Updated: This entry has undergone several updates since it went live and now includes more characters and additional change notes about damage and stun values that have been altered from SSF4 Arcade Edition.
So it begins...
...I dunno why they keep buffing Ken's target combo, who the hell even uses it?
Guile-
Spinning Back Knuckle-has been adjusted to 100 damage.
Viper-
Thunder knuckle has been reduced to 120 → 110 of damage.
Burning Dance is now up to 410 damage up
Were Still waiting for the Damage reduction for feilong,
agh where is VEGA!?!! PLEASE MAKE HIM GOD TIER! not even trolling. we vega's have suffered enough
Wooh, they buffing charge characters and shotos. Adding a guard meter would be nice but that's not happening. Good thing 3S comes out in mere hours.
@ #10
Wow man, Ryu doesn't even need half of what you've listed there...
Thinking about it, there's a lot of pointless stuff on this dev blog.
Honda is back?! With honda players either having to burn meter more or use higher risk anti airs in ae, it visibly changed how the character was played from a defensive standpoint. But with jab headbutt returning, offensive characters are going to have to stay honest and intelligent about their offense. ALMOST as if he has meter.
I am liking Ryu U2 buffs. May make it more viable but U1 will still be number 1 in it's ability to combo in more situations. But wow full animation off a counter hit ex fireball is really cool and since punishing focus attacks with ex happens so much of the time, U2 may be another option ryu players can play around with.
I still miss super's cr.mk. Not the end of the world but I won't lie, it's noticeable and I cringe every time I am out poked in a match up I normally wasn't.
Hey #22
Vega
Adjustment of status quo is about, we are fine-tuning only one point.
Total of 150 and 50 100 in total intensity value uniformly Stan [Double Knee Press]
+1 F has the other side of the rigid time the first stage is also a hit.
This
- Double Knee Press (first stage hit) before the dash]] → [] → [EX Savings
Now can take advantage of up to +5 F.
5 FRAMES INVIN.
Apparently they think we should waste meter for 50 more DMG. (Thats gonna get scaled to maybe 15~20 more dmg overall)
ST -> fadc ex walldive? that has to be a joke.
@shotokan, I take it you like to turtle with ryu. I've played a little with ryu in AE as a straight up rush down character and he's fun when played that way. The problem with SF4 all versions is that turtleing is a "strategy". Online more than 70% of all shotos I play against turtle like there's no tomorrow, they just run to the corner chuck fireballs and wait to catch people jumping in, get the knockdown and run to the another corner, really!?!?. As a Honda player that is f*cken lame, man up!. Why would you ask for Ryu to be made into a turtle character again? Man Up! Take the fight to your opponent instead of running like a b!tch.
I would hope that non-fireball characters such as Abel, Honda, Blanka would be given the ability to build meter by throwing out normals, just to give turtling opponents an incentive to rush down. If they want to chuck fireballs and build meter than I'm gonna build meter as well, do people really want to face any of three characters above with a full meter bar? don't think so make it happen Capcom. Give these characters 3rd strike like abilities.
Viper didn't get hurt TOO bad. I'll still main her.
KEN GOT BETTER :D (Not really needed imo, (please dont nerf him CC)
Happy with all the changes. No one really got nerfed lol. Please Make Honda as bad as possible (/Biased) cause he's boring to play against :[
Glad to see Cviper hasn't taken a crazy hit yet, really excited for Seth
This Patch is bringing back buffs that Characters in Super had then lost in AE.
YUN will not be nerfed because everyone else is getting buffed. At most he will lose a few frames so he's not as safe, that's it.
FEILONG will recieve nerfs when it comes to frame advantage. His rekkas won't be safe on block anymore. Other than that, both characters will now be balanced in essence with the cast.
Fighting games are boring when everyone gets nerfed. AE is a perfect example of this and Capcom has learned from their mistake. AE 2012 is Super in that this game will be so balanced, any character is viable.
THANK YOU CAPCOM.
Also please keep Ryu where he is at. I STILL meet to many Ryu's, but the funny thing is I also saw a lot quit him cause of his nerfs, but the Ryu's I kept fighting were beginners just Srking and doing stuff Ryu still had.
They hear nerf and just stop playing a character while their playstyles weren't affected.
I just don't want to see 90% Ryu's again, there are so many creative chars ;/ Plz don't make him top tier for that reason CC.
Waiting for Dudley, Seth, Abel, Akuma, Etc
@32 I dont think thats a good nerf to Fei long even though I hate him. Anything that changes playstyles completely isn't a good buff IMO.
Changes to DMG, some frame advantage changes BUT making his Rekkas unsafe absolutely destroys Fei long as a characters so there is no point anymore.
Yun doesn't really need a nerf if the Charge chars are getting back to Super
OMG they gave something to Chun Li i've been wanting forever is her headstomp can be done down-forward. Thank you Capcom. I wanted this since vanilla.
This will make her kind of like Seth when he does his head stomp mix ups (a little). There were some tech I was working on with Chun Li in Vanilla and Super (Before AE) that revolved around it but was hard thanks to the strict down only head stomp. Possible but it was prone to error a LOT. This should make it consistant.
Happy for the honda players too.
yeah ! f-uck you viper , please capcom makoto nerfs and more sagat buffs !
smart move by Capcom if you ask me. instead of nerfing they just buffed everyone like they were (or close to) in SSF4. with Yun/Yang/Fei being still top, at least some of us have our old chars for us. not that i give a $hit about this game anyways. 3SO comes out tomorrow so SF4 can rot in hell for all i care.
HAHAHAHA HEY CRY BABIES, CRY ABOUT 3SO ALL YOU WANT, THEY AINT CHANGING JACK FOR YOU, SO EITHER ADJUST OR LEARN HAHAHAHAHHAHAHAHA. omg cant wait.
Yay, there's that format we always loved. Waiting on Vega (Claw.)
Great, more Zangief buffs >.>. He's good enough as it is. That's just simply frustrating.
Waiting on Cammy... my guess lower height restriction. Everything else looks ok (sans wtf Gief stun)
@32 it think if they change some frame data on him, he will be fine. Thats my ONLY problem with him is that he had too many safe moves. Take a few of those away and people will play a bit smarter.
Won't be a 50/50 guessing game all the time.
@45 As long as they dont' give him the meter building advantage like they did before they can make him a wall for all I care. I can handle it I think.
Why the f*** do they keep buffing these damn easy mode characters?! And this is supposed to keep poeple playing this scrubby game? I bet anything that they will not do anything special for characters such as rose, cody, dan, ect! This is bull!!!
Ken and Ryu don't need buffs. They're annoying as it is.
Since when did Honda's Strong torpedo have invincibility? Happy about the return of jab torpedo... Gotten used to not having it, so I'd rather have his U2 back, with it's increased range.
@37 Dude, Fei Long needs nerf on rekkas period. They have to be unsafe.
All 3 EX rekkas are completely safe on block? **** that.
1st Rekka is safe and has enough block stun to do it again depending on if you press a button. **** no.
Fei long is a broken character. Fuudo has proved how broken fei long is. He has exploited Fei long to the point where you can simply mash and as long as you finish with a rekka, you're safe. I'm not taking anything away from Fuudo, but when almost all of fei long's movesets are safe on block and you exploit it, Fei long is invincible.
Make rose U1 have less startup better recovery actually just make that ultra usable, and U2 0 frames.
Abel needs his tornado throw damage back & U1, U2 damage back in super.
Yun-palm damage nerf.
Yang-palm damage nerf.
Makoto-nothing.
Seth-More stun on spd, and more frame advantage on normals to set up new combos.
Evil Ryu-Sweep needs faster start up, teleport needs faster recovery,
Oni-srk fadc on block.
Gen- give him mk hands back.
Cammy-TKCS that is all.
Sakura-nothing.
Dan-needs taunts during combos lol. (besides super into U1, U2.)
Hakan-needs more range on spd without oil. oil up needs less recovery.
Juri-needs an a viable reversal.
Everyone else is good where they are.
Just read the google translation on Honda buffs... It may not be 100 percent accurate but it seems that info is being left out
I find it funny how people put viper on such a high pedestal the fact that viper has some of the worst normal and really slow special and for her to be safe she needs meter people always complain about her ex seismo and bk but are to stupid to realize those things can be easily beat/punished/avoided and if you block a bk why should viper not get rewarded for taking that risk. Vipers BK are not free ,all the complainers need to learn how to play the game viper isn't an easy mode brainless character you need to work really hard to play her well. she didn't get nerfed that bad so thats a good thing.
I'm not even a part of this (and I don't really want to be), but grammar like #59 make me love forums. Commas are not sentence enhancers. Child and boy being used in the same line of an insult is just magical.
Actually on second thought I will take a small stance on the matter. You said bring the super trap back. What part of it being unsafe neutral jumping a fireball full screen sounds balanced to anybody?
...Capcom, you could do more for Vega. Invincibility frames for Scarlet Terror. And revert the cr.MP damage nerf from 60 back to 70.
wow some of the changes ryu got were useless if i read this right. U2 after counter hit fireball, wow. I think the most viable change they could have given him was to have his cr.mk back and i would have been happy. the only thing that seems to be of any relevance for him if i am reading correctly is that he may have his hurricane tatsu escape back but its not as easy as super to execute
I called it that they would increase his dmg and stun.
F-CK THIS SH-T.
NO NERFS CAPCOM, JUST BUFFS PLEASE.
If you think a character is op, just don't change any of them, no need to nerf them.
Oh btw this comment section that doesn't look anything like Ono's twitter will not change what the next build will play like. Putting wishlists here may be interesting (to an extremely small group of people), but if you are really sincere throw this stuff at Ono on his twitter.
Vega
We thought that Claw players would only want a few more improvements, so we changed a couple of small things.
• Crouching Hard Kick damage increased to 110, same as SSF4.
• +1 more frame of hitstun on the opponent after a Cosmic Heel, making it -3 at worst.
• Sky High Claw causes blowback when it hits a grounded opponent (same words as the Blanka Ball change). It will also now juggle the opponent.
• Ultra 1 hitbox after it hits on the way up increased drastically so that it doesn't unexpectedly miss. When he hits with the knee, the hitbox has been greatly expanded to prevent people from falling out.
• Ultra 2 startup changed to 8 frames. It had 9 frames of startup in Arcade Edition.
...THEN WHERE'S OUR INVINCIBILITY FRAMES FOR OUR SCARLET TERROR!?
for the people complaining about ryu getting 'buffed' (im willing to bet all of you dont use him) you should still understand that the U2 buffs are not worth jack sh1t; his close s.roundhouse into sweep combo is useless because no one does close s.roundhouse and his dash punch dmg buff is just something they undid from super edition because they know they fukked up;
also even daigo (the worlds best shoto player) quit ryu because hes too sh1t a character now; so you guys (who arent even on top level) have no right to say anything about him being a cheap/strong character
#63: Fuudo just has crazy Reactions. Mago was pretty much THE Fei long for the longest time and he hasn't been destroying everyone. A million others trying to play Fei long have failed too (Note I really really hate Fei long and even I am defending him atm lol)
He def. needs some nerfs, but making ALL of his Rekkas unsafe is stupid imo. Most chars have at least one special thats moderately safe. Maybe make anything after the first Rekka unsafe so you gotta have better reactions, but pretty much every character has safe First hit Rekkas. (Abel maybe not, im not to sure lol)
Cant Yang do 2 Rekkas as well and be safe? Its fine.
@54 Couldn't be more true.
Easy mode characters like Balrog Ryu Chun Li Sagat Honda get buffs when they don't need ANY buffs. Thery already have ALL of the basic tools to win dominantly.
Characters like Rose, T.Hawk, Cody, Dudley, Dan will get irrelevant buffs like tacking on 5 damage to an EX Move. You'd think they'd buff characters that get no shine in hopes that they get shine by buffing them...
"Kikoken startup 9F, easier to use as AA/use in combos."
Okay...WHICH Kikoken are we talking about? All of them?
Startup from Light -> EX
14/12/10/10
If EVERY Kikoken is 9 Frame startup...what am I going to do with all this goodness? :D
Down-Toward Head Stomps?! Life = Complete
Oh yeah. How about Vega being able to chain jab just like everyone else? Cr.LP > cr.LP for us Claw players is a 1 frame link. We can't even mash jab to get the opponent off our backs like everyone else can. This could help a lot.
#77 ''so you guys (who arent even on top level)'' so you are?
Not that I was one of the guys you mentioned :p Of course Ryu isn't top 5 anymore, but I just hate that 95% of the people I play online is a damn Ryu, so just for the sake of the GAME and CC not wasting money developing other characters Nerf him or keep him where he's at.
I do agree none of his changes are crazy though.
Damn if Vegas U1 gets buffed as an antiair then i will use it again, i hated when i unleashed the ultra just to get stuffed by an incoming punch or kick, or WORSE STILL hitting and when you hit the wall for the actual ultra to start the enemy Falls out and you wasted the damn thing.
If only Vega had a Decent Anti air we Vega users would be Invincible.
Viper damage reduction sucks but eh, not that bad and couldnt of done way worse. Once Latif wins something again people will still claim the Viper is still OP. Oh well, Viper is still Viper and I am happy with that.
Oh and FINALLY they fix Vipers U1 wiffing on hit on characters.
@83
certainly im not a top level player, but im better than the average ryu player; its just that the people who criticise people who play ryu and ryu as a character act like they know everything and its really irritating so i had to make that point to get them to open their eyes
I think Capcom should just revert all the characters that got nerfed back to when they were their strongest.
Save for Ryu and Sagat.
@89
lol this is eventscrubs, what do you expect?
@91 I agree man, in Super i used U2 to get away or sometimes catch an incoming jump, with the nerf they added in AE it was a bit more tricky but still viable, Now my only concern is if you get Stuffed with a jumping attack effectively wasting your Ultra and Raging into Oblivion.
Why are people who are already buffed getting more buffs? I hope T.Hawk gets buffed hard and Adon because they need it the most than every pathetic cast.
I know Ryu needed some buffs but why U2 pretty strange.
@#4 "OMGWTF More shoto buffs? Mommy make it stop." Stop crying like a bitch. If your not used to shotos by 2000 and 12, you need to re-think your gaming.
86
I didn't come of hostile at any point mr. serious. If you want to sound proper (which is heavily implied by grammar challenges, pompous mannerisms, and an "I can't be slightly wrong" attitude), then keep it on topic. Which reminds me that last line shows how to use commas in an "if and then" situation. I would have thought somebody who wants to sound smart for whatever reason would have triple checked that.
None of that is important for the record. I basically said people being pretentious while showing no qualities to support themselves is amusing. That bit is only slightly important.
The real head scratcher of my post is the super trap. You want it back in regardless of balancing. That alone should land you next to no support here. I wish you the best of luck finding supporters for your "I don't care about balance just put it in" views. I wish you the best of luck trying to impress people by typing in a manner which you would likely never speak in eal life. I wish you more luck trying to impress people who laugh at common grammar mistakes such as myself (would not be shocked if I had a flub or 2 in my posts. I am just kind of throwing my stuff out there, but I am somewhat of a writer in spirit).
Wow 1:00 AM and I find myself here. Goodnight.
viper barely got nerfed, so she'll remain A tier :)
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