A couple more posts popped up on the Unity Boards from Seth Killian and Christian Svensson. Nothing hard hitting here, but Seth recaps what users should expect from Super Street Fighter 4 Arcade Edition, and also what people will get who don't want to upgrade as well.Seth recently confirmed, at a live stream, that when you start up SSFIV AE, players have the option of choosing either SSFIV or AE. If that's the case, isn't it pointless to own SSFIV on disc in the first place? — Ryu2680
Seth Killian: Hrm, I'm not sure I follow you here, but here are the options as I see them right now for SSFIV owners:
1) You have SSFIV on disc. You do not buy AE.
In that case, you can still play the game you bought, you get the updated Replay Channel features, and you can even play against people that did buy AE. I don't see how that makes SSFIV on disc worthless.
2) You have SSFIV on disc. You buy AE as DLC.
The earliest release of AE will be as DLC for the SSFIV disc, so the disc would be required. Disc not worthless, and your having bought the SSFIV disc means you get the new content at the earliest time and at the lowest price point ($15).
3) You have SSFIV on disc. You buy AE as a disc.
If you opt to wait a while and buy the disc version of AE (after you already owned the SSFIV disc), then yes, it wouldn't offer you anything new in terms of game content. There may still be some special retailer pre-order incentives you could get, and of course you get the physical media, which means a lot to some people.
The AE disc is targeted at people that did not buy SSFIV, or those that just want to own things as physical media rather than digital.
And just to recap another lingering question while I'm here :), in case anyone missed it: The gameplay and balance in AE for consoles will be no different than AE as it was in the original arcade release.
So yes, there are balance changes to everyone from SSFIV -> AE, but not from arcade AE -> console AE.
Why are the mechanics in Super Street Fighter 4 so difficult?
Svensson: Most of the mechanics of SSFIV are much easier and straight forward than its predecessors in the series (SF3 is extremely difficult to learn). Compare focus attacks (push two buttons at the same time...) to the timing needed to parry. Compare the input timing of SSFIV (including shortcuts) to any other Street Fighter and it's much easier to execute/more forgiving.
Yes, 1 frame links are a challenge. Yes, FADCs aren't easy. But those mechanics are meant for only the most advanced players and aren't necessary to enjoy the game on a day to day basis for the vast majority of players.
I'd argue that Supers and Ultras in SSFIV are easier than most fatalities in almost any Mortal Kombat.
Please make Marvel vs. Capcom 3 for the PC too.
Svensson: Noted guys. Thanks for the interest. Still pushing for this too on my side.
Off of Ono's twitter:
"I had listen your opinion.If we have chance,we'll be try it. RT @FletcherBentley: looking forward to AE but sad about no rebalance."
*shrug*
I wonder if the repeated assertions of no rebalance and no new characters are just trying to make us mad before they do a u-turn and our emotions do a u-turn in turn. CAPCOM are far from an honest company. Otherwise it just sounds like repeating "don't buy AE".
@2
Yea I find it kinda odd that they would really stress out over and over again that console AE will have NOTHING new compared to arcade AE. At the bottom of my heart I'd like to think that this is their way of yanking our chain when they announce that console AE WILL feature new content (like additional new characters or even further rebalancing) but when Capcom trolls us its usually for the worse and not the better.
On the other hand, maybe they did have something in store but took it out because of the leaked E. Ryu and Oni footage 2 months ahead of time as a form of punishment towards the community.
All in all though if they really had no intention to add anything new to the console version of AE, how come the release date is so late? It really gives console players a huge disadvantage cause they have much less time to train in AE for tournaments like EVO. So for a game that apparently doesn't have anything new, it really baffles me as to why they make us wait so long to just to get access to this content.
The only thing that has me not getting the disc of AE is the fact that on the PS3's box, you can see Gouki's other arm has a fighting glove instead of his rope wrap. Finally up on the cover where he belongs and they screw it up. Sorry, but every little detail counts to me, especially when it comes to the Demon. Sad too as I really wanted a physical copy. Shoushi!
"Shortcuts" are the bane of my life in SSFIV...makoto ultra 1 ex or normal fukagie or guys ultra 1....ex run -_-"
Hm,Capcom is really making it hard for me to decide whether or not to buy AE.I mean Yun,Yang,E.Ryu,and oni are ok,but I'm a little said that Urein(super:aegis,ul:Tyrant slaughter,and U2:Jupiter thunder) didn't make the AE cut,also I cant see why we're paying $15 for balance changes and 4 ok characters(only want to try Oni)
@4
i spose the wait is kinda long, and i cant imagine porting is too difficult since arcade machines are pcs. mebe it's all the rating/publishing/testing/online/etc.
im curious how bp will work now that i think of it. i though it was said people got more in arcades then on console.
anyone know offhand?
if so i guess well have different ranks for each version? O_o
#4 RandomDP
Okay, that's perfectly fine for you to have faith that more content will come for AE's console release. However, DO NOT hold it against them or get upset with them once AE does come out and it only features the things they have showed us it will have. There are far more things behind the scenes to get a game greenlit for consoles even when it's already out for arcade and Ono has said that numerous times. Despite the troll doing what he does best most of the time, it's fairly easy, to me at least, to see when he is making serious statements. Just don't look too into thinking there will be more than retail goodies with the disc based release for AE. They aren't punishing anyone for playing Oni and Evil Ryu early.
so if you dont buy AE dlc and still play your original copy of ssf4... how the hell can you play guys who bought the dlc with all the balance changes??
seth says "you get the updated Replay Channel features, and you can even play against people that did buy AE", he didn't mention anything about receiving the updated balance changes?
i'm confused T___T
my thoughts
i love super and im addicted to the damn game, most balanced sf game ive played
as for ae i have yet to play it but my research shows that its more for competative play with some top tier chars for the pros to use and dominate you can still win with other chars but the twins and fei seem to be pretty strong i seem to be seeing the same names at the top
yun
yang
fei
makoto
akuma
boxer
and maybe a few more but most people seem to sticking to the same chars compared to super where as i saw i bit more diversity of chars
i'll get the dlc for ae just cause im a big fan but i think i'll try it out and then probably go back to super as i think its more suited for me but who knows
ideally i would of liked ae (console) version with slight tweeks
for example:
rose's u2 start up is a little off balanced lol
guile should do a little less damage and work a bit more for the win but keep his u2 the same for chip damage if needed
abels u2 is a little off balanced
bison's u2 should be charged for the scrubs lol
boxer should do a little less damage and work a bit more for the win
yun yang to be tweeked down from arcade version
and maybe some other stuff but those changes would of been nice those are the things i see while i play
and then had the ae (arcade) version more for the tourney players no button check stick only etc and keep that version the same as it is now
all im hoping for is if the ae console version is too unbalanced then capcom with tweak it and re-balance it in the future if not i;ll probably go back to super and wait for sf x t but who knows i need to try it out first
@9
i was a little lost with that im thinking he meant if you got ssf4 but no AE then you can still play people who have the AE update (DLC) but they have to be playing the ssf4 version not the AE version... if that makes sense lol
as i dont see how you can be playing ssf4 (ryu) vs ssf4 ae (ryu) lol that would be weird looool
super changes
sagat needs a bit of a buff he dropped a bit too much in super
kens lp dp to have a tad more recovery time
"The AE disc is targeted at people that did not buy SSFIV, or those that just want to own things as physical media rather than digital."
And EVO and tournaments organizers and people all over who meet up in person and don't just play online all day. There is indeed tons of value to be found in the physical media.
And this didn't take that long to port, especially for what they added. The arcade version didn't have a completely revamped replay function or online play, nor is it some downloadable item available from XBLA or PSN, which requires plenty of testing and lengthy certification.
You know what's not a part of what they added? More characters lulz. It's a port of the arcade port of Super. It honestly should not have more characters, and SF4 is done, anyways. This is the last hurrah. It's an updated version of Super, not Ultra Street Fighter IV.
Friend A without AE: Yo dude, lets play some SSFIV.
Friend B with AE: Okay man, *resets game, picks SSFIV-Version* invite when ready.
It's not rocket science dudes.
@4
I think they take so long to release AE console version to not ofuscate the release of Marvel vs Capcom 3. If u stop to think about, in these days Capcom is taking strategy decisions based on how much money that will generate to them. Anyone that have a regular knowledge about market can get it. ;)
Street fighter 4 series is all I play these days. I'll get the DLC and order the Japanese version on disc with the playing cards and the soundtrack. I don't even need the disc but first of all I want it, second I support Capcom for creating the game of the century.
If you're not sure to buy then don't just think of it as a couple of new characters and some rebalancing. Don't forget the 'new' online community that you'll be facing!
They sure don't build things like they used to.
My SNES is still alive and kicking, as is my original Xbox, PS1 and PS2.
I got a PS3 just a couple of weeks ago because my 360 RRoD'd, and now I find out PSN has been utterly compromised, and that Sony has had a team of complete incompetents develop a network that stores passwords, credit card numbers and personal data IN PLAIN TEXT!
Now because of Sony's incompetence I have to cancel my credit card. Yeah hackers are bad, but if Sony had applied a modicum of common sense in designing PSN things wouldn't have to be this bad.
tl;dr: 360 is garbage, and PSN utterly SUCKS.
>> Posted by Quezacoatl on April 27, 2011 at 3:05 a.m. #15
>> Friend A without AE: Yo dude, lets play some SSFIV.
>> Friend B with AE: Okay man, *resets game, picks SSFIV-Version* invite when ready.
>> It's not rocket science dudes.
Well in some cases it will be distracting in case SSF4 players won't get balance changes. For example: just imagine a Bison player has to keep in mind that his Ultra2 input is different in both versions, the same story goes on with other "tweaks".
''Friend A without AE: Yo dude, lets play some SSFIV.
Friend B with AE: Okay man, *resets game, picks SSFIV-Version* invite when ready.
It's not rocket science dudes.'' -#15
Exactly!!! I just don't get why people don't get it?
@22
What proof do you have? Sony clearly said they don't know and they haven't ruled it out yet. PSN credit card info has been compromised TWICE before, this would make it a third time so it shouldn't surprise you. Let's face it Sony's PSN is the biggest failure internet service out there.
"I got a PS3 just a couple of weeks ago because my 360 RRoD'd, and now I find out PSN has been utterly compromised, and that Sony has had a team of complete incompetents develop a network that stores passwords, credit card numbers and personal data IN PLAIN TEXT!"
Credit Card numbers would be encrypted, like on any web app. PSN is connected to the internet and all this proves...is that things can be hacked on consoles. No system is perfect, since it's connected to the net their is always a risk of someone coming from the outside.
It never happened with earlier systems because they didn't have access to the net.
My grandma told me they got a hold of people's online info, it is something to be concerned about though.
Whoa whoa whoa guys, let's just chill for a sec.
Jandro83: if you didn't put your data in yet that's actually better for you because you can wait for the situation to die out then decide if you want to follow through with PSN. If not, okay.
Sasuga: they didn't say that the credit card info was safe but I'd assume that it's not in plain text too. Be prepared for anything.
Now until the situation bowls over I'd settle down and try to not think about it. Play some SSFIV to pass the time.
They keep saying that the AE console version is the same as arcade because of contract with arcade machine owners having exclusive content/rights till some later time,i think it was June.
After the contract is over they will announce new new characters and rebalanced play and maybe new stages.
Remember the NO SENTINEL,they just lied in our faces straight up,just for that i lost respect to what these people say.
@4 RandomDP
They made us wait a while because they didn't want to piss off the arcade owners.
According to Henry Cen, Capcom promised arcade owners that they wouldn't be releasing a console version for at least 6 months after the arcade release. This is so that arcade owners have enough time to profit and at least earn back some of that money they paid for the SSF4AE cabinets (THE CABINETS ARE MAD EXPENSIVE!) before the console version is released.
Seriously. Imagine Capcom putting out a console release just a few days / weeks / months after the arcade release. To the arcade owners, this would be a b!tch on Capcom's part because the value of the arcade version will be lessened after the release of the console version.
i would love a mvc3 pc release... that'd be aweseome.. and capcom would actually get my money for that game
i'm totally gonna just buy super as downloadable, then get the AE DLC :D then no discs are required.
that, and the PC version.
i have no qualms buying a few copies of games that i want to support.
(i already bought super, idk where the disc went tho... i'll just buy it again.)
i'll buy AE on disc probably too :P
Easy mode never hurt anyone.
AE with replay is great.
New characters are certain. That's why the disk release is late, so it can't be hacked early. Then we find out about it. EVO comes and goes. We get some Ono trolling and two new characters - for free *love Capcom! - on timed delay around Sept/Oct.
(Actually, I wonder - will PC MVC3 have spectator mode?...
Thinking about spectator mode in general and how they said it's impossible for the current game makes me think Super MVC3 isn't as unreasonable as I once thought..)
Who is that in the picture for this article? Never seen that alternate before.
@29: Been hoping that that's true all along but simultaneously hating their lack of integrity if it is. How does Seth sleep at night? Well, I suppose they're not apocalyptic lies. But I have said CAPCOM's PR sucks and this doesn't help. Being known for being a BSer doesn't help your interests in the long run.
@Jandro83: I'm not saying it's impossible they have credit card info but judging from what i read on the type of hack it's just not probable. It's not hard to encrypt that kind of data so there is no reason to assume they didn't. Sony did a good job keeping the ps3 safe from hackers, i have good confidence they can do it with a bunch of numbers too.
Why are people still bugging Seth about AE omg this community is full of noobs who keep complaining gosh he has made stuff clear numerous times get with the program already same thing happened to vanilla you get the update for the replay channel and thats it noobs.
Super Street Fighter needs a new tierlist before AE hits consoles. I wanna see a new shedule.
I wanna see a new table... dunno what I was thinking while writing that last sentence.
E// To 41.
@MrPavy
Ken is that good in AE? Awesome...Cody has a main that can give him a break from time to time now, BACK TO THE SHOTOS!
@MrPavy
That is superb. And just when I was planning on trying to play with E. Ryu, Ken has given me a reason not to.
i dont understand why people cant accept that sf4 is done. Theres no point to adding addition content or characters when they are in full swing with sfxtekken and by this time next year more then likely that game will be out.
@SoundwaveButcher
I didn't know about that, does anyone know if that's true? It would make sense. Capcom are tight-lipped to begin with, a contractual obligation to make AE cabinets seem like the latest and greatest means deny everything. I'm not saying this to be negative about Capcom, but we can't really trust what they say. They deconfirm things that are later confirmed, the four new characters were edited into that poster that previously only had the Super characters in it, they have PDFs to print out the move list cards for the four new characters because they were missing on the faces of the cabinets, distribution via DLC means they can release it whenever they want; nothing is concrete with them. Some more content like Rolento would be wonderful, but I'm not getting my hopes up and will just take AE for what it is. I'm looking forward to some of the Dudley changes.
I have no idea what he's talking about with SF3. I like SF4, but parrying is *SO* much more simple and elegant a mechanic than FADCs. FADCs are made even worse by the fact they made them more input heavy than at all necessary (they'd work exactly the same if they allowed you to single tap rather than double tap a direction).
Also is he forgetting how much more simple and intuitive move inputs were in 3rd Strike? SF4 still has those stupid antiquated diagonal charge supers. When people have to post tutorials on YouTube explaining how to even get a character's ultra to come out, no special tricks or context, then you've done something seriously wrong.
I agree with #4.
I do think it's a bit amusing that he had to repeat the fact in the most professional manner possible that folks are getting ripped off buying this falsely advertised add on.
Early on I remember them asking fans repeatedly what and who they wanted to see as DLC in an AE version of SSF4 and what did we get?.... everything but. If Im not mistaken they did mention 6 characters being planned for DLC. So everyone including myself are sitting around waiting like morons for them to announce the other 4 after Yun and Yang were revealed. We all steady tried guessing outlines of silhouettes at the character select screen and bickered constantly with others on which character needed to be in the game. Then they reveal Evil Ryu and Oni..... and what that was it?!?! No more? o_O
No new characters we wanted to see, no new stages, new moves, nada. We get two twins from SF3 and two overpowered versions of shotos characters people already overuse online with the regular versions. Sure they look cool, but in comparison to all the stuff fans wanted to see in the DLC .... zZzZZZzZZzz. A total snoozefest letdown. -__-
The replay channel to me in SSF4 was fine as is. But for them to spend so much time updating it like they did passing it off as a huge new feature in AE is nothing special. People have utilized MANY FREE shortcuts doing everything this new replay channel offers by uploading their own SF matches for people to watch/follow to their blogs and Youtube since SF4 even came out.
Of course folks who consider AE as a legit and worthy download will be offended at my statements thinking Im calling them stupid for wanting it,thats not my point because I honestly could care less what you buy given the fact I dont know you and your money doesnt effect my way of living. So take my rant as you wish.
Im just getting fed up with Capcom and their overblown promises and hints that they hardly ever follow through with saying that they "listen to the fans". It's all Bullsh*t and they are using every way possible now to get money out of people. If they did MvC3 would have been WAAAAY BETTER... along with this DLC. Just my opinion. ;)
@Alely: It's a community with a few million people, how you don't expect noobs is beyond me.
Anyway, it's not noobish to want a bit more. Extending the shelf life of AE is in Capcom's best interest as well (which is probably why they'll wait a few months to do any new characters or even release info).
I'm actually glad about the no rebalance for console versions of AE. A lot of people are complaining harshly about the Twins, but I've been using them a lot lately and I don't think they were as bad as some of the other characters.
Call me a "tier-whore" if you wish, but I am one of the people who goes out and learn the characters who are supposedly top tier. Back in Vanilla, I used to play with either Ry or Sagat and in SSF4, I played Guile and Cammy.
From my experience, pulling off cheap victories with Ryu/Sagat in vanilla and easy wins with Guile/Cammy in SSF4 are MUCH easier than pulling off easy wins while using either of the Twins. With the twins, you drop a combo, mess up a special, or take a wrong guess and you'll find that half of your health is gone.
The Twins may be top-tier, but their top-tierness only comes into effect at the professional level. When I say professional level, I'm talking about people who successfully complete around 90% of their combos, specials, etc...
But the thing is that most players around the world are not skilled enough to be calling themselves professionals.
What I'm trying to say is that the Twins are only top-tier when it comes to the pro-level. Using them takes more skills than one might think. People watch Daigo, MDR, banbaban, and Marn beast with Yun and they get the false impression that using Yun means that they'll get easy victories.
I can almost guarantee that a lot of these people will be in for a surprise when they find out that winning with Yun is no where near as easy as winning with Vanilla Sagat or SSF4 Guile.
All three agreed that Fei was top, with Yun a close second.
@54
"oh....btw...I said it before..I'll say it again...don't like it...don't buy it *shrug*"
Its OBVIOUS im not. I think I said that in many ways in my argument especially me not givash*t if you do or anyone else does..*shrug* Everyone has the right to an opinion without people running quick trying to shut them up sayin "dont like it dont buy it". You made good points in your previous post before you tried making me look stupid in the last one. Won't work on me... jus sayin.
maaaan c'mon Seth, hardly any info on the AE disc. i really want to know how, if at all, it will differ from the Super disc besides cover art(the preorder bonus will be nice though). im probably just going to end up buying both the DLC and the disc...
I'll get the DLC but it just doesn't seem satisfying...really wanted 2 more characters...more balance changes(since it doesn't seem AE is balanced enough)...no new backgrounds? Enchanced online play?
Btw..fatalities shouldn't be compared with Ultra...X-Ray moves should...and X-ray moves are easier to perform =P
There is no need for a rebalance because people could choose between the original SSFIV or AE version as they see fit. I suppose that's what they meant? So dhalsim players could still have their 3 frame slide and honda could still use light headbutt as an anti-air etc etc.
@58: Cammy is higher-tier than Makoto and Gief now?
That explains all those hundreds upon hundreds of high-level Cammys in tournaments!
(Also, Cammy != easy wins in chocolate SSF4.)
@fireinthehole
liked your breakdown i have yet to play AE so i have no personal opinion but im hoping its better than super... somehow lol! i mained ryu so im a bit disappointed with his changes but i've been told ken is very strong in this so it might be jump ship
thanks for your comments tho
@ handsofgod
No problems man. Like I've said, the Twins are not as "broken" as many people are making them out to be. From my own experience, I can say that Guile/Cammy in SSF4 and Rufus/Sagat/Ryu in SF4 Vanilla have a MUCH greater gap of advantage over the other characters than the Twins do in AE.
Sure the makers of SF4 said that they purposely made the Twins stronger and they did not blatantly mention that they made Cammy/Guile strongest in SSF4; but that doesn't change the fact that Cammy/Guile had a much bigger gap of unfair advantage over other characters than the Twins do in AE.
(ok so
sfiii = bad timing
sfiv = good timing
you can either create a time machine to reverse these grave mistakes or like the jock who never really left high school, reminisce over high school days
I'll be looking forward to it)
@69
Given if you may be correct that it's a rumor, my opinion still stands with everything else I said "in my wall of text" that more than a dozen of people on here already said. Nobody told your ass to read it. We post here to either just do it or hopes that some higher power over at Capcom actually does give a damn hearing what everyones praises or gripes with their products.
I'm done arguing with sensitive ass people on here that get bent out of shape by one statement. I'll leave it open so you or anyone else can have the last word just for the sake of sounding tough over a damn computer screen. Cant say sh*t around here hardly without some pretentious geek trying to get kudo points by make someone else look stupid. Damn shame. -__-
I have a few things to get off my chest:
1) The select screen looks weird. If the random select was moved then there would be room on the bottom right for the two characters floating on the left. Thus creating a rectangle again. It was left this way on purpose.
2) If everything dealing with AE was already revealed doesn't it strike you folks as a bit strange that they would announce everything over a month before the games release? One month with Nothing to promote the release?
3) The "Flaming Character" is NOT Chun Li! It is NOT any character currently in the game! The only thing it could be is one of the twins in an alt costume. But even they do not crouch in this fashion! Plus, to this day Ono himself has NEVER addressed the picture! Show me the link if he has.
4) Saying that nothing further will be added after this update does not mean that two more characters aren't already in this update. They have spoken very cryptically in the area .
Cheers
@theMASman
I agree with the general tone of your comment. When we learned that Arcade Edition would be getting more characters, I was sooo ecstatic even if it was just two. Yun and Yang were revealed and I was like OK, I'm not the biggest fan of them but they're kinda neat and there's always room for others. So we sit around waiting for months (even with a leak, four months) and we get Evil Ryu and Oni and nothing more. It was like the ultimate anti-hype. Everyone was so excited, speculating about all of these Alpha and III characters that could make it in, but we got none of them. Where's Rolento who's barely missed the cut since the original IV cabinets? Where's Elena who barely missed the cut for Super and has a moderately large demand? Where's Hugo who's the only character from that poll a while ago (http://www.eventhubs.com/news/2008/se...) still missing in action? Where's R. Mika who Ono's been clamoring for since forever? Where's Alex? All of them are the most demanded characters and we didn't get any of them (yet). Arcade Edition has taken longer than Super and has nowhere near as much content. I know Capcom needs to focus their efforts elsewhere to diversify their products, but I would've rather waited longer for something everyone would love than have Capcom rush it out the door and not be able to take it back. Months of development was put into the characters, that's the game we have now, and that's the game we're stuck playing for the next however many years. I still can't shake the feeling that fan favorites are being "saved" for Street Fighter × Tekken to increase sales, the ugly side of fighting games finding new popularity. I just wanted to get this off my chest.
You know what, I think that Capcom should put in Jake Sully from AVATAR as a brand new character. Jake Sully in his AVATAR body would fit well in the Street Fighter Universe just as Kratos fit well into MK9.
Also, if they put Jake Sully in his Avatar body into street fighter, then it'll be an Epic Arcade Rivalry match if he was pitted against Guile.
Shiro makoto Replay http://www.youtube.com/watch?v=Q-isF5...
I have said this to people before, and many think that I'm trolling but I'm actually not. I think that Avatar Jake Sully is an awesome idea for Street Fighter.
Glad i buy 360/psn cards instead of putting in my personal information, big relief for me. I still think theres gonna be atleast 2 additional characters. Just a enhanced replay mode and 4 additional characters still seem unclear to me. No balance tweeks or 2 more characters or stages, pretty shady if you ask me. Even for a final installment. My opinion capcoms still holding back more content until the last month of the last week of release. There still tryna gain enough popularity and success on mvc3. So i dont blame them, im still hyped up for 3s online even if i wasn't a fan or pro player. When i did have 3s on the ps2 i only played arcade mode and tried to learn how to play each character while getting one step closer to unlocking Gill. I was hyped that i finally unlocked him, but his damage output was ridiculously insane. He dishs out so much damage, i knew he was broken, when matches i played with my cousin ended in like 10 to 15 seconds. Heres hoping for new content, whatever capcom says.
I think ssf4 will die out slowly when sfxt comes out. But i still think people and fans alike are still gonna play it like crazy, even in tournaments. This is the game that refuses to die until sf5 comes out in the future. This game is mad addictive in my opinion, more then any other fighting game in present put to date. MK9, MVC3,BB, ha you wish.
#48 hit the nail on the head.
To add to what he already said, none of the previous SF games were as link-based as SF4. I'm not sure about SF3 since I skipped it, but SF2 had cancels and the Alpha series had cancels and chains. There were links in those games, but they weren't nearly as dominant as they are in SF4.
I agree about the clunkiness of Focus Attacks/FADCs. Its always felt like an unpolished mechanic that was forced into the SF4 engine to give it 'flavor' or an identity.
Unlike many, and pardon me if I am reading this wrong but, it looks to me as if all characters will receive the AE balance changes in both games regardless. The only difference between those that purchase some form of AE and those that choose not to, will be whether or not you get to use the new characters. Seems like this would be the easiest way for Capcom to solve the problem of "splitting the community". Hopefully I am wrong here.
Omg really? Ok, last time.
If you do NOT buy the AE dlc or Disk you can ONLY play SSF4! No AE Balance or Characters!
You continue to play online as you always have. You will receive the NEW replay features.
People who BUY the dlc or disk can choose if they want to play AE or Super at the main menu.
This game has already been played on site, on console. It has been explained at least seven times by S-Kill, Sven and Ono.
So in closing.... AE players can play either game. Super players stay as they are and can ONLY play Super. Ok?
SF4 is done. That's how it looks to me. Do I want two new characters added? I won't lie; yes I do. Will it happen? Odds are very slim. Have I accepted it? Yes. There's SFxT so there's a chance some characterers (hoping for an Elena vs Eddie G match) might make it in.
I'm getting both the DLC and the disc either way because the DLC I don't want to wait a extra 3 weeks but just buy the disc just for the Hell of it for backup
@theMASman
In response to #61:
Did I try to shut you up? do you see anyhere in my question that blatantly told you to...."shut up?" No. All I said was, "You know the decisions of these characters could have been decided on a world wide poll, not just a US poll."
your arguement is the same arguement I see everywhere...and it's.....well.....tiresome.
I still don't see why people (like you) complain over the twins and the two new shotos. they're overpowered because....................you saw pros use them.
You're not being realistic. Just because you see videos of pros tearing people new assh*les with the new characters you want to say "oh they're over powered, AE is unbalance. blahhh blahhh blahhhhh." What you're basically doing is...knocking them before you try them. I bet you if you played these 4 characters that are coming to the game I PROMISE you would like at least two of them. but instead...you're upset because...the character you wanted are not included.
I bet my bottom dollar that...people who play this game "WORLD WIDE" are happy because they wanted these four players. and on top of that, you're not taking any consideration that Ono Broke Balls to get the AE version to consoles....ANNNNNND the SF team is devoted to working on SFxT, so what made you think that we were going to get more chars?
I don't care how unbalanced you think this game is gonna be...to me it's going to be a challenged to fight these "overpowered" characters as you call them. what happen to the days of "seeing for yourself" and $15.00 for 4 characters and a rebalanced game with new online features isn't that bad when you compare MVC3 prices: $5.00 a character???? $5.00 for 4 alternate costumes??? and you compaining over $15.00 dollars??? GTFOOOOOOOH! lol...
now...I'm....jus...sayin...
I agree with MrNova.
Passing judgement on characters that have only been played by arcade players and pros is crazy. Just wait until 10,000,000 ppl get their hands on the game. Sooo much is going to change.
Everytime they released new characters the developers said "hey, this is what we had in mind, so try this". Seldom has the community stuck to these rules: I.E, "we made them overpowered".
Btw, I'm not sure Ono ever specified that the twins were the Op characters. Maybe he meant ONI and Evil? Maybe it's just his crazy opinion and we should try forming our OWN opinions AFTER WE PLAY!
This "I'm not buying because of Op Yun" is the craziest/laziest argument I've ever heard in my life!
Why not just say... "A Challenge? Nope... Not for me, I quit". That's a loser mentallity!
@94: Yeah, when you were fighting Yun and Chun-Li in 3rd Strike (or Sagat in SF4), you were thinking, "Boy, this is a challenge! My opponent sure is grrrreat!"
I think you're giving the casual gamers far too much credit.
I mean, because a "casual gamer" uses a character that Ono said was strong that means what?
You think a casual gamer plays Fei like Mago? Yun like Daigo?
Dude, just pic your character and beat them down. If you lose the learn from it.
My friend is a Rank A Hakan! You think he earned that by being afraid of Op characters? If anything, he had the advantage because the character is so under used no one knows how to stop his tricks.
Tell V-Ryu makoto is too weak. Tell Justin Wong Makoto is too weak.
Jesus, have you ever seen Daigo use Guy! He's amazing!
It's not about "Op characters" it's about how much time you put in.
The fact that Yun can win even the 'bad' match-ups by mashing buttons isn't something that more skill is going to change.
But, you're a staunch defender of ungodly overpowered characters, so I'm the bigger fool for trying to show you my opinion.
Now he wins all of his match ups by mashing? Maybe it's better that you save your opinion because you sound foolish.
You strike me as someone who read some stuff on the Internet and just passes it off as your own ideas.
Why so stuck on Yun? What about Oni? He can launch a Super/Ultra Hadoken from ground/ground to air/from the air/raging demon in the air/air dash/air chop. I mean WTF right? Too powerful right?
How about Sagat? He received buffs. He's almost Vanilla again! Maybe better with his S.lk pressure and Angry Scar! Should we not play because of "strong characters"?
Maybe Sagat should have the same move set and priority as Sakura? That way every character is the same and no one style has any advantage?
Just chill out and play "Your Game", Think "Your Thoughts". Stop repeating what you read on the Internet and wait to play the game.
Characters having advantages over one another is completely different from Yun being deliberately overpowered in every single game he's put into.
(Also, note my usage of the hypothetical 'can' instead of 'will', thus implying that his moves have greater priority than the majority of other characters.)
I also wanted to add to comment #76
Ono San has a twitter account. He answeres any and all questions from sleep and travel, right down to the food he eats.
He answeres game questions with hee hee RT :). But always gives some kind of reply.
Well, my friends and I have sent the "flaming character" pic to his account several times with nice messages attached.
But Never has it appeared on his twitter account! Never have we gotten a reply!
Why I ask you? Why! He'll answer every other question, (troll or not) he always gives a reply.
This is the one troll that has Never been addressed. No one has Ever asked him about it. Please share the link to the interview if he has.
Can anyone tell me why no one has asked him?
Ok GD Master. I guess I'll have to trust that you've studied all of Yun's frame data. you've played him, mastered him and all that.
With the easy op wins I'm sure top 10 at Evo will be as follows.
1) Yun
2) Yun
3) Yun
4) Yun
5) Yun
6) Yun
7) Yun
8) Yun
9) Yun
10) Yun
And these will all be casual gamers btw, because of Yun's FA skill is out the window! Time to mash!
Oh... Wait... I don't main Yun... That's it! I'm NOT buying AE Yun fighter! (sarcasm)
Get real master.
'Get real'? You're the one defending Yun when Tokido, Daigo and Mago say that he's OP, and I'm the one who needs a firmer grip on reality?
I guess you're right.
Hey friend. Someone is always going to be the best. Actually, Tokido and Daigo agreed that his defense is terrible and if ppl get in on him he's done!
But I guess "reality" for you is whatever Daigo, Mago and Tokido tell you?
So in SF4 if Ryu or Sagat came up would you just turn your machine off?
In Super if Bison or Guile were next would you just quit?
Someone is always going to be at the top of the tier list my man.
Because Daigo The Freaking Beat Umehara uses Yun as top tier does NOT mean YOU or "casual gamer" will be top tier with him!
Like I've said, stop being a brainwashed troll and try it out for yourself!
A tier list on a game that isn't even out yet? Dude.. Your Nuts!
When MvC3 came out everybody bitched nonstop about X-factor 3 and how this and that character were too strong or too weak etc.
Weeks later, everybody is used to the X-factor system and doesn't really care. Sentinel gets a deserved HP nerf and everything is fine. Justin Wong plays as "BOTTOM TIER" characters and sweeps pro tournaments, because he's Justin Wong. Okay, except for when he tried to play MODOK. MODOK could maybe use some buffs.
Capcom is pretty decent at balancing games. That's why last WNF, Vega took 2nd place. Vega is the bottom of middle tier, below DEE JAY; if this was SSBM or something, it would literally be impossible for such a player to win. Yet, Vega was played by Tatsu, so he pooped on everybody except Alex Valle. Ryu is also no longer top tier, but Alex Valle won that tournament, because he's Alex Valle. Yet even when Alex Valle was playing Ryu in Ryu's SF4 prime, he would lose tournaments to people like Jwong and Ricky Ortiz.
In fact looking at the community-made tier list I can see many supposed lower tier characters used famously by high level players. Guy, Makoto, Fuerte, Dudley, Adon, C. Viper. If it isn't that much an issue for them (where due to the skill level, the character's flaws would become much more evident)
what makes you think that your scrubby online warrior self should be so concerned?
I think people just need to chill out and see what happens. And if Yun is broke broke broke, I'm sure they will patch. Capcom fighting dept. is aware that they serve a niche of people who follow them faithfully. They are not a soulless corp like EA who just tries to churn out as much crap as possible and then abandon it until the next profitable venture. I got faith
CAPCOM cares about balance, hmm? So X-Factor and Dark Phoenix are gonna be patched soon?
But you obviously care deeply about the little skateboarding god-tier brat, so I'll leave you alone with him.
(Thanks for judging without the facts, by the way. For all your ranting when I did it, you seemed fairly oblivious to the fact you were doing it to the same extent.)
The Goddamn Master might as well call himself the Goddamn Biased freak. He's constantly defending Cammy while bashing the F out of Yun. He also defends Guile's OP-ness as well.
This makes me wonder if he's one of those freaks who jerks it off to Cammy while they play and stuff. And who is also a hyper nationalist from US.
"Characters having advantages over one another is completely different from Yun being deliberately overpowered in every single game he's put into.
(Also, note my usage of the hypothetical 'can' instead of 'will', thus implying that his moves have greater priority than the majority of other characters.)"
Look man, it doesn't matter if things were done on purpose or by accident. Facts are facts. If you've ever touched AE before, then it won't be hard to realize that Guile/Cammy had a FAR bigger gap of advantage over certain characters in SSF4 than Yun does in AE.
Now does it really matter if such things happens on purpose or on accident??? Guile/Cammy have a much bigger gap of advantage over other characters in SSF4 than Yun does in AE. But we should refrain from criticizing Guile/Cammy because Ono did not say that they were purposely made stronger??? Are you kidding me? Such argument is pure biased BS.
Having an unfair and unusually high gap of advantage over other characters is BS regardless of whether or not the makers did it on purpose or if they did it on accident.
"Because Daigo The Freaking Beat Umehara uses Yun as top tier does NOT mean YOU or "casual gamer" will be top tier with him!"
This post here is just spot on. I'm a casual gamer and I've been playing AE for quite a while now. And from my experience, Yun is nothing like Vanilla Sagat or SSF4 Guile/Cammy. Yun does have advantages over other characters, but it takes high level of skill in order to utilize those advantages.
In SSF4, any noob could just pick up Guile and start spamming Sonicboom/Flashkicks and put other person on lockdown. In SSF4, noobs can also pick Cammy and spam TKCS and put other person on lockdown.
In AE, if some random noob tries to play Yun then he/she will most likely get OWNED badly. I'm really not sure what people are smoking when they say that Yun can easily mash to victory. You trying mashing with Yun, then you'll see your health run out like quicksand.
You mess up a link or drop combo with Yun and next thing you know, half your life is just gone.
Ask any casual gamer who has played AE and SSF4 extensively and see what they say about Yun. I can also garantee that most of them will say that pulling off cheap and easy victories with Guile/Cammy in SSF4 was much much easier than pulling off victories with Yun in AE.
and @111... I couldn't have said it better myself. You are spot on. Although, I don't think Cammy is the right character to match w/ Guile getting easy wins. Bison, or Honda, or Blanka (in SSF4) would be more likely for noobs to get their wins. Guile/Bison/Honda/Blanka... basically all charge characters, haha.
Spamming TKCS is all that made Cammy Guile-tier?
And I'M the biased one!
Also, I love how you immediately jump to the conclusion that, because I happen to think your character of choice is overpowered, I jerk off to Cammy while playing SSF4.
It's that kind of argument that makes that giant wall of text defending Yun rather hilarious.
Look man....bottom line is this...ADAPT to your fighter. the overpower talk is rediculous. If I get spanked...I get spanked, and I learn what I did wrong...polish my game.
This is the way I see it: I want to make my opponent FEEL like I'M overpowered, not my char of choice.
EVERY character on this game has a Yin and a Yang (no pun intended) Example: Akuma's Striking Power is SERIOUS! he can HURT people. but he can get HURT! Yun is the same way. he can give a lot...but can't take sh!t, so how is he overpowered? T Hawk and Zang and spam that slam, but they're slow and tall. Common sense says: play keep away and punish the missed grabs.
these are things that GAMERS think about... not rant about attack power. you find that character's weakness..and punish it. the PROs know and expose these weaknesses and when they play people, they play to make sure that character they use's weakness isn't exposed. simple as that.
word of the day..... APAPT. I hear a lot of complaining and no adapting.
now I will say this: X factor with the first sentinal...that was a little much. becuase even with all of his teammates alive, when he activated it, it depleted like a level 3 x factor. Plus he had a slew of health. and capcom's staff KNEW that..and they fixed it. now just like everybody else in the game. he has a ying and yang...he deals great damage, but can't take any either (I got a C. Viper combo I can do with no meter and kill him with no assist)
Like I said before. it's about exposing weaknesses. I'm sorry, but if you haven't even ATTEMPTED to expose the weakness of the opponents you're fighting, then you're just Griping about the game.
PSN/XBL: MrNova749 #NowPlaying: SSF4, MVC3, MK9 (all 3 on both systems)
Aluppoj> I totally agree I just wish Ono himself will get to the bottom of it anytime and sometime before June 7 or June 28, I have a feeling it IS Alex or Charlie
The box art for AE is pretty awesome.