character? it's not like he got a free ultra(and I mean literally an ultra that can't be blocked or dodged) just can't be tricked up by
@406
BROTHER STAND TALL FOR ONE DAY WE SHALL SEE THE FASTER WAKE UP RETURN!
@Anon, it might be annoying but how the hell is it broken? Are you saying it was on par with SF4 Sagat? It wasn't anywhere near that good, it just gave him an advantage in specific situations. And he's still not a top level character at that. He was mid-tier from the get go and requires strict knowledge and execution to take anywhere, unlike the twins and Fei.
I don't play Ibuki, but the buff on her Ultra 1 seems insane (full ultra if fireball hits airborne opponent). Is this because the move isn't a zero-frame grab like zangief? I doubt these changes will be final, but if they are ... players will simply have to adapt.
You know, coming from someone who stuck with Abel from Super to AE, I think a lot of you whiners are overeacting just a tad.
WTF IS WRONG WIF THEM! Y R THEY NERFING THE WEAKER TIER AND BUFFING THE HIGHER TIER (ON AVG)!!! come on if makoto need any more changes she needs more stamina not less idiots, fukiage is already one of the hardest moves to use in the game and lowering the low damage it has doesnt help! i dunno abt u guys but i thinkk this is a big f_cking bull-shiet! boycott!
Signed up to the site just to say, thanks for nerfing the sh!t out of yang, effectively rendering him useless, crippling him for merely being related to yun ( who funnily enough, didnt get nerfed as hard) seriously what the FXCK.
please dont let this be final, or i will sell my AE. inb4 quit whinging
NOW when all is SAID and DONE with these changes and this patch, WILL EVERYBODY PLEASE.. please for the love of STREET FIGHTER stop moaning/bitching/whining/complaining/or what have you already!!!
I've had it with you whiners in the community and with CAPCOM(YEAH YOU CAPCOM!) for making us play so many versions/iterations/editions of your precious SFIV already! I used to love this game.. even up into AE. But as soon as i've heard of another "balance patch", I started getting sick over it! AE is supposed to be the DEFINITIVE version of SFIV! Now we have "ver.2012".. what's next.. ver.2013, 2014, 2015... WTF! STOP this sh1t already!
NO FIGHTING game, I repeat, no fighting game will ever be truly, perfectly balanced! It's just the nature of the game and the individual playstyles and movesets of each character! what are you guys trying to do.. turn street fighter into a FPS where you constantly need balance patches every now and then! GEEEZ!!!
I just don't believe they nerfed Makoto that way. She was horrible in the first version, now they want her to be awful again. Why they put a Makoto on the game for her to be so weak then? I hope they change her a bit more. It seems she will be the worst of the game. Almost everyone got buffed.
@#443
Overreact much? shes isnt gonna be awful from a revert on health change(only 50 points lol just like the other females and she does more damage than most of them still), slight damage nerf on one special move, and slightly less range on a one form of her command grab(only ex)...
they buffed one of her target combos(which was suggested), super has more time which isnt a bad thing when going from super>U1 and a few other changes that werent nerfs and debatable buffs.
She still carries alot of improvements over to AE which havent been reverted. And there are plenty of other characters that had straight up nerfs to just about all specials moves and loads of normals changes. None of makoto normals where nerfed and one special nerfed only on damage(stun and hitbox buff stayed). Its not the end of the world and she definitely will not be worst ingame from minor nerfs and a few buffs.
There is only one way Capcom can make a version of SF4 without ANYONE complaining: put in the best iteration of each character in the game.
Super abel
Super adon
Vanilla akuma
Super balrog
Vanilla blanka
Super cammy
Super chun li
AE 2012 cody
AE c viper
AE 2012 dan
AE 2012 dudley
AE 2012 dee jay
Super dhalsim
Super e honda
Super el fuerte
AE 2012 evil ryu
AE fei long
Super guile
Vanilla gen
AE 2012 gouken
AE 2012 guy
AE 2012 hakan
Super ibuki
AE 2012 juri
AE 2012 ken
AE makoto
Super m bison
AE 2012 oni
Super rose
Vanilla rufus
Vanilla ryu
Vanilla sagat
AE 2012 sakura
Vanilla seth
AE 2012 t hawk
Super vega
AE yang
AE yun
Vanilla zangief
Feel free to correct me if I got the wrong version of the best iteration of your character. Of course the game will be broken as hell but hey, you can't say sh*t about your character needing buffs etc lol.
@TheMasterPlayer
The other Versions were no balance patch. Super was very balanced, and i dont remember a lot of whinning about it. They added new characters and rebalanced it, and screwed up. Its not like some internet trolls complained, the whole Street Fighter community complained. Even Pros. They went away from the characters they loved and picked up Yun and Fei and People were amazed when someone like Seth or Sakura blew up the Tournament because it was just so unexpected. Do you really want that? Is that a Street Fighter and a Street Fighter community you could love? I dont wantz that. And i want Pros to choose a character they like and not all go with the same chars, becazuse they have to since its their Job to do good in tournaments.
And what is so bad about balance patches. Its not like its a different game now. Its even fun to get new weapons and adjust your playstyle to the changes, keeps it fresh and interesting. And if you really get annoyed by whinning people, it would be a good tip to stay away from communitys altogether. People are like that.
Boxer gets his headbutt dmg back from super and Guile still has ass FK dmg WTF.
Wow these twin nerfs r a little unnecessary Changing the height of yuns divekicks is almost chsnging his playstyle wow ono way 2 give into all the crybabies like he could have just buffed everyone and mayb make a few nerfs instead of making a character useles
The 15 or so most popular/best characters in Super were pretty balanced against each other. The bottom 20 were not balanced.
@452 Makoto is hard to play. Thats how it is supposed to be. If she would have more options, she would have less priority in her moves, less damage and whatnot. Dont try to change my makoto into a boring autopilot char, and be proud that you are one of the few who are ballsy enough to work for your victory. Play Mindgames with her and you will win. Thats what shes here for.
Hit confirm -> Slasher/Sobat -> Super -> U1?
U1 is hard to hit because it doesn't have real comboability and its startup doesn't travel far. That buff'll be really nasty, but it seems unfair since no one else can do that save for Dan (and that's out of a no damage Super Taunt). I wonder if they changed his initial kick in U1 startup to act closer in invincibility & distance to EX Sobats, would that be "fairer?"
@429 - Dee Jay's normals probably do fall in the mediocre range, but they aren't that bad. st. MP buff helps and j. MK/knee shots are good mind eff tools. If anything, I'd just want his st. HK back to ST or A3 properties and I'd be really happy.
Please give vega something to save his butt from total rush down. Invi frames on terror or anti air like adjust hitbix on standing light kick...
I love STREET FIGHTER 4 LIFE!!!!
but I really dont understand the nerf process at all, is it not possible to give every character a different set of advantages to form a balance?
Maybe because im a creator myself but I just think the point is being missed somewhere, the actual character uniqueness should play a big role on there strengths and weaknesses.
For instance I main Adon, yes Adon :/
so when his speedy wake up was nerfed i was pissed,
WHY?
because Adon is a speedy Agile Character with a worped prideful fighting spirit that enables him to jump back up to get his ass kicked right back down i would think.
But thats a unique Advantage he or maybe one other should have he dont throw fireballs or have long mix up combos , he just in your face!
understand? he was considered bottom tier to Gamerbee J.Kicked Rufus
NOW HOW bout Cody? i went from Adon to Cody not too long ago because i got into his Character as well )
Though im loving the new buffs im a little upset about 2 things,
1st :A lot of lames going to be using Cody now
2nd; HIs walk speed increased? yes i should be happy but its not Cody,
this guy sleeps on floors, yawns, picks up sh* throws it....he's a lazy fighter
i cant see his walk speed increasing with him being the way he is
nobody is unique in the game anymore
maybe the forward dash should have good speed if anything cuz hes quick when he Zonk you...
poor yang man wtf he do? Capcom hire me i got ideas
lol i feel most sorry for Yang he got nerfed by association, man he was mid tier at best hence why nobody used he, an he does no damage and cant do anything without meter. His there like "man yun look what u got me into, i got raped simply because im your brother people hating i yun so much his brother got nerfed his mom got nerfed, even his dog got nerfed, just take the twins out the game capcom.
Why buff Ken, he takes no skill to play and is so scrubby it's unreal. Buffing EX shoryuken is totally unneccesary.
Liking the Abel changes, I'm pretty indifferent to the U2 changes for him since I only use that ultra against Giefs. I like seeing Guile getting a little buffed as well.
Here we go. :)