Here are the five new videos.
Pointed out by PaiZuri.
It's interesting that the MVC3 devs based the game around beam supers and keeping away. I like that more rushdown moves like wolfie's berserker claw will be safe on block to make the game more offensive and also give some good ground attacks, unlike what was in MVC2.
Aww man this looks sick. Cant wait to get my hands on this game. They still haven't confirmed or d-confirmed Juggernaut oh well. I think Hulk will have to take his spot in my team. Anyone know when this game will come out? BTW the x-factor is awesome!
Did he say the X-Factor makes stuff safe if blocked? AWESOME!
@Dan_Citi
I think it always did. Not only does it restore red life, it restores it FAST. Just watch how quickly Chun-Li's health recovers.
@ Froggy...it's an old build, nothing to commit to memory yet.
Plus you have to look carefully. In some builds the X factor works off the bat and you have it 3 times in a match per team. BUT If you notice the XF goes down MUCH faster depending on how many team-mates are alive Vs. the final person on the team gets a much longer red life regen.
Any move anytime. Which could lead to some NASTY stuff!
Wow, this game looks awesome. Which game do you guys think is better...Mvc2 or TvC?
@ChunLisBoyfriend
If people actually cared about this article, no doubt a violent flame war would erupt, making you regret ever asking that question.
But my answer is TvC. It has a more accessible control scheme, yet still being more complex than MvC2 with Baroque cancels, MegaCrashes, Variable Air Raids, and is just overall better balanced.
I just hope the level 3's aren't broken like alex in tvc. That's way to much damage he deals. Other than that it'll be broken the game but i doubt like mvc2. I guess its way to hard to balance out everything. I just want a damn Demo
@14 if you watch the vids of the japanese playing against s-kill dooms rocks are faster....in mvc2 they were slower which allowed you to perform clockw0rk type traps. in mvc3 they're quick they only spin around his body once in 3 as opposed to mvc2...though in 3 the spawn time is slower. as for the horizontal hyper idk what they did to that but s-kill activates dooms lvl3 in the video but he doesnt pull it off. though everything they did to doom is overall buffed his upward beam rains down which covers him, he has a tracking missile which if timed with a good assist you can continually call the tracking missile making doom a potential trap player as a point instead of an assist like he was with strider. doom's boss hahaha
@14 my bad i forgot to finish my sentence on one of things i wrote "in mvc3 they're quick they only spin around his body once in 3 as opposed to mvc2" i meant to add: in mvc3 they're quick they only spin around his body once and then shoot out unlike mvc2 they do more than one revolution around his body AND THEN shoot out
So glad Killian made clear the actual number of playable characters in MvC2. So many people have this jaded view of what MvC2 is and it's nice to hear an actual OG say something positive and smart about it.
i also like the controls for TVC better. alot of times hwen im pulling off moves in MVC2 i end up swtiching my character by accident
X-Factor like a burst? The way he was describing it, it seems more like a pseudo-Rapid/Roman Cancel.
But X-Factor definitely needs some nerfs. Currently it heals all red life, gives you a 40% damage increase, lets you link your Hypers together, and it looks like you move faster, but I'm not sure about that last one. If it's going to stay like that, then I think MvC3 needs to import some MegaCrashes from TvC.