Gootecks has posted a free Super Street Fighter 4 guide, which is available on the Cross Counter website. This is geared towards casual players up to people of intermediate skill.Although all characters have a Super Combo, some characters’ Super Combos don’t provide them with additional options or capabilities, they just are higher damage versions of their EX or non EX Special Moves.
For example, Balrog’s Super gives him the new ability to go straight through EX and regular Fireballs from relatively far away, effectively shutting down the opponent’s Fireball game. Also, he can cancel far MK into Super, which is one new weapon added to the arsenal.
On the flip side, Zangief and T. Hawk’s Super both are just high damage versions of their Spinning Piledriver and Mexican Typhoon, respectively. They don’t gain any new setups with their Supers, but they gain new capabilities from their EX Meter. If you’re playing a Fireball character against Zangief, once he gets one Meter, you can no longer throw Fireballs at him from nearly half screen because the EX Banishing Flat goes straight through it. T. Hawk’s EX Condor Spire also goes through Fireballs, although its range is not as long as the Banishing Flat.
Thanks to Ryan and DaPhillirican for the tip.
I read through the whole thing and it's like it states, it's for casual players that want to get past the initial stepping stones of their training so that they can play better. I think it's written really well and addresses the most fundamental issues that newbies struggle with in this game. Well done Gootecks! :D
Man, ANOTHER new player guide? I mean having that information out there is definitely nice, but it seems like every other week someone else is posting pretty much the same "dos and don'ts". I think if people don't understand this stuff by now, they never will.
@ Tsevin
While I agree that this resource is another addition to the wealth of information out there, I find that this guide is a bit more comprehensive for the beginner than simple lists of Do's and Dont's. It's also a bit more specific for various characters as well. SRK.com has an obscene amount of information but isn't organized very well, while EventHubs (not to know on EH, it's a great site) is very organized but some components need updates. For a beginner, I think Gootecks did a nice job explaining the fundamentals to the average layman... A good player explaining the basics in everyday language. Some of the other guides out there provide way too many obstacles for a noob, it's sometimes just a hurdle to get past the various abbreviations, technical terms, etc.
For its intended purpose, I think Gootecks did a good job.
Last guy did a really good job of explaining things in common sense. Some of the stuff out there as free resources is very intimidating for a beginner. It's good that there's a guide out there to help people get into the right mindset for improving and feel more confident.
His statements regarding not being able to improve on PSN are profoundly wrong. Most matches are lag free and most laggy ones can be avoided anyway by sticking to 2 or 3 bar connections. It's true that Live has more players but there's no shortage on PSN.
wow gootecks, was it really necessary to put up ridiculousness about why you should play on xbox 360 instead of ps3. Completely unnecessary.
I agree with the previous two commenters. There is no technical information to support a claim of disparity between the two networks. As far as population, sales figures indicate more Playstation 3 copies of the game have been sold to date and hence the online population is at least equivalent.
Regarding voice chat on PSN, he said something like "come on...who does that???" I find this bizarre. It's quite common. Is he suggesting Bluetooth headsets are rare in 2010?
I have to suspect Gootecks put these weird bits about PSN and a special section for "how to switch to Xbox" for financial reasons because he sells his teaching services on Xbox Live.
First off thank you to EventHubs for posting as well as to those who downloaded the guide.
@Existent
I didn't say there was a shortage of players, I said there was lag and that it was difficult to communicate.
@BajanBlanka
Yes it was because people who have only played on PSN might not realize that XBL provides a better experience due to the better connections and ease of communication.
@irrenmann
I didn't say there was technical information, what I did say was that I thought WiFi played a part in it because a lot of people do use it. I don't think you're suggesting that a WiFi connection is on par with an Ethernet connection to play SSF4 with, are you?
I guess I was unclear when I said that voice chat via PSN was uncommon. I wasn't implying that Bluetooth headsets were uncommon in 2010, I'm saying that from what I have observed it's not very common on PSN and FAR more common on XBL because it comes with the console when you buy it.
I put the section on switching to Xbox in because I think it's the more practical platform to improve on. I'm also not quite sure why you think it has anything to do with marketing training services because as I said in the guide, I have both systems and just FYI a number of my clients are on PSN, it really doesn't matter. I prefer to use XBL because it offers a better user experience and I can record from it easily with my HD Capture card, which is yet another reason Xbox is more practical: component output which is easier to record from.
Thanks for the feedback though, I'm glad nobody wants to debate me on how to think about their EX Meter. :)
^
"I don't think you're suggesting that a WiFi connection is on par with an Ethernet connection to play SSF4 with, are you?"
No (I run a CAT-6 cable), but I do believe that someone who'd make this mistake is going to make it on either platform due to the low cost of the peripherals involved. Overall, I don't notice any significant difference in the quality of an "average" connection between the two platforms, save perhaps for the fact that Japan has a vastly greater installed PS3 userbase and you're finding more of those folks across the ocean in some searches. I suppose this might be worth it sometimes, though, to see a greater diversity of playstyles.
I didn't realize you were also doing lessons on PSN, so thanks for the clarification. But I know people who use PS3 with component output, so maybe I am not understanding that point.
I see gooteck's points but I gotta agree with irrenmann. That section in the guide sounded a bit ignorant.
- The internet is not platform dependent.
- There are a good number of people who use wired over wireless on the PS3.
- And in case you didn't know, voice chat is more likely to degrade the user experience than no voice chat.
Outside that, thanks for the guide, gootecks. Much appreciated.
I too massively disagree about XBL being superior for online play. The systems used in both PSN and XBL are peer to peer systems. Saying that one is better than the other because "Sony hasn’t invested as much time and effort into making them better, which is probably what Microsoft has been doing with everyone’s $5 every month since the console’s release (just sayin’!)." is utter fcking bullsht. Neither company has control over what connectivity the players have, but both use IDENTICAL peer to peer software to give you the reading of how good your connection is to your opponent. The MYTH that XBL has better connectivity being brought here, AGAIN, does little more than exemplify how Gootecks is yet again out to make a buck over reporting accurately.
@popscythe: Actually, the servers are expensive to run/maintain and MS just uses $5 cut costs. However, I do believe they make a good profit from subscriptions.
In terms of getting a "reading of how good your connection is to your opponent", the software could very well be different as it depends on with QoS algorithms are deployed - http://en.wikipedia.org/wiki/Quality_....
Regardless, with SF4, QoS and these servers (both PSN and XBL) are primarily used for match-making. Once connections are established and the match starts, it's all down to the internet. Like you said popscythe, peer to peer.
The main issue with the PS3 would be the combination of the reported input latency and internet latency.
LOL @ everyone bitching about PSN vs XBL after five seconds.
You should've known better, Gootecks.
On the real though. Great guide. This kind of insight is very rare, and very useful IMO. Explaining how links and cancels works is only useful the first n times, what a lot of players are lacking is the slightest hint of strategy or what your mindset should be. Props.
I've been looking at countless replays on why I lost my matches online,especially the first local tournament that I went to last year while Vanilla was out.
Gootecks, thank you for making this guide. Hopefully I'll get back on the tournament scene again (if there is any in Maryland...)
I completely agree with gootecks and respectfully disagree with irrenmann. I didn't believe the better performance of SSF4 on Xbox Live until I purchased the game recently for 360 (I had SSF4 on PS3 for much longer). I do not notice a difference in network quality between PSN vs Live with 99% of my game collection with the EXCEPTION of SSF4.
Could it be because more ppl play SSF4 online on 360 instead of PS3 (debatable)? Could it be because PS3 players have the option of using WiFi for their connection (debatable)? I don't know the reasons but I do notice the difference in latency issues between 360 and PS3 online. And I always found more lobbies with full green bars on 360 than I did on PSN. I'm not saying that PSN sucks and quality doesn't exist. I just found more abundant green bars on Live, for whatever reasons that may have nothing to do with anything Microsoft or Sony offers.
And I do agree that most of matches/lobbies on 360 have players who use their mics more frequently (even if it includes more trash talking). The VAST majority of SSF4 games I've played on PSN have their mics turned off. However, if I start talking into the PS3 mic, half of the time they turn their mics on and respond. The other half do not. I think the bottom line is, it takes more effort to turn on your PS3 bluetooth device and sync than it does to leave your 360 headset plugged in and on all the time.
@irennmann
I guess PS3s have component output now, but mine doesn't and it's a pain in the ass.
@popscythe
I'm not saying that XBL is better than PSN for other games, I'm saying it's better for SSF4. I couldn't tell you which is better for other games because I don't play any others on both systems. If you think the connections are on par, then that's great for you, but it's not the same for me and I swap the same ethernet cable in and out of both systems and seeing as how the book is about what *I* think about SSF4, feel free to disagree.
@jjohan35
Thanks for backing me up, most people only have experience with one system or the other so it's easy to see why people get all up in arms about it, but glad to see someone else has had the same experience as me.
Sweet read Gootx.
PC SF4 has an awesome net connection, even with people in europe and korea. Too bad we dont all have a uniform worldwide super, YET.
PC=Worldwide.
Console=Not.
C'mon CAPCOM stop floppin' around and give up the PC Super already.
But again, thank YOU to gootecks for the read, IF I do decide to buy a console for Super it WILL be XBX now!
What happened to the video cross counter w/ Marn Gootecks and Ross?