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999 hit meterless Chun-Li Marvel vs. Capcom 3 combo by Miguel A.

Posted by Catalyst
April 1, 2011 at 5:45 p.m. PDT
Really lighting up the hit counter, Miguel A. posted an MvC3 combo video for Chun-Li racking up 999 hits, scoring over 6 million damage, all while not using a single meter hyper. Note, you'll need a Facebook login to check the video out.

Submitted by Nick B.

Comments

J's avatar
J said on April 1, 2011 at 5:49 p.m.

Anyone have a youtube link?

#1
Default avatar
C2Q said on April 1, 2011 at 5:49 p.m.

furst

#2
Default avatar
SakuraOwns said on April 1, 2011 at 5:50 p.m.

If you break the two aerial exchanges by guessing the direction then you can end the combo. Other than that this is pretty bad since it can be used to time out games if the character doesn't fall.

#3
Grim's avatar
Grim said on April 1, 2011 at 5:52 p.m.

Well I guess I'm making a facebook account thanks to this video.

#4
Oroku_Saki's avatar
Oroku_Saki said on April 1, 2011 at 5:55 p.m.

Desk and some other dude have shown stuff like this. Although I remember Desk's was a teaser, and the second video by the dude who I can't recall, was entertainingly repetitive as well.

#5
DeckedValley's avatar
DeckedValley said on April 1, 2011 at 5:57 p.m.

Don't waste your time if you don't have a facebook account... its pretty boring as he use one button for 9/10 of the duration of the video.

#6
illness690's avatar
illness690 said on April 1, 2011 at 6:04 p.m.

....................................

#7
Him's avatar
Him said on April 1, 2011 at 6:05 p.m.

i thought it was a very good discovery, also very funny lol

#8
Default avatar
Combo_Knight said on April 1, 2011 at 6:09 p.m.

Well, as capcom is suddenly an all knowing company, I forsee that they new about this too. *cough*

A very good thing to find I hope chun players learn how to utilize this in the future.

#9
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MrRawrienstein said on April 1, 2011 at 6:12 p.m.

THE MVC ORIGINAL INFINITE IS BROUGHT BACK TO LIFE!!!

#10
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Creeper said on April 1, 2011 at 6:15 p.m.

http://www.youtube.com/watch?v=2Uv7Pr...

#11
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SFtheWolf said on April 1, 2011 at 6:17 p.m.

Facebook only = me not watching the video.

#12
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THE_GODDAMN_MASTER said on April 1, 2011 at 6:22 p.m.

I know this requires a modicum of executionary talent, but 999 hit combos are just wayyyy too reminiscient of Tekken.

#13
AeonClock's avatar
AeonClock said on April 1, 2011 at 6:25 p.m.

heres it on youtube if you wanted to see it and didn'y have a facebook account: http://www.youtube.com/watch?v=LNfz7x...

#14
Default avatar
cvs said on April 1, 2011 at 6:25 p.m.

Patch it.

#15
Von_Kunlun_BOOF's avatar
Von_Kunlun_BOOF said on April 1, 2011 at 6:33 p.m.

http://www.youtube.com/watch?v=iw0QV4...

Better than any Capcom game trailer. A lot more thought went into this trailer than any trailer made for MVC3. And hey, this game has a story to it. Capcom could learn a thing or two.

I posted this because I'm still pissed at how horrible MVC3's story is (If there is any at all). Also not to mention how bad their "Customer Milking Policy" is.

#16
Default avatar
sumoslamman said on April 1, 2011 at 6:37 p.m.

@Von_Kunlun_BOOF Dude... I just wrote a piece on why fighting game stories stink! Funny someone should bring it up. Here's a link if you're curious - http://wp.me/p18T0G-i2

#17
InitialR's avatar
InitialR said on April 1, 2011 at 6:44 p.m.

Mortal Kombat had a Story?

#18
Default avatar
cvs said on April 1, 2011 at 6:47 p.m.

It has always had a story to it.

#19
NEWkidCJ's avatar
NEWkidCJ said on April 1, 2011 at 6:52 p.m.

Achievement unlocked

#20
Von_Kunlun_BOOF's avatar
Von_Kunlun_BOOF said on April 1, 2011 at 6:56 p.m.

@sumoslamman

I liked your article by how it mentions that developers throw out the story and just make a game for money. I've always said that Street Fighter IV is a fun game, but I also comment on how stupid the story is.

It's a confusing timeline that seems to have any order and Bison's world domination plan is by hosting an international fighting tournament? Just forget about the underground army you have to take over countries and build your empire.

If I would give props to any fighting game with a story, it'd be Mortal Kombat, purely because THAT tournament is something that has more believable reasoning than Street Fighter. I will admit that the first few MK's story was lackluster, but I really liked Armageddon's and Shaolin Monks (Even tho MK:SM was a real fighting game).

#21
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THE_GODDAMN_MASTER said on April 1, 2011 at 7 p.m.

@Von_Kunlun: It's weird how there have been 3 or 4 World Warrior Tournaments or whathaveyou in Street Fighter history, and to the best of our knowledge, NO ONE'S WON ANY OF THEM.
Let's not even get started on what CAPCOM promised for MvC3's story...

#22
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Kajet said on April 1, 2011 at 7:07 p.m.

"Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup! Yup!" - Chun Li

#23
Von_Kunlun_BOOF's avatar
Von_Kunlun_BOOF said on April 1, 2011 at 7:09 p.m.

*(Even tho MK:SM was a real fighting game)

Meant to say *wasn't

@THE_GODDAMN_MASTER

You had no idea how much those sh*tty two-picture slide show endings pissed me off. The only reason why I had any idea at all it would have a story was because MARVEL makes comics and stories. I expected them to take care of that. I guess it "was too difficult for the developers to implement it into the game."

#24
Default avatar
mndy said on April 1, 2011 at 7:10 p.m.

If you wanted a continuous story in fighting games two things would happen:

1) Beloved characters would get killed off and then you just never see them again, which would piss off a lot of people since what if you like playing someone like Geese Howard, but hey, Geese is dead forever now. Tough luck. Or a character is changed in a big way like Iori losing his flames, which could piss off a ton of people.

2) They bring the characters back anyway(Gen doesn't get killed by Akuma, he empties his soul or whatever and survives. So does Gouken, and Bison just comes back in a clone body). That just makes it seem kind of ridiculous. I see people pointing this out about Akuma all the time.

Also since anyone can win in the Arcade Mode of fighting games it's hard to have canon winners when anyone can win this tournament. You would have to plan out some huge actual flowchart of who wins "canonically" and then have their arcade ending be "...but Dan lost anyway to whoever" or "...but then Guile loses anyway to Sagat" and it would still be disappointing.

The whole point of fighting games is:

1) Extremely powerful people are fighting
2) Any player can win with anyone

Under those circumstances you can see why fighting game stories have to suck. Otherwise, you end up with what is basically an anime that periodically lets you fight 1 fight to advance a story on rails where half of it is not even canon so half of it basically does not even matter and is completely invalidated by the next game(GG, BB, I'm looking at you).

I don't think story is important in fighting games. A good story in a fighting game is a good bonus, but you shouldn't complain about a game not having one.

#25
Default avatar
sumoslamman said on April 1, 2011 at 7:11 p.m.

@ Von_Kunlun_BOOF, THE_GODDAMN_MASTER

I think that Ed Boon and the Mortal Kombat team actually tried a little too hard to expand the MK universe. Now it reminds me of the 90's X-Men comics, too convoluted for new fans to jump into and understand.

I don't know if you read comics but UDON released an amazing comics series that follows the Street Fighter games from Street Fighter II, Turbo, and finally the new warriors (or something like that). Characters are given back stories and legitimate motivations, everything is well written and beautifully pencilled. Gosh that was a great series ::stares off into space wistfully::

#26
Default avatar
sumoslamman said on April 1, 2011 at 7:22 p.m.

@ mndy

You make a few good points and I don't disagree. I don't know if you read my little post but I hope it didn't sound like I was whining. I fully understand the reasoning behind the decisions the developers are making, but your Geese argument is easily fixed, he could be made available as a playable character in Arcade and Vs. mode, yet unplayable in a dedicated Story Mode which attempts to further the KOF canon.

Akuma failing to kill Gouken because the Ansatsuken emptied his soul is probably the most epic retcon in the history of fighting games, bar none. However do you really need to see your character defeat the main boss in story mode? Why couldn't each character have their own different story line, defeat the end boss who could be the same for every character, or fight a suped up version of their rival, sort of like Soul Calibur 2's destined battles? Who says that each character's story line needs to be them awesomely awesome and winning?

It would be a huge step forward if some characters had disappointing endings which could be later developed in future games. There are ways around what you're saying and I'm hoping to address them later in my posts. I agree that stories aren't pivotal to the success of fighting games, but they would help develop a coherent universe and respectable canon that could then be farmed out across different media for even more revenue and we'd get respectable movies/comics/tv shows based on the games.

#27
Default avatar
sumoslamman said on April 1, 2011 at 7:23 p.m.

*Ansatsuken master

#28
MisguidedAngel's avatar
MisguidedAngel said on April 1, 2011 at 7:35 p.m.

That's what MK deadly alliance and deception did. Almost all character endings ended up being canon for the next game.
It was pretty well done.

#29
Scorpion's avatar
Scorpion said on April 1, 2011 at 7:38 p.m.

but sentinel needed to be nerfed for some reason

#30
Default avatar
mndy said on April 1, 2011 at 7:41 p.m.

#27

I did not think you are whining, but many do.

And they brought back Geese in that 3D KOF game, but they had him as "Nightmare Geese" and he was a ghost, or a figment of peoples' imagination or something. That was their attempt to explain him. It's very hard to bring back a character and not make it ridiculous. Now, for your suggestion of just not giving a character like that arcade mode, there would be people who would be like "but wait, why's this guy in the game? He's dead" or it would only bring more questions like Order Sol in GG. And if they had no arcade mode, people would be pretty mad about it, like the DLC characters in BBCS not having arcade modes but having everything else. People will not hesitate to call devs out on something that is missing and even though it sounds pretty pointless a missing arcade mode is a big thing(like, how would that work in the arcade version of the game?).

I'd like to see fighting games have better stories too, but I really doubt it will happen because companies want to give people more characters, not less, which will result in Marvel Comics-like situations where they hesitate to kill a dude off so they just keep getting brought back and death is pointless except for the lamest of characters/unpopular or old characters(except in fighting games every character is important because you have to actually physically play that character and his playstyle could represent you so it's more personal... how would you feel if you mained Urien and you don't like any other character's playstyle, and they suddenly killed him off offscreen? You'd be PISSED).

Because of that storylines would be "held back" or seem stupid since they can't kill anyone. And if it has a continuous story of people just winning or losing, I don't know about that. That would mean there would need to be a real, solid timeline and it'd lead to even more problems. Yun and Yang would be like 10 years old in SSF4. Sakura would be, what, in college? Why is she running around in a schoolgirl outfit? Ibuki would not be there, etc. It's just EASIER for there to be a fuzzy timeline where people can be put in or taken out at will and less people can question it.

I guess you could call it laziness if you wanted to. I don't like it but I can understand why it is the way it is.

#31
Default avatar
mndy said on April 1, 2011 at 7:42 p.m.

*many people do whine about it, not "many people think you're whining"

Anyway I'd like to read more of what you're writing. These are just my thoughts.

#32
Default avatar
JohnJohnson said on April 1, 2011 at 7:49 p.m.

http://www.youtube.com/watch?v=LNfz7x...

Found it on Youtube.

#33
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sumoslamman said on April 1, 2011 at 7:51 p.m.

@ mndy

I've got more coming down the pipeline, but trust me, I'm intimately aware of the problems of this situation and I'm working on ways to rectify it. In response to that first paragraph, I would give them an arcade mode just not a place in the "Story Mode" which would be something purely dedicated to the canon. I'm not sure if you understood that or if I made it unclear. Regardless.

#34
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kingofthesharks said on April 1, 2011 at 7:57 p.m.

i like how the combo announcer says "unstoppable" when there's a Team aerial exchange involved.

#35
Default avatar
tomahawk said on April 1, 2011 at 8:03 p.m.

chun li is for mashing scrubs

#36
xShonuffx's avatar
xShonuffx said on April 1, 2011 at 8:12 p.m.

You know dispite how broken it is all you have to do is just Guess the exchange direction and it ends so it's not a true infinite. If you see this just start pressing exchange directions to end it, period.

#37
mavfan619's avatar
mavfan619 said on April 1, 2011 at 9:43 p.m.

Lol at people mad at a combo. Not that serious it's cool too.

#38
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Buttery_Scoop said on April 2, 2011 at 12:02 a.m.

Congrats to the guy who pressed buttons over 900 times in a row.

#39
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crispylinks77 said on April 2, 2011 at 2:17 a.m.

Hmm... it's pretty obvious that you have to do an up exchange for this to work, cause you're trying to get your opponent to the highest that the stage will allow.

So it's pretty easy to tell and stop if your opponent is going to try this.

#40
xShonuffx's avatar
xShonuffx said on April 2, 2011 at 3:52 a.m.

@41 True, as a matter of fact I predict that when MvC3 is old enough, certain popular team combinations are gonna have a specific exchange direction pattern that will easily be read because most combo situations depend on what direction the exchange will take you next, the combo may not be possible if the exchange is anything other than a specific direction. But in most cases you almost always don't need to do TAE because most combos can kill with one person and a few assist set ups.

#41
SeriphAngel's avatar
SeriphAngel said on April 2, 2011 at 4:11 a.m.

Chun I love you babe; however I predict in the near future you may get patched, "ONLY" if a plathora of people figure out this technique. Since that combo is pretty always going to be situational they may more than likely leave it be for it does not break the game since "A": Chun tends to die quickly, "B": It is a corner only, "C": The timing on the head stomp into a recombo is not as easy as he made it seem, "D": It only works in the ending zone of the corner of the stage, and "E" because I may be wrong on this one but I believe it is an assist only related combo.

#42
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PropLeXed said on April 2, 2011 at 5:39 a.m.

Not even surprised anymore.

#43
Default avatar
Shwaffles said on April 2, 2011 at 7:20 a.m.

It requires two aerial exchanges. All you have to do is mash the pad 180 degrees and you can guess right. Good bye infinite. It's cool and you can annoy your scrub friends with this but it's not practical in a real tourney. :/

#44
Default avatar
THE_GODDAMN_MASTER said on April 2, 2011 at 8:07 a.m.

@32: There's fuzzy timelines and then there's not giving a crap.
Throwing in all those goddamn 3rd Strike 'characters' solely for fanservice (and to promote the Online Edition) despite the fact they have no motivation to enter this tournament, and despite SF3 being fairly clear that this takes place decades after the original World Warrior Tournament and thus all those 'characters' (except Dudley) should be far too young and untrained to take part in this one...that's not giving a crap.

#45
Default avatar
Raven said on April 2, 2011 at 8:50 a.m.

Lol, SF doesn't even try to have a good story line.

You'd need two things, just for it to be decent:

1) Characters have their motivations explained and a decent story which gives them impact on the plot.

2) The plot needs to make sense, seriously.

SF is about characters and for the most part we get a glimpse of why they are in the series, but there never was a breath taking story. Still, the SF universe is magical and addictive...

#46
Default avatar
sumoslamman said on April 2, 2011 at 9:20 a.m.

@ Raven

I agree wholeheartedly :)

#47
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kryptonkandor said on April 2, 2011 at 11:16 a.m.

@SFtheWolf You not watching the video = No one cares

#48
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crispylinks77 said on April 2, 2011 at 1:03 p.m.

The only fighting game company that makes good story is ArkSys. Did you guys play Blazblue's story mode. Every character has multiple branching out paths and all their stories are related and impact the main story (some more than others).

SF story sucks.

#49
Default avatar
mndy said on April 2, 2011 at 5:04 p.m.

#50

I played the entire Blazblue story, and it's a pretty generic anime story. And I like Blazblue, but the story is actually pretty bad.

#50
Default avatar
cvs said on April 2, 2011 at 7:59 p.m.

Pretty good you mean.

#51
ChunLi's avatar
ChunLi said on April 2, 2011 at 9:32 p.m.

Gomen ne!

#52
KiddDaBeauty's avatar
KiddDaBeauty said on April 3, 2011 at 3:14 a.m.

Dunno if anyone will read this now that it's been a few days, but for this discussion about fighting game plotlines and how having a plot would ruin the fighting, it really doesn't.

Look at DOA for instance. Hayate was a background ninja character in DOA1, so he didn't have a playstyle. He lost his memory before DOA2, and was put into DOA2 as the amnesiac karate fighter Ein.

As DOA3 rolled out, he had regained his memory as Hayate by defeating the last boss in DOA2, and fought as a ninja with an entirely new moveset. But when you went into Versus, you could (and still to this day, can) pick Hayate and Ein as separate characters with separate hair styles and costumes.

Heck you can still play the DOA2 final boss even in DOA4 even though he died in DOA2. He just doesn't have a story mode inclusion; Versus only. It works great.

#53


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