A couple new previews for Street Fighter X Tekken were posted this morning. GameInformer talked a little with Yoshinori Ono, stating that the game will have a ton of characters and delving lightly into other subjects. Here's an excerpt.
Contributions to this story by Captain_Duck and Saintav.
@1
By the look of things, the timing isn't as nearly as strict as SSF4.
Still looks like a game with a TON of possibilities, and this is just the early stages of production! Imagine once we get word of how many people are in to "Rival that of a Tekken roster"...imagine every character pairing possible, and the unique combos each pair can have.
Auto day 1 purchase from me.
The fighting really looks bad, rough like SF4 on Iphone.
I'm gonna get so much hate for saying it, but I honestly feel like this game is just a copy/paste of Street Fighter 4 with a bottle of Alpha and flashy lights thrown in. I understand this game is still hardcore in development but everything so far is very underwhelming. The movement of the characters, as well as the attacks and throws, especially the Tekken side, just looks clunky. I'm not saying it looks bad, I'm just saying that the hype is much bigger (at least for now) that what I've seen so far. Here's hoping for some radical change when this game releases in 2012.
I'm going to chalk the choppiness and graphic quality to it being in development. Otherwise it looks to have huge potential - 4 player mode is a must though, time for Capcom to break new ground in that respect. 25 characters per side would be great!
@#13 CrimsonClaw
Nah, I agree. For me, the hype is based around Abel and the possibility that he won't be as nerfed as he was in SSFIV.
It's too soon to tell, but I hope the clunky gameplay is fixed.
the game looks FUN so far and a lil slow jus a lil..but one thing that i noticed that i hope is changed b4 the final build is that when one charater dies..they should let you try to win with the last character rather then jus let the match be over cuz one character is dead...thats how the 1st tekken tag was to..wen one charater dies the whole match is over :( LET THE LAST CHARACTER HAVE A SHOT lol
This game looks great. I hope capcom takes their time balancing and adjusting gameplay. Also, i hope the make the online experience very strong. I am sure no one wants another MvC3 situation...where the game comes out on time - but seems like it needed a lot more time in development.
well most of the bg music is just generic sounds and the sfx that the characters make or do rnt really present much, which shows how much under production the game is. it looks promising now though. really looking forward to who makes the cut. i really dont want them to go for all recent new characters like from street fighter 4 or tekken 6 i really dont like when crossover games do that. i want to see some urien, karin, rolento or something. im sure the tekken cast will br spread out but street fighter tends to go with the same 20 some odd character over and over
Things I could tell from this video:
-One character dies, you lose the round.
-EX takes one bar.
-Supers take two bars.
-Normally, switching characters is free, but if you do one of those special switches where your partner attacks as s/he comes in, that takes one bar.
-Some moves can be charged, which seems separate from EX. We saw Marduk's lunging grab, Ryu's fireball and Chun's lightning legs get charged. When they start the charge, a red lighting bolt comes down at them from the top of the screen. It seems like this can be used WITH EX as well.
Kind of surpised they had Nina against Ken instead of Nina against Viper.....
But yeah, Bob vs Rufus, Adon vs Bryan, King vs Fuerte, Zangief vs Kuma (who doesnt want to see a Giant Russian Wrestler against a bear, sorry Blanka you get Roger jr)Ibuki vs Raven, Deejay vs Eddy and of course Devil Jin vs Oni......
These are going to be some seriously awesome rivals!!!
Looks pretty impressive to me. This game has a lot of potential, even though a few things need to be worked on... Other than that, I like the fact that they combined both Street Fighter and Tekken gameplay since it makes other players feel like home, if you know what I mean.
GET HYPE!
I'm hoping for a good mix of taunts and colors. Trivial, but I enjoy the added flavor. I'm also wondering how large the roster will end up being. Will they add some characters that they ended up not considering for SSF4? I'd say it's likely, but then the question becomes "Which ones?"
Definitely looks like it's shaping up to be a better game than the preview we saw last year. I'll admit I'm more interested in the game now than I was before hearing about the PC release, but it's still nice to see things moving along steadily.
Too much nit picking from you lot, its not finished :P
Guile sounds well posh haha
@2
Seriously, 4 player mode would take this game to a whole other level. They just need to work out a tag mechanic. Maybe like both players need to press the tag buttons within a certain window to combo/swap. We need to get loud now while its in development, petition or something. 4 player mode needs to be in for both local and online.
All games seem much worse when the people playing them are clearly ass. Why they don't show decent gameplay to show of their product is beyond me, but hey. The trailer had some cool stuff in it :)
My worries so far are
1. obviously the frame rate. I don't doubt this will get fixed though
2. I dunno, I never got into tekken, but the round is over once one character dies? that strikes me as a bit odd, dunno what to think about it. Honestly I think I would prefer one round of having to kill everyone.
3. Tekken characters seem to have very loose timing on all their combos, I could imagine thats how it is in their game, while SF characters seem to have stricter timing still. That kinda bothers me :/ are they just like target combos or something? I can't tell
What I like
1. ABEL
2. Big roster and all the possible combinations will be interesting, if Alex makes it I will for sure be rocking Abel, Alex as my main team. Dudley/Dhalsim my second if they are in
3. I know a lot of people think it is too far along the lines of SSF4, but I really like the art direction, style and music.
4. Combo potential interests me
@Ceejay
A lot of people where skeptical of the reasons that they STILL dont like SSF4 to this date though, nothing wrong with being skeptical.
Man i hate when people no the game is still in development and right stupid comments about the game being chuncky and stuff. The whole reason for capcom putting these vids out is to give us a ideal of where they going with the game and to get people hype, so please stop the stupid comments about a game that's in early development.
I will have to say that I am not impressed by the animations and the graphics so far. Seems almost cartoony and blurry to me versus the SF4 series graphics. The jumps are less floaty in comparison to SF4, which is probably to keep the tempo faster, which is fine but the lack of fluid animations are really bugging me.
I know this is still an early build, but I am hoping they brush up on the graphics and choppy animations.
This definitely needs to be a step up from SF4 series, and please dont make it another rushed game like MvC3. I hope they take the time to do this right.
They need more charge characters and grapplers! Bring on E.Honda, Blanka, T.Hawk and Gief! I am tired of all these shoto motion characters (that's probably why I hate MvC3...)
Time for a new grappler to shine! Bring on Hugo baby!!!!!
well the new characters of sf4 were pretty popular. rufus,abel,cvip and el fuerte. there not originally from sf and there styles are awkward. i hope they use the original cast of sf4, and maybe then some. i wanna see king vs el fuerte, murdok vs zangief. i would say hakan, but is hereally that popular??? maybe they will add rmika. ;)-
#31 I noticed the same thing. i actually like how they are using the meter. Grafx for now meh, but I know the game is still in works. If I could hand gesture like Ono it would be
← → this much done.
dont get the ex meter. can you still do supers, or ultras? can you fadc special moves or normals, and how will it coincide with the tag team mechanics? i like so far, but it looks slow, characters dont float in mid air, combos looks easy to do on namcos side but still hard on capcoms side. graphics look like sf4 on the iphone. but atleast they showed us something, so far i like it, and its still in development. hope they dont rush it like mvc3.
-If you get hit in the air you are put in a juggle state. Thats how the combo system works.
-Tags and EX cost 1 bar of meter. Supers cost 2 bars. Overall you only get 3 bars of meter.
-For you guys complaining this was supposed to be an SF4 style game, they mentioned this way early in the development cycle. Stop whining about that.
They game looks ugly and Im not liking it right now. The HUD is horrendous and they need to fix that. Game looks WAY to choppy and not fluid. Movement looks slow and clunky.
Game looks pretty crappy right now.
How can people think this looks ugly? It looks better than SSF4 and Tekken 6, and it's still got a loooong way to go. It doesn't look MvC3 good, but it's not supposed to. The HUD could use a little work though. One thing that absolutely needs to change though is the music.
Is it me or are the Tekken characters undersized?
I'm thinking Marduk should be Zangief's size and King should be Marduk's current size.
Nina should probably be a bit taller than Chun-Li as well.
Wow, this is murder on the eyes these guys suck so much, i could do better n i never played the game.
can you be able to cancel moves? king has no clue what hit when he gets RSFed all day by el fuerte if he gets in. Hurricane needs new rivals, rmika,king. ULTRA FIGHTING COOKING TIME!!!!!!!!
I laugh at all the kids here who say
- The graphics look awful
- Animation looks clunky
Especially when kids here say that they Copy n Paste the game from SSF4.
Obviously no one here heard of a company called CAPCOM.
Screw all that, in the end it's all about the gameplay and so far the game looks mad fun. They are doing a great job of combining SF gameplay with Tekken's aggressive combo heavy gameplay. I can't wait for this game.
Dream Match PAPERVIEW!!!!!!!!!! King vs El Fuerte, fearless cat vs unstoppable hurricane. place your orders folks, And if that dont intrigue you we also got the brick beast murdok vs the one, the only, russias red cyclone of doom zangief. murdok wont stop his punishing attacks, while zangief waits for an opportunity to grapple taking non stop punishing blows to end it all with one move. This is a clash of titans not to be missed out on. Also for the horny school boys out there we also got a mud wrestling match against rmika and cvip with no gadgets. Please folks one at a time, no need to shove.
I dislike the colour scheme of the healthbar, too hard to decipher in my opinion.
i love how the game was first, more street fighter ish, sure this is awesome but.... feels kinda cartoony xD
the ingame camera zooms when you get grabbbed are nice. when i saw sf4 do that with there ultras i was shocked with grief. awesome non the less.
i think one health bar is fine, would be to much to deal with 4 health bars. even if you get perfected on, you still have to worry about 2 guys with 100% health. good luck trying to win that match, since its not mvc3.
They really need to take their time on this epic game, because right now it looks like it's made by a high school student
For the SF players:
This game doesn't seem to have the Bound System from Tekken 6 which are essentially ground juggles. It's more like Tekken Tag 1 with a simple but flexible air juggles. I'd say this is more like a Tekken Tag/Alpha hybrid. For those sweating the single character elimination, its from Tekken Tag and it's not as awful as you think. Given that you can tag out during knockdown or air (not in Tekken Tag) with meter in this and you barely take damage unless it's a juggle combo.
Couple things regarding the design and balance:
- How good meter gain works in this game considering you taunt before neutral tags and can be knocked out of tags. Air tags and knockdown tags will be important.and those require 1 meter.
- How viable level 3 charge attacks are like the Shinkuu Hadoken
- How the Tekken combos will translate to a 6-button layout.
- Rolento, Karin, Maki, Alex and Poison need to seriously be playable lol Tekken wise I just want Lee Chaolan, Leo, Jun/Asuka, Armor King and Kunimitsu. I'm happy Bob and King are in.
SFXT has mad potential unlike that new Gears of Duty: SOCOM Zombie Warfare nonsense Resident Evil.
Don't worry people that the 4 player tag battles will come in "Super Tekken xyz ex plus alpha Street Fighter 2"
thawk, el fuerte and king are mexican. spanish heritage.
If Blanka doesn't make the cut, someone is gonna get hurt! Believe that!
at this point with no fadc its going to be different especially for sf4 characters that literally was bread and butter its just what seperated good players from normal fighters so idk yet but looks really promising
spaniards,latino's. latin is a dead language. dont see whats the difference? they speak spanish, not latin, im puerto rican. someone clarity this.
'Latino' is a politically correct term that has no meaning.
If you live in Mexico, you're either a full-blooded Amerindian or a mixed race Mestizo. When the Spanish conquered Mexico, they bread with the native Amerindian population. Mestizos are a result of this mixing. This is why northern Mexicans tend to have lighter skin and more European features than southern Mexicans.
T. Hawk is an Amerindian. Fuerte is probably supposed to be a Mestizo. The same goes for King.
opps sorry bumpsssf4, pig_red appreciate the information bro. knowledge is power!
I really feel that over analyzing this game is pointless. The game is hardly complete and most of this is just testing the waters and giving people an idea what dirction they are going.
Remember this is something new, they are not making SF5 they are not making a new Tekken this is technically a new game that barrows elements from both games.
I see people on here trying to come up with technical stratagies and theory fighting but this game could 180 by next year.
I think what Ono and his team really needs is just a simple "what i like what i don't like" based on peopls first impressions.
I also think people should NOT focus on a character wish list. I feel thats one of the things that has killed MvC3 potential because it became a focus of who should be in rather than what should be in it.
I know we're still in the earliest of stages Capcom, but lets focus on visuals a bit! Down with the cell-shading please. You guys are really starting to abuse that a little bit too much in fighting games. And change the health bar colors too. It's a bit difficult to read, especially when health is low.
still i want my boy el fuerte, you can have your shotos,muay tais, or flash kick,cannon strike characters. balrog is a must, even rmika, alex and hugo/gief.
@113
I agree 110% with everything but your last point. I agree that there are people that get horribly butthurt about the MvC3 for absolutely no logical reason. However, the wishlist discussion aids in hyping fighting games, especially crossovers. Each reveal adds to the hype. I know I'm just one person, but for me I was bummed that Sigma never made it in MvC3 (considering he's one of only a few Capcom villains worth a damn), but I was still extremely pumped for the character reveals.
Well my 2 cents:
1st off I'm puerto rican and consider myself Hispanic. Spanish is a language spoken and the spaniards from Spain consider themselves European.
Anyway. I have hope in this game looks a little rough but I'm sure it'll be fixed up a bit before release. Now give us namco version please!
OMG drama is on
now we need a list of characters like mvsc3 and It will start all over again LOL so fun.
I hope they put like 2 characters from de street fighter ex universe *pollum and Cjack or Ddark* and like 3 alpha characters *karin rolento mika* and some special character *poison*
@120
Wouldn't it be weird to put in Karin and not Sakura?
I don't think Ono knows how to handle hype as well as the MvC3 team, those silhouettes got everyone so stoked, even though most of them were really obvious. We don't have anything close to that here, unless you count Alex being in the background.
@121 ohh right sakura is from alpha series LOL I forgot...its just that she is in stf IV and many crossover games so its kinda obvious she is in
Arika and Capcom need to have a little talk regarding the inclusion of some EX characters such as Garuda, Kairi, Shadow Geist, Doctrine Dark, Sharon, Skullomania... Etc.
They would fit perfectly here.
It's really hard to judge this consider how early in development it seems to be. I didn't see anything of real interest to me. It had a real fan mod or MUGEN type feel to it. But like I said, it's early and I'm sure that most of that will be taken care of.
It looks like ex moves are charged (eg. qfc+pp(hold) for ex fireball)? I wonder if they're unblockable?
I'm a little disappointed with the direction they're taking this game or lack there of. It must be hard trying to find a common medium between Tekken and SF. I would just rather have this game be SSF4: Tekken Edition with the tag juggle mechanic. Atleast then, the game would be more focused, cuz a lot of what I'm seeing now looks gimmicky as hell.
For example, the closeup camera-work for throws in general (an obvious homage to Tekken) just looks bad and seems like it'll ruin the flow of the game. I hope they remove that. It wasn't an issue in SSF4 cuz the closeups were used in moderation on lengthy moves for dramatic effect.
Another example is the interface, the HUD bar specifically. It shakes like a muthafuker and the color scheme makes it hard to keep tabs on the amount of health one has. Capcom needs to keep it classy and not overstylize it. I think this may be the culprit as to why many people don't swap characters when the pointman is low on health.
Another thing that bothers me is how EX work in this game. They no long work like trumpcards and the EX charge into Super just limits it's use making this method circumstancial. That's probably why they consume 2 meters instead of the usual 3.
I know this is an early build but so far it seems like Style is taking precedent over Substance. But then again, what ever happened to the gameplay shown last year at Comicon? It looked a lot better than the more recent gameplay vids. It's what got me hyped to begin with.
Well atleast the cinematic trailer looks a lot better and more distinct than what was shown last year.
after watchin it again i really really hope that the tekken characters have alot more too them. Its seriously to early but i can see zangief being a really tough much for alot of the tekken cast.
@129
That's not hypocrisy. Hypocrisy would be someone saying that choppiness in SFxT won't affect the gameplay and is a stupid thing to complain about, while complaining that MK9 looks choppy. The people saying that MK9 looks choppy and SFxT doesn't are just telling the truth, there's nothing hypocritical about that.
This is a dream game! Where the fuk is Charlie at?
@103
FADC's are what separated good players from bad players? Thats laughable, I played plenty of guys who knew FADC combos but where still complete ass.
@103
how many characters REALLY depended on fadc'ing outside of ryu and sagat? The bulk of the cast doesnt take advantage of the fadc system wat so ever and only use it to make something safe or maybe go for a mix up(at the cost of half meter, its not worth it most of the time).
It just looks like a new Street Fighter game with Tekken characters added to me. I'm not saying this is a bad thing (I am a SF fan), but I'm struggling to see this as a blend of Tekken & SF and that may be bad for Tekken players.
SF4 with some new Tekken based characters thrown in will be nice for fans of the Street Fighter series, but won't break any new ground for anyone else.
@140
THats what has me worryed. IF this game follows suit and is as turtle friendly as sf4 is then the tekken characters will get bodied for free. They need to not only make the game mechanics more offensive(ie take away the defensive crutchs) but to give the tekken characters the right mix of moves/properties to get in and mix it up, like numerous overheads(fast overheads, not those 30 frame startup ones), safe pressure moves, good normals and good throw ranges.
I cant beleive i saw just noticed it now. But at 7:50 ken goes for a throw on bob and the "throw" is kens old knee bash hold. I would LOVE to see holds come back to the game and this is something i have missed from the my first throw in sf4. It would give a nice option to ALOT of the cast(some of them can use the offensive boost).
Looks pretty interesting so far, I just wonder how the combo system will work, if we will have the required timing of SF4 or if it will be something more like MvC3?