Updated: Nyoro spent a ton of time translating a fair majority of the notes you see below for the community. There are now details on all 13 characters that were included in the blog entry for today, also some of the characters that weren't very fleshed out have received new additions to their write ups.
ive been waiting for this all day :3
someone translate quick! :)
剛拳 = Fist Fang
Fist Fang confirmed
Yamcha still in the works.
Damn we need a hero to translate this, im kinda hoping for Dan to be a decent fighter now.
yes fuerte is back almost to his old self i hope
my opinion of this version is all about how they change cammy now
@10 that wasn't there at first
for Rufus:
"character balance improvement,
We heard the complains about stuff
in the case of Messiah kick,
we made some attacks consecutive?"
I wonder what that means?
"In the Super IV AE edition you couldn't use big bang typhoon to hit people out of the air
we're reviewing that,
You could hit someone in the air 10 times
When you hit them 10 times you could do 236 damage"
sweet!
Made sense that Akuma would receive some type of nerf next to Viper he was the least unchanged.
Why did they take out Akuma's demon flip overhead? ... :/ The more overheads the better
So Gouken's U2 gets up to 2 times as fast depending on charge and can do up to 540 dmg on full charge.
Seems like they changed the palm probably to what most Gouken's have been asking for with light having more range, medium is super light version and hard is super medium but Chrome browser translation is a bit hard to decipher.
Sounds like kongo hit box changed as well and something bout cr.mp into tatsu i think adjusted so it doesn't wiff on other characters.
Who says Capcom doesn't listen to the forums? Sounds like what most have been hoping for.
Thank you Capcom. THANK. YOU. Cammy's new spiral arrow sucked so bad, this is the only thing I wanted fixed. Thank you.
@30, Good point! and that's because SSF4 was pretty well balanced imo. Only FeiLong and Viper were top tier. Nerf those two along with the twins and keep everyone else to their SSF4 counterparts and everything should be pretty balanced.
WHERE ARE THE REST OF THE FEI LONG CHANGES, PLEASE I NEED TO SEE THEM.
Flame Kick Damage Reduced to Feilong Kudos!
Reduced the damage of his Recca as well..
Its a nice day for Rufus Players.Yeah!!
Cant wait for updates on Evil Ryu and Oni,
Fuerte has ALOT more in translation than what appears here.
They say in detail how fast the charge time is for the 'bomb'.
They want players to use him more too and MUCH MORE!
Wow, the changes seen so far are hardly even gamechanging, it's like 10 points of damage each side of what they are currently, or returning moves back to vanilla for some reason. There best be a whole lot of new characters in AE 2012 because so far it just looks like a waste of money, even though I'll probably be forced to buy it :/
■エル・フォルテ
フォルテ使いのプレイヤーの楽しさアップを目指しつつも、
全体バランスに大きな影響を及ぼさないレベルで調整を行いました。
【プロペラトルティーヤ】の発生直後の無敵が復活し、
スパIVと同様の性能となりました。
今回新たに追加する要素としては、
【ケサディーヤボム】の性能を見直しました。
まず、【EXケサディーヤボム】のタメ時間を従来の390Fから210Fで発動するようにし、
その上でカウンターヒットした場合には壁バウンドダメージとなるように調整しました。
壁バウンド後は、画面中央であれば
【アバネロダッシュ】→【ゴルティータソバット】、
画面端であれば【ワカモーレレッグスルー】で追撃することができるようになっています。
また、通常版の最大タメ(Lv3)およびEX版がヒットした場合の
フォルテ側硬直を10F短縮しています。
その他の調整として、
【しゃがみ弱パンチ】の連打キャンセルで他の弱攻撃が発動できるように調整しています。
また、
【立ち強パンチ】→【アバネロダッシュ】→【カラマレスライディング】
が特定のキャラクターに抜けてしまう現象を修正しました。
I'm crossing my fingers for Makoto to not get any significant nerfs. Crossing them so super hard.
@Nep
AE 2012 isn't gonna cost any money bro. And new characters are unlikely.
Wonder how many people will drop Fei-Long and Yun after the update blogs are complete :)
They dont need to go to this kind of changes just nerfed the twins and Feilong and some of the rank A tiers,
Thats the only thing were complaining about and i agree with #46 akuma wasnt even top tier.
Only skilled players make him seem broken. which is a few..
And Why nerfed seth isnt it enough that he has the lowest health in the game.
When this patch is done people will still complain about certain things... Iam sure..
@46 it not a big deal that his demon flip palm doesn't hit overhead anymore..it didnt hit over head in super or vanilla and akuma was still kicking ass. 2 more recovery frames for his foward throw. Most akuma's don't even rely on forward throw for a knock down. it's usually sweep
YES! Sakura's C.HP ~ Ex. Tatsu is very welcome change. So tired of that not connecting
Sakura's looking good now. I really want to see what they are going to do with Ryu so i can hope Daigo returns to him again:)
Nice Seth changes overall. Pretty cool they buffed his J. Neutral medium kick, it should be easier to go over projectiles with it now. If they are going to reduce the damage for his Ultra 1, please give the invulnerability to projectiles back.
Now Fei Long goes right back to where he belonged all along.. http://iplaywinner.com/super-street-f...
@44 not that easy, you change something heavily, you change the gameplay completely, heavy changes on a simple poke will affect the entire cast, and not just the characters you are looking to beat, so the most logical thing to do is to increase damage and stun properties or decrease it, bad matchups will still be bad matchups.
What what what!? Rose actually got buffs? And real ones at that? Meter gain back? Close standing medium kick to crouching medium punch......Hell yeah!
Soul piede back to vanilla is nice too. Might actually have use now.
I would have liked U2 to be back to super standards but even I know that was a little broken.
And double lol at all the people who are going to cry about fei nerfs.
lol Fei Long.You know, in order to balance the game you don't need do kill the character
My prayers have been answered!!! Abel has his cr. fierce anti air back! and being able to fadc the second hit of COD?? that is gonna make combos extra long
Another reversal for Gen possibly? I like it. A good meterless way to combo into an untechable sounds great too.
As an Elf player, I'm pretty curious about this wall bounce off an EX bomb, but I don't usually use those anyway. Sounds interesting though. I really hope they remove some recovery frames from his guacomole leg throw.
@60 You clearly don't realise that forward throw wasn't only just an option for knockdown, but it is where basically all of akumas setup/vortex options become available.
Demon flip palm has ALWAYS been an overhead, don't know why the post says otherwise. Pretty unnecessary nerfs to Akuma -_-
@c_wong428
I can see that you have trouble with reading comprehension and you like to make unfounded assumptions, so let me just say this:
there's a difference between wanting everything good to be nerfed because you can't hang, and wanting something that's completely braindead and busted to be nerfed because...well, it's completely braindead and busted. I hope you can understand :)
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