ComputerAndVideoGames posted a long interview with Capcom's Yoshinori Ono. Topics range from the 3DS port of Super Street Fighter 4 to Ono's feelings about the fighting game genre as a whole. Interesting stuff, here's a snip.
Are you happy with the outcome [of the 3DS port of SSFIV]?
Ono: It has become a Street Fighter on a portable device with probably even better online connection capabilities than the console versions. It has kept its name as the latest installment of the Super Street Fighter series.
The one platform SFIV hasn't been on is the Wii. Now that you've got it running on 3DS, do you think the Wii's power is still an issue and are you interested?
Ono: (Asks a Nintendo rep) Do you need it on the Wii? (Laughs) I think the time has come where they move on and buy 3DS!
Technically speaking of course, it's probably possible to port it to the Wii but it would just be a port, whereas 3D Edition isn't just a port. It can only be done on the Nintendo 3DS and nothing else, that is what kept our team motivated, to create something no one has ever done before. Porting it to the Wii now would lack that, given enough time we could but the whole point is that you can play it anywhere and everything is in your hands.
"No one has taken fighting games to where I want to go"
That's because you want to take them to a place filled with s**t, Ono.
I agree with #4, Nearly every person ask some brain dead question that no one really cares.... SSF4 on wii?? really why? waste more money on sticks etc.... lack of graphics and so on...stop with the idiot questions...
Ono...Here's the thing...
Wii isn't done yet and we gave up on SF 4 for Wii long after the advisors stated this...Since your making yourself look like a even bigger troll than before. And I agree they shouldn't have a stupid question like this?
@#6 Yes because graphics are really the most important thing in a video game. /sarcasm
@9:
If the gameplay is bad, then graphics make it tolerable at the very least.
Shadow of the Colossus is a game where graphics matter though.
Meh, there's no real point in a Wii version anymore. Maybe if they released it at the same time as the 360 and PS3 versions, but it's hard to make people care at this point. If they want it, they would've bought it by now. The only "untapped" sales are PC.
Ono: (Asks a Nintendo rep) Do you need it on the Wii? (Laughs) I think the time has come where they move on and buy 3DS!
Well that pretty much sums up what people think of the Wii, a great system but 3DS is by far the better system. Why buy a Wii when the 3DS technically does more game wise?
I don't even hear new things going on with the Wii anymore it's all about the 3DS, brawl for 3DS would be awsome.
I don't even think its regular people asking these question. I think its Capcom asking itself these questions. Like being in Ono's head and hearing him talk to himself.
He's not disrespecting the Wii you morons.
He's just saying buy the 3DS version. Even if they were making a version for the Wii(they are not) it would be incredibly stupid to say so when it would clearly hurt sales of the 3DS version.
I swear EventHubs has some of the most clueless people on the planet.
@2
I guess they didn't want to take them anywhere successful, either.
Admit it, Ono often makes an ass of himself, but Street Fighter and fighting games in general wouldn't have made a comeback without him.
If the way that these fighting games panned out doesn't appeal to the elitist attitudes of 85% of the "hardcore" community, that's their problem, because lord knows the man tried to appeal to both sides with SF4, which is an extremely smart move, as opposed to the "change nothing and keep it strictly hardcore" business tactics that killed the genre in the first place.
And that's what this comes down to: Fear of change. The elitists fear new games, fear new gameplay, fear new graphics, and fear new players, all in the name of rose-colored nostalgia. I love the old generation, and respect it, but I don't want things to stop progressing.
Gaming, and art in general, has never and will never revolve around just one person, or one elite panel of judges, and for good reason; art is for everyone. It's not reserved only for those who can truly appreciate or understand it.
And as much as I disagree with you, I admit your opinion counts. But you are grievously mistaken if you think no one else's does.
@16
You're right I apologize. My fanboyism got the best of me there.
When you think about it, it would hurt both Nintendo and Capcom to port it to the Wii, inasmuch as 3DS sales are boosted incredibly by its exclusivity. Nintendo fans want SSF4, they gotta shell out $300.
Business smarts.
Ono is trolling yet again. I only wished that they add an option to chance voices in the 3DS game. If they can do that, then it would make me pleased.
@18
The fighting game resurgence started well before Street Fighter 4. The resurgence began when Capcom added online play to Capcom vs. SNK 2 and continued to gain steam with the Xbox ports of Anniversary Edition and Hyper Fighting. Both Street Fighter 4 and HD Remix were a REACTION to this. They weren't the catalyst. Ono just happened to be at the right place at the right time to take advantage of it.
@22
True, but without SF4 and HDR, I highly doubt that fighting games would have started breaking sales records again. I don't remember CVS2 selling all that impressively on console, despite the fact that it was a great game.
Games like CVS2 and Anniversary Edition may have rekindled minor interest, but the releases after that were largely uncared for until 2009 when SF4 came around, and I agree, he was at the right place at the right time, because that was game that brought fighters back in the public eye, since -fun as it is, SF3 was too advanced for people. Competition hard a very hard line drawn through it, and the marketing was a flop, especially since it had so few familiar characters. Of course a giant influence in that day was that at the time, video games were still pretty niche, unlike today, where they easily sit alongside movies and music.
Fighting games are no longer just in the bosom of their diehard fans, but are open to everybody who ever spent a weekend with an SF2 machine, and that is the most intelligent move one could make: appeal to the casual gamers while at the same time keep the advanced tactics for the hardcore. "Easy to learn, hard to master."
And he did it all while paying major respect to the game he KNEW everyone remembered most fondly: SF2.
In a way, Capcom hit the sweet spot Nintendo's been trying to find for years, and it was because of SF4, and the games that inspired it.
A faster SF4 on the Wii, and I'll be somewhat interested. Here's to hoping that Super SF4 AE gets released on PC.