Also, Desk posted his Amaterasu infinite video, which you can see by hitting the jump.
Desk added these notes:
@7 I don't mind that there are some basic combos that hit hard. Not everyone has good execution, myself included. A fighting game should be won by the smarter player, since it's pretty much real time chest. Victory shouldn't go to someone just because they have superior motor functions.
@8 the problem is why shouldnt a player do better if he has better motor functions from what you just said they might as well not make another competitive technical fighting game. Im not flaming just saying a game without execution is just another casual game like dbz, hardcore gamers would then feel cheated. Games should though have a balance between casual and hardcore which is why sf4 is simply the better game in that aspect. IMo damage should be tweaked opr a new counter system should be introduced while adjusting characters more into the system.
sorry for double-post, but here's the announcement:
http://www.eventhubs.com/news/2010/de...
(note: should say a few months instead of weeks. ;) )
Agree with number seven Why even go for the big combo when you can smash someone out with a basic X factor/ Magic series combo. Too much damage is being done.
if anyone can do these infinites in a real game and actually kill their opponent then more props to them. I myself cant keep an infinite going for 20 or more seconds.
Game is getting more and more broken.