Tip from Milligano and an anonymous reader.
He's making it so that the blockstring/combo is incredibly hard to block fully. That's not what fuzzy guarding is though. Fuzzy guarding is being able to block both high and low essentially at the same time by using a fighting game's engine.
Aye, fuzzy guard is a technique used to block high and low simultaneously, but this is such a fast setup it might break the rules of it.
Useful if you play Mags and need to break someones guard.
To me some attacks on some characters need longer block stun. That's usually how magneto breaks through my defenses so easily. Online don't help much either.
The feeling you block correctly but visualy it does'nt register? My defense is better offline of course but blocking stuff like Magneto and Pheonix is a pain in the butt. It took me awhile to learn how to block Wolverine crap.
Fuzzy guarding for 2d games is when after a character blocks a high attack, they maintain their standing hitbox for a few frames afterwords even though they may be crouch blocking. This allows you to hit a crouching character with moves that only hit a character while he is standing, meaning that he has to block them high.
Anyone care to explain what is going on in more detail?