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Translation of Super Street Fighter 4 AE v2012 blog changes

Posted by Catalyst
August 22, 2011 at 9:14 p.m. PDT
Translation of Super Street Fighter 4 AE v2012 blog changes Updated: This entry has undergone several updates since it went live and now includes more characters and additional change notes about damage and stun values that have been altered from SSF4 Arcade Edition.

A translation is up from the recent Super Street Fighter 4 Arcade Edition developer blog which lists some of the changes the Japanese developers are looking at implementing in the version 2012 balance updates.

This contains change log information on Ryu, Chun-Li, Ken, E. Honda, Blanka, Zangief, Guile, Dhalsim, Balrog (Boxer), Sagat, C. Viper, Vega (Claw) and M. Bison (Dictator).

Hit the jump to check them out. And check back tomorrow, as the development team will cover another 13 characters.

Ryu

The biggest change is to his Metsu Shoryuken (Ultra 2), we made it much easier to use.

First, we improved its function as an anti air. The vertical hitbox is larger and it is easy to the the lock (full ultra) hit.

Also, if you manage to get a good read on your opponent and land a counter hit EX Fireball, you can combo into Ultra 2. You will only get the full ultra if the EX Fireball counter hit the opponent. For example, if you threw out a Crouching Medium Kick and it was focused you could then do EX Fireball → FADC → Dash → U2. You could get 500+ damage with this, giving you a chance to make a comeback in one shot. If you are very close to your opponent, you could combo Ultra 2 off an EX Fireball without a focus cancel.

Other things

The effective frames for the "brake" on a rising Air Hurricane Kick has been reduced by 3 frames (from the front of the "brake" frames). When you use it on these frames, the trajectory of your Hurricane Kick will change (larger window for a "normal" air Hurricane Kick).

Solar Plexus Strike is now 40+60, giving you 100 points of damage.

You can combo into Crouching Hard Kick no matter what your opponent's character is from a Close Standing Hard Kick.

Chun-Li

• Head Stomps will come out when holding down-forward, not just down. They note that down-back doesn't work, though.

• Kintekishu (Back + Medium Kick) +3 advantage on counter hit, easier to hit confirm into the second hit.

• Her Sweep (Crouching Hard Kick) has 150 stun.

• Fireball startup is 9 frames, easier to use as anti air and in combos.

• They are fixing the bug where characters fell out of the Ultra 1 juggle in Arcade Edition.

Ken

His play style will be similar to its current form, and some small changes will be made.

• Target combo hits easier on crouching opponents, can also delay the inputs.

• EX Shoryuken damage 80+30+30+50, for 190 total. This did 180 damage in Arcade Edition.

E. Honda

• Light Punch Headbutt gets its upper body invincibility back. However, any damage done when it's in this invincible state has been toned down to 100 points.

• Lower body invincibility has been added to the Medium Punch Headbutt. SSF4 players who devised strategies for the light version will be able to come up with new technology for this move as well.

Blanka

• Each Rolling Attack (Beast Roll) gets an extra 10 in damage, so Light Punch 110, Medium Punch 120, Hard Punch 130, EX 120.

• Hard Punch and EX Rolling Attack: Any damage dealt during the first 2 frames, the ones you can FADC during, is now considered knockdown damage. For example in close range, cr.LK x2 -> LP -> H. Rolling Attack will now combo into a knockdown.

• EX Rolling Attack can now be FADCed within the first 2 frames in order to allow for bigger damage afterwards.

• Charged Rock Crusher gives Blanka a +5 frame advantage, so he can do Rock Crusher, c.MK, Hard Punch Rolling Attack as a combo.

Zangief

• Light Punch Spinning Pile Driver does 150 stun. Up from 100 in Arcade Edition.

• EX Green Hand (Banishing Flat) damage 90+50 for a total of 140. Stun 100+50 for a total of 150. Damage in Arcade Edition was 130 and stun was 100.

• Adjusted the hitbox on Crouching Light Punch to fix a problem where the move would whiff on certain crouching characters after a jump attack and you tried to combo with it.

• Hurtbox for Crouching Hard Kick reduced in height, making it easier to pass under certain attacks.

Guile

• Balance adjustments centered around the changes made to him from Super to Arcade Edition.

• The frames in which Guile could be counter-hit after Sonic Boom have been eliminated.

• Air throws have 3 frames of startup now, this is down from 4 in Arcade Edition.

• Toward + Hard Punch does 100 damage, up from 90 in SSF4 AE.

• Can't be thrown out of upside down kick from the 6th frame until the last active frame.

Dhalsim

Without influencing the total balance too much, the damage on a number of his moves has been modified, and the goal of making the character easier to use was kept in mind for changes.

• Yoga Inferno (Super move) damage 75 x 2, 60 x 3 for a total of 330 damage. This did 300 damage in Arcade Edition.

• EX Yoga Blast damage is 140 still, but damage between the two hits has been redistributed by adding 20 to the first hit and subtracting 20 from the second, resulting in 90 + 50. Thus, returns from the initial hit are increased a little.

• Standing Light Punch active for 4 frames. But other frame info unaltered.

• Hurtbox on Medium and Hard Punch Yoga Blasts reduced.

• Can follow up a Hard Punch Yoga Blast with additional moves for a combo.

Balrog

Changes made to his overall damage in Super SFIV AE have now been readjusted.

• Headbutt damage back to what it was in SSF4, Medium Punch 120, Hard Punch 140 and EX 150.

• Ultra 2 damage is 399, up from 300 in Arcade Edition.

• Hit properties on Dash Overhead changed so that it can combo into Crouching Medium Punch on all characters.

• Close Standing Hard Punch hitbox extended downwards so that it hits crouching characters that it used to whiff on.

Sagat

As the character already boasts a number of strong tools at his disposal, he will remain unchanged for the most part.

• Angry Scar Tiger Uppercut damage increased: LP, MP and EX add +10 damage.


Keeping in mind the overall balance, damage and specific move properties have been changed.

C. Viper

• Medium Punch Thunder Knuckle's damage reduced by 10, down to 110 damage.

• EX Thunder Knuckle startup reduced to 25 frames, but +2 recovery on hit. As start up time has been reduced, the move should be more useful in punishing an opponent’s back dash.

• EX Seismo's (Ground Pound) damage reduced by 20, down to 100 damage.

• Ultra 1 reduced to 441 damage, down from 480.

• Ultra 1 hitbox improved so it's easier to hit fully after Air Burn Kick and Hard Punch Thunder Knuckle.

• Ultra 2 damage increased to 410, up from 380 in Arcade Edition.

Vega

We thought that Claw players would only want a few more improvements, so we changed a couple of small things.

• Crouching Hard Kick damage increased to 110, same as SSF4.

• +1 more frame of hitstun on the opponent after a Cosmic Heel, making it -3 at worst.

• Sky High Claw causes a knockdown when it hits a grounded opponent.

• Ultra 1 hitbox when he hits with the knee on the way up, the hitbox has been greatly expanded to prevent people from falling out.

• Ultra 2 startup changed to 8 frames. It had 9 frames of startup in Arcade Edition.

M. Bison

• Scissor Kick stun changed to 100/50 (150 total) on all strengths. Previously the Light and Medium Scissor Kicks did 100 stun.

• First hit causes 1 frame of extra hitstun, so if you Focus Attack Dash Cancel the first hit you can have +5 advantage at best.

Translation by Capcom-Unity, Azrael, Arc-rail and Curbeh on SRK. Tips from Sick.Case, Captain19Planet and DARKHADOU.

Comments

Default avatar
zufir said on August 22, 2011 at 8:18 p.m.

christmas in advance or death

#1
Default avatar
Jaf said on August 22, 2011 at 8:18 p.m.

Good thing I stuck with Honda,yeah!

#2
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Osbjorn said on August 22, 2011 at 8:19 p.m.

neat i was under the impression that this was' nt going to be a very big balence change, glad to see i was wrong

turn that tier list upside down

#3
Default avatar
Myxt said on August 22, 2011 at 8:27 p.m.

Seriously, more shoto buffs? Gtfo.

#4
SteadiestShark's avatar
SteadiestShark said on August 22, 2011 at 8:29 p.m.

So it begins...

...I dunno why they keep buffing Ken's target combo, who the hell even uses it?

#5
Default avatar
Felecorr said on August 22, 2011 at 8:29 p.m.

Apparently Vega's Scarlet terror has 5 frames invincibility, and can be fadc'd.

#6
Rafael2487's avatar
Rafael2487 said on August 22, 2011 at 8:30 p.m.

Guile-
Spinning Back Knuckle-has been adjusted to 100 damage.
Viper-
Thunder knuckle has been reduced to 120 → 110 of damage.
Burning Dance is now up to 410 damage up

Were Still waiting for the Damage reduction for feilong,

#7
Default avatar
VegaBisonAbel said on August 22, 2011 at 8:31 p.m.

agh where is VEGA!?!! PLEASE MAKE HIM GOD TIER! not even trolling. we vega's have suffered enough

#8
General_Awesomo's avatar
General_Awesomo said on August 22, 2011 at 8:31 p.m.

@ #6

PLEASE GOD let this be true!

#9
TheShotokan's avatar
TheShotokan said on August 22, 2011 at 8:32 p.m.

(This user was banned.)

#10
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Andrex261 said on August 22, 2011 at 8:33 p.m.

Go Ryu!

#11
Default avatar
KingTodo said on August 22, 2011 at 8:33 p.m.

BUFF. ABEL.

#12
ESTAKA's avatar
ESTAKA said on August 22, 2011 at 8:33 p.m.

guile got his 3 frame airgrab back also if i'm reading that right. Sweeeeeet

#13
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twe12lve said on August 22, 2011 at 8:34 p.m.

Hakan 2 frame command grab please

#14
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Nelaelu said on August 22, 2011 at 8:34 p.m.

SteadiestShark #5

I was hoping for a Ultra 2 buff instead...

#15
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Nukka said on August 22, 2011 at 8:36 p.m.

I don't understand what its saying about Ryu's air hurricane? So he CAN escape now, but its pretty hard?

#16
BestAlgorithm's avatar
BestAlgorithm said on August 22, 2011 at 8:37 p.m.

Wooh, they buffing charge characters and shotos. Adding a guard meter would be nice but that's not happening. Good thing 3S comes out in mere hours.

#17
SteadiestShark's avatar
SteadiestShark said on August 22, 2011 at 8:38 p.m.

@ #10

Wow man, Ryu doesn't even need half of what you've listed there...

Thinking about it, there's a lot of pointless stuff on this dev blog.

#18
shin_ono's avatar
shin_ono said on August 22, 2011 at 8:38 p.m.

oni needs to be buffed, and just take away his silly shoryu invincibility.

#19
SAMURAI's avatar
SAMURAI said on August 22, 2011 at 8:39 p.m.

What about the recovery on Balrog's Headbutt. That's the most important thing.

#20
Default avatar
BeUnbound said on August 22, 2011 at 8:40 p.m.

Honda is back?! With honda players either having to burn meter more or use higher risk anti airs in ae, it visibly changed how the character was played from a defensive standpoint. But with jab headbutt returning, offensive characters are going to have to stay honest and intelligent about their offense. ALMOST as if he has meter.

I am liking Ryu U2 buffs. May make it more viable but U1 will still be number 1 in it's ability to combo in more situations. But wow full animation off a counter hit ex fireball is really cool and since punishing focus attacks with ex happens so much of the time, U2 may be another option ryu players can play around with.

I still miss super's cr.mk. Not the end of the world but I won't lie, it's noticeable and I cringe every time I am out poked in a match up I normally wasn't.

#21
Teapo's avatar
Teapo said on August 22, 2011 at 8:41 p.m.

yeah Guile air grab is back to its old self but whoever said that vega stuff needs to cut the trolling my basic japanese reading ability is more than enough to see you are full of it.

#22
SAMURAI's avatar
SAMURAI said on August 22, 2011 at 8:43 p.m.

I really don't understand why they're still buffing Ken. He is already a beast in AE.

#23
Default avatar
Nukka said on August 22, 2011 at 8:46 p.m.

Man wtf? Zangief is gonna be unbeatable with that spd range AND stun.

#24
Default avatar
Felecorr said on August 22, 2011 at 8:47 p.m.

Hey #22

Vega
Adjustment of status quo is about, we are fine-tuning only one point.
Total of 150 and 50 100 in total intensity value uniformly Stan [Double Knee Press]
+1 F has the other side of the rigid time the first stage is also a hit.
This
- Double Knee Press (first stage hit) before the dash]] → [] → [EX Savings
Now can take advantage of up to +5 F.

5 FRAMES INVIN.
Apparently they think we should waste meter for 50 more DMG. (Thats gonna get scaled to maybe 15~20 more dmg overall)
ST -> fadc ex walldive? that has to be a joke.

#25
Default avatar
kornbeaner said on August 22, 2011 at 8:50 p.m.

@shotokan, I take it you like to turtle with ryu. I've played a little with ryu in AE as a straight up rush down character and he's fun when played that way. The problem with SF4 all versions is that turtleing is a "strategy". Online more than 70% of all shotos I play against turtle like there's no tomorrow, they just run to the corner chuck fireballs and wait to catch people jumping in, get the knockdown and run to the another corner, really!?!?. As a Honda player that is f*cken lame, man up!. Why would you ask for Ryu to be made into a turtle character again? Man Up! Take the fight to your opponent instead of running like a b!tch.

I would hope that non-fireball characters such as Abel, Honda, Blanka would be given the ability to build meter by throwing out normals, just to give turtling opponents an incentive to rush down. If they want to chuck fireballs and build meter than I'm gonna build meter as well, do people really want to face any of three characters above with a full meter bar? don't think so make it happen Capcom. Give these characters 3rd strike like abilities.

#26
Teapo's avatar
Teapo said on August 22, 2011 at 8:50 p.m.

You said "Apparently Vega's Scarlet terror has 5 frames invincibility, and can be fadc'd"

M Bison (in japan vega) uses double knee press my friend

#27
Default avatar
Myxt said on August 22, 2011 at 8:51 p.m.

@10

Can't tell if troll, or just stupid.

#28
DeezeeKujaku's avatar
DeezeeKujaku said on August 22, 2011 at 8:51 p.m.

Viper didn't get hurt TOO bad. I'll still main her.

#29
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Felecorr said on August 22, 2011 at 8:53 p.m.

Fudge. My bad, I forget thats bison in JP.

#30
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SsjBizzle said on August 22, 2011 at 8:54 p.m.

KEN GOT BETTER :D (Not really needed imo, (please dont nerf him CC)

Happy with all the changes. No one really got nerfed lol. Please Make Honda as bad as possible (/Biased) cause he's boring to play against :[

Glad to see Cviper hasn't taken a crazy hit yet, really excited for Seth

#31
Default avatar
Augusta said on August 22, 2011 at 8:54 p.m.

This Patch is bringing back buffs that Characters in Super had then lost in AE.

YUN will not be nerfed because everyone else is getting buffed. At most he will lose a few frames so he's not as safe, that's it.

FEILONG will recieve nerfs when it comes to frame advantage. His rekkas won't be safe on block anymore. Other than that, both characters will now be balanced in essence with the cast.

Fighting games are boring when everyone gets nerfed. AE is a perfect example of this and Capcom has learned from their mistake. AE 2012 is Super in that this game will be so balanced, any character is viable.

THANK YOU CAPCOM.

#32
Default avatar
Augusta said on August 22, 2011 at 8:55 p.m.

LOL @ DHALSIM THE ONLY CHARACTER NERFED INDEFINITELY SO FAR.
FCUK DHALSIM HAHAHAHAHAHAHAAHA

PWNED

#33
Teapo's avatar
Teapo said on August 22, 2011 at 8:56 p.m.

it's no biggie I've been reading katakana poorly for a couple years now and associate pretty quickly by now. I just didnt wanna see this place go any more nuts.

#34
Default avatar
SsjBizzle said on August 22, 2011 at 8:57 p.m.

Also please keep Ryu where he is at. I STILL meet to many Ryu's, but the funny thing is I also saw a lot quit him cause of his nerfs, but the Ryu's I kept fighting were beginners just Srking and doing stuff Ryu still had.

They hear nerf and just stop playing a character while their playstyles weren't affected.

I just don't want to see 90% Ryu's again, there are so many creative chars ;/ Plz don't make him top tier for that reason CC.

Waiting for Dudley, Seth, Abel, Akuma, Etc

#35
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Rogond09 said on August 22, 2011 at 8:58 p.m.

why the hell are they making gief better? as if his jab spd wasn't good enough already. and buffing greenhand too? give me a break.

#36
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SsjBizzle said on August 22, 2011 at 8:59 p.m.

@32 I dont think thats a good nerf to Fei long even though I hate him. Anything that changes playstyles completely isn't a good buff IMO.

Changes to DMG, some frame advantage changes BUT making his Rekkas unsafe absolutely destroys Fei long as a characters so there is no point anymore.

Yun doesn't really need a nerf if the Charge chars are getting back to Super

#37
Default avatar
SsjBizzle said on August 22, 2011 at 8:59 p.m.

Yea I agree with #36, giving him more stun is huge, I dont know why they are making him even better.

I guess we do need a true grappler on top though

#38
xShonuffx's avatar
xShonuffx said on August 22, 2011 at 9 p.m.

OMG they gave something to Chun Li i've been wanting forever is her headstomp can be done down-forward. Thank you Capcom. I wanted this since vanilla.

This will make her kind of like Seth when he does his head stomp mix ups (a little). There were some tech I was working on with Chun Li in Vanilla and Super (Before AE) that revolved around it but was hard thanks to the strict down only head stomp. Possible but it was prone to error a LOT. This should make it consistant.

Happy for the honda players too.

#39
METEOR2221's avatar
METEOR2221 said on August 22, 2011 at 9:01 p.m.

yeah ! f-uck you viper , please capcom makoto nerfs and more sagat buffs !

#40
Default avatar
BisonBetterBeGoodInSSF4 said on August 22, 2011 at 9:02 p.m.

smart move by Capcom if you ask me. instead of nerfing they just buffed everyone like they were (or close to) in SSF4. with Yun/Yang/Fei being still top, at least some of us have our old chars for us. not that i give a $hit about this game anyways. 3SO comes out tomorrow so SF4 can rot in hell for all i care.

HAHAHAHA HEY CRY BABIES, CRY ABOUT 3SO ALL YOU WANT, THEY AINT CHANGING JACK FOR YOU, SO EITHER ADJUST OR LEARN HAHAHAHAHHAHAHAHA. omg cant wait.

#41
Suppi's avatar
Suppi said on August 22, 2011 at 9:03 p.m.

woot chun buffs!

now give her a dive kick and command grab :D j/k

now just waiting for sakura and cammy...also yun to see if they truly nerfed him.

#42
Kamhaul's avatar
Kamhaul said on August 22, 2011 at 9:04 p.m.

so...no ryu's super cmk? damn it....oh well the u2 buff and roundhouse sweep combo should help

#43
General_Awesomo's avatar
General_Awesomo said on August 22, 2011 at 9:04 p.m.

Yay, there's that format we always loved. Waiting on Vega (Claw.)

#44
Default avatar
Caustic said on August 22, 2011 at 9:04 p.m.

Guile air throw is back?! I was expecting a slight damage buff on FK or a meter building buff. But this is nice too.

#45
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Bushinryuken said on August 22, 2011 at 9:05 p.m.

Great, more Zangief buffs >.>. He's good enough as it is. That's just simply frustrating.

#46
HardRojo's avatar
HardRojo said on August 22, 2011 at 9:11 p.m.

Longer hitstun on U2 for Cody please, it's hard to punish some fireballs at times since the dust part of the Ultra will hit but the pipe part won't :(

#47
Default avatar
suprez said on August 22, 2011 at 9:11 p.m.

5 FRAME AD Charged rock Crusher will finnaly give MY Blanka the frigging option to to OVERHEAD...

ALLEUIA

SInce it's hit 2 time .. It's will be great to use it for Ultra set-up . That will improve Blanka

#48
Default avatar
boma said on August 22, 2011 at 9:13 p.m.

• Can't be thrown out of upside down kick from the 6th frame until the last active frame.

i hope this also whiff all super/ultras throw, including raging demon :D

#49
irrenmann's avatar
irrenmann said on August 22, 2011 at 9:13 p.m.

Good start on Honda, but he needs more than that...hope he gets it.

#50
CoastalmixX's avatar
CoastalmixX said on August 22, 2011 at 9:14 p.m.

Waiting on Cammy... my guess lower height restriction. Everything else looks ok (sans wtf Gief stun)

#51
Default avatar
archer said on August 22, 2011 at 9:15 p.m.

They need to adjust E Ryu, Oni and Gouken a little bit. Having the canonically strongest characters be so mediocre is embarrassing.

#52
xShonuffx's avatar
xShonuffx said on August 22, 2011 at 9:15 p.m.

@32 it think if they change some frame data on him, he will be fine. Thats my ONLY problem with him is that he had too many safe moves. Take a few of those away and people will play a bit smarter.

Won't be a 50/50 guessing game all the time.

@45 As long as they dont' give him the meter building advantage like they did before they can make him a wall for all I care. I can handle it I think.

#53
Default avatar
theonlydalauansparrow said on August 22, 2011 at 9:15 p.m.

Why the f*** do they keep buffing these damn easy mode characters?! And this is supposed to keep poeple playing this scrubby game? I bet anything that they will not do anything special for characters such as rose, cody, dan, ect! This is bull!!!

#54
shin_ono's avatar
shin_ono said on August 22, 2011 at 9:17 p.m.

if i see one more buff to geif ima gonna SPD my self

#55
superray21's avatar
superray21 said on August 22, 2011 at 9:18 p.m.

Ken and Ryu don't need buffs. They're annoying as it is.

#56
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SsjBizzle said on August 22, 2011 at 9:20 p.m.

Tbh I do hope they buff the harder to use characters, Shotos keep em as they are. Don't encourage online spam/stupid easy chars :D

#57
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MHunter said on August 22, 2011 at 9:20 p.m.

C'mon Cammy with lower height restriction on CS and super HK arrow and Ill be back maining her! :D

#58
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TheShotokan said on August 22, 2011 at 9:20 p.m.

(This user was banned.)

#59
Existent's avatar
Existent said on August 22, 2011 at 9:21 p.m.

It looks like all they're doing is changing them back from Super.

#60
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Caustic said on August 22, 2011 at 9:21 p.m.

@54 You mad bro? If they're so "easy mode" then pick whichever is "easiest" and win evo.

#61
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TheDancingPoet said on August 22, 2011 at 9:21 p.m.

Since when did Honda's Strong torpedo have invincibility? Happy about the return of jab torpedo... Gotten used to not having it, so I'd rather have his U2 back, with it's increased range.

#62
Default avatar
Augusta said on August 22, 2011 at 9:24 p.m.

@37 Dude, Fei Long needs nerf on rekkas period. They have to be unsafe.

All 3 EX rekkas are completely safe on block? **** that.
1st Rekka is safe and has enough block stun to do it again depending on if you press a button. **** no.

Fei long is a broken character. Fuudo has proved how broken fei long is. He has exploited Fei long to the point where you can simply mash and as long as you finish with a rekka, you're safe. I'm not taking anything away from Fuudo, but when almost all of fei long's movesets are safe on block and you exploit it, Fei long is invincible.

#63
RedEther's avatar
RedEther said on August 22, 2011 at 9:25 p.m.

Make rose U1 have less startup better recovery actually just make that ultra usable, and U2 0 frames.

Abel needs his tornado throw damage back & U1, U2 damage back in super.

Yun-palm damage nerf.

Yang-palm damage nerf.

Makoto-nothing.

Seth-More stun on spd, and more frame advantage on normals to set up new combos.

Evil Ryu-Sweep needs faster start up, teleport needs faster recovery,

Oni-srk fadc on block.

Gen- give him mk hands back.

Cammy-TKCS that is all.

Sakura-nothing.

Dan-needs taunts during combos lol. (besides super into U1, U2.)

Hakan-needs more range on spd without oil. oil up needs less recovery.

Juri-needs an a viable reversal.

Everyone else is good where they are.

#64
Default avatar
TheDancingPoet said on August 22, 2011 at 9:26 p.m.

Just read the google translation on Honda buffs... It may not be 100 percent accurate but it seems that info is being left out

#65
Default avatar
Psyclone said on August 22, 2011 at 9:27 p.m.

I find it funny how people put viper on such a high pedestal the fact that viper has some of the worst normal and really slow special and for her to be safe she needs meter people always complain about her ex seismo and bk but are to stupid to realize those things can be easily beat/punished/avoided and if you block a bk why should viper not get rewarded for taking that risk. Vipers BK are not free ,all the complainers need to learn how to play the game viper isn't an easy mode brainless character you need to work really hard to play her well. she didn't get nerfed that bad so thats a good thing.

#66
RedEther's avatar
RedEther said on August 22, 2011 at 9:28 p.m.

Ah one more make fei's rekkas unsafe from a good distance, chicken-wing hit-box nerfed and you should be able to cancel counter ultras if they whiff with a dash or block.

#67
Ethredis's avatar
Ethredis said on August 22, 2011 at 9:29 p.m.

You guys really think Yun will not be nerfed ?

I predict a very salty week, lol...

#68
Teapo's avatar
Teapo said on August 22, 2011 at 9:29 p.m.

I'm not even a part of this (and I don't really want to be), but grammar like #59 make me love forums. Commas are not sentence enhancers. Child and boy being used in the same line of an insult is just magical.

Actually on second thought I will take a small stance on the matter. You said bring the super trap back. What part of it being unsafe neutral jumping a fireball full screen sounds balanced to anybody?

#69
General_Awesomo's avatar
General_Awesomo said on August 22, 2011 at 9:29 p.m.

...Capcom, you could do more for Vega. Invincibility frames for Scarlet Terror. And revert the cr.MP damage nerf from 60 back to 70.

#70
RedEther's avatar
RedEther said on August 22, 2011 at 9:30 p.m.

@52 so true lol.

#71
Default avatar
shin_ryu said on August 22, 2011 at 9:31 p.m.

wow some of the changes ryu got were useless if i read this right. U2 after counter hit fireball, wow. I think the most viable change they could have given him was to have his cr.mk back and i would have been happy. the only thing that seems to be of any relevance for him if i am reading correctly is that he may have his hurricane tatsu escape back but its not as easy as super to execute

#72
Grimmjow316's avatar
Grimmjow316 said on August 22, 2011 at 9:32 p.m.

I called it that they would increase his dmg and stun.

#73
Default avatar
ShadowoftheDarkgod said on August 22, 2011 at 9:32 p.m.

F-CK THIS SH-T.

NO NERFS CAPCOM, JUST BUFFS PLEASE.

If you think a character is op, just don't change any of them, no need to nerf them.

#74
Teapo's avatar
Teapo said on August 22, 2011 at 9:33 p.m.

Oh btw this comment section that doesn't look anything like Ono's twitter will not change what the next build will play like. Putting wishlists here may be interesting (to an extremely small group of people), but if you are really sincere throw this stuff at Ono on his twitter.

#75
General_Awesomo's avatar
General_Awesomo said on August 22, 2011 at 9:33 p.m.

Vega
We thought that Claw players would only want a few more improvements, so we changed a couple of small things.

• Crouching Hard Kick damage increased to 110, same as SSF4.

• +1 more frame of hitstun on the opponent after a Cosmic Heel, making it -3 at worst.

• Sky High Claw causes blowback when it hits a grounded opponent (same words as the Blanka Ball change). It will also now juggle the opponent.

• Ultra 1 hitbox after it hits on the way up increased drastically so that it doesn't unexpectedly miss. When he hits with the knee, the hitbox has been greatly expanded to prevent people from falling out.

• Ultra 2 startup changed to 8 frames. It had 9 frames of startup in Arcade Edition.

...THEN WHERE'S OUR INVINCIBILITY FRAMES FOR OUR SCARLET TERROR!?

#76
Default avatar
DasolC said on August 22, 2011 at 9:35 p.m.

for the people complaining about ryu getting 'buffed' (im willing to bet all of you dont use him) you should still understand that the U2 buffs are not worth jack sh1t; his close s.roundhouse into sweep combo is useless because no one does close s.roundhouse and his dash punch dmg buff is just something they undid from super edition because they know they fukked up;

also even daigo (the worlds best shoto player) quit ryu because hes too sh1t a character now; so you guys (who arent even on top level) have no right to say anything about him being a cheap/strong character

#77
Default avatar
SsjBizzle said on August 22, 2011 at 9:37 p.m.

#63: Fuudo just has crazy Reactions. Mago was pretty much THE Fei long for the longest time and he hasn't been destroying everyone. A million others trying to play Fei long have failed too (Note I really really hate Fei long and even I am defending him atm lol)

He def. needs some nerfs, but making ALL of his Rekkas unsafe is stupid imo. Most chars have at least one special thats moderately safe. Maybe make anything after the first Rekka unsafe so you gotta have better reactions, but pretty much every character has safe First hit Rekkas. (Abel maybe not, im not to sure lol)

Cant Yang do 2 Rekkas as well and be safe? Its fine.

#78
Default avatar
Augusta said on August 22, 2011 at 9:38 p.m.

@54 Couldn't be more true.

Easy mode characters like Balrog Ryu Chun Li Sagat Honda get buffs when they don't need ANY buffs. Thery already have ALL of the basic tools to win dominantly.

Characters like Rose, T.Hawk, Cody, Dudley, Dan will get irrelevant buffs like tacking on 5 damage to an EX Move. You'd think they'd buff characters that get no shine in hopes that they get shine by buffing them...

#79
ChunLi's avatar
ChunLi said on August 22, 2011 at 9:39 p.m.

"Kikoken startup 9F, easier to use as AA/use in combos."

Okay...WHICH Kikoken are we talking about? All of them?

Startup from Light -> EX

14/12/10/10

If EVERY Kikoken is 9 Frame startup...what am I going to do with all this goodness? :D

Down-Toward Head Stomps?! Life = Complete

#80
General_Awesomo's avatar
General_Awesomo said on August 22, 2011 at 9:39 p.m.

Oh yeah. How about Vega being able to chain jab just like everyone else? Cr.LP > cr.LP for us Claw players is a 1 frame link. We can't even mash jab to get the opponent off our backs like everyone else can. This could help a lot.

#81
Default avatar
SsjBizzle said on August 22, 2011 at 9:39 p.m.

#77 ''so you guys (who arent even on top level)'' so you are?

Not that I was one of the guys you mentioned :p Of course Ryu isn't top 5 anymore, but I just hate that 95% of the people I play online is a damn Ryu, so just for the sake of the GAME and CC not wasting money developing other characters Nerf him or keep him where he's at.

I do agree none of his changes are crazy though.

#82
Default avatar
Tekkai said on August 22, 2011 at 9:41 p.m.

all i know is that...yun need dem buffs. nuff said

#83
ChunLi's avatar
ChunLi said on August 22, 2011 at 9:41 p.m.

@Augusta

"Easy mode characters like Balrog Ryu Chun Li..."

My good sir, where do you get off saying that Chun-Li is an "easy mode" character?

#84
Default avatar
Spanishninja said on August 22, 2011 at 9:43 p.m.

Damn if Vegas U1 gets buffed as an antiair then i will use it again, i hated when i unleashed the ultra just to get stuffed by an incoming punch or kick, or WORSE STILL hitting and when you hit the wall for the actual ultra to start the enemy Falls out and you wasted the damn thing.
If only Vega had a Decent Anti air we Vega users would be Invincible.

#85
TheShotokan's avatar
TheShotokan said on August 22, 2011 at 9:45 p.m.

(This user was banned.)

#86
Default avatar
zufir said on August 22, 2011 at 9:46 p.m.

TURN THE BEAT BACK !!!!!!!!
can't wait for cody !

#87
Default avatar
Tru1yOdd said on August 22, 2011 at 9:49 p.m.

Viper damage reduction sucks but eh, not that bad and couldnt of done way worse. Once Latif wins something again people will still claim the Viper is still OP. Oh well, Viper is still Viper and I am happy with that.

Oh and FINALLY they fix Vipers U1 wiffing on hit on characters.

#88
Default avatar
DasolC said on August 22, 2011 at 9:50 p.m.

@83
certainly im not a top level player, but im better than the average ryu player; its just that the people who criticise people who play ryu and ryu as a character act like they know everything and its really irritating so i had to make that point to get them to open their eyes

#89
Default avatar
VegaSota said on August 22, 2011 at 9:56 p.m.

Ultra 1 hitbox increased drastically hitbox has been greatly expanded to prevent people from falling out. niiice. but still no anti-air:(

#90
RunningWild's avatar
RunningWild said on August 22, 2011 at 9:56 p.m.

I think Capcom should just revert all the characters that got nerfed back to when they were their strongest.

Save for Ryu and Sagat.

#91
Default avatar
ShadowoftheDarkgod said on August 22, 2011 at 9:58 p.m.

@89

lol this is eventscrubs, what do you expect?

#92
Default avatar
Spanishninja said on August 22, 2011 at 9:59 p.m.

@91 I agree man, in Super i used U2 to get away or sometimes catch an incoming jump, with the nerf they added in AE it was a bit more tricky but still viable, Now my only concern is if you get Stuffed with a jumping attack effectively wasting your Ultra and Raging into Oblivion.

#93
Ex_Ein's avatar
Ex_Ein said on August 22, 2011 at 10 p.m.

COME ON BEAUTIFUL JETPACK BUFFS!
Also ABEL BETTER GET ARMOR!

#94
SkllXMnky's avatar
SkllXMnky said on August 22, 2011 at 10 p.m.

Really. Increase damage from a move that gets spammed alot. Ugh damn kens.

#95
Snipeclips's avatar
Snipeclips said on August 22, 2011 at 10:02 p.m.

Why are people who are already buffed getting more buffs? I hope T.Hawk gets buffed hard and Adon because they need it the most than every pathetic cast.

#96
Grimmjow316's avatar
Grimmjow316 said on August 22, 2011 at 10:03 p.m.

I know Ryu needed some buffs but why U2 pretty strange.

#97
sprflyspdrguy's avatar
sprflyspdrguy said on August 22, 2011 at 10:06 p.m.

@#4 "OMGWTF More shoto buffs? Mommy make it stop." Stop crying like a bitch. If your not used to shotos by 2000 and 12, you need to re-think your gaming.

#98
Teapo's avatar
Teapo said on August 22, 2011 at 10:07 p.m.

86
I didn't come of hostile at any point mr. serious. If you want to sound proper (which is heavily implied by grammar challenges, pompous mannerisms, and an "I can't be slightly wrong" attitude), then keep it on topic. Which reminds me that last line shows how to use commas in an "if and then" situation. I would have thought somebody who wants to sound smart for whatever reason would have triple checked that.

None of that is important for the record. I basically said people being pretentious while showing no qualities to support themselves is amusing. That bit is only slightly important.

The real head scratcher of my post is the super trap. You want it back in regardless of balancing. That alone should land you next to no support here. I wish you the best of luck finding supporters for your "I don't care about balance just put it in" views. I wish you the best of luck trying to impress people by typing in a manner which you would likely never speak in eal life. I wish you more luck trying to impress people who laugh at common grammar mistakes such as myself (would not be shocked if I had a flub or 2 in my posts. I am just kind of throwing my stuff out there, but I am somewhat of a writer in spirit).

Wow 1:00 AM and I find myself here. Goodnight.

#99
kakattekina's avatar
kakattekina said on August 22, 2011 at 10:08 p.m.

viper barely got nerfed, so she'll remain A tier :)

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