Updated: This entry has undergone several updates since it went live and now includes more characters and additional change notes about damage and stun values that have been altered from SSF4 Arcade Edition.
So it begins...
...I dunno why they keep buffing Ken's target combo, who the hell even uses it?
Guile-
Spinning Back Knuckle-has been adjusted to 100 damage.
Viper-
Thunder knuckle has been reduced to 120 → 110 of damage.
Burning Dance is now up to 410 damage up
Were Still waiting for the Damage reduction for feilong,
agh where is VEGA!?!! PLEASE MAKE HIM GOD TIER! not even trolling. we vega's have suffered enough
No good, Chun is still getting buffs. This shhit is crazy fuk Ono, he can kiss my ass, Ryu needs more buffs. Ono's a pussy nerfing Ryu because ppl cry about him being good. Ryu needs, escape tatsu back, super trap back, priority on Hp shoryu, and cr.mk back, n trade to ultra always back. Fuk Ono, and fuk all you crybaby Ryu h8trs those useless buffs are insulting. At that, hes still buffing the turtle, mash friendly Chun, I hope Ono rotts in hell for 1000 eternities. lol serious though i hope Ono gets aids somehow.
Wooh, they buffing charge characters and shotos. Adding a guard meter would be nice but that's not happening. Good thing 3S comes out in mere hours.
@ #10
Wow man, Ryu doesn't even need half of what you've listed there...
Thinking about it, there's a lot of pointless stuff on this dev blog.
Honda is back?! With honda players either having to burn meter more or use higher risk anti airs in ae, it visibly changed how the character was played from a defensive standpoint. But with jab headbutt returning, offensive characters are going to have to stay honest and intelligent about their offense. ALMOST as if he has meter.
I am liking Ryu U2 buffs. May make it more viable but U1 will still be number 1 in it's ability to combo in more situations. But wow full animation off a counter hit ex fireball is really cool and since punishing focus attacks with ex happens so much of the time, U2 may be another option ryu players can play around with.
I still miss super's cr.mk. Not the end of the world but I won't lie, it's noticeable and I cringe every time I am out poked in a match up I normally wasn't.
Hey #22
Vega
Adjustment of status quo is about, we are fine-tuning only one point.
Total of 150 and 50 100 in total intensity value uniformly Stan [Double Knee Press]
+1 F has the other side of the rigid time the first stage is also a hit.
This
- Double Knee Press (first stage hit) before the dash]] → [] → [EX Savings
Now can take advantage of up to +5 F.
5 FRAMES INVIN.
Apparently they think we should waste meter for 50 more DMG. (Thats gonna get scaled to maybe 15~20 more dmg overall)
ST -> fadc ex walldive? that has to be a joke.
@shotokan, I take it you like to turtle with ryu. I've played a little with ryu in AE as a straight up rush down character and he's fun when played that way. The problem with SF4 all versions is that turtleing is a "strategy". Online more than 70% of all shotos I play against turtle like there's no tomorrow, they just run to the corner chuck fireballs and wait to catch people jumping in, get the knockdown and run to the another corner, really!?!?. As a Honda player that is f*cken lame, man up!. Why would you ask for Ryu to be made into a turtle character again? Man Up! Take the fight to your opponent instead of running like a b!tch.
I would hope that non-fireball characters such as Abel, Honda, Blanka would be given the ability to build meter by throwing out normals, just to give turtling opponents an incentive to rush down. If they want to chuck fireballs and build meter than I'm gonna build meter as well, do people really want to face any of three characters above with a full meter bar? don't think so make it happen Capcom. Give these characters 3rd strike like abilities.
Viper didn't get hurt TOO bad. I'll still main her.
KEN GOT BETTER :D (Not really needed imo, (please dont nerf him CC)
Happy with all the changes. No one really got nerfed lol. Please Make Honda as bad as possible (/Biased) cause he's boring to play against :[
Glad to see Cviper hasn't taken a crazy hit yet, really excited for Seth
This Patch is bringing back buffs that Characters in Super had then lost in AE.
YUN will not be nerfed because everyone else is getting buffed. At most he will lose a few frames so he's not as safe, that's it.
FEILONG will recieve nerfs when it comes to frame advantage. His rekkas won't be safe on block anymore. Other than that, both characters will now be balanced in essence with the cast.
Fighting games are boring when everyone gets nerfed. AE is a perfect example of this and Capcom has learned from their mistake. AE 2012 is Super in that this game will be so balanced, any character is viable.
THANK YOU CAPCOM.
Also please keep Ryu where he is at. I STILL meet to many Ryu's, but the funny thing is I also saw a lot quit him cause of his nerfs, but the Ryu's I kept fighting were beginners just Srking and doing stuff Ryu still had.
They hear nerf and just stop playing a character while their playstyles weren't affected.
I just don't want to see 90% Ryu's again, there are so many creative chars ;/ Plz don't make him top tier for that reason CC.
Waiting for Dudley, Seth, Abel, Akuma, Etc
@32 I dont think thats a good nerf to Fei long even though I hate him. Anything that changes playstyles completely isn't a good buff IMO.
Changes to DMG, some frame advantage changes BUT making his Rekkas unsafe absolutely destroys Fei long as a characters so there is no point anymore.
Yun doesn't really need a nerf if the Charge chars are getting back to Super
OMG they gave something to Chun Li i've been wanting forever is her headstomp can be done down-forward. Thank you Capcom. I wanted this since vanilla.
This will make her kind of like Seth when he does his head stomp mix ups (a little). There were some tech I was working on with Chun Li in Vanilla and Super (Before AE) that revolved around it but was hard thanks to the strict down only head stomp. Possible but it was prone to error a LOT. This should make it consistant.
Happy for the honda players too.
yeah ! f-uck you viper , please capcom makoto nerfs and more sagat buffs !
smart move by Capcom if you ask me. instead of nerfing they just buffed everyone like they were (or close to) in SSF4. with Yun/Yang/Fei being still top, at least some of us have our old chars for us. not that i give a $hit about this game anyways. 3SO comes out tomorrow so SF4 can rot in hell for all i care.
HAHAHAHA HEY CRY BABIES, CRY ABOUT 3SO ALL YOU WANT, THEY AINT CHANGING JACK FOR YOU, SO EITHER ADJUST OR LEARN HAHAHAHAHHAHAHAHA. omg cant wait.
Yay, there's that format we always loved. Waiting on Vega (Claw.)
Great, more Zangief buffs >.>. He's good enough as it is. That's just simply frustrating.
Waiting on Cammy... my guess lower height restriction. Everything else looks ok (sans wtf Gief stun)
@32 it think if they change some frame data on him, he will be fine. Thats my ONLY problem with him is that he had too many safe moves. Take a few of those away and people will play a bit smarter.
Won't be a 50/50 guessing game all the time.
@45 As long as they dont' give him the meter building advantage like they did before they can make him a wall for all I care. I can handle it I think.
Why the f*** do they keep buffing these damn easy mode characters?! And this is supposed to keep poeple playing this scrubby game? I bet anything that they will not do anything special for characters such as rose, cody, dan, ect! This is bull!!!
Ken and Ryu don't need buffs. They're annoying as it is.
@26 Don't assume to know me, or how i play, you take it i turtle, plz shut up play me, n then eat your words. I cant believe you'd be so audacious, as to deem me a turtle, when you play honda who is a turtle by nature. Plz don't speak n e more i'll embarrass you.
@28 Don't try n be, an analyst, you trying to discern, anything about me is inane, don't comment to appease, and start a bandwagon. Be ur own person, child everything is easier in a group boy.
Since when did Honda's Strong torpedo have invincibility? Happy about the return of jab torpedo... Gotten used to not having it, so I'd rather have his U2 back, with it's increased range.
@37 Dude, Fei Long needs nerf on rekkas period. They have to be unsafe.
All 3 EX rekkas are completely safe on block? **** that.
1st Rekka is safe and has enough block stun to do it again depending on if you press a button. **** no.
Fei long is a broken character. Fuudo has proved how broken fei long is. He has exploited Fei long to the point where you can simply mash and as long as you finish with a rekka, you're safe. I'm not taking anything away from Fuudo, but when almost all of fei long's movesets are safe on block and you exploit it, Fei long is invincible.
Make rose U1 have less startup better recovery actually just make that ultra usable, and U2 0 frames.
Abel needs his tornado throw damage back & U1, U2 damage back in super.
Yun-palm damage nerf.
Yang-palm damage nerf.
Makoto-nothing.
Seth-More stun on spd, and more frame advantage on normals to set up new combos.
Evil Ryu-Sweep needs faster start up, teleport needs faster recovery,
Oni-srk fadc on block.
Gen- give him mk hands back.
Cammy-TKCS that is all.
Sakura-nothing.
Dan-needs taunts during combos lol. (besides super into U1, U2.)
Hakan-needs more range on spd without oil. oil up needs less recovery.
Juri-needs an a viable reversal.
Everyone else is good where they are.
Just read the google translation on Honda buffs... It may not be 100 percent accurate but it seems that info is being left out
I find it funny how people put viper on such a high pedestal the fact that viper has some of the worst normal and really slow special and for her to be safe she needs meter people always complain about her ex seismo and bk but are to stupid to realize those things can be easily beat/punished/avoided and if you block a bk why should viper not get rewarded for taking that risk. Vipers BK are not free ,all the complainers need to learn how to play the game viper isn't an easy mode brainless character you need to work really hard to play her well. she didn't get nerfed that bad so thats a good thing.
I'm not even a part of this (and I don't really want to be), but grammar like #59 make me love forums. Commas are not sentence enhancers. Child and boy being used in the same line of an insult is just magical.
Actually on second thought I will take a small stance on the matter. You said bring the super trap back. What part of it being unsafe neutral jumping a fireball full screen sounds balanced to anybody?
...Capcom, you could do more for Vega. Invincibility frames for Scarlet Terror. And revert the cr.MP damage nerf from 60 back to 70.
wow some of the changes ryu got were useless if i read this right. U2 after counter hit fireball, wow. I think the most viable change they could have given him was to have his cr.mk back and i would have been happy. the only thing that seems to be of any relevance for him if i am reading correctly is that he may have his hurricane tatsu escape back but its not as easy as super to execute
I called it that they would increase his dmg and stun.
F-CK THIS SH-T.
NO NERFS CAPCOM, JUST BUFFS PLEASE.
If you think a character is op, just don't change any of them, no need to nerf them.
Oh btw this comment section that doesn't look anything like Ono's twitter will not change what the next build will play like. Putting wishlists here may be interesting (to an extremely small group of people), but if you are really sincere throw this stuff at Ono on his twitter.
Vega
We thought that Claw players would only want a few more improvements, so we changed a couple of small things.
• Crouching Hard Kick damage increased to 110, same as SSF4.
• +1 more frame of hitstun on the opponent after a Cosmic Heel, making it -3 at worst.
• Sky High Claw causes blowback when it hits a grounded opponent (same words as the Blanka Ball change). It will also now juggle the opponent.
• Ultra 1 hitbox after it hits on the way up increased drastically so that it doesn't unexpectedly miss. When he hits with the knee, the hitbox has been greatly expanded to prevent people from falling out.
• Ultra 2 startup changed to 8 frames. It had 9 frames of startup in Arcade Edition.
...THEN WHERE'S OUR INVINCIBILITY FRAMES FOR OUR SCARLET TERROR!?
for the people complaining about ryu getting 'buffed' (im willing to bet all of you dont use him) you should still understand that the U2 buffs are not worth jack sh1t; his close s.roundhouse into sweep combo is useless because no one does close s.roundhouse and his dash punch dmg buff is just something they undid from super edition because they know they fukked up;
also even daigo (the worlds best shoto player) quit ryu because hes too sh1t a character now; so you guys (who arent even on top level) have no right to say anything about him being a cheap/strong character
#63: Fuudo just has crazy Reactions. Mago was pretty much THE Fei long for the longest time and he hasn't been destroying everyone. A million others trying to play Fei long have failed too (Note I really really hate Fei long and even I am defending him atm lol)
He def. needs some nerfs, but making ALL of his Rekkas unsafe is stupid imo. Most chars have at least one special thats moderately safe. Maybe make anything after the first Rekka unsafe so you gotta have better reactions, but pretty much every character has safe First hit Rekkas. (Abel maybe not, im not to sure lol)
Cant Yang do 2 Rekkas as well and be safe? Its fine.
@54 Couldn't be more true.
Easy mode characters like Balrog Ryu Chun Li Sagat Honda get buffs when they don't need ANY buffs. Thery already have ALL of the basic tools to win dominantly.
Characters like Rose, T.Hawk, Cody, Dudley, Dan will get irrelevant buffs like tacking on 5 damage to an EX Move. You'd think they'd buff characters that get no shine in hopes that they get shine by buffing them...
"Kikoken startup 9F, easier to use as AA/use in combos."
Okay...WHICH Kikoken are we talking about? All of them?
Startup from Light -> EX
14/12/10/10
If EVERY Kikoken is 9 Frame startup...what am I going to do with all this goodness? :D
Down-Toward Head Stomps?! Life = Complete
Oh yeah. How about Vega being able to chain jab just like everyone else? Cr.LP > cr.LP for us Claw players is a 1 frame link. We can't even mash jab to get the opponent off our backs like everyone else can. This could help a lot.
#77 ''so you guys (who arent even on top level)'' so you are?
Not that I was one of the guys you mentioned :p Of course Ryu isn't top 5 anymore, but I just hate that 95% of the people I play online is a damn Ryu, so just for the sake of the GAME and CC not wasting money developing other characters Nerf him or keep him where he's at.
I do agree none of his changes are crazy though.
Damn if Vegas U1 gets buffed as an antiair then i will use it again, i hated when i unleashed the ultra just to get stuffed by an incoming punch or kick, or WORSE STILL hitting and when you hit the wall for the actual ultra to start the enemy Falls out and you wasted the damn thing.
If only Vega had a Decent Anti air we Vega users would be Invincible.
@69 Glad you are scintilate enough (just scintilate enough) to catch my err, but i do it so ppl can get the gist of what i say as i wan't my words felt. Now if you really want to challenge me in grammatical knowledge, and understanding then i hope you don't disappoint. Pathetic quips from a coward, are petty attempts at courage. If you want to say something, say it,,,,, is that good enough? As for Ryu idc about balance having not mentioned balacing once, but im sure you were astute enough to notice that as well. (what an idiot)
Viper damage reduction sucks but eh, not that bad and couldnt of done way worse. Once Latif wins something again people will still claim the Viper is still OP. Oh well, Viper is still Viper and I am happy with that.
Oh and FINALLY they fix Vipers U1 wiffing on hit on characters.
@83
certainly im not a top level player, but im better than the average ryu player; its just that the people who criticise people who play ryu and ryu as a character act like they know everything and its really irritating so i had to make that point to get them to open their eyes
I think Capcom should just revert all the characters that got nerfed back to when they were their strongest.
Save for Ryu and Sagat.
@89
lol this is eventscrubs, what do you expect?
@91 I agree man, in Super i used U2 to get away or sometimes catch an incoming jump, with the nerf they added in AE it was a bit more tricky but still viable, Now my only concern is if you get Stuffed with a jumping attack effectively wasting your Ultra and Raging into Oblivion.
Why are people who are already buffed getting more buffs? I hope T.Hawk gets buffed hard and Adon because they need it the most than every pathetic cast.
I know Ryu needed some buffs but why U2 pretty strange.
@#4 "OMGWTF More shoto buffs? Mommy make it stop." Stop crying like a bitch. If your not used to shotos by 2000 and 12, you need to re-think your gaming.
86
I didn't come of hostile at any point mr. serious. If you want to sound proper (which is heavily implied by grammar challenges, pompous mannerisms, and an "I can't be slightly wrong" attitude), then keep it on topic. Which reminds me that last line shows how to use commas in an "if and then" situation. I would have thought somebody who wants to sound smart for whatever reason would have triple checked that.
None of that is important for the record. I basically said people being pretentious while showing no qualities to support themselves is amusing. That bit is only slightly important.
The real head scratcher of my post is the super trap. You want it back in regardless of balancing. That alone should land you next to no support here. I wish you the best of luck finding supporters for your "I don't care about balance just put it in" views. I wish you the best of luck trying to impress people by typing in a manner which you would likely never speak in eal life. I wish you more luck trying to impress people who laugh at common grammar mistakes such as myself (would not be shocked if I had a flub or 2 in my posts. I am just kind of throwing my stuff out there, but I am somewhat of a writer in spirit).
Wow 1:00 AM and I find myself here. Goodnight.
viper barely got nerfed, so she'll remain A tier :)
Oh yeah. thanks for Buffing Guile..
But still i ask.. no changed for SonicHurricane? its still useless..
Anyway. thanks capcom for airthrow and Spinning knuckle :)
@91
If that were the case then i'd think Vanilla Akuma would wreak pretty much the whole cast with his excellent stun, damage output as well as the roundhouse loop, OS Demon Palm etc etc.
Ryu got that U2 buff to punish dive kicking twins :)
@109
Chun-Li is for sure a strong character, but she is far from the strongest now in AE, and requires a lot of work to be good with.
She doesn't have an auto pilot mode either.
She has the tools to adapt to any situation, but it is up to the player to know her well enough to do so and then execute properly. So, no, she is not an "Easy Mode" character as you claim.
Just because you might lose (alot) to Chun-Li players, doesn't make her an "Easy Win" by any means.
Chun-Li does rely on fundamentals pretty heavily, but fundamentals are harder to master than any FADC combo. I could dp FADC ultra with Ryu well before I could competently space, zone, poke, anti air, and rush down in the appropriate situations.
You think she has easy combos? Film yourself doing a leg loop on the first try.
Note to all players who play non easy mode characters. If your character isn't in this list then expect no buffs! Lol
Ken
Ryu
Bison
Balrog
Guile
Ehonda
Blanka
Sagat
Zangief
Akuma
Fei long
Ono does not listen to sf4 fans at all! Therefore this game will die as soon as sfxt comes out. Here is a game with 30 plus characters and the only characters that can win against these characters are these characters on the list up top! Including viper... This is a one dimentional game where only shotos, charge, fei and zangief wins. No wonder people poeple blow up onos twitter with hait mail.
Maaaaaan those Gief and Ken buffs sound stuuuupid, I must be missing something because I dont understand... cant wait to hear about the rest of the cast though. Heres hoping Gen gets his old Oga back and Adon gets 50 more hp.
looking at everything i say capcom is doing well im still waiting on elf changes dropped him in ae as my main cause the nerfs really hurt him so i use him as a secondary i main yun yea people hate lol but i will say if they buff elf back up like super and make another small change i will definitely go back to manning him
I'm interested in the Gief changes. That EX green hand seemed like Capcom didn't want anyone using it because of the knockdown nerf, but suddenly it has a new use. I mean, I should be angry that they nerfed it even more, but honestly that stun could be really interesting. Still think the spd range is unnecessary though, and I've been a Gief player since vanilla.
I'm just waiting for the Gen changes to be posted so we can watch as Capcom once again trolls us by posting frame data that is actually unchanged from the current version (like they did with the Arcade Edition "changes").
Lol at the easy mode list. Too effing true. Face-palm on charge character buffs. Down-back all day! Run the clock out for the win!
I don't even use the twins, but I hope they leave them untouched just to keep the game somewhat offensive leaning.
@109
Um, your list a a little confusing. It doesn't specify which versions of the character you're talking about.
Here's my list of the top 5 easy mode characters:
1. SSF4-Guile
2. Vanilla-Sagat
3. Vanilla-Ryu
4. SSF4-Cammy (TKCS spam)
5. SSF4-Dictator
The funny thing is that I'm seeing a LOT of comments asking for Capcom to buff Guile back to his OP status of SSF4. People are also making ridiculous suggestions such as giving back Cammy's TKCS while letting her keep all the AE buffs she received.
@114
You can thank the incompetent and biased mods here at the eventhubs and srk forums for only allowing a ONE DIMENSIONAL discussion aboiu which characters need buffs and which of them do not.
The mods here at Eventhubs let people speak when they cry about Yun needing to be nerfed, but they lock up all threads that say an opposing viewpoint.
The mods at eventhubs also let people speak when they cry about Guile needing to be buffed back to his OP SSF4 status, but they delete threads which argues otherwise.
@124
I agree with you 110%
Akuma and Gouken Vanilla-SF4 themes were just mindblowingly amazing. Their SSF4 themes sucked major dicks.
For those of you who might be complaining about Zangief buffs...
Keep in mind that no matter how strong Zangief can be at close range, at far range has has almost nothing. Characters with really good pokes like Rufus can give Zangief problems, and characters with tricky projectile games (Sagat, Akuma, Guile etc.) can also give Zangief fits.
I honestly would think it's more unfair if they gave more distance to his light spd, which they have not added into the list of changes he has. So I personally think they're okay changes to the Red Cyclone.
@124 YES FOR THE LOVE OF ALL THAT IS CONSIDERED HOLY THISSSSS!!!! i mean The Ryu theme is in the freaking game for 4 characters, Ryu, E.Ryu has a Remix of it, Akuma and Gouken. Isnt it enough for only Ryu and Evil Ryu?? Also Akumas Theme is wicked and the variation on Gouken is also Epic. I would strongly suggest this change. STRONGLY SUGGEST IT!!!
Looking foward to Oni changes. He has a seriously bad defense and has a hard time with offensive pressure.
#10
Wow,"I hope Ono rots in hell for 1000 eternities" This in itself, sounds like a 9 year old wrote it trying to sound smart or something... and then you write "lol serious though i hope Ono gets aids somehow."......I honestly don't know what to say to this.....You hope another human being contracts HIV, and then gets full blown AIDS? And I assume you are serious, considering you put "lol serious though" after your previous wish for harm, so you are serious. I really hope that you grow up someday, and mature out of this "someone did something I don't like to a video game, so I hope they die" phase, because it is very unhealthy in a mental, and physical way. People like you grow up to shoot up their schools, overreacting to meaningless BS. Grow up, get a job, and then go home and be a family man.
Oh, commas do not enhance your sentence, nor make you sound smarter. The overuse of commas makes you sound like a mentally retarded person.
@134
This is actually the first time that I have heard such obscenities from a Ryu player.
But just go to YouTube, and you'll see that comments wishing harm onto Ono are actually quite commonplace. But the OVERWHELMING MAJORITY of comments that openly wish harm to Ono are from the Yun-haters.
Easier links for Evil Ryu might be nice. Particularly cr mp>st hp and mk axekick>cr mp.
And towards mk should be a legitimate overhead. But thats it. No comboing ability. Something to counter Chun li's and Guile's crazy long range footsie games, IMO.
CHUN LI's ULTRA 2 IS 9 FRAMES FASTER, NOT FIREBALL.
Please fix.
@Sasuga
I'll bet they nerf Gen. Inadvertently. Again.
Those Balrog buffs are looking delicious! Headbutts do Super damage again? Dash O properties allow linking into cr.mp for ALL characters? No more whiffing St.close hp? Capcom, give us back Super damage for HB->U1 and Balrog will be fine! All of you Rog haters can go suck on a salty lemon! Time to get paid boys!
Sigh, gief changes.... they still trying to force gief users into over using lp spd. I dont see what good is it giving it more stun. Just the same amount as the mp spd.
And more stun on exGH??? For what purpose really, if zangief really wanted to stun someone he would try and land a headbutt and even then he rarely gets a stun off due to how fast the stun meter resets with zangief game style.
If he spd someone, moves back in with green hand and the person decides to jump or back dash away on wake up. Stun meter basically back to 0.
Plus all the 360+k throws do 200 stun by default which are better to set up and use, as they keep you ontop of the opponent for wake up purposes. lp spd better for footsie purposes so the stun value doesnt hold much water imo >_<
Honda is looking to make a comeback!cheers
blanka getting overhead options? word! overhead>c.mk>U1?
vega sky high claw doesnt have that atrocious frame disadvantage on hit anymore cause it knocks down? Making it somewhat usable? ill take it.
I am so happy to see these chun buffs! All i wanted was U1 to be fixed, but she got better kikoken start up, easier to use stomp AND +3 counter-hit with back mk?! wow! I actually use that poke, and knowing that it'll be just a tiny bit easier to use her target combo sounds so great!
@145
blankas overhead sucks. a buff would have been allowing regular rock crusher to overhead with those + frames.
wat he needed was, the hop from super, allow low shorts to chain(his bread and butter requires multi 1 frame links, cmon now) and shave a few frames of start up off of eletric. But the low shorts would have been major.
Please Nerf Honda...is too Faster
Nerf...RYU
Nerf Bison Dictator
Nerf Barlog
Nerf Blanka
@#147
A regular overhead with that many +frames would be insane, i know Blanka can use some help but going overboard isnt the solution.
The rest i could agree with, as i play multiple characters. Non chaining light attacks hurts, evident with hakan/fuerte/vega and they sorta fixed that with hakan and fuerte. I thought they shorten the start up on electricity in AE already. But yea he needs some linking help more than just lights imo.
@10 are you fn stupid
Chun Li has been dealing with the worst U1 since Vanilla and what buffs in AE are you talking about that made her so top tier - are you smoking crack? Oh you're a Ryu player welcome to mid tier prickkkkkkkkkkk
I dont understand why they cant buff claw this time, first his slide needs more damage than what is mentioned coz we dont use it all the time, any mix up attacking character would give claw hard time, also whats the point of making his sky high claw knockdown since there is no use for it other making it a suprise attack!!! they should adjust its hit box also so that it can hit crouching characters!!! what we need is simple, give him an ex scarlet terror with invincibility, in this game focus attacks can make characters come close to claw in a way or another....in my opinion i think claw will be more lower tier now because other characters got buffed and from what i see his changes are not that big deal...and he doesnt have any move to cancel other than rolling crystal attack... for ultra 1 hit new hit box that it will not miss, thats ok.. But does it have invincibility in the knee part !!! they never mentioned that ;(
some thoughts...
iv'e been playing guile since vanilla, and i must say, that right now, in current AE version, it is hardest for me to win with him. it is true that he was OP in super and a nerf was defiantly needed, but i think Capcom went a bit overboard by making Guile RELATIVELY bad compared to other changes made to other chars.
it's a good thing they improved the air throw and spf, but its not really importent, considering how easy it it to whiff with these moves.
i dont think they should make him as good as he was at super, but for my opinion some changes need to be done:
1. fix upside down kick - it sould be either faster or have a better hit/block stun. additionally it should have fewer startup frames.
2.add more link and combo options - right now, guile lacks both at the damage and combo/link departments. yeah, he was too damaging in super, so if you take down the damage, because you want the character to be less of a turtle, you should give other offensive tools for it to get in. right now getting in with guile has too much jumping involved.
3. better hitstun on crossup - guile has quite a bad crossup, no wonder since he's supposed to be a defensive char. but even so, the crossup hitstun require really strict timing for it to be linked to c.mp or something.
4. better FK damage - FK is far easier to punish the any other SRK in the game (except gouken's tatsu maybe), so it should at least have decent damage. i mean, L.FK damage is really embarrassing (compared to other SRKs).
5. better super - guile's super is pretty useless. the should lower the damage and make it easier to use.
6. better U1 - guile's U1 is almost useless.. it almost never work properly as an anti-air, it has extremely long startup, and even if it hits, many times the animation misses the target. i think they should give it autocorrect so it will be useful against all those crossup happy fighters.
7. balance U2 - either faster startup (so it's easier to FK->fadc->U2), or little more damage. right now the damage and options pathetic.
8. tools for handling with crossups - not sure about this one, mostly because i imagine that was made on purpose, but guile has almost no tools for dealing with crossups, if it's a gameplay choice then i can see why, since his defense is still strong, but considering the amount of divekick abuse in this game, something needs to be done.
that's it. basically i think guile should be rethought by Capcom. if they want to make him less defensive (which is good in my opinion), they have to make him better at offense, and not destroy him totally. right now im feeling as if im playing with an underpowered char, with a lame SRK, bad super,HORRIBLE U1 and weak U2. the only things i still have is those terrific normals and the insanely powerful SB.
i'd really like 2 hear comments (especially from fireinthehole, since you hate guile's guts =) ).
Vizgar
Maybe the arcade edition didn't sell so well so they're just gonna make the "easy-mode" characters stronger so new players just enjoy themselves while the other one just go on frustrating themselves...
Because you can have all the pro-talk you want but playing Guile (f*cking turle Guile are back... Seriously?!) or Chun-li of Ken as a standard/casual player level is just way easier than playing someone like Makoto.
And I fear she's going to be as useless as she was in SSF4 now because they wont change anything to her. I hope I'm wrong.
@161
Yo check this out: http://shoryuken.com/forum/index.php?...
In post #23 of that thread, some super-scrub actually said this: "In reality though, Guile is hard as sh-t to play."
I almost sh-t my pants laughing when I read somebody actually saying that the most OP and easiest of the easy-mode characters in SSF4 was "hard as sh-t to play."
159 his weakness to cross-ups is his weakness and don't waste your time with that troll he will say you want him buffed because your American lol scrubs picking at straws man.
@powder I called it man they could have at least made far s.MK better on block or give a buff to s.mp, make gh positive on hit. Ugh they cant even buff right.
Meant to say on purpose sorry.
@fire you don't even play Guile much less competitively so you really don't know what your talking about.
@151
The overhead comes out way to slow and u have to be point blank makeing it unuseable versus anyone decent/ Compare that to other overheads in the game and blankas has to be one of if not THE worst. Its stupid how capcom keeps trying to improve it to make people use it but at the end of the day it takes TOO dam long to come out. Regular rocker crusher as an overhead. I dont even care if i get enough frames to combo out, i just wanna hit people with it.
His links are a problem that there never gonna fix. I can see them not wanting to buff up his normals because then comboing into ultra 1 would be too easy but the simple solution is to just tone down the dmg(im talking like 350).
time to just hope sfxtekken is good.
@159
wanna improve guile? Bring him back to ssf4. Problem solved.
Its honestly stupid to see any of the super turbo cast suffering in the lower tiers. All of them have been either top tier or tournament material throughout the years.
AGAIN, CHUN LI's ULTRA 2 IS 9frames, NOT HER FIREBALL.
It was a mistranslation. here is the thread from SRK.
@#63, Seems like you dont know the character you want to nerf very well, ex rekka last hit is not safe, what kind of drug are you taking? lp rekka is relatively safe (still minus on block but hard to punish), 2nd hit is punishable, mp and hp version are all punishable on first hit so I ask you whats so safe about it? Fuudo is smart and technical player, mash and end with a rekka and you are safe? can you explain that? 1st lp rekka reset to 50/50 so whats seems to be the problem?
With all other characters getting buffs, CODY too needs some buffs in order to be competitive, such as :
1. Ex Criminal upper to have invincible frame overlap with the hitting frame. This is the most essential buff.
2. Regular Bingo punch fadc'able (not required, but last demand on the agenda)
3. Light punch tornado uppercut safe on block from far, -3 upclose.
4. Crack kick -> MK ruffian kick easier to execute, as it has too strict timing.
Wow, they buffed the Ryu scrub Ultra, and they gave it more options to combo into. Wont matter, 99% Ryu players who use that Ultra exclusively do so because they cant combo into U1 anyway, and just mash it out in the middle of a block string as a hail mary "get off me" move.
That Ultra is garbage, nobody with half a brain would use it over U1, just like Viper and Balrogs U2.
@#159 Vizgar
I fully agree with all your 8 points. I would like to add more too. Especially Guile needs more tools to crossup or anti crossup.
9. Fix the Double Swipe Kick. This is a good move, but doesn't work in SF4 as it is an FA-magnet.
10. Guile has none normal moves with double hit (No, Double Swipe Kick does not count; Ryu has THREE, why Guile has NONE?!?)
11. Something wrong with the FK. It trades or missed more often than hit, even it is not supposed to be traded, especially close distance jump-in. Something is wrong with the hitbox, such thing won't happen to any SRK anti-air.
12. Fix the bloody U2. Range - Now we are forced to learn two variant of FADC (forward and back!) because of the short hitbox distance. Damage - 300 for the most difficult FADC in the world. It just does not make sense that the same damage as Chunli's U2, yet difficulty to execute is 10x more.
13. beter meter building required. nerf SB charge is ok, but at least should increase in other meter building method! Now it is so difficult, I won't waste my two cents it on FADC, in exchange for a pathetic U2.
14. U1 is some kind of practical joke from Capcom? I see it missed more often than hit. Fix the startup frame!!
15. The recovery time after a throw is too much. Neither Forward Throw nor Back Throw give enough time to do anything good except just an extra sonic boom to get extra chip damage. Notice that any SRK characters can continue with crossup after a throw.
16. The recovery time after FK attempt is also too much, If got blocked, prepare to eat combo. SRK characters can do another SRK if it missed the first one easily, why can't Guile?
17. all Ultra is over powered compared with Super. Super should deserve higher damage than Ultra. I want to see more Super attempt as Ultra can be easily achieved in every round, but not with Super.
@ #10
Gotta be trolling, only way this is possible. If not then sure but give me Vanilla Sagat back so I can break Ryu's face in again.
"HAHAHAHA HEY CRY BABIES, CRY ABOUT 3SO ALL YOU WANT, THEY AINT CHANGING JACK FOR YOU, SO EITHER ADJUST OR LEARN HAHAHAHAHHAHAHAHA. omg cant wait."
Or we can just...you know...not buy it.
@Any1 who says Cammy was easy mode.. damn dude's.
If you lose to a Cammy that does TKCS all over you, that means you're a god damn bad player.
Bison for Example could s.HK Cammy between the TKCS when she was doing multiple ones on his block. There were many ways to get her off and stop doing it.
I was not winning with Cammy because of TKCS but it was a good tool to crack heavy turtlers.
Cammy in AE just needs lower hight restriction, she's just not fun due to her awful Roundhouse Sprial Arrow. She doesn't need her TKCS back but at least some useful divekick.. =/
It's only useful on wake up, to cross your opponent up.
"...I dunno why they keep buffing Ken's target combo, who the hell even uses it? "
Posted by SteadiestShark on August 22, 2011 at 8:29 p.m. #5
You, sir, just answered you own question.
wtf. All these characters get somewhat decent buffs apart from C . Viper which isn't too surprising, but my main man Sagat got a buff to angry scar.. WHAT!
It's a waste of a bar in the first place.
Ex Tigershot's as combo enders and FADC's are worth more! Maybe an increase to standing HK would be good seeing as plenty of characters got needless improvements!
" Light Punch Spinning Pile Driver does 150 stun. Up from 100 in Arcade Edition. "
I'm sorry...
Did they just give Honda his AA headbutt back? -_-
And they just buffed Zangief? Seriously?
*sigh*
Capcom code of buffing:
Hey guys let watch a tournament!
Wow diago is doing well with ryu: nerf him
Juicebox is making some top finishes with abel: nerf him
Mike Ross is doing well with honda: nerf him
latif and wolfkrone are owning mans with viper. nerf her..
why now capcom there have been 3 previous opportunities to do this. I dont like this trend it will further prove my point when seth gets nerfed even though Yun is a given...
I don't know what they're going to do to Gouken...I'm so scared, lol. Any change can either drop him (further) to the depths or make him broken. He'll get like one change, they're probably scared to poke that bear, lol.
Sky High Claw causes a knockdown and Ultra 1 hitbox is the only useful improvement for vega, as #8 said we vega players have suffered enough. what needs improving on is better frame advantage on scarlett terror also to be able to be fadcd it and buffer the bloody high claw so you can combo into it.
Vega is one of the 4 original bosses so make him play like one
I actually don't mind a single one of these changes...apart from Zangief! What next for him? Fullscreen spd? Air-to-air spd? Lariat gives 5000 invincible frames? C'mon, he's beast enough already guys! I hardly think any Gief players were feeling hard done by after his AE buffs!
Peronally, one of the things I hate is that only certain characters have target combos.
Would I gain a lot of hate if I suggested every character having at least one decent target combo?
Although, that would make it look like SFXT, which I can't say I'm hyped for.
It'll be extremely interesting to see if / how they adjust Seth, seeing as how popular opinion on his effectiveness has seen major shifts recently thanks to Poongko.
Also hoping to see some changes that move the top tier closer to the middle tier.
NERFS
~Yun: adjustments on frame advantage, Palm hitbox / damage nerf, meter gain nerf
~Fei-Long: not really sure on the best way to go about this, but big nerfs to his huge damage output, maybe Chicken Wing hitbox nerf
~Yang: Palm hitbox / damage nerf, slight decrease in combo damage (since he is armed with strong resets and tricks anyway)
BUFFS
~Evil Ryu: Health buff to 900, faster / linkable sweep (too powerful?)
and maybe...faster c.HP (so he can use more of Ryu combos or even have easier access to the Akuma LK Tatsu, HP Shoryuken combo)
~Oni: FADC-able Shoryuken with decreased invuln. frames, increased projectile range
Just some ideas. I might have given E. Ryu a little too much, but even slightly toning down his damage or leaving his health as is would be worth it for some more links for added utility.
I'd also like to see El Fuerte, Gouken, Claw, Rose, T. Hawk, and especially GEN improved.
also give vega a cross over and corner combo's!!!!
MAKE GUILES ULTRA 2 WORTH WHILE AGAIN, 200 DAMAGE IS A PISS TAKE AN THATS BEFORE SCALING, ITS A PISS TAKE SORT IT OUT CAPCOM!!!!!
Honda gets his anti air jab headbutt back?!?! Aw yeah! Now if they would only revert his u2 motion back to 720 and give it his super properties, Honda players will be back in business.
I just hope they don't buff all these characters and nerf the twins. As much as I hate them, I think they need to keep them the same to make these balance changes fair.
yang does not need nerfing i know he is one of the twins so that makes him a target but believe me he is mid tier at best only really good players with good execution and inventive resets can play him, a 12 hit fadc combo for yang does 201 damage before scaling now compare that to people who have similar low life like akuma or evil ryu and there fadc combos can do double
Good points Zabuza. I still feel like that damn Palm needs to be nerfed for both twins.
I also feel like Yang's damage output is still high for a character with his heavy meter building, easily comboable Ultra, divekick + command grab + anti-fireball game, good normals, and really really strong ground pressure (while still having a good FADC-able reversal and other defensive options).
What the hell is with Bison's "buffs?" So he gets more stun? So what? He needed something to deal with Honda and Guile... and they just got very important anti-bison technology back? Bison needed more. A lot of characters do.
"We thought that Claw players would only want a few more improvements, so we changed a couple of small things."
This is just a complete lie! If they cared to read some forums, they would see Vega needs LOTS of things. They are just making fun of us! This is a humiliation! He is the ONLY character who has 1 frame jab links and they give his completely useless sky claw move a knockdown on crouching opponents; it already completely whiffs on most crouching opponents!!!
The man has serious issues. He doesn't have an anti-air normal for gods sake! Where is your deceny? You have created this character only to make fun of him? His only anti-air ST sucks like hell and you say "we only gave him small chances" without shame in your faces? I only play this game because of Vega. And I already started to play less frequent each day.
Capcom, you do not have any sympathy for your customers whatsoever!
plz let ibuki get some good buffs. since apperently no one gives a snark about her i wanna say that i do care about my sexy ninja girl <333. i dont even care what they are i just want her to be better :D
well since bison will most likely get nothing helpful, please give Oni some stuff...srk fadc on block!! and a better fireball recovery, also make the slash move a little bit more useful, you can punsh him out of it at any freakin time...it's only good for like the first 2-3 matches when your opponent doesn't know what it does exactly...so yeah make him good he can destroy the universe yo :D
Hey everybody, this ISN'T the final list! They are TESTING this stuff! Don't count on what's here just yet.
-> Hope they give some attention to Gouken. The poor old man needs a little edge! (3 frame tatsu / demon flip hit crouchers / demonflip focus to recover as past as akuma's palm / EX Hado direction button dependent / backdash improvement / close HK to change to back+HK command normal)
Did you ever notice that there isn't any charge characters made it to the top 10 in any tournament?
And 5 out of 10, are all Yuns?
What does this tell you Capcom? Isn't that obvious that you should nerf Yun and push up the less popular characters especially charge characters to even up the popularity? But hell no. You nerf a poor Guile that hardly seen in Top 16 in any tournament!
@162
Well maybe he was REALLY trying to play Guile. You know, not spamming Sonic booms all day. I don't see whats wrong with playing differently from like 1000 other people.
And not everyone is into street fighter like that, to a lot of people even SFIV is still hard to play. You take your years of experience for granted im afraid.
Very happy with the changes. Shoto's need to be respected again and the charge characters need to keep the rush characters in check. They need to buff Rufus U2 back to how it was in super. I want to see TKCS given back to Cammy along with her double hitting spiral arrow. With those changes it will be be like old times.
Twin era 2010-2011. Shoto era returns 2012.
@Augusta #63 you troll. Fei's rekka has been the same since SSF2 the New challengers. So because Fuudo wins EVO and GG Fei is broken? Every character has a safe move that all players exploit. I wont list them all because I would make you feel so stupid that its not even worth it. Learn the spacing and you can punish rekkas. It so like all lower skill players to complain about something they cant handle. WIth all the crying about Fei long who is the same character since vanilla he will get nerfed because players dont know how to use a 6 frame or less move to punish a rekka. Stop walking into a corner at the start of the match and make Fei earn it. Also you do know you can FA a rekka and get a counterhit crumble on the first hit?
Also, what I don't understand is that they keep buffing Ken's shoryuken, and not Ryu's. So Ken is the shoryuken character right? But still, they don't want to buff Ryu's Hadouken. More damage, less recovery? Shouldn't it be the same principle, as he is the fireball character?
Are you insane? Make Rufus' U2 the same as it was in Super?
The only way it should be good for anti-air again, is if the damaged is heavily reduced. Maybe bounce like they do for Seth's super when you don't connect properly. Otherwise it should remain the same.
I want them to buff DeeJay's damage output overall. I can understand that a character with very good cross-ups, which is the dominant way to mix-up in this game, should have relatively low damage, but he has to correctly mix-up a lot compared to other characters to get the same amount of damage and stun.
Change Dudley's st. roundhouse back to the way it was in Super. I will gladly take the frame advantage on block for being able to actually fish for counter-hit combos without burning meter and give the move more range. Maybe the dartshot buff will make sense then. Make step-straight be able to hit crouching and low moves like crouch jabs. For the love of god make his crouch forward faster. You could even nerf the damage as long as it was faster. Balrog's sweep is the same speed, does more damage, AND has more range. Finally give EX Duck armor instead of invincibility. St. roundhouse range buff and any 1 or 2 of these would be greatly appreciated.
Btw, Demon Flip Throw does work on crouchers just like Akuma's. You don't even have to do it meaty and abuse the fact that this game has crouch delay. I know because it happened to me last night.
@216
Except, you know, Mike Ross at both Shadowloo Showdown and SBO Quals. Also, Dieminion qualifying for SBO by himself with Guile.
Granted, both SBO quals were small tournaments, but they're tournaments nonetheless. Charge characters do make it to top eight.
Yes, I agree reduce damage on Rufus U2 if it goes back to how it was in super. I foregot to mention that lol. Also EX Massiah kick wiffing going over the heads of crouching opponents is unacceptable, especially for the 80dmg it does. Also Remove the frame adv BS on Cammy's normals if they decide to bring back TKCS and (2 hit)SA. Hopefully that's clearer ^_^
lol so many losers here cry about Ryu (THE MAIN PROTAGONIS of the game). You @@@@@ should all stop playing SF. You all are killing the game
The main character needs to be the best character? That kind of logic is foolish. If you were going to do it based on any kind of following of the story then Akuma, Gouken, Oni, and Bison should all be tied for #1 on the tier-list.
I don't get the useless improvements they made to Sagat, from what I'm reading and what I understand, it sounds like they are making some characters back to their Super counter parts?
For Sagat they should give him is Standing Light Kick back and bring his uppercut damage a long with the other shoto's, I think it's stupid his uppercuts are the weakest in the game, either make it like Ryu's where its two hit's and only FADC on the first hit or make it slightly weaker then Vanilla Sagat.
His light Uppercut should be 120, Medium 140 and Heavy 160 and EX 200, and for those thinking Angry on top of that will be OP, remove it then, I've never used that move, I personally don't see a use for it. Everything else keep Sagat the way he is. I use Ken as well so if they could make his EX Fireball a knock down or make his sweep combo easier for the knock down I'd appreciate it Capcom.
kthnxbye
Dp's in this game on the whole are ridiculous in terms of invincibility, they don't need to do a lot of damage as well. More dp's should be like Sagat's not the other way around.
Ryu's buff is for the most part almost useless. U1 is just more useful in so many ways. Period... Even then. A counter hit with Ex Fireball is hard to do and when they see Ryu with 3 bars, they definitely wont throw a focus attack out there or bait it out. I'm assuming if they back dash from the focus attack, it's not a counter hit and even then you wasted 3 bars.
Although I don't understand his tatsu buff, I'm assuming it means his tatsu copter works again which is good. It simply means his tatsu goes farther, but not far enough to escape corners. This is what most people use to tatsu almost full screen over fireballs. Even then this move is rather risky. You need good intuition and reads to make it work.
The solar plex damage buff is barely a buff when it was nerfed in the first place. I remember in vanilla as it doing more then 100.
The Cl.Hk buff is rather interesting. I'm guessing they are making it +5 on hit. This allows a new string of combos to be added. I believe cl.hk does a good amount of damage also. I would like to see how this turns out.
Looking at these buffs, there is nothing new to Ryu.
- 20 more damage to solar plex is nice, but it's still considered a nerf if compared to Vanilla.
- Tastu copter is basically back, but probably harder to execute than back in Super and Vanilla.
- Ultra 2 buffs are nice, but with U1, these buffs are obsolete in high level play.
- Cl.hk adds some nice new combos, but as before, Ryu already had combo into sweep. I'm even gonna say that for the most part, jab into sweep is much easier input wise and will have much more opportunities to actually use it. If the properties stay the same though as in AE, Cl.hk cr.jab Cr.hk should work on some of the cast which isn't bad.
In overall, these buffs are minuscule. But looking at the other characters, their buffs aren't that great either. The only thing that I would like to see is his old cr.mk back. It wasn't OP in any way and didn't deserve to be nerfed. Hopefully they will implement this later on. =\ Looking forward to seeing E.Ryu's changes.
fyi Bison mains stun buff makes your pressure game a bit scarier and crouching mid kick starts in 5 frames (scissor fadc can give you 5 frames). If you have great execution that could mean big damage and stun. Not the greatest changes ever, but they could be strong.
DeeJay buffs here we come. Although I dont think he needs much. Maybe a slight damamge increase on normals and/or sobat kicks. Maybe a few more ways to combo and at least give us a decent way to combo into U1. Obviously not talking about all the hits, but 3 of the 5 hits at least. I'm talking like MK upkicks into U1 for 3 of the 5 hits. That would be SEXCELLENT.
I hoped Makoto would get some changes. Shes completely useless against gief, Abel and Hawk. Her light punch hayate should push the other player further away cause those 3 grabbers can grab her after being hit while shes still recovering wich makes it so frustrating to fight them. The only thing thats safe to cancel into is her EX overhead. Its already a bad matchup but since AE its impossible.
Wow, reading all of the comments about charge characters and easy mode characters, really has me questioning the intelligence of some of these players. There is a clear difference between spamming and zoning, spam is repeating and action with no sense of direction or goal, zoning is calculated to achieve an outcome (a focus or a jump-in). I think it's safe to assume that the majority of THIS community remains online and never participates in any professional tournaments, because if they did they would know that their own self proclaimed "easy mode characters" are not so easy. Perfect example i've seen countless times is Sagat vs Guile (professional match), if you ACTUALLY WATCH the match, you will see that Guile has to press forward whilst being weary of his charge, he has to counter poke sagat and predict fireballs where possible, whereas Sagat has to resist throwing fireballs at certain distances, bait jump-ins and also try to counter poke guile, the point i'm trying to make is that, this is one of the many, strategic matches these characters have to play, where you have to engage your brain otherwise "you get blow up", it seems that the majority of this site consists of pre-pubescent children who hate having to think and have no compassion for any other character besides their own.
Ps- I play abel, I enjoy fighting yun, it's like being back in maths class.
241 and yet they probably take them from Unity have you been to that place makes all other sites seem like paradise.
What are they doing with MAKOTO FFS?! They better give her more damage on U1 and U2. And they better makes sure that U1 goes through BLOCK! U2 should also go through block with the added benefit of being able to combo into it properly from a crumple anywhere on the screen. Also buffs should come in the way of extra reach on her Karakusa. I'd say at least dash distance for her should be within grab range. Lastly, they need to give her another 100 health. Not too much to ask... Are you listening... NOOOOOOOOOOOOOOOOOO...
You've gotta get it inside
You push it back down
You push it back down
NoOOOOOOOOOOOOOOOOOO
You'll never get it inside
Push it back down,
Blackout,
Blood in your eye
Make Abel back to his Super iteration. Give Rufus his U2 anti-air properties (vacuum) back, instead of that bullsh*t 1 hit then they fly away. I don't mind the damage nerf to still be there, just make it bloody useful again. I hate the way Rufus has become so forgotten in the community. /salt
Buff Hakan to top tier! Please Capcom, don't ignore him :'D
i really hope they fix u2 for juri so it actually connects or give it a vacuum so it can pull a player into it. I had a bison player do his Psycho Crusher right through my u2 and he just stood next to juri waiting for her to come back down and pulled off his ultra.
Whaaat!! That's all the buffs Blanka baby's gonna receive? C'mon!!! Bring back U1 Vanilla damage, any beast rolls being able to bounce back far again like Vanila! You f==aggots.
I'm wondering how they'll treat some of the other characters like DeeJay, Dan, Hakan, T.Hawk, Gen, Gouken and Rose. I bet Rose will still get nothing worth mentioning, as usual.
I'm also curious about what will happen to Seth and the S class trio.
i like this so far. seems like their approach to balancing the game is not nerfing yun/fei long etc, but instead buffing everyone else so that they can compete. i like it. i love how AE is fast and offensive and it seems they are letting the other characters keep up now.
I get why they haven't changed Viper much through all iterations of SF4. She was balanced to start with. She hits hard but requires skill to execute the big damage. Learn how to block/punish or avoid BK's (Come on, it's been three years) and you realise there are good strategies to make a Viper sweat. If all else fails just pick Honda.
@261: I really wouldn't be surprised if you were one of the ones defending the Hong Kong trio.
#52 is the SMARTEST comment I read on here so far haha...
If there was a SSF4:AE movie, theres no doubt Evil Ryu, Oni, and Gouken would/should be the most feared characters. Gouken is the motherfu**in MASTER martial arts trainer to Ryu and Ken and training partner of Akuma for cryin out loud!
Yet in the actual game, only Evil Ryu has the POTENTIAL to be great, but he cant get hit more than 5 times otherwise he's dead...
My main complaint with Juri's Ultra 2 is trying to use it as a counter to a jump-in, only to have the opponent land safely and have enough time to land a focus attack. I think a vacuum effect would work nicely and make it easier to connect against jump-ins or after landing an EX dive kick.
@ superray21
thats exactly one of my main complaints and and she just misses u2 too much unless you combo into it.
Buffs for cody, rose, and dan should be....
Cody: has an ex knife throw that goes through projectiles and increase the speed on the knife throw all together
Light and medium criminal uppers both safe on block
Way Better back dash
Faster crack kick
Rose: close standing medium kick an overhead
Higher damage output on her fierce normals
Higher hp
damage buffs to her combos
And her ol u2 bacl
And
Sorry doing this on mobile.....
Buffs for cody, rose, and dan should be....
Cody: has an ex knife throw that goes through regualar projectiles or 2 hit normals increase the speed on the knife throw all together
Light and medium criminal uppers both safe on block
Way Better back dash
Ex criminal upper: make this wake up material
Faster crack kick
Damage increase on knife poke chip
Rose: close standing medium kick an overhead
Higher damage output on her fierce normals
Higher hp
damage buff to her combos
And her old u2 back
Dan: old damage back on his dan kicks
Farther range on his gadokens
Old speed on his standing medium kick and low medium
And make close crouching medium punch link to gadoken
@265
This is why I'm starting to hate many of the people who are part of the SF-community.
Just reading through these posts here, you can tell that most of the people commenting do not give a flying f-ck about making a game that is balanced. Most of the commentors here are just trying to manipulate the producers into making their own characters be the most OP and top-tier of the cast.
People are not stupid. They will not openly tell Capcom "Please make my favorite character be the best." They'll go about it by giving Capcom "advice" that are purposely aimed at making their characters overly buffed.
Some of you are so unrealistic in what u want for your character. Why not just ask for hp to do 1000+ damage.........jeez
@273
St. HP is useless plz make cr. lp do 1000+ damage and give me an instant TK move, and change all charge motions to qcf, but nerf my dick because it is to big.
Every match Vega is forced to play against rabbits, kangaroos and clowns on pogo sticks..... just constantly jumping in and sticking out rubbish attacks like any kick or punch... AND NOT GETTING PUNISHED!!!
Vega Needs a good Reversal Move that is Anti-AIR!!! Scarlet Terror needs sum invincibility on its EX version at the very least.
The Buff to Sky High Claw is a no brainer because as it is now its a useless move. If it hits a grounded a opponent its a sell out because the recovery on that move is twice as much as the hit stun it dishes out.
And for CRYING OUT LOUD!!! His Ultra 1 either needs sum invincibility on start up..... OR .... the meter should only be drained when he is about to leave the wall...... losing a perfectly good ultra because Ryu walked up and pressed cr.lp is High Grade BS!! But thanks for the hitbox buff on the U1 tho!!
Vega's hitboxes are generally too small,
Ultra 1 should be combo'd into from anti-air lk Scarlet terror,
Vega's recovery on ALL his special moves is ridiculous, and all of his moves are telegraphic and obvious.... he is only good against scrubs.
I am a lump of salt after 2 years of maining Vega.... I am weary of this game now... :(
Kill me.. but i want the latest edition on a disc :/ i'm a collector so i want to have the final ultimate balanced version of SSF4 on a disc.. i'm still playing SF Alpha 3 on dreamcast .. so what i'm trying to say if the stop supporting the game let's say after 4-5 years and lost the data-patch-dlc-thingy what happens then?
Oh F*CK YES amazing Gief buffs FINALLY.
You mad shotos?
They are fixing the bug where characters fell out of the Ultra 1 juggle in Arcade Edition.
This is needed for sagat!!!!!!!!!!!
@sleepythadon
Though I never mained Vega, I can see how I can agree with you. I for one, with Blanka, love jumping in on Vegas' lol. So yeah, he does deserve one. BUT then I would also say take away his pokes' massive priorities. That would be a fair trade right?
LMFAO @ "We thought that Claw players would only want a few more improvements, so we changed a couple of small things."
what the hell gave them that impression??? we feel we're not asking for much but we didn't say "SMALL" ...and this isn't even "SMALL" it's like, microscopic!
don't get me wrong, the damage return of his cr. HK is appreciated as well as the knock down from sky claw... and definitely the change to U1 when the knee hits on the way up...
but where's the changes to make U1 better out of the gate (on start up and such, as far as priority or some level of invincibility to it isn't completely stuffed by pretty much ANY attack in the game)?
will he never get a legit jumping cross up??
again, appreciate the vega (claw) changes, but there def could be more done here...
@electricblanka
no... that wouldn't be fair to take away his pokes' priorities, especially considering that his pokes aren't all THAT great in the first place. IDC what ANYONE says regarding this... VARIOUS attack go under or over cr mp and hit vega, Focus absorbing this attack and any poke other than cr mk or st lp lead to a lot of damage on him too. freaking st HK (a two hitter) gets backdashed out of after the first hit or dash FORWARD under by certain characters too. FURTHERMORE, they're not changing his ease of combo-ing so it would really suck for them to pull some crap like that.
@ sleepythadon
yeah i feel you 100% on those needs. only part i disagree with is the remark about him only being effective against scrubs. that's just untrue. but sadly, under normal circumstances you must totally outplay your opponent to really beat them. which IS ridiculous.
oh yeah, the recovery on RFC isn't too bad, the the start up is horrendous!
and EX FBA claw strike should ALWAYS be 2 hits, not only when you leave the stick neutral... that's BS (amongst other BS)!!
As a Sagat main, I should feel bad that he hasn't gotten anything to his hitboxes or ultra damage adjustments, but I don't. the plus damage on Angry scar is alright, but I don't think he needs much. It's kinda cool for what they did to Blanka. Now I just need for them to talk about Cammy and T.Hawk, and I'll be happy. I also can;t wait for them to talk about the twins and drink the tears of crying scrubs. c:
Also, 281, seriously? I love that.
@ 114 theonlydalauansparrow...
aren't shoto, charge, fei and geif characters pretty much the game? there's very few kinds of other style characters from what i see. shoto, to me, means they have a dp motion move with i-frames lol, charge = charge special moves, fei... not sure exactly... but i guess has an uppercut style move with iframes and/or moves that require multiple inputs of the same motion (rekkas)... and gief = grappler i suppose...
those seem to comprise the cast of characters almost completely lol
with all these hitbox changes for normals, you think they'd fix some of vega's... but nothing here indicates that. cr HP fix anyone? attacks not magically going underneath cr mp anyone?
wth @ more stun on bison scissors kicks lol.
wtf @ the changes to vipers EX thunder knuckle... people barely even use that. change the recovery on her OTHER moves,and NOT their ex versions... but the normal versions that always leave her safe...
SO they're buffing characters instead of nerfing? I likey.
Seriously, give my Giefster his freakin' kd on hand again....the crazy nerf that was the "cornerstone" of his offense against zoners..... (salt)
Guile needs his damage back on his Hurricane and more meter building on Sonic Boom. I recently started playing and it's stupid how little meter Booms do, considering it's his main special.
Amazing, why would they nerf Viper? Her normals are mediocre, and her specials can be baited. Her specials/mix-ups are all the girl has, I hope some of those nerfs are removed. Scrubs aren't getting smashed online by good Vipers anyway, since no one really wants to put in that type of time to learn her.
Dhalsim buffs are looking good. I really Ken doesn not get more buffs, otherwise his ### will be OP. He's been buffed in every game. xD
Blanka and Rose need serious help. Of all the characters in AE, these are just plain up free.
Can everybody SHUT UP about getting Vega massive buffs? Vega is as of right now a very good character with some problems when characters get in, especially in the corner. Giving him invincibility will make him one of the best characters in the game pretty quickly. I like Vega where he is-the sort of place you look over in tier lists.
The only thing I would really want is for Vega's U2 animation to start up as soon as the opponent gets hit-I often get traded by a projectile after I hit them.
Give back Balrog's vanilla far st.jab. PR Rog needs it, I wanna see he beasting again!
They must be joking with Dhalsim. They changed his standing jab and yoga blast: two of the least used moves for any Dhalsim player. Maybe the jab wont be as useless.
Happy i stuck with blanka, now he has knockdown in heavy punch blanka ball on the 2nd frame. TIME TO KICK SOME ASS.
if you look back before about vega, the scarlet terror buff will make people complain on that to, reason is that in ssf2t when he had it he got top tier!! and in cvs2 he had it all good which made him top tier also, capcom knows about his useless scarlet terror as anti-air here but they sure had a big reason for that, imagine vega cLP and cMP all the time and only scarlet terror you all the time, thats will make people complain but to be fair on that, he need the ex scarlet terror as a perfect anti-air and i mean the ex only, coz first it's not cancelable which make it risky on get up! second he will not have it all the time coz it will cost him ex bars which already been wasted on ex FBA on combos!!! also give him a cLP more +1 advantage on hit coz most of his starting combos are with it and people who are mashing dp with ryu or ken or any other character makes this risky to link all the cLP one after another...
can vega have at least 1 frame of invisibility on startup for ultra 1? getting jabbed out of ultra is just horrible. if not some frames on an ex barsolona startup would be cool. makes since vega has such limited off the ground options
@168 why they don´t improve chun´s ultras?
for example..
Ultra 1 (Hosenka): in AE there are sometimes that all the hits just don´t land like te sf4, its supposed to land 21 hits, not 18, 19 or 20.. and it will be graet if her start invincibility last a little more. I think the damage is ok..
Ultra 2 (Kikosho): the damage sucks!! in my opinion, 350 instead 330 will be great.. because the damage is like this in AE: (15 * 19) + 45 = 330.. but it´ll be great if it could be like this.. (16 * 19) * 46 = 350! just adding 1 point of damage per hit! I want your opinion, and thats for everybody
somethin that i forgot.. why don´t they improve her stamina? 50+ will be great.. because makoto has improved to 100.. and why not the first woman in sf?
For the love of Vega!
Can he have just a move with some frames of invincibility.... Thats all I want the other stuff is nice and will help. But vega has NO crossup and NO Wake up opions. If Im near death and knocked down in a corner, there are zero good opions. unlike 90% of the other char's.. Ryu just light uppercuts, cammy just up kicks, bison can tele, the list goes on and on... Vega Well I can backflip and die a 2nd later, or be chiped to death with any move they throw FUN opions there....
i think it will be really awesome if new characters appears.. like karim (sfa3), birdie(sfa3), and some more.. and everybody having a second rival is going to be really exciting!! don´t you think? ie: sakura´s second rival maybe karim... please!! more characters = more fun!!
christmas in advance or death