Updated: Nyoro spent a ton of time translating a fair majority of the notes you see below for the community. There are now details on all 13 characters that were included in the blog entry for today, also some of the characters that weren't very fleshed out have received new additions to their write ups.
剛拳 = Fist Fang
Fist Fang confirmed
Yamcha still in the works.
Damn we need a hero to translate this, im kinda hoping for Dan to be a decent fighter now.
yes fuerte is back almost to his old self i hope
my opinion of this version is all about how they change cammy now
@10 that wasn't there at first
for Rufus:
"character balance improvement,
We heard the complains about stuff
in the case of Messiah kick,
we made some attacks consecutive?"
I wonder what that means?
"In the Super IV AE edition you couldn't use big bang typhoon to hit people out of the air
we're reviewing that,
You could hit someone in the air 10 times
When you hit them 10 times you could do 236 damage"
sweet!
Made sense that Akuma would receive some type of nerf next to Viper he was the least unchanged.
Why did they take out Akuma's demon flip overhead? ... :/ The more overheads the better
So Gouken's U2 gets up to 2 times as fast depending on charge and can do up to 540 dmg on full charge.
Seems like they changed the palm probably to what most Gouken's have been asking for with light having more range, medium is super light version and hard is super medium but Chrome browser translation is a bit hard to decipher.
Sounds like kongo hit box changed as well and something bout cr.mp into tatsu i think adjusted so it doesn't wiff on other characters.
Who says Capcom doesn't listen to the forums? Sounds like what most have been hoping for.
Thank you Capcom. THANK. YOU. Cammy's new spiral arrow sucked so bad, this is the only thing I wanted fixed. Thank you.
@30, Good point! and that's because SSF4 was pretty well balanced imo. Only FeiLong and Viper were top tier. Nerf those two along with the twins and keep everyone else to their SSF4 counterparts and everything should be pretty balanced.
WHERE ARE THE REST OF THE FEI LONG CHANGES, PLEASE I NEED TO SEE THEM.
Flame Kick Damage Reduced to Feilong Kudos!
Reduced the damage of his Recca as well..
Its a nice day for Rufus Players.Yeah!!
Cant wait for updates on Evil Ryu and Oni,
Fuerte has ALOT more in translation than what appears here.
They say in detail how fast the charge time is for the 'bomb'.
They want players to use him more too and MUCH MORE!
Wow, the changes seen so far are hardly even gamechanging, it's like 10 points of damage each side of what they are currently, or returning moves back to vanilla for some reason. There best be a whole lot of new characters in AE 2012 because so far it just looks like a waste of money, even though I'll probably be forced to buy it :/
■エル・フォルテ
フォルテ使いのプレイヤーの楽しさアップを目指しつつも、
全体バランスに大きな影響を及ぼさないレベルで調整を行いました。
【プロペラトルティーヤ】の発生直後の無敵が復活し、
スパIVと同様の性能となりました。
今回新たに追加する要素としては、
【ケサディーヤボム】の性能を見直しました。
まず、【EXケサディーヤボム】のタメ時間を従来の390Fから210Fで発動するようにし、
その上でカウンターヒットした場合には壁バウンドダメージとなるように調整しました。
壁バウンド後は、画面中央であれば
【アバネロダッシュ】→【ゴルティータソバット】、
画面端であれば【ワカモーレレッグスルー】で追撃することができるようになっています。
また、通常版の最大タメ(Lv3)およびEX版がヒットした場合の
フォルテ側硬直を10F短縮しています。
その他の調整として、
【しゃがみ弱パンチ】の連打キャンセルで他の弱攻撃が発動できるように調整しています。
また、
【立ち強パンチ】→【アバネロダッシュ】→【カラマレスライディング】
が特定のキャラクターに抜けてしまう現象を修正しました。
I'm crossing my fingers for Makoto to not get any significant nerfs. Crossing them so super hard.
@Nep
AE 2012 isn't gonna cost any money bro. And new characters are unlikely.
Wonder how many people will drop Fei-Long and Yun after the update blogs are complete :)
They dont need to go to this kind of changes just nerfed the twins and Feilong and some of the rank A tiers,
Thats the only thing were complaining about and i agree with #46 akuma wasnt even top tier.
Only skilled players make him seem broken. which is a few..
And Why nerfed seth isnt it enough that he has the lowest health in the game.
When this patch is done people will still complain about certain things... Iam sure..
@46 it not a big deal that his demon flip palm doesn't hit overhead anymore..it didnt hit over head in super or vanilla and akuma was still kicking ass. 2 more recovery frames for his foward throw. Most akuma's don't even rely on forward throw for a knock down. it's usually sweep
YES! Sakura's C.HP ~ Ex. Tatsu is very welcome change. So tired of that not connecting
Sakura's looking good now. I really want to see what they are going to do with Ryu so i can hope Daigo returns to him again:)
Nice Seth changes overall. Pretty cool they buffed his J. Neutral medium kick, it should be easier to go over projectiles with it now. If they are going to reduce the damage for his Ultra 1, please give the invulnerability to projectiles back.
Now Fei Long goes right back to where he belonged all along.. http://iplaywinner.com/super-street-f...
@44 not that easy, you change something heavily, you change the gameplay completely, heavy changes on a simple poke will affect the entire cast, and not just the characters you are looking to beat, so the most logical thing to do is to increase damage and stun properties or decrease it, bad matchups will still be bad matchups.
What what what!? Rose actually got buffs? And real ones at that? Meter gain back? Close standing medium kick to crouching medium punch......Hell yeah!
Soul piede back to vanilla is nice too. Might actually have use now.
I would have liked U2 to be back to super standards but even I know that was a little broken.
And double lol at all the people who are going to cry about fei nerfs.
lol Fei Long.You know, in order to balance the game you don't need do kill the character
My prayers have been answered!!! Abel has his cr. fierce anti air back! and being able to fadc the second hit of COD?? that is gonna make combos extra long
Another reversal for Gen possibly? I like it. A good meterless way to combo into an untechable sounds great too.
As an Elf player, I'm pretty curious about this wall bounce off an EX bomb, but I don't usually use those anyway. Sounds interesting though. I really hope they remove some recovery frames from his guacomole leg throw.
@60 You clearly don't realise that forward throw wasn't only just an option for knockdown, but it is where basically all of akumas setup/vortex options become available.
Demon flip palm has ALWAYS been an overhead, don't know why the post says otherwise. Pretty unnecessary nerfs to Akuma -_-
@c_wong428
I can see that you have trouble with reading comprehension and you like to make unfounded assumptions, so let me just say this:
there's a difference between wanting everything good to be nerfed because you can't hang, and wanting something that's completely braindead and busted to be nerfed because...well, it's completely braindead and busted. I hope you can understand :)
@85 maybe it could open up the possibility of ex bomb, wall bounce into ex guacamole? who knows the obvious one would be wall bounce to run splash.
and the fandom rejoiced? or is too soon until Yun info is released.
apparently Gouken has a ton of changes at least thats what I'm hearing.
Oh thank god Rose didn't get hit directly upside the head with the nerf bat again.
Now I'm just holding out for info on Juri and I can sleep easy.
And lol @ Fei nerfs. If that's what they're doing to Fei, the hell are they planning for Yun?
To be honest, none of it is game-breaking (yet). I didn't necessarily care either way - I work with what's there. But I am enjoying the fact they are revisiting the game's balance, if only to play around and see what changes.
Keeps it alive, and while I enjoy AE as-is (even though I do bitch about certain things in regards to the IV series), it's fun to see what happens with the updates.
...still holding out hope for one or two more characters someday, lol (Karin, por favor). ;-p
@108 they weren't going to give that back it was pretty obvious they could have at least lowered the height a little bit.
I wish Rose got her ssf4 u2 back and i had hoped that they would have imoroved her u1 just a bit; also if she had a bit more comboability than just relying on 1 frame links :-(
Now if she only had a good reversal...I can dream can't I?
I really do wish the devs would give her some more attention though its been a while since her alpha 2 days o_O
@101
Personally i would hope that would open up the possibility of... wallbouce> far or close HK> into guacamole. And using the ex Q.bomb wallbouce should work if you use it to shatter a focus attack, so it could be something to use for when people start focusing out of his wake up shenanigans.
Yes dan and rose buffs.
And omg actual thawk buffs this time. Something that is meaning full.
That body splash on the neutral jump stops people from dashing under his floaty jump mindlessly as he can hit them behind now... that is so freaking helpful like chuns and fei neutral jump HK.
And if condor spire gets changed to a qcf+k motion(which would make sense) it would make him flow much better not having to do a reverse dp motion for a move that goes forwards O_o. Also helps with reacting when doing buffers for moves as you can react with qcf+KK for ex spire thru fireballs OR dp+PP for ex tomahawk when closing in on someone. IF they do it, freaking helpful.
lol all the Akuma players over in SRK are so butthurt right now hell even the Fei Long players aren't complaining about his nerfs to that level.
@114 I hate ELF but I really hope that some of those new things you mentioned could be possible play on Fuerte mains.
Wow, Cammy's my secondary, and I was really looking forward to a possible removal of the height restriction for her Canon Strike... :(
Agree with Shin_ono, I main Akuma myself and I found that a bit unnecessary.
Those Hawk buffs are nice and all, but I was hoping for Hawk's light spd to have at least the same damage and/or distance as Zangief's. His dashes could have been improved, (faster, longer distance)And start up and recovery frames on spire would be improved, also make it so that hawk doesn't keep flying when he hits you with spire, making it punishable on hit! I would have liked those adjustments as well, but what are you going to do, haha.
GOUKEN, WHY U SO GODLIKE? FASTER CHARGE TIME, AND BEING ABLE TO MAKE IT FASTER BY ROTATING? FULL CHARGE DENJIN HADOUKEN COMBOS LETS GO.
Damn! Gouken got Buffed Son! My man ViperGoomba is going to be beasting on PS3 as well as Bullcat on Japan!
@#119 grimm
lol i use Elf cause hes a mini grappler with alot of mobility, so i can continue my wrestling duties in this game where its gets boring and tiring trying to chase people with gief/hawk/hakan.
And yea seeing how when far HK hits an airborne opponent normally, you are able to use guacamole after so i would hope it would work after a wallbounce.
And another note its easier and fast to deal with chun/guiles/blankas with fuerte than trying to get in with gief.
@#125
yea hopefully these arent the only changes, yea there is a reason why thawks lp spd is the way it is. Giefs Lp spd still launches them away from him, hawks keeps them right next to you. While the 150 damage on it should atleast be like 170 so it atleast outdamages non main grapplers throws would be nice. And yea the spires still crap on hit but most people by instinct choose to move away instead of punishing.
Akuma was maybe the best balanced character in AE, thiso nerf wasnt necessary but it wont hit him too hard fortunately. And why buff U2? Its still trash. I still think they need to do something with Shaku, either more damage or more stun but right now its not worth 2 Bars for comboing into it.
Fei Long after nerfs:
http://www.youtube.com/watch?v=hmP7TY...
He's on his level don't need to be anymore powerful
Akuma's Ultra 2 should be changed to Kongou Kokuretsu Zan from Third Strike.
Gouken After buffs:
http://www.youtube.com/watch?v=5h9_L9...
HE WON'T BACK DOWN
It would be nice if Gouken had more reset options that led to more combos given how Denjin Hadouken has been buffed.
Ok so the rose u2 is that a buff or nerf? Someone help me out thanks
YESSSSSSSSSSSSSSSSSSSSSS ABEL!!!!!!!!!!!!!!! I didnt even read anyone else yet except for Abel, anti air back and FADC on 2nd hit of COD, so many more combo opportunities and 50/50 setups. Abel is going up on tier list for sure
@theonlydalauansparrow: "Ok so the rose u2 is that a buff or nerf? Someone help me out thanks"
Faster startup would be considered a "buff."
Hawk, already strong, getting smoothed out around the edges. I like what I am seeing there.
And watch out for Dan!!
U2 thing for Rose is a buff, but it doesn't really change anything unless your opponent doesn't know how to do meaties.
@#134
resets eh? Dont have much for combo potential to try and abuse that feat. And i cant do RSF for the life of me... But then again air reset> shenanigans> Ultra punish. That would have to wait and see :D. Also fuerte vs sim match up is tolerable unlike gief vs sim.
Gouken is looking pimp, does that dude have a decent reversal yet or what?
Hawks buffs are GARBAGE.
ALL of Hawk's bad matchups were buffed.
Hawk did not get what he needed to compensate for this.
Fei is still a solid character, i have been maining him since i picked up SF anniversery edition and no way am i gunna drop him.
I kinda lost my fire with him in AE for some reason though...
And having him getting nerfed just gives me a reason to want to use him even more [: hopefully all the tier whores drop him hehehehe, and i will still be glad to whoop the haters that are followers of tier whores.
Also it seems gouken still might suck...A little better then Super but alot better than AE i suppose. But nonetheless i still want to see wassup about his bigger hitbox for the light palm strike and the counters. Just relying on his U2 wont get u far.
Ah yes and Able he was my 2nd main next to fei in vanilla, being able to FADC the 2nd hit of COD will take some stress off the shoulders now..I might try to actually get him to a good level with him this time around.
WOW!!! Y NERF AKUMAS FORWARD THROW RECOVERY?? THATS THE MAIN SETUP FOR HIS VORTEX MIX-UPS! DO THEY NOT WANT HIM TO DO MIX-UPS AFTER A THROW??? THATS AKUMAS FIGHTING STYLE! ... WOW!...
THERE ARE 2 THINGS KNOWN TO MAN THAT IS INFINITE.. 1) THE UNIVERSE.. 2) HUMAN STUPIDITY.. AND I'M NOT COMPLETELY SURE OF THE FIRST ONE.
@#149
Hawk is forever doomed, like most grapplers in sf games. If they have something good, it will get taken away eventually(gief lariat/exGH knockdown...believed hawk was able to do ex condorspire into U2 in early beta).
What really sad that hawk still cant take advantage of the main system in play for sf4 series. Dude still cannot FADC!!! Bad enough most of his moves are lackluster and unsafe, he cant even make them safe with meter. HAWK needs a revamp, patches most likely can never save this guy. Just make him more tolerable to play with.
WTF! akuma, the 4th best character in AE, had one of his moves nerfed? :(
As an Abel player all i wanted was c.hp hit box back/bigger as it sometimes whiffed and it felt weird in AE.
10+ on all TT...AE dmg wasnt that bad but i welcome it with open arms.
focus cancel on 2nd hit low of cod...nice to have more tools.
@#152
sup capn caplocks, Akuma is gonna be fine he has ways to set up his vortex still. Not like they didnt take it completely away. Ibuki whiners did that the first time around too thinking their vortex thing was forever nerfed. Zangief on the other hand had his main set up stripped from him.
Watch haters quickly fall in line. Oh how I love the internet age and people.
Gone are the days of stomping on Fei-fei and most likely Yun/Yang. And the intense feeling of accomplishment by doing so.
You see, it's not because its gonna be easier now, but that the folks who FLOODED to him like they did with Seth AFTER EVO...well, wont have the same exploits to mimic now.
But....I think it gonna be the age of GOUKEN now.
Fei Long nerfs look rather severe and that is not good. I am sick of capcom nerfing characters into the ground. What they need is a "delicate touch" when modifying characters that are strong in a previous game. They basically destroyed Guile going from Super to AE. >_>
And I fail to see why so many people here are happy about his nerfs. I agree his needed some. But none of you are fighting Fei Longs as good as Mago and Fuudo. Keep in mind, Fei Long is a highly technical rush down character. Most people can't play like like high level players do. Just like most people can't play Viper like Latif or Wolfkrone. All I'm asking is that you people be more objective and sensible in your suggestions for nerfs and such.
Overall, it's still looking good. Players will get to test the changes at location tests, so user input will get to the development team either way.
I like those Abel buffs! Gen buffs not exactly what he needed but I will not complain, I'm liking that cr.HK buff alot and am interested to see how his EX roll will work now.
Fei's rekkas unsafe after 2nd hit on block
reduced burn kick damage
Does anyone know if cr lk, cr lk, st lp, cr lp xx rekkas still works?
I love that bnb hope it still works otherwise i'm going to cry I LOVE BRAIN DEAD COMBOS
Hmm Akuma didn't really deserve any nerfs he was probably one of the most balanced characters AE had. Though overall it seems AE 2012s is more or less buff characters which is can only be a good thing... Poor Fei though
Why on earth did they do that to Akuma? Forward throw leads to both his unblockables, safejump setups and vortex game, what the helh!
Even palm not hitting high, now the high-low mixup is essentially gone, christ. You just hold down back, so much for the vortex.
Who the hell cares about +21 damage on a ultra you use to run away and hope you opponent isn't baiting you out?
Capcom dammit, did you really have to do that when Gouki isn't even close to being a glass cannon (horrible stun output) and didn't win any major?
I have one thing to say, I don't know what the dev team is smoking but nerfing Akuma's throw means he'll lose the vortex/safe jumps against certain characters. I know why they did it this will reset the unblockables near the corner..some crazy solution !
I have some friends maining Akuma, and seriously Akuma receive 2 HEAVY NERF.
His vortex is ruined, like Cammy was gone to dust after TKCS removal. Now no more "near" unblockable setup, no more safe jump, no more vortex. Just hold DB and you will be fine
For Fei, man that is HARD. no more cr.HK after sweep, rekka is way way more punishable, and wth, 100 damage HK CW, less MK FK. At least buff his Ultra 1 so it can connect probably, only 3 hit is fine
@Darkyellow
"U2 thing for Rose is a buff, but it doesn't really change anything unless your opponent doesn't know how to do meaties."
This is a very good buff for rose. In super U2 was a spammy/cheap get out of anything for free move.Being back to 5 frames means she can FADC into orbs from a close standing hard punch like she could in Super. and It will be easyer to combo into orbs from an HP reflect (Some chars with iffy hitboxes they whiff half the time like GUY for isntance). Combined with her awesome vanilla pede kick I think this will give her some decent corner pressure and Ultra 2 is the offensive tool it should have always been.
Also being able to combo from standing medium kick without a counter hit and geting her meter gain back is awesome.
I'm just happy they fixed the goukens mp it was so annoying when it would just whiff being that it's his biggest hit confirm (for me anyway) the bigger boxes on the Congo YES!!!!! (I dare anyone to say that move is cheap because simply put if u don't mash out attacks and know how to bait it u won't get caught by it PERIOD!) and the palm changes are freaking AWWWWWWEEEEESSSSSOOOOOMMMMEEEEE!!! I'm honestly glad they continue to buff him but they do it carefully I'm glad I never gave up on him since vanilla my main Gouken!!
balance game by making characters who were good before bad, nice. unnecessary changes to akuma nice. fei long get nerfed too much. gone are the days when we have to figure out little tricks to tilt the matchups in our favor, whine to capcom and they will respond, then charge u $30 for doing so. as fighting games get more popular, the things that made old school gamers love it are dying (mvc2 vs mvc3)
This probably changes supposed to be made 1rst but I don't think it's definitively over.
I think some changes may still be done on character already listed.
I really hope Capcom stay focus on a real balancing game rather than a simple changin of the tier list.
@67...
I'm ok with you about Cody (maybe coz' it's my main ^^).
Please give him a good reversal move and real invisible frame startup for EX ruffian kick.
If CU can not be safe on block at least let the EX CU be.
It's not a big buf' coz' everybody know Cody is free on wake up :-/
I've been saying this since the beginning, people ask for patches but you don't understand Capcom can't just nerf Yun, Yang, Fei, Viper and all the characters that you lose, they just can't, cause then others will say "what about my character?!".
Just play the game guys...
#190 OslOmzz: It is slow, people can react to it. Also with F Throw nerf, how can you set up for your vortex when it is like 50% of all vortex starter (unblockable, safe jump, cross up etc...)
Akuma was A+ tier, but now maximum B tier. 2 nerf, but both are hard.
#193
Try it out before you start crying. What ever happened to adjusting and adapting? I main Gouki and I dont see a problem really, and if there is, there will be an alternative to get around it.
@#60
You have no idea what you are on about. Those additional 2 frames on forward throws recovery is gunna screw with his safe jumps and making shoryukens whiff. Akuma is nothing without safe jumps and this is going to change a lot of them eg whiffing of shoryukens after forward throw dash demon flip and forward throw double dash jumping hard kick.
Wow Fei got over kill... Now he is sh1t tier. Basically safe rekka strings are gone, untechable knockdown from light punch gone, whole lot of damage gone so how can Fei be any good when everyone else is getting buffed? Is probably going to be mid tier at best, such a shame really.
200, claimed it.
Alright, so, Fei Long got some nerfs, thats good...
DAN GETS NOTHING BUT BUFFS?!
OMGWTFBBQ!
Thank god, I was just thinking that they were gonna nerf his normals...
Yay~
Anyways...
KEEP CRYING BABIES!
Some corrections:
Feilong:
• For light and medium Rekka Kens, the second hit does half as much chip damage.
> The first hit as well
Gen:
• The final hit of Medium Kick Gekiro builds 10 more meter than before.
> Hard Kick Gekiro as well
• Also the final hit of all Gekiros now perform untechable knockdowns.
> Hard Kick Gekiro ONLY
• All versions of Jyasen now cause 4 more frames of hitstun when the second to last hit connects or is blocked.
> for all hits before the last one. FADC +6 on hit and +2 on guard.
@ #190
No issue? Do you know what you're talking about?
Palm being HL now means that the opponent can block any frontal jump in with down back. The mixup from whiffed palm into crouching sort doesn't exist. You just hold down back and you'll be fine majority of time.
Also, couple this with the 2f nerf on his throw and you won't be able to crossup opponent anymore from that setup, since HK Flip won't reach far enough.
By the way, do you know how hard it is to have to divekick crossup? That thing is setup and character specific, it doesn't work like your average crossup, even in corner it's not easy and generally not hard for the opponent to read (just watch when Akuma executes the divekick).
For christ's sake guys, learn this game before you pretend to have any kind of knowledge about characters you actually ignore.
@190
Do you know how telegraphed the demon flip kick is? Do you know how hard it is to cross up with it? It's ambiguous even to the akuma player a lot of the time and now with the 2 extra frames on forward throw, the dash ex demon flip either will not cross up or can be easily punished. I don't really mind the palm overhead being removed but it does make his vortex a lot worse since it gave him a lot of the mixup since its instant and if whipped instantly lands. The 2 frames after forward throw however is unnecessary...
They RAPED fei long!!! Yes!! Yes!! Now i can play him and not feel like a cheat thank lord!
Their completley ignoring the problem with goukens ultra 2..,,make that sh!t unblockable like sf3 then it will be more useful
@207 if it makes the lose the mix up which it shouldn't now you know how we feel lol.
Let's see them Yun changes.
@ Raven
i couldn't said it better my self. People just need to learn how to adapt and stop crying. Wait until ae 2012 comes out people will be crying about that and i find it funny how everyone cry's op in ae but looovvvee 3rd strike :o Guys lets just play and get better
Abel! Ftw! Cr. HP is back and TT damage is back. Can't be mad about that.
Looking at all the scrubs still bitching about fei.. LOL This is why I put in no worth into what anyone here or any other "commentator" puts up.. Look on youtube for replays of God's Garden's this past weekend.. Look at the amount of scrubs crying about how Sakura should get nerfed, becuase she's OP with easy brainless combos.. Yeah, Sakura is now OP!!!! ROFL
Fei's Nerfs are not enough to make me drop him, Don't worry I'll just relearn how to space them out to still make them safe, Idoits swear his rekkas are all safe, from ANY distance for some reason. LOL I'm really looking forward to see what they do to my Main, CODY.
@208: amen that brother... and they dared calling it a buff. lol.
meh, palm overhead is a little bit heartbreaking.., gief hadou fadc st:rounhouse ill be happy :D
If T.Hawk's condor spire becomes back, forward + punch then I might just try him out, I doubt they will make it 3 punches or else they would have to make it armor breaking but I think most likely it will be qcb + punch, either way he looks good so far.
Dude Akuma guys you can flip grab crouching people they can't "just hold down back". Akuma's dive kick will still have it's CRAAAAZY good hitbox. You can still cross up palm for quick lows. The throw is a much more painful nerf. In reality you could combo to sweep to get similar results, but it was kinda crazy how Akuma could turn on the offense harder than anyone via the safest easiest option landing (throw).
Idk all of his combos are still crazy good, he can still setup his vortex, he still has all the great qualities of a shoto, and still has amazing normals. Compared to how characters have been nerfed before and characters have been nerfed now this is pretty small time.
@213
i'm with you, i mained fei since vanilla sf4, but dropped him in AE 'cause i can't stand all the crying babies who don't actually enjoy playing and learning the game, but wait until they see tournament results, tier lists, and opinions in forums so they can start bitchin' and bitchin' and bitchin' about characters
@ #220
Did you stopped playing in vanilla?
Because Akuma's throw has been unsafe since Super, you can even backdash into Ultra and destroy Gouki for that.
Have you read the patch notes? Setupping the vortex is gonna be harded with the throw nerf, crossup setups are gone in case you didn't notice, and the same goes for all the tight setups players researched.
Crazy hitbox on dive it's ridicolous, that thing can't crossup reliably, and can be already blocked low.
You probably just get beat by Akumas and don't know what's happening on the screen.
Can't wait to read Oni changes / buffs. Seriously, if they will lower his overall damage while he still won't be able to FADC DP on block, I'll find Oni, and send him to Capcom HQ.
Just like Vega, he is all about tricks and smart play, but with his ridicolous range and tools, the only thing that keeps him alive is his very scary damage. Don't hurt that CAPCOM, please!
You can backdash demon flip throw, but you still don't want to because they can still palm OS even if it's not an overhead. That's a bad situation to guess in in my opinion.
Btw about the Rose stuff. I didn't know any of the combo potential Rose had with U2 since I have yet to play a good Rose. My bad.
Ugh, that's all they did with Cammy? What the hell, man?
Well at least they didn't re-tighten the timings on her normal links. Was really hoping they'd bring back the TK Cannon Strike, though...
I hope they buff Ryu. Atleast give him his cr.mk back.
@ 159 (powderedtoastman) UR RIGHT, I AM "CAPN CAPLOCKS" AND TO BE HONEST, IF I COULD INCREASE THE FONT SIZE EVEN MORE I WOULD. BUT AS FOR YOU CAPTAIN I'VE CLEARLY NEVER USED AKUMA IN MY LIFE. AKUMA IS EASILY ONE OF THE MOST TECHNICAL CHARACTERS IN THE GAME. HE DOES HAVE STRONG MIX-UPS AND COMBOS BUT TO SET THEM UP SAFELY TAKES STRICT TIMING/SPACING.
HE HAS THE SECOND LOWEST HEALTH IN THE GAME IN CASE U DIDN'T KNOW SO THERES LITTLE ROOM FOR MISTAKES. ADDING 2 FRAMES OF RECOVERY TO HIS FORWARD THROW GIVES THE THROWN CHARACTER 2 EXTRA FRAMES TO DO A REVERSAL.
IN OTHER WORDS, THE DOUBLE DASH WAKEUP MIX-UP SETUPS WILL ONLY LEAD TO AKUMA CATCHING A WAKEUP DP AND/OR ULTRA. MAKING IT USELESS.
CAPCOM HAS BEEN NOTORIOUS FOR F*CKIN UP IN THE PAST, BUT THIS TIME THEY ACTUALLY WENT OUT OF THEIR WAY TO RUIN AN ALREADY WELL-BALANCED CHARACTER.
NICE WORK CAPCOM
(ノ゜□゜)ノ ~┻━┻ dammit, seth still got that super ultra mega high priority shoryuken and this douchy tandem engine still isin't nerfed -.-
i hope cody doesn't get nerfed, but buffed! hang in there cody (ノ゜□゜)ノ ~┻━┻
Shows how much you so called Abel players know about him. He could ALWAYS FADC second low. HAV used to do it (maybe with EX to absorb any answers) then hit low, FADC and cr. LK into st. HP/MP into BnB. If blocked it would be TT or a block string after.
The only thing that's changed here is the frame data on it I believe (so as to allow the cr. HP follow up instead of a light into whatever) which is arguably pretty good, but I doubt the damage from second low into cr. HP is better than FADC from the first hit. Second Low's damage isn't good enough to justify it, and it doesn't even combo from first hit does it? (or is that Finish Low?) Either way, it's barely a buff, and that cr. HP is something he should have always had (and DID have in SSF4). So far Abel is practically the same as always.
Even with all those nerfs, Fei is still the best chara in the game I'd say. There shouldn't be such a thing as "safe" Rekka pressure, it's just stupid in itself, so it's good they nerfed it. Even with those nerfs, Fei will dominate because his overall game is too solid.
I hope Yun doesn't get too many changes. They should remove some of his frame advantages, nerf his palm a bit, and give him a bit more life, or give him a better wakeup option.
But since we're all whining: Give T.hawk an overhead, the ability to cancel cr mk into a special move, faster meter building on whiffed specials and easier inputs for U2.
After all these changes to the shotos Akuma is still the best of them all. Hands Down!! With the rest of the shoto's not being to far behind.
But lookin at the changes so far I must say Sagat and Gief are sitting pretty high up reminds me of Vanilla days *fist pump*.
All I ask they don't touch Adon. He is much better now that he was in super.
To come close to balancing a game you have to try to balance the most one sided match up without destroying the most equal/fairest match ups which is much easier said than done. Then focus on making the bottom tiers mid tiers and the top mid without making high mid top tiers...... can that even be done??
@247
Can it be done?
Hmmmm... Prolly not, point is have Capcom ever actually tried to do this???
Can't tell me Vanilla Sagat, Super Cammy/Guile and AE HongKong fighters just slipped through the net or some other BS like that, this could be Capcoms first genuine shot at making a truly balanced game without 'spicing things up' with a blatant troll character...
Its gunna be interesting for sure..
People saying Fei's 2nd rekka was always safe on block....R U SERIOUS?
Maybe its just that i usually play against good players because i always get punished if i land 2nd rekka on block...
These whiners will always still get whooped by Fei no matter how bad they nerf him. They could make fei longs 2nd rekka to -44 on block for all i care and i will still main and whoop a$$ with him. THEY could nerf his chicken wing overall damage to 25 and i will still whoop a$$ with him. They could make all his moves UNSAFE on block and most likely i could still whoop a$$ with him lol(wonder why i say that)
@250
Cool strory bro!
Shall I link the evo finals vid where fuudo DOESN'T get punished for hitting 2nd rekka on block...nah...
Oh, btw, I'm prety sure the answer to your question is:
because you're an as$hole
they just need to lay sf4 to rest. Alot of buffs here just wont do much for the character. SSf4 will remain the best verison.
@251 Second hit of Rekka is unsafe, if you do it close you can get punished. But you could just do light rekkas which are safe, or space them well, or you could always do the third rekka to catch people trying to punish.
So second hit of Rekka is technically unsafe in AE but there are many ways around that.
Ppl need to learn matchups by constantly playing against characters that give em trouble, read frame data, or even try to practice things in training mode to punish accordingly.
If u dont, u are always prone for the opponent to spam things at u, beause u dont know how to punish or get around.
@ Novacane
your right ppl just need to learn the matchup and be patient. When ae first came out yun drove me crazy and now i can say i win a yun 70% of the time. Just practice and you will learn tricks, most ppl play those characters the same way with the same tricks.
@255
Which fu<kin version!?! Fei Long has hardly changed since Vanila cept EX reka gettin safer!! Man was talkin jibberish
@256
Yeah Fuudo is my hero, I loved watchin him and the army of Yun/Fei d!ckriders in almost every top 32 match at Evo, that was sooo hype -__-
fuertes back and strong with his crazy @$$! no more dashing under his bodyslam and his ex tortillas invincibility is back. im hyped about his ex quassadia wall bounce, more combo options. fuerte would rank high B+ in my opinion, lets see. VIVA MEXICO 8!+(H$!!!!!!!!!!!!!! no more whiffed rsfs as well. spanish/latin pride has never been so much sweeter. hope giefs gh knockdown is back so i can have a better challenge against gief players. my ultimate rivals!!!!!!!!!!!! glad i didn't boot em.|;)~
Rose NEED A NERF AND CAPCOM GIVE HER MORE BUFFS ? FUC-K YOU CAPCOM , SPAMMING THE THROW , THE BEST CR.MP , FREE SUPER ...
261 wow so finally the truth comes out. u f@gb@g, and i doubt you were being sarcastic. have fun being a d(krider fool. glad someone had the balls to say it so i can say FUERTE!!!!!!!!!!!! FTW 8!@TcH$ choke on my giga buster a$$hol3$, no more dashing under bodyslams you ducksauces and ex tortillas back to all you peon f@gg0tty tier W#OR3$!!!!!!!! vipergoomba, castillio, ghettoperu im waiting for ya!!!!!!! BRING IT ON BABY!!!!!!!!!!!!! Vofam where u at n!GG@??? skrface13 you too. not the same without you. 4REAL..... jump back on i miss you guys!!!!!
@264
LOL!!!
You need to eaze off that crackpipe dude...
meteor221 your crazy......not a rose player but to have normals, ultras cancel out her u2 was just uncalled for. fuertes ex quessadilla bomb and crhk would automatically cancel that out with the right timing and bisons crhk and stmk also certain psycho crushers would cancel it aswell. other things as well, but for that to be a rushdown ultra is not right. so much you can do with u1, still solid but definitely not the ultra to use for some of those good roses out there, and u2 has way more combo options then u1. you must suck against rose mainers. WEAK! give rose what she needed. a decent ultra. its not like she had any good reversals or counters $#!T!!!!!!!!! and vipers still the same!!!!!!
265# no i think im perfectly fine amigo. your still a tier $LµT!
@ ACE - chill with that crap dude. Or replace your caps lock if its broken.
I'm hoping its just broken.
@ Ghier99 - I think that's unfair. True, there was too much crying about Yun in particular, but who doesn't ask for balance changes in a game?
It's at least keeping it interesting.
At least now the option is there. And hey, that gives the "crybabies" (not my choice of words) no excuses now, right? :-p
use to like fei long, hes so overrated. glad i didn't leave elf for him. twins will get whats coming soon. just thug it out till ae balance update gets here. cant wait.
gotta admit yun was annoying, but the twins shouldn't have the same nerfs. i gotten use to him, but theres still things that haven't been figured out yet. fei/akuma got hit hard. wonder how guile fairs in this balance update. is he gonna be back to his original annoying pu$$y self. to think i would love to see how yun AE vs guile SUPER would of gone. interesting. intense battle i must say.
all Akuma players please spam Onos twitter (http://twitter.com/#!/Yoshi_OnoChin) and get those 2 frames removed from his forward throw
@220
You are truley retarded. The mixup is gone because demon flip throw is not safe. You can just shoryuken it or any anti air, back dash and even lower hitbox with crouching moves to make it whiff. It's also harder to hit crouching opponents and if you whiff it then its easily punished. So what if the dive kick has a good hitbok? It still trades a lot not in Akumas favour if not done safe and some of these safe jumps have been eliminated by the extra frames on forward throw.
Also the throw is not the safest and easiest option. There is a thing called teching throws and against decent players, you can't just jab jab tick throw because that wont work. The reason why the nerfs are so bad is because it changes his mixups. It is similar to the gief nerf but where gief gets a massive range on spd and additional stun, Akuma players get 21 damage on ultra 2 which imo is only useful for viper and to counter options selects.
@251
Cool story bro!
Shall I link the the GG vids where Fuudo ALMOST ALWAYS gets punished for hitting 2nd rekka on block...sure...
http://www.youtube.com/watch?v=2lDKeH...
Rekkas are already punishable, even on first hit. Thats why Fei players need to learn how to space them. But I'm sure what most people cry about is that pesky lp rekka. Its actually already quite punishable 2nd hit on block but it seems that most people except pros can't handle it. If they need to cater to the low level players, they could have at least change the rekkas in the manner that it doesn't eliminate a number of his offensive pressure. I don't want to see a street fighter game of turtling Feis.
@277: Ken best shoto? LOLOLOL Not even close.
Akuma is still the best with Sagat next then Ryu [Yes Ryu is still better than Ken]. Ken is slow [walks speed] has no invincibility on his Shoryuken's compared to the other Shoto's. Ryu still can combo into his ultra in TOO many ways, STILL has more powerful linking combos [best in game]!
@279
You're insane. Ken = Strongest Shoto. And if the Dan buffs keep coming even he may equal or surpass Ryu.
Ryu's poking game is terrible. And in a corner against have the cast he's done! And don't even get me started on the Dhalsim match up!
He was great! Now he's ok at best. Middle of Mid Tier would be my estimate.
@ 279
Wow you're an idiot. Even Daigo, the best Ryu player pre AE said that Ken is better than Ryu. It sounds like you have been playing too much online. The top ten list posted by Daigo, Tokido and Mago put Akuma at 4th and Ken at 6th And Sagat at 7th and with Akuma nerfd and Ken and Sagat buffs (No matter how small) pushes them above Akuma easily.
Just because Ken has a walk speed it doesn't mean his worse. He has the step kick and kara throw, kara shoryu to help make up ground and make up for his walk speed.
I'm also pretty sure just because Ryu can combo into ultra in a lot of ways it doesn't make him better. Maybe when you play online jumping strong hits every time but not against decent players. Ryu has the best combo's in the game? What are you smoking? His best reliable combo is probably solar plexus, crouching strong, crouching fierce, shoryuken, ultra which includes 2 1 frame links. Sakura has a lot better combos shown by Uryo in the latest Godsgarden and E.Ryu has a lot better combos so I have no idea what you are on about.
@276
Catering to low level players is one thing. But this whole whining issue since the release of AE isn't even about simply giving in to the lower level players.
Reading through a lot of posts on Eventhubs, Shoryuken, and Capcom Unity, you can easily see that most of the complainers are telling Capcom to do things that will make their own favorite characters become the most OP and top-tier of the cast.
It's more about selfishness than anything else. They only want their own favorites to be buffed to the very top while wanting the characters they dont like to be rendered unplayable.
@276
For example, many of the exact same people who have been calling for Yun to be nerfed are also the same ones who wants Capcom to give Cammy her broken TKCS back while letting Cammy keep all the buffs she got when trasitioning from Super --> AE.
Such demands just make no sense at all when you look at balance. If Cammy keeps all of her AE buffs and gets the TKCS back, then she'll be like a 20x more OP version of AE-Yun. Just think about it, AE-Cammy's defense game, wake-up game, footsie game, and poke game are all WAYYY better than AE-Yun's.
AE-Yun had bad defenses, footsies, wake-up, and pokes so Yun's divekicks were his be-all or lose-all in terms of offense. Now the same people who have been calling for Yun to be nerfed are also calling for Capcom to give Cammy the TKCS, which was FAR MORE effective than all three of Yun's divekicks combined.
Giving Cammy a broken divekick move which is more effective than all three of Yun's divekicks in addition to the fact that her defenses, footsies, wake-up, and pokes were already much better than Yun's will do nothing to make the game more balanced at all.
But it'll to all they want in order to make their favorite character, Cammy, become broken and OP the way she was in SSF4.
I agree with Fireinthehole about the instant TKCS. In the hands of a online spammer they are no big deal.
But I've played a few Cammy players on PSN with almost 5000pp... Not bp, Player Points. And if those Cammy players land one hit you may as well put the controller down and leave the room lol.
I still don't understand why the devs haven't changed/tweaked Rose's focus attack, it's awful, one of the more crappy fa's in the game >_<
I could give a f**k about balance - all I wanted was a stage select in training mode because that bally's total fitness song is annoying. Yeah I know you can play your own music (which I do), but looking at the same stage while i'm practicing for hrs is just boring as hell...
Am I the only one that remembers that Rose had her own version of Genei Jin in Zero? Capcom were not kind to transitioning certain characters to SF4. It still really bugs me. I would assume you would feel the same if AE dropped and they excluded Genei Jin from the game.
@ #286
I agree with that. Lower would be better so it's easier to hit safely (which is below the neck on other characters) I may miss the TKCS, but for those times when I really want it, I can always switch the version or select only SSFIV in online mode and hope i get a match.
ive been waiting for this all day :3
someone translate quick! :)