Tip sent in by an anonymous user, ChunLiSexBeast and Rafael2487.
@#3 and its pretty hard to execute just to get that much damage. I love Jill and this version is slowly growing on me but its taking a while. She's just so different. Also I don't like how she's a "Standing crouching combo" character (for lack of a better term, I hate how you have to alternate standing and crouching normals to extend her combos). She's already got a change stance move that allows more moves. Ah enough ranting, well back to training mode
I really have to wonder what CAPCOM will do to poor ol' Jill Valentine in Ultimate. Being the fastest character in the game doesn't mean jack when you see just how little damage she does in every combo she does.
Bitch needs more personality. Why can't she be a happy Jill like near the end of RE5 where she wasn't mind-controlled anymore.
I really hope that in ultimate they change the dash input from a single tap to a double tap. As a Jill player the biggest problem with that hyper is mistaken inputs, im sure it took the author 20+ tries to get that mad beast combo down without an accidental forward dash.
Even with X-Factor she has to work extra hard just to kill Spiderman. Such poor damage.
@ 6 wtf double tap on her dash inputs.?? scrw that crap, theres a lot of pushing if you go to that root beside it's like you can pick her up in a day. its takes quite sometime to master jill. Her execution is god like.
They need to change how her level 3 works. That's one of the worst and useless super I've ever seen in the game, it messes up all your inputs and combos and does pitiful damage. Just make it so you can cancel any move into other moves, but instead replace her normal dash with her command dash while the super's activate, so she could still walk and zone a bit.
For some reason, I thought I was hearing the MM Power Rangers theme when the combos were almost done.